#Controls stuck on oculus

1 messages · Page 1 of 1 (latest)

fluid rover
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Im playing the game on steam but my controls in game are stuck on oculus, not allowing me to progress through the game. Im not sure on how to reproduce it tbh. Im playing on htc vive

brisk burrow
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I have the same problem, I play on htc vive and I can't get through the tutorial, I can't do anything

fluid rover
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Glad im not the only one suffering lol

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I was starting to think i was the only one with this glitch

somber valley
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Hey! I'm sorry about that. You're probably stuck when the game asks you to press "A" to continue. We have not had the time yet to double check the button mappings of the major SteamVR headsets. However I think you can try something out in the Controller Settings menu of SteamVR. While the game is running, open the SteamVR overlay and go in Controls. The select "Edit SteamVR Bindings" for the game. There you should be able to remap the buttons that are there by default. The Quest controller's "A" button let's you proceed through dialog windows and the "Y" button is the Hint Layer (which you should hold when using). If you remap those 2 buttons to some other Vive Touch input, I hope you'll then be able to play! 🤞

sturdy bloom
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Let us know if it works!

fluid rover
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I have tried configuring the steam inputs with no luck what so ever

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i have also tried searching online to see if there was a solution

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but once again no luck

sturdy bloom
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Rebinding the controllers didn't work?! That's weird 🤔

We'll have to test more on the HTC Vive. The next Alpha should be smoother for you two.

Sorry about that!,

fluid rover
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So far with rebinding i havent found anything that works

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Im not entirely sure if rebinding doesnt work

sinful mist
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i am also experiencing the same issue

sinful mist
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NO WAY
okay i figured it out

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after playing with the steam bindings, it actually works

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start the game, go to steam vr settings, go to controllers, manage controller bindings, select "unity application" and in active controller select custom, select edit this binding, select "oculustouchcontroller" on top, bind the buttons however you want but you can use the "htcvivecontroller" window for reference (make sure to bind something to "primarybutton"), select poses in the bottom and set them like i did, and finally, in the top right options change your profile to oculus/touch_controller

somber valley
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That's great news! We'll definitely want to natively support the Vive in the future, but it's great that you were able to find a workaround for this open alpha!

brisk burrow
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where can i find the "oculustouchcontroller"

sinful mist
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But what you have does look a bit different

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Are you sure you are currently in the game?

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Because on your screenshot it says that you’re in “vr dashboard” while if you were in the game it would say you’re in “unity application”

brisk burrow
sinful mist
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At some point after selecting “edit this binding”, it should let you choose a program, at which point you should choose the game

fluid rover