#Units not rotating/facing who they’re attacking
1 messages · Page 1 of 1 (latest)
msging so i can check this tmr

Changing targeting seems to fix it for the most part but it’s hard to say for sure, all I know is that changing to strong or bosses makes them seemingly normal
makes sense, i optimized the enemy priority searching to be 5-6x faster if theyre set to first or last
tested as i could but seems like the lockon is a bit broken
I’m cycling through them and it looks like just first and last in particular are broken, the other ones seem to be working as they should
The circle/line target following has been delayed recent updates, used to be smooth and re-target instantaneously
Units are also locking onto alucard and sjw summons for some reason
I doubt they’re actually attacking them but still
The code probably doesn't recognize them as friendly units and because they're closest to the end they're focusing on them (if you have them on "first" priority