#Challenge Board (Choose your own difficulty)

1 messages · Page 3 of 1

burnt flame
shut gyro
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Eren's EX was specifically meant to be a super generous jump

mild rose
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i get your point, but i think the solution would be to give players accessibility to those boosted rewards without making it feel forced or to difficult. i feel like the aot ex stage failed because it pushed you into playing one very specific way, and the huge % increase on eren drop chance made the normal stage basically pointless to grind, and when people realized how hard it was without the aot units they got mad because they wanted to use their own units and strats.

the idea with this board isn’t to make stages ridiculously hard, but to let players play around with different modifiers, find team comps they have fun playing with, and still get rewarded for it. it’s more about adding replayability and small challenges, not punishing people.

obviously what i suggested is just a rough base and not fully balanced, but i think with the right tuning av could have a lot of replayability into the gameplay with a system like this

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like i’ve said a a lot of times in this post, the point is that players could either pick a lot of easy modifiers or just a few hard ones, but at the end they’re choosing modifiers based on their strongest units (or units that counter those modifiers). it’s not about being forced to pick certain units because of the modifiers, it’s about using the units you already have that are strong against the modifiers you are selecting to play against

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maybe yall wont add a system like this, but I hope devs find a way to increase the difficulty of the game and not make a lot of people mad because they cant handle it

shut gyro
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I think the other problem is just.... AV doesn't have hard modifiers to deal with lmao

mild rose
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they can create a lot of creative ones tbh

shut gyro
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The things that are hard are mutators, and they aren't designed to really be mixed too much, like the case for PvP death pushes

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Sturdy so awful we couldn't even make it fit into PvP Sob4k

mild rose
silver bramble
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this will fix pvp

mild rose
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and also could add debuffs into the difficulty selector, like a stun that activates every 5 attacks

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another one that could make all your units attack random enemies instead of the first one

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disable certain passives

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a modifier that disables all cleanses

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devs could make all kinds of modifiers, and if some end up being too hard or not that fun, they could always adjust them or just rotate them out.

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like, something like this could create a lot of different starts against different sets of modifiers/mutators

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making people not just using their meta/monarch units and have a more diverse team

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for example, nobody uses toji, but if you add the shields modifier then he can be useful, and since he bypases all shields you could add the max amount of them to the bar

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holy yap

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also, since the bar would have a max, there’s no reason to stack every single modifier. you could try to play that way if you want the challenge, but it wouldn’t give you any extra rewards beyond the cap.

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im gonna post this image again in case someone hasn't seen it

zinc belfry
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aint no way

terse scroll
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this is so good man

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❤️

mild rose
pale gulch
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bump

zinc belfry
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this is actually a very solid point

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like when Monarch is the best trait
you know it will be Monarch or nothing

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nobody wants to stick with Solar/Deadeye/Ethereal

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but tbh, this game needs a challenge, not only situational stages where you need to use unit X

but a stage where you often need to use unit X,Y and Z

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i feel like in AV if i got the recent monarch units the game will be easy to the point its boring

pallid hollow
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why cant u just cater to both

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don’t make the difference from EX and regular stage massive but make them both vary in difficulty

keen fox
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We need an actually stage where it is hard but optional. An end game mode where it is hard but optional yet rewarding.

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Depends on developers how they can implement this mode. Since this is only a blueprint, they can polish this more. But yeah, i want this game mode. Mostly end game mode

zinc belfry
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bc newbies will tantrum abt not being aboe to do it

shut gyro
# pallid hollow why cant u just cater to both

Because it is incredibly hard to cater to both. Make the difference too small, and the players who can handle the optional difficulty will either feel the mode is too difficult for the boosted rewards, or that it's just pointless anyways. Make the difference too big, and you render the other content basically obsolete.

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it's VERY hard to make optional content actually feel optional. Because players want to optimize their time spent. Their effort spent.

