I don’t know the logistics behind how many antags are selected, if it’s based on something more than total crew pop, but I think some mald would be reduced if it was made so that the number of antagonists wouldn’t exceed the number of total security that there is, at least not greatly.
I’ve had rounds before where there were only two officers and a cadet up against six antagonists aboard the station and security would be wiped out, leaving the station doomed. I’m sure there are other people who have experienced the same sort of thing.
My other idea was that the reinforcement system that trauma has is cool and would let people who die at least be able to come back as security reinforcements.
I’m against the idea that security should have to rely on hiring people from hop’s line in these situations. Thoughts?