SJW and Igris(SJWI) is a very good unit, but it loses in some things to the normal.
First his 40 Mana summons are only really used by players in the beginning of the game, Healer is kinda useless, since enemies with a lot of hp will still kill your Shadow in a single touch, Beru becomes the go to as soon as he is unlocked and summoning the others is just a waste compared to just summoning the shadows. also when the arise is active you need to click on the shadows and disable it them wait for the mana, them summon something, steel is really bad for what he does, since using him early means a useless wall that does nothing and takes away the buff, so summoning him only happen in the end game or never.
Adding a max mana used cap in the arise skill would be great so you could always have 40% or more mana, so you can summon the 40 mana Shadows when necessary, make so bear is faster, make steel move very slowly when he gets fully buffed, Make the Healer stationary consuming 1 mana every 5 seconds to heal, Make Beru scream deal damage 10% of units damage.
Make Resummoning and Desummoning a Shadow Possible, Resummon you can use 40 mana again to buff the old summon to scale with your status, so after an upgrade you don't need to wait the shadow to die to summon a better one, making them recover to full hp also. Desummoning allowing you to simply remove that shadow, Is healer using too much mana, remove him.
Allow for auto summon the 40 Mana Shadows when they die (Only) as long as you have mana for it, can toggle which one.
Shadows from arise appear to always have 10% of the enemies heath, Monarch is only good for non infinity maps, and is kinda bad for infinity compared to 3 SJWI with Ethereal, so the only thing I wanted it still will buff both was that not only the shadows have 10% on the enemies hp but 10% of SJWI attack as well.
Also place SJW in the middle so its him in the Unit Window not Igris.
Have Some other Ideas but its too much for a single units.
