#Variety of Mechanics/Mediums for Account Progression

1 messages · Page 1 of 1 (latest)

heavy patio
#

Tl;dr we need multiple features/mechanics involved in leveling up units such as ascensions every 10 levels, ascensions for each evo stage, artifact + artifact leveling system and add those rewards to places like story mode

Short suggestion, as I don't think I would be able to provide any specific mechanics that would be strictly better than what the devs can create on their own.

Imo there needs to be multiple ways for you to "level up"/"gear up" your units as a way to diversify content and (indirectly/to a lesser extent) make the game less pay to win (as there will be multiple avenues for free to play players to make their units stronger along side whales).

I mainly think of gacha artifact systems when I think of account progression, and while many people hate it, I think it would fit nicely into the overall design of anime td's as one of the MANY ways to progress accounts, and you could perhaps make these artifacts less important to overall power of units like in AA to combat this common complaint.

More on AA, that game had something kind of similar to artifacts with "single set" artifacts that would buff stats, but tying back to what I posted in "Game Mechanic Complexity", there should be something like set bonuses/complex set abilities that require active thinking to make these artifacts stand out from traditional stat boosts.

I also noticed (could be misrembering) that the Haruka sneak had the label "0/3 ascensions" in the unit inspect, which I think would be another great source of content to make account progression feel varied. Again, similar to gacha systems, it would make progression actually feel properly paced if there were multiple "ascension" gates for unit levels/evos (multiple evos would be cool).

All of these different items/artifacts/level up items/ascension items can be placed in story modes and challenges to actually make it WORTH going back to the story and challenges (i personally dont ever touch story ever again after i finish it)

#

Basically, AA food system SUCKS and feels one dimensional and boring.

wet plover
#

Food system is ass

heavy patio
# wet plover You want another F2P system for ascensions?

Not really what i was getting at, I think i did poorly at explaining my intention so maybe this will picture it better:

Mechanic categorized by how much it contributes to unit power:

Right now in AA/AD:
85% trait
14% stat roll
1% lvl

With a diversified system (theoretical):
45% trait
20% stat roll
20% artifact
10% ascension phase
5% level

#

it will make progression OVERALL less pay to win

#

as it gives the opportunity to grind instead of swipe for stronger units

wet plover
#

I think you're thinking of this wrong, Artifacts and Ascensions are EXTRA Percentages.

#

Same with traits to be honest but thats different imo

heavy patio
#

i was just giving loose estimates

wet plover
heavy patio
#

it should feel REWARDING to have maxed out a unit like how you might 90 a character in genshin

wet plover
#

You're second part I have no clue what you'd want, after you get a character your first thought is to, Max the character out and get them im their prime right away. This is for like all gacha games

#

Well in genshin the only differnece is you either pre farm or you just farm after

#

You still have the same fundlements

heavy patio
wet plover
heavy patio
#

artifacts and ascensions would give the opportunity to diversify the content and make leveling more grind based than p2w based

wet plover
#

I mean realistcally both are boring, when grinding a character for genshin you brainlessly do it aswell to be honest.

#

It gets repetitive

#

Only thing Genshin has thats really cool for a character is frienship and the banners you get off of friendship imo

#

Artifacts and Acensions will still remain their just different ways to get your character more powerful which both F2P and P2W can achieve

heavy patio
wet plover
#

Foods needed Leveling material I mean

heavy patio
wet plover
#

Afk farming helps with that aswell tbh

heavy patio
heavy patio
wet plover
heavy patio
wet plover
#

I mean in AA i never had this problem so

#

Neither in genshin so i mean

heavy patio
#

and so why is there a mechanic for evoing in the first place if its just trivialized by food and star stockpiles is what im saying

#

in genshin there is still an incentive to farm artifacts after initial leveling

#

and so i would like to see a similar set of content in av to make unit leveling less one dimensional

#

no?

