#Alucard familiar slightly improve
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So, i think that the last passive of familiar isn't being used as it full potential, only 10 trall spawns, meaning 50% damage buff, to improve this, i have 2 ideas.
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Doubles the health of summons (as the same); For every enemy marked with wounded that get down, spawn a random trall. (that can look kinda op, but dio does that, and it makes sense for alucard that is a necromancer)
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Doubles the health of summons (as the same); Halves the colldown of active skill (140 ---> 70); Doubles the ammount of trall spawned (10 ---> 20, meaning 100% buff).
Alucard does not need more buffs gang
It's not buff, just a better use for his last memoria passive
It is inherently making him stronger
As it is now, it doesn't perform so well
use him with something that summons
nvm
Let's buff the strongest unit in the game fr
But yea never happening
Game alr mad easy and hes so good alr
What?
It's not a huge buff, just making the last passive of his memoria usable
He doesnt deserve or need it
Plus was most likely planned this way
That makes sense. It's not that he's bad, Alucard is already the best unit ingame, i was just thinking about if the memoria last passive had a full potential usage.
thought u could get the 100% buff with other units summons
yea, u can't
shame
The whole point is that you aren't realistically using that passive to the fullest anyways