#Alucard familiar slightly improve

1 messages · Page 1 of 1 (latest)

surreal pierBOT
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Please ensure that your suggestion follows the Suggestion Rules in #1351363086409531392,

potent stump
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So, i think that the last passive of familiar isn't being used as it full potential, only 10 trall spawns, meaning 50% damage buff, to improve this, i have 2 ideas.

  1. Doubles the health of summons (as the same); For every enemy marked with wounded that get down, spawn a random trall. (that can look kinda op, but dio does that, and it makes sense for alucard that is a necromancer)

  2. Doubles the health of summons (as the same); Halves the colldown of active skill (140 ---> 70); Doubles the ammount of trall spawned (10 ---> 20, meaning 100% buff).

tall elbow
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Alucard does not need more buffs gang

potent stump
tall elbow
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It is inherently making him stronger

potent stump
viscid crag
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nvm

hard abyss
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Let's buff the strongest unit in the game fr

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But yea never happening

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Game alr mad easy and hes so good alr

potent stump
potent stump
hard abyss
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Plus was most likely planned this way

potent stump
viscid crag
viscid crag
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shame

compact hound