-first off, i'd like to say that i do NOT want these gamemodes to be the main focus of an upd, please never do smth like cid raid ever again, but instead i'd like to see these implemented as "X number of tries" per day, that'd be worth doing for a considerable amount of resources, like sbr act 5 how it's limited to if i remember 3-5 tries per day.
you could still do the normal tower defense grind, this would more like be an "extra" that's REALLY worth doing per day.
Now onto the actual suggestion,
-i feel like av tries, and succeeds most of the time when innovating, i'm not saying they're boring. but i have this gut feeling that..just because the game is an atd, it's kinda limited on what it can/can't do.
so i've found a few games (3) that i think av could take inspiration from when making a new gamemode.
Game 1 + 2: Endless Horde / Bot Blast
Endless Horde: A Casual Rouge-like tower defense, where you have a base gun and slowly obtain upgrades throughout cards that appear every wave. (https://www.roblox.com/games/138199622212860/Endless-Horde)
Bot Blast: A Rouge-like game where you mix weapons and abilities to kill enemies. (https://www.roblox.com/games/11633529364/Bot-Blast-UPDATE-16)
how would i want to see this implemented into av?
let's say it's a villain bossfight, there would be enemies surrounding you like how it does in Bot Blast, but have a card system that's a mix of Bot Blast and Endless Horde and a dodge system to..dodge.
you'd pick cards and abilities to become stronger while also slowly fighting stronger enemies, it'd have a nice 10 rounds with the 10th one being a bossfight.
Game 3: OMEGA FLOWEY (COMPLETE FIGHT)
Omega flowey (COMPLETE FIGHT) is a game that's a relatively short fight game where it's a undertale fangame where you..fight flowey, but i've always liked how that game implemented it.(https://www.roblox.com/games/5154247471/OMEGA-FLOWEY)
how i would want to see this implemented into av?

