#Trait Rerolls Bad Luck Prevent System

1 messages · Page 1 of 1 (latest)

dusk lion
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No

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Bro I’m actually bouta crash out over all these horrible suggestions

dusky breach
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You didn't even tell me what's wrong with it?

dusk lion
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Explain to me why u think it would be a good idea to double the chances of smth that supposed to be the rarest thing in the game just cuz?

dusky breach
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There is no pity you can essentially spend over 5k rerolls and get nothing, at least this would would a way to make it easier for f2p players without making it like easy to get, like 0,2% isn't even that much a difference you act like it would be so easy to get

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I forgot to say that I would cap it at 100% so you only get double the chances

dusk lion
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It isn’t going to feel as rewarding to players knowing that the chance has been increased by some way. That feeling when there’s a 0.1 percent chance to get the trait and there’s no way to increase and u actually get it is irreplaceable. Also if this is added then it becomes a higher chance of ethereal. Think about how many players have ethereal.

dusky breach
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So you want players to not have any bad luck prevention at all? So players aren't rewarded for the time or money they spend on a Unit at all? Like I get what you mean but doubling the chances is just a suggestion of mine, the main concept I have in mind is a thing that makes it somewhat rewarding for players that actually spend their money and time

It doesn't have to be this system that I exactly stated but either a system or give us more rerolls in generel

dusk lion
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The whole system is supposed to be luck based . Knowing this, if players want to dedicate time and money knowing that it’s not guaranteed then so be it. They’ll just have to take what they get cuz at the end of the day they are completely aware it’s luck based and still decided to put in their time and money.

slate atlas
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No, you can get over 200 rerolls from everything the game currently offers, how many rerolls do you want. The BP premium + free gives 100+. Paragon gives 54. Nightmare story gives 33. The raid shop gives you 25. The boss shop gives you 70.

daring vector
slate atlas
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What if casinos had bad luck prevention? Traits is an online casino basically.

still tree
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Mythic traits should remain hard to obtain, pity and some sort of buffing rates loses the hard to to obtain, mythics traits are HUGE buffs to your character(solar not included but it’s better than vigor 1) pity and buff system to huge buffs is boring and just dumb

slate atlas
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Unlike ALS, this game isn’t built around traits being a common commodity. The raids are a cake walk for one thing, and the hardest mode is the event which can be beat with 3 units.

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There is technically a pity system, that system is if you spin enough you will eventually get a mythic trait.

viscid panther
lapis basalt
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Why are all these suggestions so fucking dogshit bro😭

slate atlas
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This game is a saint compared to anime adventures in terms of rerolls

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There was no pity system, if you clicked off of unique, the best trait in the game you were cooked. Unless you bought rerolls, you were waiting for the 55 rrs you got from the battle pass. Bundles came later but outside of that and quests there was no way to farm.