#Odyssey intensity "pity"

1 messages · Page 1 of 1 (latest)

sharp kelp
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Basically how it would work is that reaching x amount of intensity (past 2000) would allow you to guarantee x amount of the desired shard from your pulls when you do eventually cash out. this would incentivize going to higher intensities since the current best method after milestones is just going to 1k and cashing out. I could see this being too similar to milestones but it would fix the problem with doing runs and getting almost none of the shards you want

floral wagonBOT
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sharp kelp
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Odyssey intensity "pity"

sharp kelp
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b

sharp kelp
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b

sharp kelp
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b

brittle veldt
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No

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The entire idea was to make people not feel like they have to minmax their runs just to grind a "specific shard" or something

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You get them as you get them, if you want efficiency, you go to 1k

finite oriole
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2nd++ time I get nothing but corruption shards
Honestly just make the loot not RNG, it's already RNG getting the familiar, RNG rolling good stats and element stats on it, RNG to get a good corruption, and RNG for that corruption to be good

There's legitimately no reason for the rewards to be this sucky

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Though pity isn't really needed, they just have to make Corruption Shards not be at a 60% chance
Lower it to 1-5% at best, they are completely useless

dim vine
brittle veldt
dim vine
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its fair to say that it shouldn't be required to go above 1k

brittle veldt
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If you want, really

dim vine
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since that basically requires monarchs

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but like there's literally NONE

brittle veldt
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I mean yeah

dim vine
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you're legit stabbing yourself in the foot by playing more

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that just seems stupid to say even

brittle veldt
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I was kinda trying to plan around the 1k intensity benchmark

finite oriole
brittle veldt
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Also how are you playing for an hour and getting only 7 pulls 😭

dim vine
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i sometimes fail the 2k intensity room if i get unlucky enough with 4 monarchs

finite oriole
brittle veldt
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1k's really only bad if you don't have your stun immune units and/or get shafted on a stage

dim vine
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1k is chill

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2k+ is not

brittle veldt
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Yeah

dim vine
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which is why i think it makes sense for it to be atleast 10% more rewarding

brittle veldt
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Kinda the point with the exponential scaling

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But modifier income is a lot lower than it was in limitless

dim vine
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not only do i have to kinda lock in for 2k+, you need to get good rng, have insane units, yada yada

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so it being fully pointless doesnt sit well with me

brittle veldt
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I don't want to force people to go for long runs just to be efficient for their farming

finite oriole
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The only two ways to get high intensity both require way more effort, yet both are unrewarding
(grinding on lower intensity or doing big brain strats)

brittle veldt
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Because people will want to minmax their farming

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And going to 1k and cashing out is good enough for that

dim vine
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who else is going for birbs

finite oriole
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It should at least be equal though, besides, get further = get more rewards just makes sense

dim vine
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going to 1k should be a solid strat, but people who can go to say 3k should maybe get like atleast 10% more rewards

finite oriole
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thats why original paragon was actually good in terms of rewards

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once you got to a high enough paragon, the gems were actually worth your effort, but with odyssey its the opposite

brittle veldt
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Originally

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I wanted to make it so that every 1k intensity gave you +1 pull per room clear

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I dunno why that never made it in

dim vine
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original paragon was kinda too insane but yeah atleast it was semi worth going to even crazy high floors

finite oriole
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That would have been pretty nice for my 8 hour run sad

dim vine
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aw hell nah

brittle veldt
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That's the only way I can really see longer runs being more rewarding

dim vine
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issue with odyssey rn is that its a mode that you only really should bother with if you're trying to fully minmax your account, and even from that point its very very rng based, tedious and monotonous past your 2nd run

brittle veldt
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But the problem is that you get to a point where you assemble the exodia modifiers and can just breeze through 3k intensity and are now farming pulls faster than intensity would for no real input beyond paying attention and continuing to go

brittle veldt
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It's optional content for the purposes of minmaxing familiars

dim vine
dim vine
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no offense but

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a gamemode that only appeals to like 1% of the playerbase and is still not liked by those people?

brittle veldt
dim vine
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1% may even be more generous to how big the sweat commuinity is

finite oriole
dim vine
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like i got my 3 100+ dark spirits and 3 good birbs and i never ever wanna touch this mode again

