#Soul Eater character passive concepts

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graceful night
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Most of these reference the manga

🎹 Maka
Passives

  • Proficient Scythe Meister

    • Every enemy killed by Maka drops a soul. Every soul Maka collects gives her a -0.1% SPA decrease (Up to 100 souls). Once 100 souls are collected, Maka gains the [WITCH HUNTER] active. When evolved, Witch hunter turns into [DEMON HUNTER] after 2 uses.
  • Anti-Demon Wavelength

    • Maka is immune to getting debuffed by units. She instead reverses the debuff and applies 40% of it onto the unit that would have debuffed her.
  • [ACTIVE] Witch Hunter

    • For the next 2 attacks, Maka preforms 2 Witch Hunter slashes, each having a +100% DMG increase. Enemies hit by Witch Hunter receive increased damage from holy units.
  • Demon Hunter

    • Maka calls on Soul's black blood and preforms a single Demon Hunt slash on her next attack with a +250% DMG(100% w/o black blood) increase. This attack breaks shields, ignores overshield, and does an increasing 1% of an enemy's health every use (Up to 10%)
  • Kishin Hunter

    • Maka enters the soul of the prioritized enemy, dealing 2% of its health every 3 seconds for up to a minute. When this is over, Maka leaves her black blood in the enemy, permanently slowing them down.
  • [ACTIVE] Resonance Link

    • Maka calls on Soul's black blood to resonate with all units in her range. Maka will use the range of other towers named Maka as long as their ranges are overlapping. Units affected by Resonance Link will have any status condition cleared for the duration. Enemies hit by Resonated units will receive the element of the unit that attacked and will trigger positive elemental reactions. (Up to 3 elements per enemy).
      -Using [DEMON HUNTER] while this is active will change it into [KISHIN HUNTER] with a one time use per Maka.
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BLACK☆STAR
Passives

  • Art of Assassination
    • Whenever an enemy enters the track, Black☆Star shoots a shuriken at them, dealing **10% [20% on evo] of his damage (capped at 15% [30% on evo] of an enemy's health). Shuriken that land critical hits ignore the damage cap.
  • Surpassing God
    • Black☆Star can only be stunned by the same attack once. If he gets attacked by it again, he counter attacks with twice his damage and increases by +100% for every attack after that. Stat debuffs are half as effective, While buffs are twice as effective.
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💀 Death the kid
Passives

  • Oh, Symmetry!

    • Kid will only attack when there is an even number of units on the field. DMG +8% for every 2 units on the field. (Doesn't apply to others' units)
  • Twin Gun Meister

    • Kid is able to split his damage into two different priorities. Attacks do double the damage to shields.
  • Lines of Sanzu

    • Kid is able to be ascended twice as a secret unit. Each ascension gives him a new ability and a connected band on his head.
      • First line (on evo): Kid resonates with the twin guns, turning them into their Death Eagle form. -33% SPA
      • Second line (1st ascension): 88% time reduction on status ailments; can only be affected by a status ailment for a maximum of 11 seconds.
      • Third line (2nd ascension): +[PARENT'S SEVEN LIGHTS]
  • [ACTIVE] Parent's Seven Lights

    • Consumes 2 stocks. After a brief startup, any enemy under 50% or boss under 25% on the track will get executed. Enemies over the threshold will receive no damage.
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🔩 Dr. Stein
Passives

  • Prone to Madness
    • Stein is 30% more vulnerable to negative conditions. DMG & CRIT DMG +5% each time he is affected by them (Up to 60% & 80%)
  • Prodigy Meister
    • Stein can evolve into 2 paths: Demon Scythe / Demon Hammer.
      • Demon Scythe Path: Stein applies "Dissected". Enemies with this effect take more damage the more times they're hit. Access to [WITCH HUNTER] (See Maka)
      • Demon Hammer Path: Stein ignores 30% of damage reduction and always lands critical hits on stunned enemies. When his first passive is fully activated, he'll go into a frenzy with Marie's tomfa form for 30 Seconds. After it's over, he gets stunned for 15 seconds.
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🐍 Medusa
Passives

  • Vector Plates
    • Medusa occasionally places a vector plate on the track that repulse enemies up to 2 times before they go on repulse cooldown.
  • Vector Guidence
    • Medusa marks enemies she hits with a vector arrow. Marked enemies cannot dodge attacks, and the first attack to hit them after they get marked will deal double the damage. +3% RNG per marked enemy hit by another unit (Up to 30%).
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🖤 Crona
Passives

  • Black Blood

    • +15% resistance to status ailments every upgrade (Up to full immunity). Every attack splatters some black blood in the air. After 5 attacks, Crona explodes them into bloody needles.
  • Screaming Resonance

    • Crona resonates with their sword when an enemy passes through each 5% interval of the track, stunning the enemy and giving Crona -10% SPA for every interval an enemy passes.
  • Abyss of Despair, Uncleanliness, and Darkness

    • [LAST ATK UPG] Crona transforms their weapon into 3 swords. Gains the ability [MADNESS FUSION]. When activated, Uses "Scream Delta" as a seperate attack for 60 seconds in a portion of their range. These attacks ignore any positive or negative unit mechanics.
  • [ACTIVE] Madness Fusion

    • Sacrifice an ally to fuse with Crona. Crona unleashes an enhanced "Scream Alpha" with its strength and size depending on the fusee's power. If the fusee is stronger than Crona, they will return shortly after the ability ends. DMG +20% for every unit successfully sacrificed (Up to 60%)
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👁‍🗨 Asura
Passives

  • Skin Wraps
    • Asura is immune to status ailments. Every hit he receives rubberbands off of him and onto the attacker. Attacks using his skin inflict burn damage.
  • Fear Madness
    • Enemies that enter Asuras range briefly get stunned in fear. Allies and enemies in Asura's range will have any stun or debuff they receive get amplified; +10% RNG for every time this happens (Up to 50%)
  • Wavelength Control
    • Asura applies his eye marking on hit. Over the next 10 seconds, the mark releases a pressure blast that deals 1 tick of 5% of Asura's damage a second in a moderate radius and immobilizes enemies for 0.5 seconds. Can be stacked up to 3 times for 30 seconds.
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🎃 Blair
Passives

  • Cat Fight!!
    • If Yoruichi is in Blair's range, they'll both occasionally give debuffs to each other. Blair can be sold 9 times for her full price.
  • Trick or Treat
    • Blair has a 50% chance to not attack. When this happens, she'll either give a trick to an enemy or a treat to an ally.
    • Trick: Blair throws a magic jack o lantern on the track closest to her. Explodes into Blair's AoE size when something steps on it. The explosion slows enemies and disables their CC immunity cooldown for 20 seconds.
    • Treat: SPA refresh/ -10% time on ability cooldown/ +15% RNG for 25 seconds as long as there is an enemy in range
graceful night
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🫃🏿

alpine ember
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very cool bump

graceful night
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🫃 🧑‍🍼

graceful night
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tsssss

graceful night
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pmopmopmo

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lowkey shoulda added pictures

graceful night
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gurt

graceful night
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up

graceful night
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up

supple nest
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damn this tough

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@graceful night why'd u stop bumping this masterpiece

graceful night
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still pretty ok for being a year old