#Difficulty Slider

1 messages · Page 1 of 1 (latest)

narrow radish
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had to farm the berserk story stage for nose familiar and ngl it felt like atomic bomb vs coughing baby with how easy the stage was

i don’t think the devs need to straight up buff every easy stage’s difficulty, as it's a bad idea, but it’d be cool if we could increase the difficulty ourselves depending on how strong we are, and then the rewards scale with it too. like maybe the nose familiar drop rate goes from 10% to 20% on max difficulty or something.

pretty sure people have suggested this already but i just wanted to bring it up again.

(and yeah this idea is obviously inspired by utdx)

bronze shoreBOT
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Please ensure that your suggestion follows the Suggestion Rules in #1351363086409531392,

foggy sedge
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bump

rocky seal
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utd x took it from anime royal

foggy sedge
rocky seal
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no we dont

narrow radish
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why

rocky seal
narrow radish
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if you'd take 2 minutes of your time and reflect on why it's unnecessary eventually you'll come to the conclusion that it's the opposite instead

icy inlet
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innovation final boss

turbid kraken
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this is kinda the opposite of what they want

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they want u to be on the game more

outer sentinel
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Utdx lowkey innovative for adding this

turbid kraken
outer sentinel
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First time I saw it tho

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Mb

narrow radish
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difficulty scaling is good for endgame

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would make the game more enjoyable

narrow radish
turbid kraken
narrow radish
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b