vncwlmt | "Master Of Dumpster Blaster" by Noob Jr @2sjrkc | Troll, Blasters, Well-Paced
https://www.bscotch.net/games/levelhead/levels/vncwlmt
#New massive troll level
39 messages · Page 1 of 1 (latest)
I enjoyed it until the boss and the goal 
I have to ask, ||you realized you could jump over the boss, right?||
||It takes much longer if you stay on one side.||
I did realize, but found it much riskier than staying. Either way the fight itself was rather boring and tedious for me and I had to || beat it four times because I got trolled and reset at the goal||
I can tell my biggest regret is going to be ||leaving that safe spot||
I would have quit if it hadn't been there
beat it
fun level
Honestly the boss was one of the more fun bosses I have played recently
yeah it was so good i had to beat it 4 times because of the goal
Nice, thanks! I'll be sure to look into it when I have time! Been pretty hectic for me lately, so I haven't been able to play at all for a while 
@rain horizon I just played the level! I have to say, if Mario Maker troll makers/players/streamers wanna come over to LH, they NEED to play your trolls. You do excellent work!
About the boss fight, ||there was a safe spot||?!?!?! I guess I was too frazzled to find it
When I first did the boss fight, I initially was in agreement with Maoy in that it felt out of place, as the boss fight itself had only one troll I could find (||the green bumpers||). However, it was after the boss fight and getting trolled into repeating it again that I realized how good it was! The point of the boss fight is to make each ending troll all the more painful, yet it was made very doable for someone with such abysmal platforming skills as myself. The progress lost in a troll level SHOULD feel laborious yet doable (which some people can see as tedious), trying a player's mental fortitude over technical skills. I gotta say, when I ||hit the spike behind the gem at the top of the goal||, I was actually impressed at the gutsiness and happy to know that, while I'm still struggling for time to make troll levels, there are those that make solid ones like this!
The boss' original purpose was just to be ha ha funny blasterman, but I think the ending made it a lot better. 
I think this is the most solid one I've made since there isn't a point where a majority of players would drop off or be stuck in for longer than intended. I've seen a lot of 15-20m clear times, including from players I don't normally see.
My biggest regret is ||not slowly lifting the package if you hit the goal without it to reveal the flingo||
I see what you mean, but as far as regrets go, not too bad! When I first died to the flingo, I totally just thought I somehow missed grabbing the package and ran into the launcher, purely due to bad gameplay. The second time, however, I realized I died to the flingo and I was a lot happier about it (though that might just be me
)!
You're not the only one to take two attempts to realize it
Oh, and the build process for this was to dump troll ideas in a megabox for a year, then assembled them while building a "normal" level, progressing from simple ones to weirder ones
Ah, that would answer some of the questions I'm having about some oddities in the level here and there
It's why the tiptow/ripcord are sooooorta out of place
Oh, and if you want to watch a live reaction, it was the first level in this FlowArt stream: https://www.twitch.tv/videos/1730314757
I don't think anybody is gonna get the chest joke 
Other thoughts:
- A stupid ||pb ("kaizo block")|| like the one at the start will always make me smile!
- I wonder if you could've ||made a launcher pass over a budd-e while holding you as a gag, since it forces you to miss it while you're in a launcher||

- I didn't quite get the heart room after the yellow key section. Was it meant to just be a finisher to the section?
- You're really good at hiding items behind other items! I struggle with this a lot, but the ||battery/mine|| troll and the ||package/flingo|| troll were perfectly placed!
- The two launchers before the Vacrat/Ripcord section don't seem to do anything?
- I surprised you didn't punish me for ripcording over the whole roof of the level! I thought for sure I'd find some trolls up there!
ah, that's the third one in my list! yeah, didn't get it 
That second one is like an alternate version of a troll I did do, I didn't have room for more checkpoint trolls. Maybe in the future. 
The chest joke was just ||the chest using the key to feed its children||
- They're just annoying. They were originally more annoying but I was afraid players might get stuck if it was too precise and I didn't trust the Switch to not make it impossible.
huh! that would be a fun little scene to develop 
ah, right, I forgot that Switch behaves unpredictably too
||The battery/bomb overlay was tricky because respawning to a checkpoint causes bombs to get layered above batteries, so I had to spawn it after you get "dropped" in the section, but the beamer made noise so I had to rift the bomb from farther||
Wow! Well, imo, it paid off well, the troll looks super clean!
Overlapping or having things slightly poking out is a great source of trolls 
Anyway, I think I've 100%'d all the trolls in the level. Gotta make sure I didn't miss anything! Love it!
Thanks for sharing it with me!
Were you also ||befuddled by the blopfush||
That was actually the key I used first!
The second was the one behind the one-way
I think I did. Are you talking about ||the golden keys spawning everywhere in the room with the keycard switches, activating them and triggering heart signs||?