#Rework the no sense element passives
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There are multiple elements in the game with passives that are either completely useless or absurdly overpowered.
Some, like Unknown, are especially problematic. The element gives total immunity, which is an extremely abusable mechanic. Units like VSJW and Koguro remain meta mainly because of this — they can’t be debuffed, which breaks the balance of the game. Why use any other unit when you have one that’s immune to everything and also has summons and nukes?
In Koguro’s case, it’s even worse due to multiple elements and Dimensional effects, making them outright busted.
Meanwhile, there are elements that barely do anything useful — many passives serve no purpose in 75% of situations.
There are also passives that grant immunity to specific debuffs, further reducing strategic variety.
The Unknown passive should definitely be changed.
Perhaps giving these troops true damage would keep their value without being excessive. 12.5% true damage could be a good alternative.
And some other passives that are unnecessarily bad should be improved to make them worth considering.
🌀 Elements That Need a Rework
(All changes below are purely conceptual and subject to developer revision.)
Fire
+3s to all Damage-over-Time effects (Burn/Bleed)
Holy
All debuffs applied within range only last 5 seconds
Passion
+10% Damage against enemies with more than 40% HP
Blast
Makes enemies explode when die making 6.5% of their damage
Unbound
+10% Critical Chance
Unknown is fine
thats kinda the point of unknown isnt it
no
i dont know i think is broken
i think elements shoud be strong in their own way
and make other element useless
unknown is strong bc its immune to everything
fire element can be strong by increasing dot dmg like u said but i think thats too plain
is just a concept
yeah should be strong in their way without powercreep others
Are we going to ignore water? 💔
water is inmune to spa reduction
yeah
Only good for one boss in the entire game
bosses in naruto map make ur spa 2x or 1.5x
but the ill do something to give more spa
as if that fucking matters your nuking them anyway
Kisame gives +50% for like 5s
you dont even need a trait
for some units it doesnt even do that
odyssey exists and also later in pvp they will add something like energy drain but for spa
they js ignore it cuz of immunity
why take blast's buff and give it to unknown😭
i feel that make more sense with the elements
no one plays pvp and who actually cares about odyssey
people do play pvp, and there are people who also enjoy odyssey
could be just a buff at the dmg reduction bypass
can u explain it better?
other changes are good tho
i dont see it at all
i already thought abt unbound bein 10% instead of 5
the whole 3 people who play pvp are gonna love that man
i only see fire and passion needing a rework
instead of 10% dmg reduction bypass it could be 20% or 25%
got it?
what does passion even do
i enjoy pvp myself cuz its quite fun
yeah but i think that is op
2% range per passion unit placed

increases range of other passion in range (it stacks) but its like 2%
wow thats garbage
With a broken and dead PVP game
ong
actually the game isnt balanced at all
IT NEVER WAS
mfs talking about balancing in a TD game like be fr
wanting it that bad doesnt improve anything
Yall are so inclined to making EVERYTHING FAIR in something that does NOT need it
the point of Av is that
thats the reasion why there is the first td with traitless
option
And they're going to stop trying to balance the game
btw
Said it themselves they'll introduce a little powercreeping so units dont feel useless like this update
yea the option which like half the playerbase dont care about
i love the details, the not that crazy powercreep and quality overall, but sometimes they do somethings dirty bc of balance
Erm actually awtd added a traitless option for modes alot earlier
🤓
what do the current elements do besides unknown?
i only know what unknown does n cosmic
Spark - Grants units Immunity to DAMAGE reducing debuffs.
Nature - Grants units Immunity to RANGE reducing debuffs.
Water - Grants units Immunity to SPA reducing debuffs.
Spark and nature have immunity to range and attack reductiob
Fire - Grants 1% additional damage (per unit placement) to other FIRE units in range.
Oh the guys pulling it up
Holy - Reduces time on Status Effects by 50%.
Passion - Grants 2% additional range (per unit placement) to other PASSION units in range.
Curse - Increases unit's DAMAGE against BOSSES by 30%
Blast - Units ignores 10% of enemies' DAMAGE reduction
Cosmic - Cleanses status effects and debuffs on self (30 second local cooldown).
Bosses in Naruto map get obliterated by 1 attack 🥀
Unbound - Increases unit's CRITICAL rate by 5%
Unknown - ??? (Unit is immune to status ailments and debuffs. Unknown does not independently activate any elemental reactions)
thats all
Yeah the only ones that require reworks are fire and passion
Unbound and blast could use a buff
literally
curse, cosmic, spark, wind and water are in a good spot tbh
odyssey
even holy i think
fire seems like the meta for lb runs
Unbound is mostly on units that are already extremely good
so not needed
but its prob not
holy is useless when the most of debuffs are perma
perma debuffs
🥀
I mean ig
1% of dmg is useless
i think every element besides curse needs a rework
can stack tho
mf fucking forgot nature and water
yea in ODYSSEY they dont but thats not really a big problem since odyssey is optional and literally all of the bosses get stronger there so you could say the same thing about a namek boss
thats the main thing it doesnt works
No it does not
water wets enemies 🔥
yeah but are u pulling more than 20 fire units?
to be more worth than astolfo?
who is using any trait but monarch
bc that i sugested other thing to holy
i mean there can be 4 ppl in a team so u can place more than 30 units
we are talking about mechanics not about the bosses themselves
and makes the enemies slip and trip
true
but that would just mean u arent using fire right
most of elements are a counter to enemy mechanics, so they are very situational
ig fire element doesnt work well with monarch
I think that is fine
if they were to rework fire i think it would be this update since escanor is getting added and hes prob gonna be fire
elements should be one of the first thing you look at when building a team
i got 3 fire monarchs, the element does nothing for them
unknow is the solution to everything
waiting for water to have a purpose

