#Takedowns bug

1 messages · Page 1 of 1 (latest)

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In Odyssey takedowns are bugged for each individual unit , which effects cards like yamamoto’s 20 take down = an upgrade
Making it useless . It says that each unit has 0 takedowns but the total takedowns count is fine and running

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I can provide footage if needed

runic flicker
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pretty sure the takedowns not being counted is intended

echo sentinel
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For some reason it doesnt , its the whole reason im making this bug report

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Like for me

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Kk ill get some gameplay

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Here mb i took so long

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He stayed on the same upgrade for me that is

runic flicker
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so he would need the final hit for the passive to work

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Oh … then mb

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Have a nice day

runic flicker
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you too smileythumb