#unit concepts, pls recommend characters to make a concept of
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Yugo (Wakfu)
AOE: Small circle (AOE changes via clones)
Dragonkin (Upg 5):
Gains a meter that fills when portals are used. At max meter, creates a clone. Clones mirror upgrades and mode, have +5 range, and reshape the unit’s AOE based on placement (clones must overlap range to connect; e.g., zig-zag placement = zig-zag AOE). Clones can be sold but give no money.
Awakening (Final Upg):
for Battle Mode: Unstacked portals give +25% meter. Selling a clone grants Oversurge to a chosen portal.
for Support Mode: Gains 1 portal every 5 attacks. Placed portals have a 25% chance to spawn with Oversurge.
Unit can freely switch modes.
Battle Mode
Transforms visually; gains sword and shield. Redirects enemy attacks within range through a portal, dealing 50% of unit damage back to the enemy. Spawns random portal traps each wave.
Portal traps deal 100% crit damage (scales with traits/relics) and disappear after hitting 3 enemies.
Portals can stack (up to 1000% crit damage, +100% per stack) but disappear after 1 hit if stacked.
Each portal requires 1 attack to stabilize.
Oversurged portals trigger extra attacks per stacked portal.
Portal damage scales with total damage of the unit and all clones.
Support Mode
Shields all allies in range. When an ally is attacked, gains 1 portal and applies Oversurge to a random portal on the track.
Oversurge gives +100% damage to teleporting units and allows enemies to be teleported twice by the same portal.
Portals can be used as traps or ally teleports (both if multiple portals exist).
Trap portals let you click an enemy and teleport it anywhere on the track within range (each enemy once per placement).
Portals disappear after 1 use (2 uses if oversurged on track).
Portal Ability:
Click to place portals (varies by mode). 10s cooldown.
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Gilgamesh (Fate)
Swords of the King:
The first enemy in range is marked. On death, a sword slashes through all enemies in range. If a sword kills an enemy, the effect repeats, permanently adding another sword (max 5 swords per placement). Each sword deals 50% of unit damage and can crit.
Tyrant:
Every time a projectile that isnt this placement’s projectile enters this unit’s range, increase dmg by 5%(up to 50%)
**The King: **
Sword cap is removed for the next 10 attacks while the unit locks in place, charging Enuma Elish. After the 10 attacks, the player has 10 seconds (real-time) or 20 SUMMON clicks to spawn swords around the unit. Each summon increases Enuma Elish damage by +0.25×.
Afterward, Enuma Elish is unleashed, dealing 2× the total damage of all placed Gilgamesh units.
Global cooldown: 200s
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Simo Häyhä (Record of Ragnarok)
Headshot:
Unit has 25% crit chance (modifiable only by traits).
White Death:
Enemies that leave Simo’s range get sniped by an attack that holds 50% increased damage.
Locked On:
Enemies entering range are marked to explode on death if killed by Simo. Explosions have a 10-radius AOE and deal 30% of unit damage (uses total damage of all placed Simo units if 3 are placed).
If an explosion kills an enemy, its explosion damage permanently doubles based on the damage dealt. Stacks infinitely.
Mass Hits (Final Upg ability):
Activating the ability grants a sniper to Danger Mark enemies by hitting 3 weak points.
Danger-marked enemies take +100% explosion damage. Marks stack per enemy (max 3).
The ability holds up to 3 shots; 1 shot regenerates every 30s.
Each sniper shot doubles SPA for the next attack (stacks).
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Rin Okumura (Blue Exorcist)
Blue Flame:
Each attack has a 20% chance to apply Blue Flame, dealing 100% unit damage over time and inflicting Anguish, causing enemies to take +50% damage for 20s.
When Blue Flame triggers, allied units in range lose 5% damage (does not affect other Rin placements). Blue Flame DoT stacks between units; Anguish does not stack.
Demon’s Resolve:
For every 5% damage lost by allies from Blue Flame, Rin gains +5% damage (caps at 50%). any extra damage lost is saved for True Flame.
When True Flame is activated, all extra damage % saved is locked in the unit damage for the duration of the ability. saved damage % resets when ability ends.
True Flame (Ability):
Removes Blue Flame’s ally debuff and cleanses affected allies. Unit damage ramps up over 30s, reaching 2× damage, then unleashes a single-target 4× damage attack (click to target).
Afterward, Rin is stunned for 30s. Cooldown: 200s.
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Zenitsu (Demon Slayer)
Lightning Trigger:
Every attack stuns enemies and triggers an extra attack per stun. After 10 extra attacks, Zenitsu enters Lightning State, performing 5 patterned attacks simultaneously. Each line has a max length of 5 range, allowing 5 total lines. If no pattern is set, attacks focus the first enemy in range.
Speed of Lightning (Ability):
Click to pre-plan the 5 attack lines used during Lightning State.
Godspeed Instinct:
Each extra attack permanently lowers his spa by 2%(cap of 80%).
Lightning God (Ability):
Zenitsu stops attacking for up to 5× SPA (can still extra attack) and creates a lightning domain that stuns enemies in range. While charging, damage builds up to 10× current damage (can be released early). The release attack executes enemies below 10% HP.
Cooldown: 300s.
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