#Unit passive reworks
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all your passives are literally just more stat increases like what? 🤦♂️
fr lol
Condition to get stat buff instead of just placing the unit
You realize that is just as boring 😴
or no its the way you specifically implemented it thats boring
I’m sorry 😢
No offense 😭
But i agree that the current passives are even more boring and simplistic
My opinion just differs in how i think passives should require active management and tradeoffs, rather than a one time condition
Fair enough
then they would have to be called actives
passives are something the unit will have all of the time if a certain criteria is met, skills are what you must actually click to use
Having a unit gain damage over time is laughable attempt at a passive.
Look at genshin’s weapon design for their passives or even their support characters kit design.
They require you to build your team comp around a certain stat or elemental reaction to trigger a benefit that will provide a specific benefit.
Think of it this way to. Other passives in other games are allowed to be simple because there is a whole library of different character stats, status effects, damage multipliers that can be affected by a passive
A “Gain 5/7/12 Electro dmg bonus for 3 seconds over a 3 hit combo when triggering an eletric elemental reaction” while it is a stat boost, is both
- not stale because it provides specific benefits (not just a flat out universal dmg bonus) while it requires specific investment from the user (electrocharged/hyperbloom/overload comp)
- it requires a specific combo and is only available for a limited time, meaning you have to continue to invest your loadout and time in your dps rotation to it ACTIVELY to maximize that passives effectiveness
Other MMO’s like lost ark combine simple passives like mana regeneration/efficiency with larger skill trees that create complexity over time through multiple paths in the tree + combine it with implementations of my original points
This games passive design is actually incomparable to other actual game with passives implemented
And “giving the update time” really isnt an issue when they could have very easily pushed the bar on multiple passives
And this isnt even covering active abilities lol
you do have a point, but i doubt the devs would ever make the game anymore complex because of kids. Comparing AV to genshin is like Hydrogen bomb vs coughing baby
would love to see some sort of elemental reaction+more elemental effects in the game tho
could be cool lowkey