#Make units that ignore status ailments ignore energy drain
1 messages · Page 2 of 1
ehhhh
then hes just another summon unit like vsjw
or i guess if its gazelle type
8 unit in 1
thatd be fine

They could be actual unit summons
gazelle type vanguard unit would be heat
Not track summons
They jumping people now
Imagine cid doesnt attack, he lets the shadows work for him while he charges atomic
thatd only be after a certain upgrade
He could spawn with alpha
im hoping they make it so he has 14 upgrades max, and gets a new shadow every 2 upgrades
Oh ok
and like really weak lol
Does he have a mundane man form too
i mean shit he could
school form, mundane man form, john form, and atomic form
Sukuna vanguard when s3 airs
sukuna would generate a lot
Probably
Yeah they said they have plans for him
Probably what they meant
Sukuna bout to have 10 passives
yea i highly doubt they'd shove him in the 5.5 update
He makes binding vows mid game
i hope not
he aint going to be a 1 upd vanguard
I meant full upd
Imagine a rent a girlfriend update tho
how would that even work
nah bro what
you throw the girls at the monsters and they get charmed?
lmfao
heat ngl
familiar victim
b
bbb
I havent seen a single person complain about rifts or dungeons being tough, maybe the mechanic is just annoying as hell cus i have to invest rr and resources into a unit for one specific stage and never again
??
drain is a status debuff
are we dumb or sum
mf said its a debuff and not a status effect
who lets yall into suggestions bro
He’s not wrong, they are technically different things. Status effects are like stuns and snares, debuffs are direct modifiers to stats.
Thank you, people need to realize even if that wasn't the case for other games, it can be for this one, a lot of games have their own variation of definitions to certain terms.
I will concede that early in game, there was not a lot of distinction between things outside of "immune to stun" basically, but there's been attempts and efforts to make better distinctions in things.
Having a degree in yuginomics is very important to knowing the differences between the terms LOL
Yo Mr tester guy
why is sjw the best unit in the game? If somebody could just summarise pls
I'm a noon
noob
He's just versatile. Unknown element is very strong in being immune to status effects and debuffs, his kit opens up a lot of %max hp summons on demand or just having insanely strong elite summons if you have him monarch. He's also just a unit you chip away at his obtainment. The most RNG involved in it is getting Igris, really, but otherwise, is very accessible to the playerbase
okay tysm
I'm upgrading from ragna to sjw haha
I got really lucky and pulled monarch on him (sjw(
now i have something other than ragna
Ragna's really strong too, just requires a little bit of team support around him. Usually a bit better in multiplayer, but he's still insane.
ty I'm mostly being ignores by everyone else prob bc they think I'm trolling or smth I just seen him high on tierlists 🙏
You shouldn’t be using Ragna
he was my only good unit
like the other stuff I had was trash
If you have any buff units, he's very good.
Essentially a monarch unit on his own.
Don’t listen to the tester, please
Ask the question helpers instead
They will you it’s not worth spinning on Ragna the fact there are better options
He has no purpose
Is he used for 99% of the gamemodes? No
There are better options
What makes you think a beginner like him has support units to begin with?
Yes? You can literally make a team around ragna and still hit MVPs. "Is he used for 99% of gamemodes," he's used if you want to use him. You have a wide variety of units. Use whatever you want, there's no reason not to just bring units to have fun, who cares if he's not "the best of the best"
Winter banner literally has one of his most important support units so there's a solid chance he does have at least that.
this is a crazy take
stealing
MVPs?
He’s not beating Dante, or Aizen when it comes to
MVP
Makes me think you don’t even play the game,
I've literally made entire teams around ragna for rifts and taken MVPs with it. 
At the end of the day, he's a legitimately good unit, and if you want to roll on him and use him, you should feel free to because this is a game you can have fun with instead of mindlessly following some meta tier lists.
