Such a great idea executed so horribly why are we treating these buffs for unite as entirely seperate units?? Locking the full potential of a unit behind practically another unit. It’s genuinely so dumb that a system made to make units better/add a layer of depth to them was handled so horribly. There’s no reason we should have to roll traits on memorias and if we are there’s NO reason memoria shards are RARER than rerolls as well having its own monarch like wth?? Why are memoria banners the same cost as a regular banner? By definition they are literally worth less than a unit as you CANNOT play the game with just a memoria.
TLDR: Please revamp memorias. THEY ARE NOT UNITS STOP TREATING THEM AS SUCH.
#Memories are the worst thing to ever touch this game.
1 messages · Page 1 of 1 (latest)
Please ensure that your suggestion follows the Suggestion Rules in #1351363086409531392,
Bump
Just got done off of this but memorias aren’t meant to be a customizable feature. Units have memorias tailored to them whilst also allowing any unit in the game to gain the first passive if allowed. Memorias impact the game ALOT in terms of both damage and potiental
I’m not disagreeing with that but there’s absolutely no reason they should have traits and if they do they shouldn’t be this damn hard to get the rerolls for they are quite literally familiars but handled worse
Now does this mean I endorse the trait rolling on memorias? Ehhh I’m still kinda finicky on it since I’m saving for pity on rukia’s but I see the thought behind it as rerolls now days are getting easier and easier to obtain and the developers want a safety net to fall back on in case something were to go wrong (trading scandal for example)
The memorias costing the same as the unit banner is just kind of a no brainer as the alucard memoria is a better rukia memoria and you see the revival capability it has simple thing is that they wanted it not to be too easy to get and that’s fine it’s just the pity that’s the actual problem with it
Honestly imo…familiars are still worse
They were so irrelevant before the dbz update I genuinely has no idea they were in the game with how niche they were at the time
But now it’s just the birb or chopper tab with exceptions here and there
Hell I’m sure chopper was made with being a rival to birb in mind
The only reason I’d agree with familiars being worse is because they’re all locked behind drop rates the banner system for memorias is great but it shouldn’t be that expensive 25k for a memoria pity is crazy. And having to evolve them as well it’s just scummy and seems money hungry because of the traits. The traits should have been simple yet effective not basically the same ones we have now with worse odds as the source of getting them is way less and they refuse to increase the damn essence cap
The reason is simple: monetization. The game needed a system for people to spend money on because it was losing money. That's why the traits aren't as insanely busted as we have with units, but still worth for the whales that want to minmax
I didn’t wanna say it but yeah that’s just the cold hard truth to it 🤷♂️
Meh I see no problem in it personally but at that point it’s a matter of opinion
I don’t like easy stuff and I hate it whenever things are eased down just to convenience people who only feel as if they should get something they want and only perceive it to be a need
But I’ll admit the pity could be a bit better with the soft pity suggestion
At the end of the day, it's a business that needs money to keep itself afloat and needs to actually net positive between all the modelers, designers, programmers, testers, etc.
It's unfortunate they have traits, but it is what it is. The memoria ones aren't nearly as egregious, at least.
for the casual player, traits on memorias are not required at all to be able to do everything in the game that isn't tailored towards endgame players
Exactly. Memorias function for the most part perfectly well with just the basic tiered traits. For a casual player, the biggest part that sucks about them is the essence cost to evo them 
the average ATD player does not know what taking their time means 
Pacing? What's that, I've never heard of it
feel like they fit for new vanguards
but the mythic/secret ones should be for old units ngl
if they prioritize old units for memorias then they either have to make the memorias mid enough for the new units to still be better or just end up making old units better than the new ones 😭
isn’t the whole point of it to stabilize powercreep and make it so older units are more even with newer ones
valk’s example was a powercreep curve being nuked, with memorias as the nuke
I wouldn’t mind them doing memorias for only new units if they kept doing vfs, also, the memoria passives for new units can just… be apart of the units themselves without any extra grind
yeah the dmg buff is enough to make any unit useful again
but do u think its healthy for the game to make older units better than new ones ?
u either give memorias for both new & some old or give only new ones memoria
when did I say that
also, VFs
Sukuna was the #1 unit in the game for a while, sasuke was the best at cid raid for ~4ish months? Valentine was one of the best boss killers iirc, etc.
they obviously have to prioritize the new units if they're on a tight schedule/burnt out ect
what do you think is longer
making a memoria art + balance for every single new unit
or like 2 memorias for older units every .0 or whatever
I feel like 2 memorias would take less time than like 6-8
ykwim
im literally telling u if u give older units memorias & keep new ones without it will literally make the old units more favorable in a new update
if your on a tight schedule then making a memoria for every new unit every update would be… longer than making 2-3 for old ones every update
which is just stupid
when u can make memorias for new units & also make them useful for old ones aswell since they get higher dmg boost & global passives can be useful in some cases
you realize new units can still be better than memoria units, right? the thing I’m saying is that if memorias went to old units instead of new ones, new ones would have the memoria passives they would’ve had if they gotten one
there’d be no change besides giving passives to old units, which is actually what makes them meta viable again (vfs!)
I feel like we just don’t agree lol
so u want new memorias for old units but new units to be better without even the memoria so basically the new memorias to be useless & also new units to be rlly strong on base kit so they become even stronger once they get their eventual memorias
I get your point, if they did more vfs I wouldn’t mind new units getting memorias
Id rather units that are old (since a lot of the old updates they did have animes I actually like) get buffed, but that’s personal preference
i get ur point too im just saying i understand why av isn't doing it not disagreeing
I never said they’d be considerably worse, memorias for old units would act as vfs with their passives giving niches that aren’t just from raw dmg
well vfs are just better & cooler
for real
hopefully
like they stopped doing them cuz community just got tired of em
saber when 🗣️
Honestly my biggest problem with memorias is just how annoying it is to get them + evo them in order to finally use the full kit of the unit I had to obtain + evolve. I don’t mind the traits on them since you really don’t need them, although yes they still provide a significant buff but for most scenarios you’re good off with most traits. It’s just awful progression attached to them that makes them so infuriating, like Alucard’s memo being being a 1M pity, it’s simply not fun and tiring to get them especially when now a big part of the kit of an specific unit is locked behind the memo + its respective evolution.
They are simply not fun and just fill like a drag in most scenarios, sure it was fun during the honey moon phase when we saw upd 0 units doing absurd damage (compared to their original values) but now I’ve grown to hate them.
Instead of having us dismantle stones for a hot minute
Whilst staying firm on not changing the cap of greens
As boring as takedowns were, in most case scenarios you would probably be able to evo more units compared to today
Idk why valk ever said that, the devs knew that units were never gonna be "equal", units like vergil, escanor were always gonna see way bigger bouncebacks.
Only memorias as a way to buff old units wouldn't work, there's a reason alucard needed both a vf and a nem. The memoria would either need the craziest stats ever or some passive like "follow up thrice" to make most old units viable while keeping itself in the 12kish stat department.
And even if it is stupid, the entire point of the memorias is creating an additional grind if you wanna fully use the unit