my main gripe with the anni update is the units, where some of them just have boring, uninteresting passives:
take for example: the level 50 battle pass unit
who thought that giving this unit the most boring and unoriginal passives was a good idea?
like: passive one is just more damage per attack, until it reaches a cap, and resets, and passive two is just deal the same amount of damage AGAIN
dawg like what the hell, compare the only other VS unit in the game to this, and the only reason ANYONE would use this one, is because it deals more damage!
then we have rummie, its "slightly" more origional than the dumpster fire of the level 50 bp unit, but its still kinda unoriginal:
only use attack 1 or 2, on attack, follow up with 50% damage
if 30 or more in range, attack 3, and follow up is disabled
then on attack, get 3% more damage per enemy hit, for 10 secs
We need the devs to rework passives, as it ruins the hype a person can have if they want a unit, and then the unit has the most unorignal passives known to man
(me before the update:
units to get first
- the MGRR units (aka the battlepass ones)
- doomslayer
- hollow knight
- anything else
plus if anyone says powercreep, i will look at dio powercreeping vanguards in a single update