#Enemy Index "Rework"

1 messages · Page 1 of 1 (latest)

vivid sentinel
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Currently, the Enemy Index is useless. I have an idea on how to improve it and motivate players to fully complete the Enemy Index.

  1. I believe the system used in "Achievements" should be added. For example, by unlocking all enemies in Namek, you could receive 18-25rr + 1500 gems. Exclusive rewards could also be added, though I don't know exactly what they should be, but that's not for me to decide.

  2. Here’s another idea to improve the Enemy Index: you could gain +1-5% damage against enemies you’ve unlocked in the Enemy Index or some other buffs. For example, if you unlock all enemies in the Enemy Index for Namek, you gain +20% rewards on the Namek map (EXP, gems, gold, food).

Additionally, the mobs from the SBR raid are currently missing from the Enemy Index.

This update would breathe new life into one of AV's unique game mechanics.

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vivid sentinel
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fossil sierra
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vivid sentinel
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fossil sierra
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clever haven
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you should be getting bonuses against the enemies you collect in the index. For example +5% dmg against this enemy

fossil sierra
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tru

smoky eagle
clever haven
clever haven
vivid sentinel
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Yh i know

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5 min

clever haven
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no rush

clever haven
# vivid sentinel

+5% damage would be pretty boring no? I just used it as an example. There could be different bonuses for unlocking different enemies based on their difficulty. And then if you complete the whole index for a map, then you could get like a map bonus. For example stun immunity on planet namek if you unlock all of the enemies in that index. If you kill a boss with a unique mechanic maybe the buff could be something to do with that.

vivid sentinel
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Hmmmm

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Irdk

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I think it’s a bit too much, but I get what you mean. I’ll change it now.

clever haven
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maybe make a similar suggestion for unit collection

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like +1% exp for each unit unlocked in unit collection

vivid sentinel
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Idk

clever haven
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like if the xp boost capped at 25%

vivid sentinel
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Maybe

hollow meteor
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this a good suggestion win

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smoky eagle
clever haven
smoky eagle
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Gooo

vivid sentinel
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W

vivid sentinel
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proven moth
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vivid sentinel
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vivid sentinel
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fossil sierra
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vivid sentinel
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vivid sentinel
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vivid sentinel
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proven moth
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vivid sentinel
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vivid sentinel
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vivid sentinel
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vivid sentinel
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vivid sentinel
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vivid sentinel
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vivid sentinel
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vivid sentinel
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vivid sentinel
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clever haven
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@vivid sentinel 💀

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vivid sentinel
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xD

vivid sentinel
clever haven
vivid sentinel
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8 more killsmemeified_skull

clever haven
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I have ethereal gojo, you have deadeye. You're cooked either way 😔

vivid sentinel
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fr

clever haven
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that was my first run

vivid sentinel
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After 3 runs

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Its full rng

clever haven
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no it is not, I can improve by at least 200

vivid sentinel
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You play with Julias or no?

clever haven
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I have julias monarch so yes

vivid sentinel
clever haven
vivid sentinel
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Only 1 Monarch

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How many do you have?

clever haven
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2

vivid sentinel
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I mean in traitless

clever haven
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im learning the strat

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I only have the 200 kills score from day 1

vivid sentinel
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1066 kills

clever haven
vivid sentinel
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yh, i know its so hard

vivid sentinel
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vivid sentinel
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vivid sentinel
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vivid sentinel
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vivid sentinel
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vivid sentinel
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vivid sentinel
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smoky eagle
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N’importe

vivid sentinel
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vivid sentinel
atomic cloak
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vivid sentinel
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vivid sentinel
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vivid sentinel
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vivid sentinel
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smoky eagle
vivid sentinel
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vivid sentinel
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vivid sentinel
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lusty zealot
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aswell i only liked the achievement system

vivid sentinel
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vivid sentinel
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vivid sentinel
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vivid sentinel
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Almost 100⭐

vivid sentinel
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cunning tundra
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Im the 100th voter

clever haven
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🥳

vivid sentinel
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WWWWWWW

vivid sentinel
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vivid sentinel
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vivid sentinel
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vivid sentinel
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vivid sentinel
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vivid sentinel
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vivid sentinel
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lusty zealot
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i think this suggestion is already planned with the sandbox system comming

vivid sentinel
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idk

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Maybe

icy crow
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YO BRO

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THEY ARE REWORKING ENNEMY INDEX

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INTO A SANDBOX

vivid sentinel
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Or “Already planned”

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Or something

icy crow
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idk

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well Ig its not totally your suggestion

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its kinda different

vivid sentinel
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icy crow
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YO YOU CAN STOP

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THEYA DDED YOUR SUGGESTION