#Allow for summons to spawn on multiple paths

32 messages · Page 1 of 1 (latest)

mossy radish
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Rn, summon units apparently choose a random path on multiple path maps and keep spawning in that path, while that works, it also makes it very annoying when the chosen path isn't the one u want it to be or if a really strong boss appears in another path.

i made a mockup on what i think it could look like, it's a toogle that spawns the summons on every path and while u still can't specifically select one path for the summons to spawn, you could just toggle it on and off again till it goes to the path you want to. Prolly add a cooldown to it so the player doesn't spam the toggle for some reason tho.

This doesn't multiply the summons, if there are 10 paths and a unit spawns 1 summon, there would not be 10 summons, but 1 in 1 of those paths. this would be the same for units like Thunder and Horsegirls, the toggle would make it so they respawn on a different path every time, not make multiple copies.

For convenience sake, the toggle would not appear on single path maps.

Toggle OFF: Summons select one random path and stick to it.
Toggle ON: Summons are forced to spawn across all available paths simultaneously. For a map with [X] paths, summons generated will be distributed across all [X] paths.

serene sedgeBOT
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Please ensure that your suggestion follows the Suggestion Rules in #1351363086409531392,

mossy radish
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Bummmmp

deep glacier
deep glacier
steep crane
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Feel the aura

mossy radish
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Pls bump

mossy radish
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never forget

proud bloom
deep glacier
mossy radish
proud bloom
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I make the stage notes 😭

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Ofc I remember it

mossy radish
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have hope...

glacial dome
mossy radish
mossy radish
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100 will be the magical number

pine hearth
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W

mossy radish
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Trust the process

craggy root
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👍

mossy radish
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the possibility is there

elder linden
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We need this so bad ngl, summons are literally a joke on multi-pathed maps