#No stealing feature in multiplayer

1 messages · Page 1 of 1 (latest)

pine dock
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Add like a slightly transparent blue wall that has no collision but visible and it acts like a no grab room except the owner of the side of the room can grab the items in it in the middle of the room for 2 ppl and add 2 walls for 3 ppl but the host gets the most space to work around 3 walls for 4 ppl host gets the most space and IF the player in the other room wants to give the other player something either they throw the item to the other players room or you hold the item in your hand while holding a button to allow the other player to take it and the walls also act as a barrier for other players to not spam buildings in the other room (good idea or no?)

solid mulch
solid mulch
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People wanted to enter other people's shops for whatever reason and what your suggesting would give them no reason to do so

pine dock
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You can walk around in other ppls side of the room but no be able to interact with anything

solid mulch
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I saw your message the 1st time

pine dock
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The only 2+ ways to give the other player an item is either throwing it to the other side or holding the item while holding a button to allow the person to take it

pine dock
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Wouldn’t it be better if it was a setting?

solid mulch
pine dock
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So your suggesting it as a setting would be much better?

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And there are some reasons for people to go to the other side maybe teaching them the game or something else

solid mulch
pine dock
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Yes

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Shall it be in the suggestion box?

pine dock
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Oh nvm

weak willowBOT
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✅ Message #1483863183021051904 message has been submitted as a Suggestion.

#274: Add semi-transparent walls for private crafting areas in co-op mode

Add like a slightly transparent blue wall that has no collision but visible and it acts like a no grab room except the owner of the side of the room can grab the items in it in the middle of the room for 2 ppl and add 2 walls for 3 ppl but the host gets the most space to work around 3 walls for 4 ppl host gets the most space and IF the player in the other room wants to give the other player something either they throw the item to the other players room or you hold the item in your hand while holding a button to allow the other player to take it and the walls also act as a barrier for other players to not spam buildings in the other room (good idea or no?)

:link: View Suggestion