ever since the introduction of Hermit gamemode, it made me realize just how cancerous heretics and Shadow or regular lings when too many times in the row, it's not that they are a bad antag concept, it's frustrating because it's highly intrusive antags being constantly thrown around, so i thought why not try a few concepts out that are not just about killing or raising the numbers of people on your side:
- Mugger - antag role that's basically a thief lite, you spawn with thieving gloves, fultons and the fulton beacon, thieving beacon a door opener and a bigger backpack, nothing else. Your job is not to go exclusively for valuables of the department heads, but mugging the items out of any crew member that hold a specific item, you get a directive what item to steal and any person who's currently holding it.
- Assaulter - antag role where you spawn with no items, but craft melee weapons faster, your job is to find and beat up a specific person to teach them a lesson from the syndicate (it'll never be someone from sec or command because frankly that'd be so ass), but NOT kill them (if you do kill them, you automatically get the "wanted" status). Your job is to also not get caught, on end round screen you are counted for the amount of successful beatdowns.
right now creative juices stop there, but you can offer your concepts, we really need more antag roles that are more calmer in nature who yet interact with the crew negatively