Don’t mind him 1970 is notorious for having the worst takes ever
Hop off lmao
I never said Ragna was trash or not worth using just the fact he’s not worth spinning on considering there are better options
mfs like you are the reason why beginners don’t progress a lot more quicker
this guy going need bleed units later on the more he progress you and you’re with the facts he need to spin on ragna? Hes not even playing for fun as he admitted to that earlier today

It’s not really their job to check the suggestions
Only the game manages job
And they forward it to them if they think it’s a good idea
they said daily 🙏
ragna is a hyper carry
💔
he has high vertical investment potential = if u get ethereal full z+ with his meta supports
he can outdps anyone i think
for a fraction of the cost too
with freeze
💔
Upvoted
let's see: OP for boss event, GODLIKE for oddesy, GREAT for 15 stage thing bc he's pretty cheap compared to maxing 3 units, freeze, he's good
and bleed isn't as needed as it once was considering only stage with regen is tourney and some boss events
nothing where dps can't slam instead
B
Now this suggestion hasnt sense, bc devs say that status ailments immunity units shod be effected by power drain
said in the Q/A that it's intentional, this suggestion is basically denied
Well what they need is just to reword it, from units that are immune to all status ailments to units are immune to most status ailments
It’s not an issue of wording, it’s just that “status ailment/effect” =/= “debuffs”
going against 40 years of video game history 
change it to "Immune to Incapacitation" since that is more in line with no stun, freeze, timestop and snare
I mean… No? Games will always word things differently and sometimes even just strangely because that’s just how they did things.
A lot of people run into the same sort of issue with YuGiOh and getting hung up on the whole “If vs When” thing because you’d think they’d just functionally do the same thing
I'd assume thats more because of how old and japanese those are. All your base are belong to us, afterall
And what about the modern game and reprints where they very clearly don’t suffer from any sort of poor translation errors or anything like that?
Keeping things the way they used to be
Either way this game has no such excuse
Wording is kept very deliberate and specific for intentional reasons, not “because the game is old”
you are arguing against yourself by the way, that literally means this game shouldnt suck so much at wording
why tf is (ALMIGHTY) yhwach getting affected by ts
None of that was arguing against myself 
Because he’s immune to status ailments, not debuffs
Gilg and gojo have the same thing and should be getting affected, but they’re bugged
nuh uh
Uh huh, and thats why multiple characters with the same wording are affected differently!
Please stop being a cowboy
Again
The same wording being affected differently is because that’s an unintended bug, probably because of the ways they were initially coded.
They even said it on stage about how the units that are immune and shouldn’t be are bugged
get a better coder

me is correct u is incorrect! 
Nuh uh
Good opportunity to improve the wording
Instead of being pedantic, accept that its shit the way Nullify was shit and just improve it
I was the one who pushed for nullify to be reworded because it didn’t even make sense and wasn’t clear what it did or didn’t do before.
good openion!
Ailments vs debuffs, though? That’s pretty clear to me
Its a good thing you are smarter than everyone else!
yeah but they ARENT lmao
both are status effects
Debuffs are direct modifiers to stats
Status effects/ailments are things that otherwise directly impact your unit as a whole like stun/snare
Maybe in some other places, they’re used interchangeably, yes
Not here though.
The distinction is there for a reason
There is no distinction
At best there is one pop-up explaining the drain mechanic and you cant check it anywhere else ever again
gang what distinction
Status ailments and debuffs are two different things in AV, it’s as simple as that.
and there is nothing that other than a guy in a stage calling people dumb when HES wrong
they are literally the same thing
How can you say hes wrong when they make the game
They are literally free to make the decisions they want
If they want to make ailments and debuffs the same thing, they can. If they want to make them different, guess what, they have the freedom to do that
Free to be wrong about language, and then everyone else is free to point out how stupid it is
because he was referring to them being different as a whole
not in specfically AV
why are u straight meat riding
I'm not meat riding, that's just how this is
It's literally just a design choice just like YGO's "if vs when" effects
Wtf is YGO
Yu-Gi-Oh
probably yugioh
Yeah i dont play that
That's fine
What word is banned bro
Oh
My point is that there's wording choices there that create whole things of confusion in the community. but they're very deliberate choices
Mb
ah yes make really bad choices and then call the community dumb
makes sense
LOL
It's not that it's a bad choice. It's just that people are adamant about arguing for what they want and not what the game wants to set up for the future
I just got monarch roku

or or
its just a really stupid choice
or or
people just want it to be so they can butt heads and say "im right, the devs are stupid"
Deliberately inconsistent at best, Ywach's "debuff" or "effect" or "ailment" whichever synonym you want to use affects both VSJW and Gojo
Are debuffs not effects? So then they are ailments?
debuffs are not status effects/ailments. Yhwach should be able to receive debuffs. Gojo should be able to be debuffed. VSJW should not be because unknown element is immune to both.