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everytime i saw the key of babylon appear in shop i genuinely wanted to wake the entire neighbourhood up

finite oriole
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Oh actually

finite oriole
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I know that Intensity 0 and -100 were put in so even weaker players can at least do the weekly rewards

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But of course, this means that we can't really increase rewards too much at higher intensities since people could, like you said, stop at a certain intensity and continue farming power endlessly

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Which is why I'd say, above the weekly reward intensity threshold, you should only be offered cards if you pick +100 or more

brittle veldt
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Removing the options at a certain point, you think?

finite oriole
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Yes precisely

brittle veldt
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That could work

finite oriole
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While it would make it more RNG, it would remove making it super meta

brittle veldt
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Kinda like a "You're going off the deep end now" kinda thing

finite oriole
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Yea, taking the safety wheel off

brittle veldt
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There's no going back to 0/-100

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If you got that far anyways

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I think if I made it so that every 1k intensity gave +1 pull

brittle veldt
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Then the cutoff point would be reaching 3k

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Because if you hit 2k and just keep picking 0, you're still farming about as efficiently as going to 1k and quitting

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So it's not a big deal

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but once you'd hit 3k, you'd be earning a lot of pulls but could die at a moment's notice if you get unlucky

finite oriole
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Yessssss hohoho plsplspls

dim vine
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also why not just make the shop like reset every stage or smth

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is that too much

brittle veldt
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I have a whole list of things I still wanna get changed

dim vine
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alr

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is buffing basically every mythic modifier in that list 😭

brittle veldt
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in all fairness, at first I thought having shop refresh every stage was gonna be way too strong

finite oriole
brittle veldt
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But then I realized that you get FUCKED on your "modifier:intensity" ratio that limitless already had

dim vine
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yeah

dim vine
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especially because most modifiers are obsolete

brittle veldt
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Some of them are alright

finite oriole
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A cutscene-less shop with shops resetting every floor, holy shit that would be so nice...

brittle veldt
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But a couple of them are hot dogshit

dim vine
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some are pretty absurd

brittle veldt
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Golden Age is just golden age

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Honestly might nerf it a bit

dim vine
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delicate flower is like better than every mythic other than unstoppable force imo

brittle veldt
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Thinking I might axe the cost decrease in half and give the other half to limit break

dim vine
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buff all the tomes also!!

brittle veldt
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Delicate flower is absurd but new painful gains is really strong too if you can actually manipulate it

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Tome buffs are on the list too

dim vine
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thank you

brittle veldt
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I wanna make them scale with intensity

dim vine
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is medusa ability getting changed or nah

finite oriole
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Actually can you make it so Tomes are a separate item
So you don't feel like you lost out on a Modifier card whenever you get one?
1 Tome per shop..!

dim vine
brittle veldt
finite oriole
brittle veldt
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Maybe

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I mean I'm already adding stuff to the list

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Some of it is just hypothetical changes

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But a lot also isn't priority since they're working on 6.0 still

finite oriole
brittle veldt
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I think if you want to, there's no harm in making a thread for it.
But I get a feeling that other people joining in might offer some terrible ideas too KEK

finite oriole
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Inevitable lmao
Wouldn't be called gems if they were more common than dirt

wind mulch
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am I the only here who thinks pity makes no sense? I mean what's wrong with switching up the rates?

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and hypnotically lets say they do decide to add pity, what's stopping them from making it achievable through the higher floors to get this so-called pity?

brittle veldt
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I mean, corruptions are 20%, and the other two shards are 15%

wind mulch
brittle veldt
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Can't say

finite oriole
elfin crane
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lets be real this game isnt adding any kind of actual pity

brittle veldt
finite oriole
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TRUE cri

dim vine
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just randomly rolling on padorus i have from 2 months ago at this point

finite oriole
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Same I'm on 64 right now

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Its taken me 40+ Cid Raid runs to get a Birb, so needless to say I'm never gonna run out of Corruption Shards, ever

wind mulch
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@brittle veldt Can you tell the devs to fix limit break?

brittle veldt
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I’ve been waiting on it too shrug

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Tried fixing it once