#Don't alter the chances of main banner units when adding new mythics

1 messages · Page 1 of 1 (latest)

whole pagoda
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On release the middle unit on the banner was 50% and the side banner units were 20%
as more mythics have been added this number has decreased drastically to 43.4% for the main unit and 17.3% for the side units. Rather than taking away percentage from main banner units you should exponentially reduce the chance for off banner units so the main units can remain consistent

(TL;DR take away percentage from units that aren't on the banner instead of the main units to compensate for new mythics being added)

grim ember
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this is so true, banners should stay 50, 15, 15

mossy quail
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I agree instead of changing the banner units chances, it should lower the non banner units chances

zinc trench
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bump

fiery ginkgo
mossy quail
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bump

paper helm
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Why is this a thing, did they intent to make main banner unit like 5% after adding a 100 units bBLIKE

ember mason
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Bro is actually spitting

willow badger
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bump

whole pagoda
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bump

analog plover
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yeah why on earth is this happening
surely this is unintended

whole pagoda
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bump

willow badger
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Bump

whole pagoda
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bump

graceful vine
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typical av bug 🙏

whole pagoda
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bump

sinful grotto
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It honestly dosent matter if its 50% or 43%

whole pagoda
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Yes it does?

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that's a 14% decrease in getting the center banner unit

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and it's not just the fact that it's 43% right now, it's that in any future updates with new mythics it'll continue to go down further than 43%

willow badger
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yeah it kinda ruins the purpose of a main banner unit

lavish spindle
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omegaaaa bump

white topaz
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bump

whole pagoda
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main banner units and side banner units are now 4/5's of what they were before, the more mythics added means the more percentage is taken away from the main units

white topaz
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bump

whole pagoda
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bump

whole pagoda
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bump

whole pagoda
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bump

whole pagoda
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bump

white topaz
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bump

obsidian pasture
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bump

modern socket
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Combinated with all other mythics i think it sway over the side banner one,i don’t wanna a character not in the banner to have more chance than a side

obsidian pasture
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ok so like
50% main unit.
15% side banners. (2)
20% divided by (amount of units on game minus 3[minus 3 because they're on main banner]).

foggy ibex
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just spent 40k without getting gyro while he was middle, bump

whole pagoda
obsidian pasture
whole pagoda
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think its 16 percent

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everything is 4/5's of what it was on release

obsidian pasture
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im not understanding this though

modern socket
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they shoud maybe do like a banner with the rn percentage that cost 50gems a summon and do another one with sure percentage(50-20-20-and the rest)but that cost a bit more

kindred crystal
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W suggestion

kindred crystal
foggy ibex
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i shit you not i think i got more off banner mythics than the side mythics, it's so irritating.

whole pagoda
obsidian pasture
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oh yea they trolling u aight

tall sigil
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Its probably to keep the side banner mythics consistent

whole pagoda
tall sigil
whole pagoda
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it cant be intended

tall sigil
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Is the 50% dropped to a 25% and lets say a off banner is 1% it would now be 0.5% along with the 25%

whole pagoda
tall sigil
whole pagoda
tall sigil
whole pagoda
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the off banner units chances should be exponentially decreasing each time another mythic is added to add space for it within the percentile

tall sigil
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The off banner rates go down with the middle rate meaning if u multiply them by a certain number itll still equal to 50% the % is just visual bc if middle was a 1% chance then all others would be below 0.1 most likely

whole pagoda
tall sigil
whole pagoda
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mythic set rarity is 0.5 (1/200) it used to be 50/50 to get the main unit but as of now it's 40/60 to get the middle unit

whole pagoda
tall sigil
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The % difference looks less but the actual probability is still the same

whole pagoda
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no because when you add new mythics you decrease the chance of getting specific off banner units so it always adds up to the intended 10%

tall sigil
whole pagoda
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dude please just think for a moment, the middle mythic unit currently has a 40.4% chance of being pulled, it used to be 50% which means it's clearly changing

tall sigil
whole pagoda
# tall sigil All off banner units have the same chance as any other off banner unit

im aware? for example lets say we had 13 units in game, 3 of those are on banner making up 50% for middle and 20% for side banner units, adding up to 90% (50 + 20 + 20) that leaves 10% to be split amongst the remaining 10 units which would give them 1% each respectively completing the 100% pie, now lets say an update happens and 10 more units are added, for the hypothetical the banner hasnt changed and its the same units. To make space for these new 10 units we take the percentage of the off banner units (10%) and divide it by 20 because thats the total number of off banner units giving them all a 0.5% without changing any middle banner unit percentages

tall sigil
whole pagoda
tall sigil
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Doing what you says brings down the probability to get a off banner unit doing it this way keeps the % at 100 total and keeps the probability to get them the same

whole pagoda
tall sigil
# whole pagoda the way i said keeps the percentage 100% the entire time

So does mine? If u have 50% for middle and halve it its now 25% if you had a 1% off banner unit its now 0.5% and lets say thats because you get 10 more units from the previous 10(numbers might not be exact) but theres 17 off banner units and since we got double the units all tou have to do is halve the previous chance and add it to all the current units

whole pagoda
tall sigil
whole pagoda
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gotta be rage bait right, in what world is that better than exponential decrease which keeps the main banner the same throughout every update

tall sigil
tall sigil
whole pagoda
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and the odds of getting a SPECIFIC off banner unit would be rarer than alucard, but why does that matter...? you don't summon for a unit if it's off the banner you wait for it to get on the banner

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the chance of getting them on release was 10%, my method keeps it locked at 10% nothing changed,

tall sigil
whole pagoda
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but it's still an rng game which means it needs rng elements

tall sigil
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Yeah but my method keeps everything the same but looks weird it still offers everything the same chance it was before just unsimplified

whole pagoda
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i still don't think so beacuse your previous method doesn't take into account that mythics already are a 0.5% chance to summon meaning lowering any percentage within that already existing 0.5% is decreasing the odds of pulling the unit

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also probability and chance are the same thing

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just expressed differently

whole pagoda
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bump

whole pagoda
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bump

foggy ibex
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honestly it's either this or change the banner system to reborn's

the chance of pulling a mythic would be lower but you're atleast guaranteed the mythic you want.

foggy ibex
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bump

kindred crystal
whole pagoda
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bump

whole pagoda
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bump

whole pagoda
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bump

whole pagoda
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bump

whole pagoda
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bump

whole pagoda
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bump?

white topaz
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bump¿

whole pagoda
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b

whole pagoda
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b

whole pagoda
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b

half magnet
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good suggestion