#Stat potential change
1 messages · Page 1 of 1 (latest)
Yea nah gonna ruin the entire point of Stat rerolling
ig when u already have all that takedowns you should already have good stats, and to make it fair ofc the takedowns should reset after transferring so u can’t just farm takedowns on a single unit and spam transfer
But u can roll 320 times with 100% as he said,which gives u an easy possibility of getting 3 godly stats.....
how would it ruin it tho?
Makes obtaining godly stats wayyyyyyyy easy
even with 100% potential godly ain’t easy, but if you farming a lot of takedowns it makes sense u should have better chances
It's very easy in Avg's system
Like u can overnight inf 5 cha-ins
And u wud have 20 100% rerolls
it still proves my point, if farming allat then u should still have better chances
This wud ruin the value of a unit with godly stats tho...... when trading comes in
If it's that easy
What even is the point of stats
Ye that cud work
Still lol realistically people wud rather roll on dummy units evo it and transfer it
I've honestly never used Stat reroll with 100%
Even if its gonna be 4 no one is gonna roll with 100%
^^
that sounds good too, but i made a change to my original idea -- conserving the stat potential should only work with super stat chips (harder to get and can only roll 1 stat at a time), that would make it more fair now
also this would give Super stat chips a better use
Uhmm u can get 30 of those every weak tho....
They r already the most sought after over normal ones tho...
If we add your suggestion bro it would means more macaro for takedown Hell nah
well of course u can, i can say the same about the takedown farming, you can get multiple units to 100% potential in less than an hour
Imagine just if we can trade after, the unit with the stat with your suggestion the stat trade Will be bad
Like aa the triple s is really hard to get and top tiers in trade but with this suggestion the value of the godly stat Will be 6 reroll or less
But I don't understand how r they actually gonna conserve with super Stat chips alone???if someone uses normal Stat chips with 100%, won't the takedown go to 0% if we go by what u say?? Sooo after that how is super Stat chip gonna have the takedown left?
If u want it to be a system where super Stat chips and Stat chips have different takedown table, I feel like that very unlikely coz it is very unnecessary and tedious for the devs
i dont know, im not the developer but its not a complicated idea
Normal stat chips = reset takedown and potential
Super stat chips = conserves the potential
this is probably like 10 lines of coding maybe? idk anything about that tho
The system is already good rn as it is,takedowns rnt that hard to grind, and no one actually rolls on 100% potential unless they r evolving smthin. So it's very unnecessary
Yea if we go by that way it's easy but
Whats the point
Ppl use super chips after they first use the normal Stat chips
So the takedown get reset after using the normal chip
Sooo they have to grind all over again if they want to use the super chip
Which I feel like is a unnecessary add
So why bother add this lol
people already do that
Ye that's my point lol
the idea is more for evolved units, take as reference my Gogeta from the original post
He only have one Z stat, i just wanna roll on that one stat, but i’m not wasting my time farming takedowns over and over on dummy units so i’d rather use super stat chips that could conserve potential, and it seems fair considering that u can only get 1 super stat chip every half hour
even with 100% potential the godly chances are 0.25%
Maybe if i could reroll in game instead of going back to the lobby everytime
It wouldnt be that annoying
They specially created stat transfer for this reason.... U cant keep asking to keep milkfeeding u everything lmao
Roll on other units and transfer it to the gogeta 🙏
But im fine with the 4 reroll cap
Adding infinite takedown potential wud ruin stats but 4 seems balanced
ngl i hate the fact i can have like 10k takedowns and waste like 5k takedowns just because i went over the limit
i think over 5k the rates should be slighty buffed ig or something
Yea let us summon in game,go from boss rush to story within the game itself and lets not use the lobby at all😭🙏
Yea the idea of having 4 100% rerolls with 20k takedowns seems balanced...
anything over that js makes stats pointless
ngl my idea is way more balanced than the stat transfers… I can farm like 5 units to full potentials in ~35 waves of infinite and that’s 30 rrs on 100% potential in just 20-25 minutes , and then transfer to any unit I like
basically they should nerf stat transfer and “buff” stat rerolling with super chips. I mean not everyone should have good stats, yet still getting Z+ is easy af and godly is not even that rare
Nerfing stat transfer as it is rn would cause massive outrage. And it gets unfair for people who actually dint have access to this feature, so there is no way they r gonna nerf stat transfer lol
Z+ is easy af sure,but godly is still rare.
And due to the stat transfer always leading to success, the demand for godlies will be very good in trading and the fact that ur units are not deleted after u transfer stats
U can ask ur idea to be added,but dont ask them nerf a successful system js bcuz u want an idea with like barely any use to be added
aight ima give you the reason, i js want a buff on super stat chips so they arent useless at all, atleast I barely ever use them and give some exclusivity to other stats than only Godly