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About Tester/Trainee Tester/Question Helper: They don't really think much when discussing a "complaint" issue to make the game better, instead in many cases they think that the issue or suggestion is "nonsense". They don't think like a real player at all, they comment 1 or 2 sentences and say nothing more. They always defend what the game has and don't think when noting things that can make the game better, of course there are many good suggestions but are judged as unnecessary by the players in the server and they are among them. They always find reasons to avoid reality, and keep the player who gave good suggestions.
- The bug reporting page requires players to provide specific information like a real tester should do, they require players to follow their order, without using the thinking of a normal person to ask and test that bug on their device, I'm sure they don't or rarely write those bugs to Developer and players still encounter that bug through many different updates and there is still no sign of it being fixed, it's just written as Known
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To Developer: They don't know how to fix bugs, the game has a lot of simple bugs, and easy to fix in a day, they don't do it right away, they don't care about their players, they just make a lot of new features, the bugs are still there but they don't take action? They just want to add more new features but the bugs of the units or maps are not fixed to bring a better experience? They used to do very well, update bug fixes a lot but now it's not like that anymore.
#Tester and Developer
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Not reading allat
Anyways check out my cat
I completely agree with these concerns about the testers and developers. The testers often dismiss player feedback as "nonsense" without proper thought, responding with short, unhelpful replies instead of engaging in meaningful discussion. They seem more focused on defending the game than improving it, even when players offer good suggestions. The bug-reporting process is needlessly strict, requiring excessive detail while testers themselves rarely take real action—many bugs stay marked as "Known" for ages without fixes. As for the developers, it’s frustrating how they ignore simple, easily fixable bugs while pumping out new features instead. They used to prioritize bug fixes, but now it feels like they don’t care about polishing the game, only expanding it. Players deserve better—testers should actually listen, and developers should balance new content with fixing long-standing issues. The current approach just makes the game feel neglected and unrefined.
aizen bug so real
''Great aizen tech''
mb yall

pack it up
the worst bug abuser as a tester is dogkuna btw
he is level 600+ 💔
he exits look mirror.
😭
It seems the people who decide what's done really think that this is sustainable
The game is going to fall apart
The release of Odyssey really put into perspective just how underdeveloped new features are
AV will die by AV's own hand
Yo chill
Which is why a X.5 update is desperately needed
Absolutely
I don't think AV is unsaveable just yet
It used to feel like the highest quality ATD game, but this pacing has demolished that perception heavily
The thing av needs right now is a rival game
After discussing in the server and alot of people
They only play av because of its high quality and lack of atd games
Or good td games in general
🤷
💔 atp av is so boring i play low quality games
With aa dead they really don’t have competition
And people are just going to stay complacent
Like the gameplay could be shit but people won’t carry
especially with new content being released as singleplayer
Why should i play 4 hours of odyssey all alone when I could play literally anything else with friends and have more fun