they are like a familiar but worse and unchangeable
I already said water should wet enemies 🔥
the main rsn they need a rework is bc unknown is so strong. elements should be balanced
give him his own unique element instead
wet enemies recive more damage from wind 🔥
is escanor
his fire is not average noob fire like solbadguy
because they get cold 🔥
Wet enemies, every time you hit then debuff spa by 10% 🔥 🔥 🔥
🔥🔥🔥
give him all the elements already ngl
buff them all 🔥
he would do intense burn
but still fire
hell no
still 🥭
nuclear burn
make solar trait on escanor buff his damage by 500% since he gets power from the sun
AHSHSAHSAHAS
when escanor gets added my rengoku finally gonna have some use 
yo if u also think the elements need a rework vote even if u dont like my concepts
the point is that a dev watch the post and make something about that
they are reworking half of the game if they count all suggestions
the next 10 updates will be mechanic/modes reworks
they need to do that
id dont want the game to dead more
this game only have a x2 of player than anime strike

lets what changes/qol this summer will have, bc we already know escanor will be another vanguard banner unit
maybe they can cook with a recycled update
that might lowk kill the game tho 😭
its too late
like Winter and spring
unknown is supposed to be neutral and once they add more element buffs/debuffs it will be more balanced
never is too late
cus its not affected
thats only works on worldlines
i mean unless theyre fine with the game being at low ccu or decide to close the game down until they rework it then its too late
also Element dmg buffs will be on new modes like it is on tournament, Unknown isnt meant to be buffed by those
yeah and its getting added to portals
#「📊」game-polls
like tournaments
ik thats the thing, unknown doesnt get buffs from it
i think unknown is good as it is
TRUE
i have a post talking about elements
the problem is its too good
if u want to read it
to me make useless the rest of element passives
yea but like only 3 units have it so making it exclusive
so it doesnt get unbalanced
actaully
a lil nerf could be fine
its hardly on any units and they are made with the element in mind
just make it so kaguya cant copy unknown cus its unknown
thats the real issue i see with it
if they want to make that they will have to rework like 7 elements to make it use full
the only 3 good elements are unknow curse and blast
spark also
cosmis is fine
aslong as it doesnt get spammed on other units
and cosmic yeah
and spark is good
if u dont count unknow as a element
bc unknow power creep spark
cosmic is like the only decent one tbh the rest is js aight and then theres unknown
holy is good too imo
yea
especially in portals it shines
holy, cosmic, spark, blast, curse

idk about blast
yep
nah
holy is useless when the enemies permadebuff u
its good for the guilty gear things when the enemies have gears on them and u just wanna clear it fast
thats the problem of holy
most bosses stun so its good
holy does come in clutch in portals
and the units its on are meta. part of the reason why? unknown is way better than other elements
of namek bc in land of gods are useless
its very nichee i gotta admit
nobody does land of gods portals
fym hardly meta, its only on vsjw cid and sakura and they are all meta
i see a land of gods portal and i js die inside
i always remove them from my inventory
like of all the places you had to give me land of gods
i dont even do that im too lazy to
still enemies with that that make the holy passive useless
and powercreeped by unknow
again
may be a way to nerf unknow is that only can be debuffed like a 30%
of his stats
idk why it autocorrected to its hardly on. i meant all the units its on are meta
well yeah they are meta but they are made with the element in mind
what does that mean 😭
that dont solve the problem
do u mean theyre balanced so unknown doesnt make them crazy strong
yes, if they didnt have unknown i am sure they would me much worse
like kaguya was probably not made with unknown in mind
of the 3 units that are unknown 2 are broken and 1 is supp
so...
vsjw and cid and sakura would still be meta without unknown
cid would be much lower, the immunity is a huge part of him
is it?
he can swap
it makes him more useful
but i woudlnt say its a huge part of him
i mean it carries him on these new stages and immunity is practically required nowadays with all these effects
i think kaguya shouldnt be able to copy unknown though
cid is still great without unknown tho. hes used his nuke and for being unknown
that would be a perfect nerf to her
bc is compleatly broken
with cid kaguya is like a god
no debuff and 10% dmg red
the way i see it, every element is overshadowed by unknown