- Windstorm weather continuously raises the speed of enemies when restarting the level.
- SBR consistently spawns you on the act 1-3 side even when facing Valentine who is a Act 4 boss,
(Therefore losing out on 2 steel ball spawns) - Raid maps have 20 waves instead of 15 in worldlines,
(although it isn't stated this cannot happen, it seems weird that they're the only outliers) - Due to the aforementioned increased number of waves, the scaling on these raid maps gets ridiculous at absurdly low floors, just to dramatically fall off again in the next room
(Worldlines is advertised as verbatim a "Battle through infinite rooms" game mode, yet there seems to be an issue where developers don't want it to be infinite..?) - Last season, 19 Players total passed floor 60, which was an SBR map.
(12 or so of the 19 players took advantage of a bug that allowed weathers to stack making the stage infinitely easier, however this was patched making the stage impossible again until the release of Gogeta.)
Why make an infinite game mode then refuse to let 99.99% of the player base get even 10 levels past the supposed "apex" which is floor 50, last season the highest non bugged player on the leaderboard was stuck on floor 68 😭 , what is so infinite about this game mode. Don't create a competitive leaderboard to then appeal to the non-competitive players.