#John Doe - UNORDINARY

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daring walrus
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[Copyright name - Xeno]

  • Vanguard (Has 1% To Get The Unit From Story Arc 6)

  • Unevo: 1st Pic

  • Evo: Xeno (Joker) 2st Pic

  • Evo Material: [Amplifier Vial] (Get The Item From Hero Shop Run by Seongjun Lee, Use Broken Clock Token To The get item) 3st Pic - 4st Pic - 5st Pic

  • Deployment Cost 2000

  • Placement Limit 3 to 3 (evo)

  • Shiny: Female John Doe

  • UPG 0-8:”Random Attack”:

  • ???

EVO:

  • UPG 9-13:”Random Attack”:
  • ???
  • UPG 14:“Random Attack”:
  • Full AOE

PASSIVES:

  • [Aura Manipulation] - Random Effects And Passives Each Attack (can use up to 2 passive)
  • [Flame] - 40% Chance Inflict Burn equal to 50% Of His DMG 6 times over 3 seconds (Stackable)
  • [Lightning] - Inflict Electrify equal to 50% of this unit's DMG; Deals instance of damage 10 times within 10s, stunning enemy for 0,5s every tick of DMG (Not Stackable)
  • [Freeze] - Freeze enemy for 5s. When he attacks frozen enemy, stack Freeze effect (not duration) When goes off, deals 50% DMG per stack
  • [Explosion] - Inflict Explosion equal to 25% of his DMG 4 times over 4 seconds (Stackable)
  • [Psychic] - 50% chance to Inflict Psychic equal to 50% of his damage 2 times over 2 seconds (Stackable)
  • [Poison] - Apply Poison equal to 5% of his DMG, dealing DMG every 4s. Effect is permanent and stacks infinitely
  • [Demon Claw] - Attacks inflict Bleed equal to 40% of this unit's DMG 12 times over 18 seconds (Not Stackable)
  • [Sleep] - Stop Enemy Movement For 5 seconds

EVO ONLY (+50% Dmg, 1 Passive Changed, 1 New passive AND 1 New Manual):

  • [Aura Manipulation] - Random Effects And Passives Each Attack (can use up to 4 passive)
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  • [Rampage Flame] - 40% Chance Inflict Burn equal to 55% Of His DMG 6 times over 3 seconds (Stackable) | inflict Electrify equal to 60% of this unit's DMG; Deals instance of damage 6 times Over 6s, stunning enemy for 1s every tick of DMG (Not Stackable) When this unit attacks an enemy afflicted by Electrify, explode all the remaining ticks of that Electrify at once
  • [Blue Flame] - 40% Chance Inflict Blue Burn equal to 50% unit damage 6 times over 6 sec (stackable) And Boost All Burn DMG by +25% Burn DMG
  • [Black Flame] - 40% Chance Inflict Black Burn equal to 25% of his DMG every 3 seconds and increase damage by 5% every tick (Max 450% Units Damage) (Not Stackable) (Infinite duration)
  • [Laser Beam] - 40% Inflict Cosmic equal to 25% of his DMG + 0.05% current enemy HP 10 times over 5 seconds And Boost Slow By +20% (Not Stackable)
  • [Demon Claw] - inflict Bleed equal to 50% of this unit's DMG 12 times over 18 seconds (Not Stackable) | inflict Hemorrhage equal to 40% of this unit's DMG 5 times over 5 seconds (stackable)
  • [Demon Flame] - 40% chance to Inflict Demon Burn equal to 65% of her DMG 6 times over 3 seconds [Stackable]. if The Enemies is Inflicted By Bleed, This Effect is [Guaranteed] Instead
  • [Explosion] - Inflict Explosion equal to 30% of his DMG 4 times over 4 seconds (Stackable). 50% chance deal 2x damage
  • [HydroFreezer] - Apply 30% slow to enemies [Infinite Duration] [Not Stackable] And 40% chance to Apply Drowning boost Slow and damage received From Any Source of DMG by +20% | Freeze enemy for 5s. When he attacks frozen enemy, stack Freeze effect (not duration). When goes off, deals 50% DMG per stack.
  • [Deadly Poison] - Inflict Poison equal to 400% of his DMG, dealing DMG every 5s (Not Stackable) (Infinite duration)
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  • [Psychic] - 40% chance Inflict Psychic equal to 100% of his damage 3 times over 3 seconds (Stackable) | Inflict [Sensetive] equal to 40% of his 8 times over 8 seconds and increase the chance of other passives by 30% (Not Stackable)
  • [Barrier] - All units in range are immune to stun. Whenever this unit is Attack by an enemy, deal 100% unit damage in a small area around the enemy that Attack this unit
  • [Whirlwind] - Increase DMG & RANGE by 20% for 20s and Repulse enemy
  • [Sleep] - Stop Enemy Movement For 5 seconds And Apply Sleep Boost damage taken From Any Source of DMG by 20% For 5s (Not Stackable)
  • [Despair] - Apply Despair Slows enemy movement by -50% and they take 30% more damage For 6s [Slows On It's Own] [Not Stackable]
  • [Vulnerable] - Apply Vulnerable Increase DMG dealt to enemies by 50% and Boost Slow By +20% For 6s [Does Not Slow By itself] [Not Stackable]
  • [Hunter] - Attacks remove shields. 100% CRIT Against Any Effect Enemies, CRIT DMG 250% (As True DMG)
  • [Revolution] - Increase ANTI-HERO UNIT DMG By +40% And Lower SPA By -10% Team Buffs (if equipped in first unit slot)

  • [Rage] - DMG +6% With Each Wave Passed (Has No Limit)

  • [Ability Copy] - UPG 12. Copy Active Ability/Manual Ability From Unit In Slot

Here How Damage And Slow Amp Work:
Despair And Vulnerable They Overwrite each other. whoever has higher Value Between DMG And Slow Amp. Like Despair Taken Slow Amp And Vulnerable Taken DMG Amp

Despair + Vulnerable:
50% Slow And 50% Damge Taken

Despair + Vulnerable + Sleep:
50% Slow And 70% Damage taken

Despair + Vulnerable + Sleep + Drowning:
70% Slow And 90% Damage taken

Despair + Vulnerable + Sleep + Drowning + Shattering:
90% Slow And 110% Damage

Black Tornado

  • Full AOE
wise halo
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yall are really dumb to think this shit anime will be here before aot

daring walrus
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I just make for fun

north jungle
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Shiny should be this

daring walrus
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Black Tornado

  • Medium Line AOE
north jungle
# daring walrus I just make for fun

Just ignore that guy he's complaining about like every unit suggestion that's not aot
Like bro of course they will probably add aot, but we can get other stuff too

daring walrus
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Electric Field

  • Full AOE
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Energy Beam

  • Big Line AOE
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Homing Laser Beam

  • Big Line AOE
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HydroFreezer

  • Big Wide Cone AOE
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Blades Of Wind

  • Big Wide Cone AOE
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Electric Vines

  • Medium Line AOE
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Electric Vine

  • Medium Circle AOE
torpid sorrel
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This is peak i love unordinary

pseudo mantle