-on your suggestion regarding passives
coldest take in the book, dont disagree with you at all
-on your suggestion regarding summoning
occult banner is an event banner, which is why the units are exclusive
a unit does not have to be top of the meta to be desirable
at the same time i think it shouldnt be an excuse to make an exclusive unit shit
-on your suggestion regarding gameplay
the modes are good when assessing it according to the aa formula
but they are not that much better than the aa formula
i know they can do better (i am working on my document to address this issue)
and yes i think varying challenge difficulties is definitely needed
tournaments i guess are fine as is but by design they are stale and repetitive imo
-on your suggestion regarding interfaces
enemy index needs to be fleshed out and actually a meaningful feature in the game instead of something people only interact with for 30 seconds out of the 100s of hours of their playtime
i agree that there needs to be much more crafting content
i both agree and disagree with adding more titles- while there should be more titles, they should be a symbol of prestige and not just awarded to you for evoing a unit (erm shadow monarch)
i wont comment on the small changes you suggest since idrc either way
-on your suggestion regarding innovation
yes we need more polls/surveys and AHEAD OF TIME announcements about update information instead of them telling us rengoku is leaving the raid 2 HOURS BEFORE LAUNCH
while i generally agree with your sentiment, you do need to do your own due diligence and explain some potential solutions to adding new item/enemy/mechanic types instead of just identifying the problem and leaving it to the devs to come up with a solution
-on your suggestion regarding additional features
im sure they will be adding a lot more mythics to the banner starting from now (we got 4 mythics in 1.75)
i also think its strange a mythic evolves into a secret