Bleed is the objective better dot since it has the mechanic of stopping regeneration, so why shouldnt burn have something unique to it too. If it ignored damage reduction from things like sturdy or over shield it would give it the special thing it needs. The attack itself would still do reduced damage, but the burn damage that would have gone through wouldn't be affected. It wouldn't make burn units crazy overpowered since the burn damage for most units is just a little extra damage.
#Make Burn bypass damage reduction
1 messages · Page 1 of 1 (latest)
Bump
Burn is infinitly stack and this butn damage can be crazy
bleed infintely stacks too, and it would only apply to a few selected enemies
I never saw big damage from bleed when i have 4 choso
Whenever I use chose I see lots of individual ticks, too many for just one choso. They stack
Choso specially is one of the biggest group dps in game
I mean bigger than it should like with burn that can infinetly got big damage
but in terms of Damage, burn will be aways better
inf Stack is certainly something
and we dont know If every stage after shibuya will get regen enemies
or boss that aplied snare after Web demon
I’m not understanding what yours saying. Like higher multiplier? Because choso bleed multiplier is higher than Jogo? Or higher base dps? Cuz choso also does more dps than rengoku
Bleed only resets, burn stacks
I’m not sure I exactly understand, but ok
If 1 Unit does 25% damage and It attacks 4 times
the burn damage Will be equal to 100% of this Unit damage
If a bleed unit attacks 4 times in a row with the same 25%
the damage will be capped by the time of their ticks
so the bleed tick Will probably lost like 50% or more of its damage
in other words
1 Choso wont EVER do more than 7 ticks of bleed
while any burn Unit can do more than that only by attacking the same group/solo enemy
So ur saying a rengoku who does 50% burn and 4 attacks on final upgrade would be doing 200% of his damage as burn? I don’t believe that
I’m pretty sure each individual attack does a percent of the burn, so each attack of rengoku does 12.5% burn
and id think Rengoku doesnt 50% Damage on burn
look
1 attack 30% Damage
4 attacks 120% Damage only with burn
the tick itself wont do 120% damage
I’ll check by selling rengoku after he attacks, but I’m almost sure it doesn’t work like that. Burn would last a lot longer then
im not that good with english to explain this
When I get the chance
If stacked, It does lasts a lot longer
everyone could see that in the #2 tourney id think?
It was Unbound + Fire
the bosses burned basically till death after getting out of burn Units range, even with regen
this is just fake
why they would specify "Burn now does infinite stacks" if the other tick does It too?
Choso at all is a best Unit than Jogo id think, but otherwise with rengoku...
Either cuz the devs bugged it, but when multiple units attack the same unit, multiple bleeds will apply
I dont know How the ticks works exactly, but id think each Unit does 1 different tick
if no we would get only one tick even if 10 Units placed, It would be a massive Dmg loss
I was under the assumption that when it said infinitely stackable, that means that multiple instances of the dot can be applied, and not only 1 instance at a time
It would be interesting if we do get a testing place like ASTD
so we could spawn a Boss with billions of life to test anything
lol, so you Just misuderstood it
My original idea still stands. It’s not like burn going through damage resistance would change much
Fire is okey and work perfectly if you have more than 1 fire unit in party
i like that we get many synergies in the game
Like Alucard with bleed
Sjw and Igris
Rengoku and burn
they loosed the opportunity with Gyro + Johnny
and Okarun and Momo
I think they just dont want make all possible interaction just to not make super ops
lol no
suggestion is buns
They created Sjw and Igris after all
This is why igris and sjw solos is not that good with other characters without combos
bump
i think a alternative way to do this would be to make fire have a defense decay property
as in the burn decreases dmg reduction
is bro on crack
Isn’t there a dmg reduction resistant element already
Not the element, the dot burn
Bleed and burn is balanced dont need to buff burn or smth
burn is for more dps, bleed is for fair dps/stopping regen/buff