#trait exchange
1 messages · Page 1 of 1 (latest)
yes
EX: if you get a 0.1% its a 0.1% to get transfered to the next unit
Only way it would be "balanced"
well then there is no point it would transfer
to transfer
If you end up getting it randomly then it is a point
but i mean the odds should be higher
But you should not be rewarded for trait rring on a legendary and below then transfering it to a mythic or higher
Not at all.
Meta would be transferring legendary traits rather than trait rerolling on mythics
i forgot to say that only mythic units can transfer
Not a smart idea
so no alt farming or bad mob farming
Still should be the same imo
i mean the rarer the trait the rarer to transfer it should be but then why would i waste destroying a mythic unit for a 0.1% chance
Say you rerolled on a unit on release got unique or whatever then you transferred it later to a new better unit there shouldn't be even a 10% chance on that in my opinion since it would be a broken mechanic for whales and would cut deep for a decent amount of pay on the devs and owners from a business standpoint
Because its old if it has no use to you then you're gonna want to transfer it
Thats the whole point of risking it for a transfer
Character no longer has a use for you
well like 10% or less but not 0.1%
You have to also calculate the trait rrs we get normally from playing the game
or use 10 trait reroll for a 70% success
It'd be way to op I meant 1%
oh yeh i thought u wanted to say 0.1%
I mean if it IS added I think it wil just follow the trait of whatever you rolled
With maybe a LITTLE bit more percent added
bad lol
yeah
So unqiue would be like 0.1% or whatever
why would it be ?
Which I mean is fair its a character u no longer want
can u use arguements instead of saying 2 word please
Shouldn't get insane value froma chracter u dont want
u litteraly can change unique triats from ass unit to meta unit in the same rarity
yeah and like i think u could add like 10 rr for a bit more percentage
thats the point of it buddy
but im not saying its guaranteed
like u gotta risk something
i dont think they gonna add risky thing like this
If its also not mythic traits then no
Has to be same rareity of the trait you want to transfer or higher
didn't understand that part
Making it a copy the same percent that you want to transfer makes it possible
Say you want to transfer a 0.1% mythic trait and you want to add other traits to make the percent higher they also have to be in the same category of "Mythic" to be added if that 0.1% if a mythic
It can't be trash Legendary or rare traits
how about you can stack the traits for example if you want to transfer a trait but you have 2 other units with the same trait then you can use those units together to increase chance when transfer
no not add traits using like 10-20 rerolls to make it like 3-5 percent higher
Depends on the increase since that would be op for Whales
just like the other guy said
? No why would 10-20 rerolls give you a 3-5% percent helllll nah
then it can only be the same rarity so not rare and mythic for example
10-20 rrs is nothing
it was an exemple
like prob 50 for 1%
but it would pretty much be P2W
better chance spinning for it ngl
50 x 0.1 doesn't equal 1% so it would be op
Wrong person mb
Thats too broken and would be abused
The problem with this whole system is how busted and op it can be
rng better
yeah
but like too low chance will just make it get abandonned by players for the risk it puts
just do some rng bro
I'd say to increase the chances it'd have to be the same rareity or same trait itself to increase it from a 0.1% to like a 0.5%
Can't be to crazy
And so on forth for any other % or trait
eh imma just delete the post
i get ur point and it would probruin the game
so lets not give bad ideas to dev
👍 all good smart idea if handled right its just hard to do so