#'Sentinel' Trait Suggestion
1 messages · Page 1 of 1 (latest)
did bro just make ethereal 2
About whether they should put another one maybe, but it's the same as that ethereal
less dps than ethereal
did u read the effects lol
wym
The difference is minimal, it could be a bit more different, the mythic traits at the moment are divided into: range, critical, damage and spa and the classic one that increases 2-3 placements damage to a single unit , on whether they should include a Boss killer trait, sure, but in this suggestion I only support the idea
yeah i was thinking of some sort of additional effect thats is also active when a boss is in range
the effect is "while a boss is in range" though
which may over power ethereal if it's dps were higher
unless it seems better to only have the additional damage done to bosses
then it could be increased dramatically
or something like
each takedown while a boss is in range increases damage against the boss by 0.1%
capping at +15% for a grand total of DMG +47.5% against bosses and +32.5% against normal enemies
final possibility could be increasing the crit rate solely against bosses
bump