#Make Burn bypass damage reduction

1 messages · Page 1 of 1 (latest)

slate storm
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Bleed is the objective better dot since it has the mechanic of stopping regeneration, so why shouldnt burn have something unique to it too. If it ignored damage reduction from things like sturdy or over shield it would give it the special thing it needs. The attack itself would still do reduced damage, but the burn damage that would have gone through wouldn't be affected. It wouldn't make burn units crazy overpowered since the burn damage for most units is just a little extra damage.

pine epoch
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Bump

rotund sail
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Burn is infinitly stack and this butn damage can be crazy

slate storm
rotund sail
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I never saw big damage from bleed when i have 4 choso

slate storm
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Whenever I use chose I see lots of individual ticks, too many for just one choso. They stack

proper plaza
rotund sail
proper plaza
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but in terms of Damage, burn will be aways better

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inf Stack is certainly something

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and we dont know If every stage after shibuya will get regen enemies

rotund sail
slate storm
proper plaza
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Bleed only resets, burn stacks

slate storm
proper plaza
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If 1 Unit does 25% damage and It attacks 4 times

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the burn damage Will be equal to 100% of this Unit damage

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If a bleed unit attacks 4 times in a row with the same 25%

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the damage will be capped by the time of their ticks

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so the bleed tick Will probably lost like 50% or more of its damage

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in other words

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1 Choso wont EVER do more than 7 ticks of bleed

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while any burn Unit can do more than that only by attacking the same group/solo enemy

slate storm
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So ur saying a rengoku who does 50% burn and 4 attacks on final upgrade would be doing 200% of his damage as burn? I don’t believe that

proper plaza
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its logical

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but If you think that way i cant change it

slate storm
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I’m pretty sure each individual attack does a percent of the burn, so each attack of rengoku does 12.5% burn

proper plaza
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and id think Rengoku doesnt 50% Damage on burn

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look

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1 attack 30% Damage
4 attacks 120% Damage only with burn

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the tick itself wont do 120% damage

slate storm
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I’ll check by selling rengoku after he attacks, but I’m almost sure it doesn’t work like that. Burn would last a lot longer then

proper plaza
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im not that good with english to explain this

slate storm
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When I get the chance

proper plaza
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everyone could see that in the #2 tourney id think?

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It was Unbound + Fire

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the bosses burned basically till death after getting out of burn Units range, even with regen

proper plaza
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why they would specify "Burn now does infinite stacks" if the other tick does It too?

proper plaza
slate storm
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Either cuz the devs bugged it, but when multiple units attack the same unit, multiple bleeds will apply

proper plaza
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I dont know How the ticks works exactly, but id think each Unit does 1 different tick

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if no we would get only one tick even if 10 Units placed, It would be a massive Dmg loss

slate storm
proper plaza
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It would be interesting if we do get a testing place like ASTD

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so we could spawn a Boss with billions of life to test anything

proper plaza
slate storm
rotund sail
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Fire is okey and work perfectly if you have more than 1 fire unit in party

proper plaza
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i like that we get many synergies in the game

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Like Alucard with bleed

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Sjw and Igris

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Rengoku and burn

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they loosed the opportunity with Gyro + Johnny

rotund sail
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and Okarun and Momo

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I think they just dont want make all possible interaction just to not make super ops

maiden thicket
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lol no
suggestion is buns

proper plaza
rotund sail
winter bay
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bump

left mica
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as in the burn decreases dmg reduction

cosmic rune
slate storm
blissful ruin
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Bleed and burn is balanced dont need to buff burn or smth

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burn is for more dps, bleed is for fair dps/stopping regen/buff

wind glacier
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making burn a dot and stopping regen is just gonna outmeta bleed units

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it just not gonna be balanced

blissful ruin
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i dont think any of them need buffs or nerfs

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theyre just good how they are atm