#extremely rare Double trait
1 messages · Page 1 of 1 (latest)
double monarch
+600% DMG
(can place unit 0 times)
yes lets add even more distance between people who buy rerolls and normal people, because them having monarch and ethereal on every single unit doesnt already make it hard enough for normal players to get on lbs
somebody's unlucky.. 
am i?
i have made a vast and continuous lapse in judgement
my sincerest apologies good sir
U are 0 myth trait rip
Its extremely rare pooki and also p2w will always be much ahead u should be grown enough to understand that its just a new feature incase people get ultra lucky like aa
i do have myth trait on cha in and alucard, but that doesnt change the fact that there is a section for sub-traits that will be added, theres no reason to add double traits.
"ultra lucky" using aa as an example of traits is just dumb, the meta was just unique on mostly everything and everyone and their grandmas had it. This is not like anime defenders that you will have 13k spare trait rerolls to get the best trait on every single unit, the devs making this game are far better in balancing than the aa ones were.
best idea
There is bound to be a large gap between the p2w and the normal players no matter what rout u take and try even in the game current state and also idk what u mean “balancing” this a luck based game where the luckier/p2w u are the stronger u get just like any other game Td or GACHA game this how all luck based games are and will continue to be u balancing (as making everyone relatively equalno matter how far u progress and spend) will just make the game TRASH!
Great so Do i and my other friends its not even that rare anymore.
This might be the dumbest thing to read first thing in the morning. Anyways, you aren't illiterate so i'm pretty sure you read what i said before, i never said that everyone should be equal, as that is impossible. Also, what do you mean "no matter how far u progress" dog ofc someone who played more WILL have more, just the fact you said something like that is already crazy on its own.
there is indeed a large gap beteeen p2w and f2p, but theres a limit to where it just becomes kind of forced, this isnt like als or ad where you need hundreds of trait rerolls or the best traits possible to enjoy the game.
so what? Its supposed to be something everyone achieves, i mean, theres literally a 1% chance to get everytime you spin on a trait, so i dont really get what point you are trying to prove here.
Why, though. Why add another layer of RNG and immediately make every trait worse