Alastor(unchained) 
Passives
- Radio Demon
When an enemy inside his range dies, broadcasts their screams, causing “fear” inside his range, and obtaining 1 soul metter - Shadows
Makes a clone of self that causes 80% of his damage, if the enemy leaves the shadow’s range (the shadow has half Alastor’s range), invokes 10 “minions” (minions have 30% of Alastor’s damage as HP) 10 seconds local cooldown - Strongest Sinner
When gaining souls, increases in power, 100 souls he gains +30% damage, 200 souls gives him +40% range 300 +30% crit chance, 400 increases the HP of minions to 60% and shadow’s damage to 100% - Button Ability: Deal
You can give up either one unit slot, 2 life stocks, or 50% damage of your strongest unit
Damage = Alastor gains x2 of that lost damage
2 Life stocks = Summons Husk (Husk deals 20% of Alastor’s damage, you can set him up to drink or attack, Husk can instead reduce Alastor’s spa by 20% if he’s “drink” state, if he attacks he does the stated damage)
If you give up one unit, Invokes Nifty (nifty cannot get damaged, when she attacks she applies rupture, attacks quickly but does 5% of Alastor’s damage)
Deal can be made before the match starts (if it’s too broken instead it could be at last upgrade) - Ability 1: invokes many tentacles from the ground that grabs and crushed the enemy (circle aoe 4 hits)
- Ability 2: makes his shadow go underground, grab the enemy from below take a part of the ground and slam it with it (circle aoe 3 hits)
- Ability 3: makes an arrow with his tentacles and throws himself towards the enemy slashing through
- Ability 4: creates green flames around the enemy and becomes giant slamming the enemy repeatedly before the flames burns the enemy (the flames slowly appraoch) (big circle aoe)



