After a long and hard thought process, I have decided to revise the suggestion
" #1393990658942828724 " and attempt to give new ideas, as well as reach a compromise with people who disagreed with portions on the last, while restating ideas people seemed to like
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Scale back on quality, more quantity
Explanation: As mentioned in the last one, we need a smoother update schedule, which means either hiring more developers or scaling back on the quality to produce more updates, remember, just because it looks pretty doesn't mean its fun, most turn off the effects and don't pay attention to the quality anyway -
Upscale difficulty and make better units come out more often
Explanation: Lets say you guy's manage to get down to a 2 week update schedule CONSISTENTLY, 2 weeks is long enough to wait before introducing new meta units, game's such as als have issues with power creep due to how fast updates come, with a 2 week schedule, you're perfectly fine to replace bits of the meta with each update, better units give more incentive to play each update to prepare for the next -
Give us an option to play a shorter, harder, and more rewarding version of game modes
Explanation: Look, we're just all gonna be honest here, the reason people 🥭 this game is because there's little incentive to play it for long because everything that is a GRIND is kind of easy, and nobody likes staring at their screen for hours with no challenge. To fix this issue I propose the idea of adding "blitz" versions of game modes such as portals with less waves, higher scaling, but more rewards, the lower count of waves gives less time to make money, while the higher scaling would make it a challenge, but it would keep the common causal more entertained and more engaged with the game as to make sure they don't lose
Explanation 2: The "Blitz" version of game modes idea is mostly an attempt to reach an agreement or a compromise with those against a speed multiplier feature.
Have a good day!





