#An easy way to delete items from your inventory

15 messages · Page 1 of 1 (latest)

hidden sigil
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Sometimes I end up crafting items that are complete nonsense, neither fun nor useful, they just clutter up my inventory and I want to get rid of them. So I periodically dump the contents of my local storage into my text editor, manually remove the unwanted entries, and then load the edited data back into the game.

Needless to say, it's a pretty tedious process. I feel like I should be able to do something this basic right out of the game, in an easier way.

The basic idea

Add a simple way to delete items from your inventory

The problems

I'm not sure what a good implementation might look like from a functional point of view, so let's start by looking at the potential problems and limitations and see if we can come up with an approach that overcomes them:

  1. Players must not be able to accidentally delete items.
  2. On the other hand, players with a lot of crap in their inventory must still be able to remove a lot of items seamlessly (e.g. not be bothered with a confirmation popup every time).
  3. For very long lists of items, simply removing an item from the DOM could be a problem performance-wise, as the browser will have to re-render each subsequent item.

Implementation idea

Given the above, I'm convinced that deleting should be done in batches. One approach (which could also be the starting point for introducing other features) would be to allow the selection of items, and then have a button to delete the selection, similar to what you have with a mailbox: you select all the emails you want to get rid of, then hit the trash button.

This would prevent accidental deletions: the user would have to select the items AND click the delete button. You could even add a confirmation popup if you like; it shouldn't bother people with a lot of stuff to delete too much, as it would only show up once. And the DOM will only suffer once, rather than flickering and lagging after every single removal.

What do you think?

raven crag
surreal granite
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I think you could have a separate category for items you've cleared, that way accidental clears can be brought back into the inventory, or in case you want a cleared item back in your inventory for any reason

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It should remove the need for a confirmation pop-up as well

nocturne flint
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I like that idea

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basically add a recycle bin

surreal granite
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Exactly

raven crag
next basalt
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truuu

potent solar
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Agreed, I really need this

If this gets implemented it would be nice to be able to see how many times the element is used / in which recipes, to be able to decide whether it is worth deleting.

fallow burrow
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im gonna rephrase it with archive

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cause deleting sounds permanent

dark flicker
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Alright I tried it with a first discovery and it turns out that it doesnt make it a first discovery again if you do delete it so I have a few suggestions

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#1 Make a system where you need to confirm First discovery deletion because if I were to lose Planet Unfintess as a fd, I honestly probobly might not even play this game anymore

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#2 Make it so that the item can be a first discovery again that would be useful for things like chains lets say me and my friend are playing and he accidently gets something I was going after. Its not going to be a fd for me anymore. But it would if you made it so that it is a fd again.