#Paragon gamemode improvements/new idea

1 messages · Page 1 of 1 (latest)

brave flax
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By this new idea i tried to fix paragon 3 hours of card choosing , and make it more funny

PARAGON GAME MODE IMPROVEMENTS:
New idea:

  • First 10 stages player should choose Additive cards (like Shield , Regen and etc.) (No starting card)
  • On stage 11 and every next 10 stages (22, 33, 44 and etc.) player should choose between new Cursed cards

How Cursed cards are working:

  • Cursed card will add to the pul only if you choose Additive card that can be transformed with card (Paragon rng should be reworked to this to get minimum 3 different cards);
  • You choose it like classic card, but this card can enhance your first 10 Additive cards (if it can transfrom);
  • Next 9 stages this card will be increased +1 for stage and you can't change it (special animation will be played)
  • When you choose it next time you can pick Cursed card that you already have and it will just get added +1 and increasing per stage will continue;
  • Some cursed card enhance the same types of cards, this is why applied the last of picked effect and transform stacks of cursed cards into Additive card that they transform , for example: if you choosed Metalic shield after Meat shield, it will transform every transformed Shield back, but with additional shield from card stacks and remove other card effects;
  • If you started, for example from stage 18, you will choose 10 Additive cards and 1 Cursed card that auto will be x8.
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-- Metalic Shield - Enemies' shields turn metal and can only be destroyed by critical damage. The number of shields has been reduced by 2 times. + 1 Shield from card (that means every stage it will get + 1 card of Metalic shield), amout of shields /2 (can't be stacked) (if sometimes the number of Shields is not a whole number, the game should round the number) . Transform every Shielded cards.

-- Meat Shield - Enemies shields is transformed into Health, but they additionaly get damage reduction. Enemy health +5% from shield , Enemy damage reduction +25% (can't be stacked) +1 shield that transform into health from card. Transform every Shielded cards

-- Sleepless - Your unit's spa becomes slower and range become smaller. Unit SPA +2% , Unit RNG -2% from card. Transform every Drowsy cards (If you have 1 Drowsy card, SPA will be changed from +4% to +2%)

-- Drowsy fire - Your burn effect has slower ticks but has same time of working. Burn slowing +5% from card. Transform every Drowsy cards

-- Undead - Enemies got small regenerate and can heals from Bleed effect, but got additive damage from Burn. Regenerating +0,2% for every card, Heal from Bleed +100% (cant be stacked), Burn damage +20% (+ 0,5% from card). Transform every Regenerating cards (Should be balanced bc Regenerate can't be stopped at all with it)

-- Revitalaze (ye rework of card, i want to use all mechanics that we have)- Enemies slowly regenerate and heals nearby enemies on death. Regerating +0,2% for every card, Heal nearby +2% from every card. Transform every Regerating cards

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-- Unstoppable - Enemies are immune to stun, slow and knockback and have increased speed (ye, here are immunity card). Speed +5% from card. Transfrom every Fast Enemies cards

-- Invisible - Enemies become faster and after losing of 70% of health , become untargetable for towers, but actually can get hit if in Aoe range (can't become invisible nearby the end of track) Invisible time +10 sec (can't be stacked) , Speed +5% from card. Transfrom every Fast Enemies cards

-- Explosive Enemies - Enemies will make explosion that decrease unit's damage for every successful dodge. Explosion stun time +2 sec (can't be stacked), Explosion damage decrease -3% for 5 sec from card (can't be stacked from other explosion), Dodge chance +2% from card. Transform every Dodge cards

-- Three at one (Thrice card revision) - Enemies spawn additional enemy with 25% of health after successful dodge. Enemies spawned after dodge +2 (can't be stacked), Maximum amount of spawned enemies +6 (+1 from card), Dodge chance +2% from card. Transform every Dodge cards

-- Champions (Champions card revision) - Mini-bosses appear every 6 waves. During this wave only Mini boss is spawned (Stage gimmicks is not including in this rule). Mini-boss health +30% (+15% from card). Transform every Strong Enemies cards

-- Strong skin - Enemies got more health and big damage reduction if not stunned (frezee is not included). Critical damage and DoT effects can ignore reduction. Damage reduction +80% (can't be stacked), Enemy health +5,5% from card. Transform every Strong Enemies cards
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Sorry for some no grammar (if it has idk, its not my native)
And ye, i dont make reward rework bc i little bit dont care

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and this update require #1316884474910343248 changes

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why to many L's((( i think this guys is not reading it

hushed swan
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Lmao

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Nobody cares ngl

brave flax
hushed swan
brave flax
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You should argument your opinion

hushed swan
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I just want people to see my suggestion and not yours

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That’s why I started the L

brave flax
hushed swan
brave flax
hushed swan
brave flax
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Your suggestion already got stars

brave flax
hushed swan
brave flax
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Some ppls just dont read and put reaction based on all opinions

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and this is why i said you to delete L

hushed swan
hushed swan
brave flax
hushed swan
brave flax
hushed swan
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Just try not to yap allat next time

hushed swan
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Done

brave flax
hushed swan
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It’s still there anyways

brave flax
tall oyster
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Nice suggwstion paragon needs to be reworked after the nerf

brave flax
brave flax
hushed swan
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It’s just so funny

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That u are so cooked already

brave flax
sick steppe
hushed swan
hushed swan
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Mb gang

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I gave u a star

brave flax
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Thx

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But me need get like 2 more stars to make star in firs place

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but thx

hushed swan
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Lol

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Someone voted a star and the changed it to L

brave flax
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I really want to hear from guys that press L what they dont like here

sick steppe
hushed swan
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I apologize

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I will ask a friend to vote a star

brave flax
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I just want to hear dev or some other opinion about this

brave flax
hushed swan
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Done

brave flax
sick steppe
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for the very least its more creative than the current paragon modifiers which are just enemy stat increases

brave flax
brave flax
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bump

brave flax
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bump

brave flax
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bump

brave flax
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bump

brave flax
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bump

brave flax
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bump

arctic oracle
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I got ptsd from metal in bc

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Its js an rng fest

brave flax
# arctic oracle No metal shield

Its okey and suppose to use deadeye or Cha in. New chars with crit chance will be good. ( And toji is still working)
And ye , in battle cats this rng i perfectly working (when you have tornado cat that is like Cha in in av)

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if you dont have good crit char - dont pick up this

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This is how every cards is working here.
You need , crit char , bleed char , burn char, full aoe, multi hit, big range, spark/water/nature, boss killer chars, control char, just good massive damage, nuke 1 hit char. But if you dont have all in 1 team , you can pick this cards that you able to counter

brave flax
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bump

brave flax
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bunp

brave flax
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bump

brave flax
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bump

brave flax
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bump card activate

brave flax
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bump card

brave flax
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bump

brave flax
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bump

brave flax
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bump

brave flax
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Bump

brave flax
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bump

brave flax
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bunp 61

brave flax
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bump 62

brave flax
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bump 62

brave flax
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bump 66

brave flax
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bump 66

brave flax
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bump 67

brave flax
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bump 69...

brave flax
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bump 69....

brave flax
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bump 71!

brave flax
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bump 73

brave flax
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bump 74

brave flax
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Bump 77!

brave flax
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bump 77

grand jungle
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#1319817626381455401 my paragon suggestion is more reasonable imo

brave flax
brave flax
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Bump 81

brave flax
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bump 83

brave flax
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bump 84

brave flax
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bump 84

brave flax
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bump 85

brave flax
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bump