Hear me out, what justificationdoes a gamemode have to outright spawn enemies with a MINIMUM of 5 mil hp?
I personally have not been able to beat any single element, and i own several strong steam with atleast one carry monarch (i own all vanguard units with monarch)
My first attempt was as follows
Whitebeard: swift, no special familiar
Rukia: monarch, decent familiar, and her own memoria with divinity
luffy: deadeye, no special familiar
all three money units (with 11%+ buff from familiar and fortune)
Not only was it not even close to getting enough money (cuz you ligit can't kill anything early, even with rukia passive), but the gamemode and route is simply too short
I lost miserably
Second attempt was a curse team
Monarch Ainz, decent familiar and memoria
Ghost girl for slow
shanks for elements (water along with nami and passion with sprintwagon, and of 3 curse)
All three money units (with 11%+ buff from familiar and fortune)
and summoned hollow knight through caloric stone
Guess what, SAME ISSUES, no money, no time, and hardly doing enough damage as enemies also reach 80 mil hp
These were 17000% only, and it's the only thing i can find that i can do
I've come to notice that it has progressively gotten harder throughout the days, i'm unsure of that as i just started today with the new update. Which brings me to my next problem.
WHY DOES IT SCALE SO HIGH????
this basically forces new players or delayed players to not get the 100 reroll rewards, and stand no fighting chance AT ALL. quite a stupid mechanic. absolute no point in making it impossibly for delayed players to play the mode, unless they spend a ton of money on the game.
Typical money grabbing mode. could've atleast force ONE tile to always be low level.