Rn, summon units apparently choose a random path on multiple path maps and keep spawning in that path, while that works, it also makes it very annoying when the chosen path isn't the one u want it to be or if a really strong boss appears in another path.
i made a mockup on what i think it could look like, it's a toogle that spawns the summons on every path and while u still can't specifically select one path for the summons to spawn, you could just toggle it on and off again till it goes to the path you want to. Prolly add a cooldown to it so the player doesn't spam the toggle for some reason tho.
This doesn't multiply the summons, if there are 10 paths and a unit spawns 1 summon, there would not be 10 summons, but 1 in 1 of those paths. this would be the same for units like Thunder and Horsegirls, the toggle would make it so they respawn on a different path every time, not make multiple copies.
For convenience sake, the toggle would not appear on single path maps.
Toggle OFF: Summons select one random path and stick to it.
Toggle ON: Summons are forced to spawn across all available paths simultaneously. For a map with [X] paths, summons generated will be distributed across all [X] paths.
