#Random ideas, reworks to (maybe) improve the game

1 messages · Page 1 of 1 (latest)

coarse zincBOT
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tranquil tide
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What I’m saying is: add quests to Worldlines that give various rewards, add little in-game events for Legend stages, quests for dungeons, just more little things to keep the game fresh at all times. (And no, I don’t mean “kill 50 bosses” quests, I mean stuff that’s actually interesting, like using a team archetype you normally wouldn’t even touch or doing something obscure.)

And when you’re adding an event, why not add event quests? Why not bring in something like an [AV Collection Event]? Why just portals? Why not throw in a mini-game or something light and fun for the event? Make it more exciting

You see what I’m getting at yeah? I don’t think it’ll make the game too complicated or oversaturated. You can’t oversaturate something that’s currently undersaturated - you’d just even it out.

Why are we still following old ATD standards? Why are Legend stages still just another stage with nothing special? Why are raids still basically the same as every other game? Why not make them stand out and add more to them? That’s how you’d set your game apart from the rest.

**Examples that i can think of: **
Legend Stage Modifiers: Before starting a legend stage, you can add various modifiers that can amplify the difficulty while increasing the rewards at the same time. Depending on how many modifiers you chose, you are given a letter Rank. (character is unobtainable if your modifier grade is D or lower)

**S **- Massively increased rewards and difficulty, much higher chance of getting a unit (maybe add something to REALLY make it worth going for s?)
**A **- Greatly boosted rewards, slightly higher chance of getting a unit
**B **- Base yield, chances and rewards unchanged
**C **- Diminishing rewards, reduced chance of getting a character
**D **- Poor reward yield

This makes it so you can either play and S ranked legend stage and grind MUCH more effectively (manually playing players will be favored), or you can ignore modifiers and just grind B rank as if nothing changed

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god fucking dammit i cant send a link to my collection event post

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just look at btd6 collection event, i basically made the same thing as a suggestion for av

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copying the text from google docs does not work properly huh

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it looks so weird

tranquil tide
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bump

sullen talon
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Bump

tranquil tide
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b

trail salmon
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The 1st one is similar to sbr act 5

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5 clears a day

tranquil tide
unborn sequoia
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Aint the problem that the game cant keep players for longer than 2 weeks? How does a time gate fixes it.

tranquil tide
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i just want raids or grind overall to be a little more friendly

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healthier maybe

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as for the player retention, i think the 2nd idea would help

eternal mauve
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Time gated raids.. so rifts?

mighty linden
tranquil tide
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but not ass (no 3hr timer)

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wow i completely forgot rifts

left dust
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bump

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raids now are completely empty

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its basically a normal story mode lol

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except Ant Dungeon i guess