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1 messages · Page 1 of 1 (latest)
My first one made in Canva, it definitely turned out visually better than the ones on Google slides
Would also be really nice if elite summons spawned instantly when the mana is available, or at least, they spawn faster 😓
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looks pretty good
i got a few questions tho
does this only apply to regular summons?
does the first part only apply if it takes dmg and survives?
balance/nerf suggestion: lock this to the healer elite summon since it is almost never used
balance/buff suggestion: first passive: 25% buff to +30% buff like most first passive memorias (it's an additive buff anyway so not as strong)
the second passive: does the extra health gained go towards overshield or its base hp?
- All summons
- Was thinking that it would apply either way; if it would die, then distribute the damage among the other summons and survive- the main reason why i included this was because effects like healing summons is basically useless, since only one summon takes damage at a time
- I wouldn't add this because Healer synergizes with this already
- I forgor to make it 30 💔
- It's healing, not extra health, but this healing might turn into overshield via the Vanguard familiar passive (when this unit's summons heals at full health)
alr
aight makes sense
definitely need to work on the "when this unit's summons take damage"
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50th star for u
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thank you to everyone who upvoted this ❤️
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