wet plover
#

Idk why I copied nd pasted that

wet plover
heavy patio
wet plover
wet plover
#

For Dokkan for example I take 10 seconds leveling a charactaer

heavy patio
wet plover
#

Its just a fundlement thing within the game

heavy patio
wet plover
heavy patio
#

i dont really intend to make the mechanics "better", as my post title says, I just want VARIETY

wet plover
#

Your leveling part makes 0 sense. From my standpoint, but if they do add a thing for materials cool ig I'll use it

heavy patio
# wet plover Your leveling part makes 0 sense. From my standpoint, but if they do add a thing...

its a pointless mechanic that does nothing for the game if its implemented the way AA did it? you cant pay for food, so theres no monetary incentive like in gachas? there's no reason to farm anything but the last world in story for food? food/levels isnt tied to unlocking abilities/passives like in other gachas with talents? its just pointlessly timegating stat boosts for no payoff whatsoever

wet plover
#

Its literally all the same its a basic mechanic, you're overthinking this way to hard

wet plover
heavy patio
wet plover
#

Which All of those games you could get that

#

AA i had a stockpile, Genshin I had a stockpile, and Dokkan I have a stockpile

heavy patio
heavy patio
wet plover
heavy patio
wet plover
heavy patio
wet plover
wet plover
heavy patio
wet plover
#

We had a discussion

heavy patio
wet plover
heavy patio
wet plover
heavy patio
# wet plover

yes my point was those systems can replace food? as acquiring artifacts and the like are a continuous process that isnt instantaneoulsy done and thus becomes another piece of content to do instead of food which provides effectively 0 content. and doubling down on the evo system by making leveling a set of ascensions with no food leveling need in between ascensions would streamline leveling and remove a pointless mechanic

wet plover
#
  • this would have to affect balancing since levels don't exist
heavy patio
#

name one artifact that you can realistically slap on any character

wet plover
wet plover
#

Shit I'd even say if you a starter just slap a flat attack or attack %

heavy patio
wet plover
#

Bro Im ngl it takes 10 seconds to upgrade a unit not hard

heavy patio
wet plover
heavy patio
wet plover
#

What are you sayiiiiiinggggg

#

And even If I don't I'll get them later for the NEXT character I get lmao

heavy patio
heavy patio
wet plover
heavy patio
wet plover
#

Like bro 😭

wet plover
heavy patio
heavy patio
wet plover
wet plover
heavy patio
#

im not talking about recycling aa artifacts?

wet plover
wet plover
#

Our conversation here was not about multi sets, I agreed that multi sets would be cool

#

I thought this shit would be easy to explain holy 😭

heavy patio
#

i dont even get what your point is

wet plover
#

"yes my point was those systems can replace food?"

#

This is a dumb statement replacing food with artifacts is dumb

heavy patio
wet plover
heavy patio
#

just doubling down on the evo system?

wet plover
#

Why would Ascensions replace leveling materials?????

#

What?????? 😭

heavy patio
#

what dont you get

wet plover
#

THATS DUMB

heavy patio
#

how

wet plover
#

Why do you think ever Anime TD, and Gacha game has leveling materials.

#

My god this hurts my brain

jagged owl
#

Holy yapping of the yappingtons

wet plover
#

Im ngl saying how to that is Biazarre

heavy patio
wet plover
#

But the "fun" aspect is the same, its just a different stage + there were challenges for food

heavy patio
wet plover
heavy patio
#

wtver bro atp this convo is about something i couldnt care less about

wet plover
#

Cool 👍 I just hope you realized that leveling materials matter to the game, wanted to focus on that one rather then the Ascension one

heavy patio
#

it matters when its done right is all

wet plover
#

Which it is. Which is why no one nearly ever in the world has complained about it(if they farmed materials)

heavy patio
#

my argument was that using "complaints" to determine the quality of a system is a "if it aint broke dont fix it" fallacy

burnt tusk
#

ascensions are just an addition lmao

#

levels are still a thing

wet plover
#

🙏 😭

heavy patio
burnt tusk
#

ascensions are a 2nd mechanic for units