Frieren feels extremely underwhelming compared to esdeath, and we need to change that, my thoughts on this is to make her an active-type economy based unit, but obviously can still do some damage if you need her to (damage is unchanged).
Passive Changes:
- Frieren walks 2x quicker, she is insanely slow right now. (Literally 6 entire minutes to go from end to spawn).
- Frieren now only spawns up to 5 chests but spawns them every 10 seconds (Takes 6.7 minutes to max instead of 10).
- Frieren now only spawns chests in triple her range instead of the entire map (rn it works really badly in dungeons or any future multi-lane gamemodes). Once Frieren is upgrade 7 this gets reduced to only double her range (since its double her placement's range anyway).
- If the collector of trinkets passive is maxed out, you have a 33% chance to get nothing with a 66% chance to get yen.
- Frieren's 1000 yen from chests now gets buffed based on this equation:
frieren_chest_yen = RoundUp(1000*(1+((1+(trait_damage_buffs*1.5))*(1+(damage_multipliers)/2)-1)/3))
New Active:
- Dedicated Journey (Unlocks at upgrade 7, price of 37,600 per frieren): Frieren removes all previous chests, spawns 15 new chests, and then walks uninterrupted and 3x faster(total of 6x faster than currently) than Wayward Journey from the start of the map to the end, giving maxed wayward-level rewards(with the new scaling) and being put at the end of the track when her journey is over, this ability has a 90 second local cooldown after she finishes walking the entire track.
(Walking and collecting 10 chests takes almost the length of an entire 15 waves rn, with dedicated journey + the changes it would take around 1.5 to 2 minutes to complete, then an additional 90 second wait time.)


