#Priority Attack bug

1 messages · Page 1 of 1 (latest)

cinder nest
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I don't know if this is only with SJW or if it happens with all units but in the video you clearly see his takedowns and damage going up however he's not killing the first enemy. I assume this has to do with the recent update to how unit priority works. I've tested it multiple times and he attacks the enemies all the way in the back instead of first.

vagrant cliff
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!!t

gray vesselBOT
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Marked as acknowledged by camellya_wuwa

vagrant cliff
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ive done a decent amount of testing with this it seems to be due to the spot u place the unit

cinder nest
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Interesting

solar hamlet
round lintel
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having the same issue here

round zephyr
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he sometimes attacks the enemies that come in his range not the enemies that are in his range

quick karma
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yeah i alr reported it too i hope they see it

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bump

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#1352365487442628640 if u want to bump mine

cinder nest
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bump

round zephyr
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bump (the boss is in his range)

languid garnet
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bump

vagrant cliff
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Don't need to keep bumping this its acknowledged already lol

hollow elm
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This also happens to other units

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Like when i was farming boss kills in Igris

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He attacks more than what his Spa says

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Like he is 6.2s for example

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But it took more than 10 seconds to kill the first enemy

white forge
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bump

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fix ts

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pls

lament vector
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!!a