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Optional content doesn't feel very optional when it is definitively the best way to grind

pallid hollow
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why does berserk act 4 give more evo mats for each character than acts 1-3

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😭??

nova prawn
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Never understood why it got 100k players

shut gyro
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What would be the point of EX and being traitless if it didn't give more rewards Sob4k

pallid hollow
shut gyro
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Okay, and?

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You can't have it both ways

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complain that other stages are useless
complain that EX isn't worth doing
It goes one of two ways

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And I think the players would generally agree that the first option is a worthy sacrifice to have an EX that's well worth grinding

pallid hollow
shut gyro
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Again

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It's one way or there other

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There really is no middle ground here

pallid hollow
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There is lmao

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literally just make regular stages worth doing

shut gyro
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Then what's the point of doing EX?

pallid hollow
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No reason for a 65 clear difference in ex stages for a unit

pallid hollow
shut gyro
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So then the other stages aren't worth doing

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If EX is faster, then it's the one worth doing

pallid hollow
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yes

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but the difference is too high

shut gyro
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Because they're actively testing things out to see what works well and what doesn't.

pallid hollow
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who tested 70 runs in act 3 of aot stage

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😂

shut gyro
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GG EX? bad design.
AoT EX? Better design, but still very clearly flawed
Berk EX? Much better design, actually worth playing, but not if players want to deal with traitless and a wormhole boss.

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I think players will generally agree that the stages that reward them better are the ones worth playing and grinding regardless

pallid hollow
shut gyro
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There really isn't much a way to make them not useless outside of like... Taking out all the evo materials and just making EX better for Silly Fairy drop rates and that's it?

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But even in that instance, it still leads to complaints. EX has all the materials for player convenience sake, and I'm fairly certain a majority of the playerbase prefer the convenience at the cost of the other 3 stages being less ideal to run instead of making EX just one familiar drop and that's it.

zinc belfry
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it is very rewarding

shut gyro
zinc belfry
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ye

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obviously the majority will ask for more rewards and less difficult

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the thing is

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this suggestion isnt focused in the 70k active players that are grinding for their first evos/secrets/vanguards

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this suggestion is for people like me which the only purpose in playing the game is giving devs money and time

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bc me as a release player, got literally 0 content to spent time with

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actually play

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not talking abt afk 24/7

zinc belfry
pallid hollow
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Tournament and LB are such a pain 😭

zinc belfry
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yea, and they arent even hard

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they are just lame polished

pallid hollow
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just spam rumbling!

zinc belfry
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sometimes i wonder what content in the earth will ever use my 26 monarchs

shut gyro
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I don’t count lbs as content

pallid hollow
shut gyro
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There’s just nothing interesting especially when over half of them are dictated through traits

pallid hollow
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Everything being 15-20 limits a lot

zinc belfry
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idk if higher wave is the answer tho, bc nobody wants to spend 30 minutes + at 50 waves

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but ig it would be a cool addition

pallid hollow
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higher waves but they can obviously scale them faster

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like dandadan rift ur sitting there for 45 seconds in wave 1 watching the enemies walk for 0 reason

zinc belfry
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you grind untill you catch up

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so you start grinding for the next update

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get everything from the update

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then start grinding again waiting for a new update

pallid hollow
zinc belfry
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i mean, its a roblox game after all, idk why im expecting these type of quality.

zinc belfry
pallid hollow
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yeah

zinc belfry
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not enough tho

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doing 25 stages with unit X and Y isnt that engaging as we see

pallid hollow
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yea

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hopefully they do something different next update

zinc belfry
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i feel like they could make more with Seasonal Events (Summer, Spring, Halloween, Winter)

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but they are basically a different currency to get an 0.005% unit

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every atd do it, but av could be different imo

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bc they are selling their game as a high quality ATD anyway

mild rose
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today the last day of bumping

mild rose
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bump

cursive stirrup
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251 stars

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300?

mild rose
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nah, this is closing tomorrow

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when the next update drops im posting this again, but with a more polished version

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so devs cant say something like this will only please poeple with monarchs

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im gonna cook good