#Drop Rate Rework

1 messages · Page 1 of 1 (latest)

old orbit
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Okay, this post was made more so in light of the most recent update, that being the Cid Raid.

What I was thinking was less like other ATD games and more unique. Instead of doing a flat pity for units / familiars. Instead, lets say after 10 attempts, make it so every time you beat the stage, your percentage chance to get the unit / familiar will go up by 0.5% up to a max of lets say 5-10%. Of course when you get the unit / familiar the drop rate buff will go away to make it more fair.

Keep in mind this is just an idea and these numbers can change to the devs liking. I just think this was a unique way to keep rates low for the lucky people who get it in 1-4 runs, while also benefitting the people who grind hours and hours for this stuff.

short sunBOT
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old orbit
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I've been informed this is something called "Soft pity" so uh if you want that here it is.

old orbit
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Bump

upper cipher
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why people only suggest these type of suggestion when they struggle to get the unit

old orbit
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? Who says I struggled to get the unit? I know people who grinned hours and hours and didn't get him yet. I'm not saying there should be "play the raid 5 times and get him" I'm trying to make it more fair for how much time you put in and what you should get eventually.

old orbit
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Bump

dapper viper
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millionth soft pity suggestion

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they aint adding this bro

timid trout
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can they just buff currency gain

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15 coins for 10 minutes of gameplay is awful

old orbit
old orbit
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bump