Odysseys is such a bad copy of ballons td's one
so bad
like never imagined as this
The new content was so bad we can all agree
the best units in this update is bp units
tragic.
the fact that over half of the units in the game are limited as well basically throws out the whole "we support competetive" statement out the windows
41-ish limited units and about 40 non-limited units
its stupid
Well i would say av’s biggest selling point besides it qol and quality are the units and passives being h the e most unique on the platform
Absolutely—what you're describing really highlights a deep-rooted disconnect between the community and the game’s internal team. It’s one thing to have growing pains, but it’s another when it feels like neither testers nor developers are genuinely invested in the player experience anymore.
When testers dismiss detailed, thoughtful feedback with one-liners or default to “won’t fix” without explanation, it sends the message that they’re not interested in dialogue—just gatekeeping the process. That attitude undermines trust and makes players feel like their voices don’t matter. Especially when those same players are often the ones uncovering bugs, offering smart suggestions, and trying to help the game improve.
And then there’s the developers—when they ignore simple, well-documented bugs that have been reported for months, it’s not just frustrating, it’s disheartening. Seeing flashy new features roll out while basic issues are left untouched shows a real imbalance in priorities. Sure, new content is exciting, but what’s the point if the foundation it’s built on is riddled with unresolved issues?
The worst part is that it didn’t always feel like this. There was a time when devs would hop into discussions, patch things quickly, and show that they cared about polish and player satisfaction. Now it’s like they’re in their own bubble, pushing ahead no matter what.
It’s not about hating on the devs or testers—it’s about wanting better. More accountability, more transparency, and a team that truly values community feedback instead of brushing it off. Because at the end of the day, a game lives and dies by its community—and if that community feels neglected, it won’t stick around forever.
Yes, It's most unique one but the dev team is not real
Kazi such a troll
the dev interview in perys one they read from script what is real podcast
with these devs game gonna flop even game is good
💔 podcast never meant to be
5.5 not gonna save av i can say it
just another vsjw unit
AV was the first ATD game I tried, so when I checked out the others I was so disappointed to see that 99% of them are just "me more dmg" (besides being incredibly shit quality on top)
Well it won’t flop, as much as you hate it, if their is no competition the game will stay mediocre. And even with competition the game will stay alive for a while because of sunk cost fallacy (one of the biggest reasons aa stayed alive for a while after rerelease)
The only other atd game i can confidently say is equal to av right now is awtd, its quite lacking in quality but it makes up with pretty good gameplay
Oh yeah thats true game gonna be alive cuz of no comp
But that not makes game still so bad position
in update 5 they literally let people use inf wall glitch and before that even one of devs said ''We value our comp players''
are they even really care?
people is out there 1000+ levels 😭
what is comp about anyways?
bug mb techabuses?
and then they reset Worldlines with no compensation for a bug that was basically inconsequential
Its dirty as hell
BWO STOP WITH THESE LONG ASS MESSAGES😭😭😭😭
-# imma read it anyways
It’s easy to throw shade at testers and devs when things don’t go your way, but most of what you're describing completely ignores how game development and quality assurance actually work. Testers are players, many with hundreds of hours in the game, who volunteer their time to help improve the experience. Just because a suggestion doesn't get implemented doesn't mean it's being ignored—it means it's being weighed against a long list of other priorities.
Not every idea is feasible, and not every bug is as simple to fix as it looks. Some issues require investigation, replication, and coordination. It’s not just about seeing a bug once—it’s about figuring out what causes it in every case and making sure fixing it doesn’t break five other things. That takes time, and throwing every suggestion into action without thinking causes more harm than good.
You also brought up the bug reporting process. Yes, it's structured. But that structure exists to help filter noise and make sure real issues can be traced and resolved. If someone reports a bug without the proper info, it can’t be looked into efficiently. That’s not gatekeeping—that’s just working smart.
And let’s not pretend devs don’t care. You don’t stick with a game through community pressure, long hours, and constant feature rollouts unless you care. They're dealing with constant demands from every direction, and they still keep pushing the game forward. If things slip through the cracks, it's not because they’re lazy—it’s because they’re human and balancing a massive workload.
You want testers and devs to care like players do? They already do. Most of them are players—they just see a bigger part of the picture than most.
😭
It’s tough watching a game you love slowly fall apart. You remember how it used to be - when bug reports actually got responses, when patches addressed real concerns, when the developers felt like they were part of the community rather than distant figures behind corporate walls. Now, after spending hours carefully documenting issues and suggesting improvements, you're lucky if you get a canned response or your thread gets silently closed.
The worst part isn't even the bugs themselves - it's seeing the potential wasted. The game could be incredible, but instead of polishing what exists, the focus is always on the next shiny update. Old problems pile up while new features get rushed out half-baked. You want to stay excited, but it's hard when your feedback disappears into the void.
It's not anger you feel, just deep disappointment. Disappointment in watching something special become just another product. Disappointment in realizing the people making it don't seem to care as much as you do. And disappointment in knowing that if they just listened a little more, fixed a little more, communicated a little better - it could all be so much better.
Games live and die by their communities. When that connection breaks, no amount of content can repair it.
Ai vs AI ahh
Yea you know what, there's just no point, anything valid is drowned out by slop, ultimately this is roblox, the platform that houses more cash-grab low quality slop plagirized content than mobile app stores
roblox players when i show them how to download steam:
im calling ragebait on original post
I'm 99% sure it's because a tester was criticizing his earlier suggestion
he was correcting people on #1255566269814407169 and got called out pretty sure
he got bitched by my goat and got angry
That was me
I called them out because they were attempting to correct other people whilst not even following the formula themselves, which isn’t required for you to follow, it’s to make tester’s lives easier when reporting it forward
Also saying that we just say “known” and never report things, really dude?
thats funny
"They don't fix bugs" to the developers is crazy work though
Does he know that #「📚」update-log exists?
Known
double exclamation d, wrap it up guys
No

Did you beat wall of flesh
We’re starting wof tmr
He died to giant clam
Wof gonna be a pain gor them

For*
Wof is gonna be an atrocity
Wait till DoG
Vro that wasn’t even my fault
You stood there and took the hits💔
Barely even tried to dodge
I was cornered
Yes I was
ai slop