What? U don’t believe me ?
0 robux spent
The reason why Gojo isn't debuffed is likely because when he was made, the old coders probably just said "yeah fuck it, just make him immune to everything in game"
Goatjo
In other words... its so inconsistently executed that it's not really deliberate. It's a mistake. Many mistakes
Hence it would just be better... to improve it all
Improve it all... By fixing the units and making them consistent, you're so right! That's such a good idea, thank you so much! 
Shit's going to be inconsistent when you swap out major parts of a dev team
That's why you work to fix it once you get back on track towards a future vision
Too bad they chose to stick to the 1 month release schedule which they admitted is impossible to keep up with!
Don't know when you joined testing, but it'd have been nice if someone told them to keep Odyssey in development for a little longer when it's barely alpha quality
The wording could be improved too, simple as
I joined at just about 3.5, and I said Odyssey wasn't really enjoyable either before the update shipped. But I also didn't get the chance to run proper, standard runs for a feel until the day before the update, so there wasn't much time on that. I had to push to not have yen carry over fully because it was just insanely boring to just place and max all your farms before the game even started to pile up more money than you could ever spend. It is what it is now, maybe they're reworking it. 
I agree that wordings could be improved a little to give players clarity, like how nullify was entirely reworded to better explain what it did
tbh I think a simple change to "status effects" and "stat debuffs" would just make it easier to understand
Yes! Even the smallest change could help
But you know what, I got an idea that might satisfy all sides and improve player experience at the same time.
I'll be back later, trust 
I know there’s been talk of adding to enemy index to show a little bit more, like what mutators they have if any and such, but it hasn’t been very high priority
At the end of the day though, energy drain is still supposed to affect “status ailment immune” units and that was a very deliberate choice (that I voted against because for as much as I wanna counter the strong units, I preferred the consistency feeling otherwise)
No, if and when actually makes sense
And once you understand it you always know whats going to happen
This is just an arbitrary decision because the devs gave immunity to status ailments to literally every other unit
If and when still don’t make sense to a lot of players, it’s just annoying
Thats a problem of intelligence
are you trolling ?
he's no longer good for odyssey due to his nerf 😂
op for boss event? there's a 10:05 method with goku + aizen
can you do that with ragna? no you can't
is he used for tourney? no he is not
Ragna’s still good though
Just because he isn’t top 1 doesn’t make him not good lmao
B
I didn't see the nerf
he is kinda the worst secret to use
in any normal circumstances
since you cant place and upgrade only, you need to set UP buffs and what for Dmg passives
also he isnt imune for stun or anything that compensate this many effort to make him work
he is near the worst top, far way from the best
Yeah no shit 😭
Why are you using ragna in normal circumstances
He’s used in niche stages but in those niche stages he’s really good
idk emaybe bump
What are y'all on about ragna being the worst secret, no way you're fr 😭
forgetting about valentine
HE is the worst to use
by so far
good luck getting clone kills when he cant hit 20k
max stats
highest it can go with passives is 20ish
but he is level 50 to be fair
I can think of like 5 or maybe 6 secrets that are just generally worse
stopped leveling him after i realised how bad he was gonna be
life when 2 alocards 🌹
life when one of them could have been gojeta 🥀
i have 4 alucards
183 and 1.6m gems
i got 500k spent and level 80
still crazy u got 4 tho
my friend didnt get 1 til 900k
i got 2 in 100k gems
noice
kid buu passive says "immune to status effect" apparently, he immune to stun and energy drain enemy
so only kid buu passive works for all type, like unknown unit.
can u testing and verify is this bug or no.
if immune to stats ailment = cant get stuned/snared still can get debuff, but yuruichi and salter is immune to snare too, both passive is only immune to stun + debuff.
while saber n igris passive "immune to stun" get snared. so is the snare is debuff/stats effect.
if thats bug should we post bug ? thanks
Bbbb
Stun is not snare, so yeah it makes sense that they get snared.
Any units who say “immune to status ailments” and not “immune to debuffs” should be affected by energy drain
But because of poor and inconsistent coding/wording, some of those units are bugged to be immune to energy drain anyways
@delicate flax yo bro
can i ask u
why kid buu immune to power drain but normal not?
1 guy say bc normal buu bugged rn
is it true?
Most likely yes
ok
Kid buu imune to all, so its similar like unknown unit ?


