#Slaughter Demon feedback

121 messages · Page 1 of 1 (latest)

molten venture
#

Hi, I made the slaughter demon. It does it's job as usual, making people mald and die.

What nerfs do you want

mental mesa
#

Remove and add bongle joel
But for real, adding a doafter on devouring would be peak. Instadevour is trash

short frost
#

Give it no hands ( unless EXPLICITLY needed for martial arts )

molten venture
#

Why no hands? Why is there 5 minutes slowmode 😭🙏

Hands are needed for devouring + they can't pickup guns + base damage is better than other melee items.

I can restrict them to pickup up ANY item though

short frost
kindred hare
#

making eating people take 5 or 10 seconds would be good

white citrus
#

If they keep their hands they can throw the heads of their victims at people

short frost
# molten venture that's based demon

It certainly is! But still, giving a inf jaunt, high hp, self healing demon the ability to wield meele weapons is a bit silly considering how op some of them are. Especially with 3 hit decap they can use for gettin them.

molten venture
#

instadevour getting removed is gonna nerf the demon by a lot, anyways.

Also 3 hit decap is for unarmoured victims only + they need to be knocked down.

slaughter demons deal 25 blunt which means basic sec armor can make you withstand at least 8+ hits. You can magdump them with shotguns, and possibly CLEAN THE DAMN BLOOD AND STAY FAR AWAY FROM IT IF YOU'RE UNARMORED AND SOLO.

wispy atlas
molten venture
#

Its only 30 slash. Also nerf pr is up

  • They now take 3x holy damage. They take a bit more damage from all types now
  • Speed boost when exiting jaunt has been decreased to 4 seconds from 6
  • They have a 5 second devour timer
  • They only heal 100 health when devouring a humanoid, instead of fully healing

https://github.com/Goob-Station/Goob-Station/pull/3996

GitHub

About the PR
Requirements

I have read and am following the Pull Request and Changelog Guidelines.
I have added media to this PR or it does not require an ingame showcase.

Changelog
🆑 Luminal
...

kindred hare
short frost
wispy atlas
molten venture
#

sec ill check cause only stuff I have is

30 slash and 50 structural

molten venture
#

I fixed it by reducing slash damage, but idk why tf it deals blunt damage when i havent specified it anywhere

twilit ridge
#

Pure slash damage? So, the dream of DEUS VULT-ing against a demon as crusader chappy is real?
On that note, are slaughter demons stunnable (for example if hit by the bo staff or disablers)?

molten venture
#

they are stunnable. They can crit at 150 stamina damage

zinc spire
#

Honestly if could be possible, one could port the effects of demons blood like how it is ss13 (the cocktail) that bartender can make, which prohibits the slaughter demon from dragging people into blood, may be difficult to do though

short frost
molten venture
#

I could do it yeah. I don't know how it works in ss13. Do you just have to drink it to be immune?

short frost
willow yew
# molten venture I could do it yeah. I don't know how it works in ss13. Do you just have to drink...

https://github.com/tgstation/tgstation/blob/af195e137e2a105e067605627644e819133dbd73/code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm#L999

Idk how to read 13 code very well, but the gist of it seems to be "if they're metabolizing Devil's Kiss, and you try to eat them, 'AAH! THEIR FLESH! IT BURNS!', take 25 brute damage (can't wound), and dump them in a nearby blood puddle."

GitHub

The /tg/station branch of SS13. Contribute to tgstation/tgstation development by creating an account on GitHub.

molten venture
#

Alright, next slaughter demon update will include both drink effects

timber skiff
solid grove
molten venture
#

If you gib the demon, the bodies are released

solid grove
# molten venture If you gib the demon, the bodies are released

as my first time as a laughter demon (first time as a slaughter demon in general) using an antag token I was able to stay alive for 40 minutes, do we wanna have people stay inside demon stoumachs for that long? I basically lasted all round until evac was called and then died at the very end

also should be butcherable like dragon so people can realize you get bodies back easier

#

I unironically like how strong slaughter demon is right now but I feel like it basically removes people from round REALLY easily for how massively strong it is.

I'm not against round removing people in general I just think it should be harder to do than pressing 1, grab, press 1 again and phase out (but getting a timer on eating corpses also means that the slaughter demon's ability to heal is massively reduced and so it kinda becomes its own issue IMO)

even if technically not "round removed" as the bodies can be recovered you basically just have to hope the slaughter demon messes up or it gives you a 30/40 minute respawn timer which I would equate to being round removed

drifting rover
#

god forbid something bad happen in disaster simulator 14

solid grove
#

Ripping someone's heart out with corpse feeding and needing med to make a replacement heart and surgery for it would be good too

quartz silo
#

devour timer + heal nerf sounds kinda brutal ngl. maybe I’m just getting lucky with fighting them in the last couple rounds I played against them but I don’t think they’re as bad as people make them out to be. Feels like one of those should be reverted or not as bad

Maybe if the devour was like 2-3 sec instead? Crew should have time to respond but like slaughter demon should be rewarded for getting a kill. idk it feels like people just haven’t gotten used to it yet

white citrus
willow yew
fresh python
#

First off

Blood jaunt has ZERO COOLDOWN and works as long as you have blood to escape or reappear in. It's slop and most likely a majority of the reason for malding in the first place when combined with devour full-heal and the massive resistances slaughter demons have

Secondly, Hell Ripte in general just does massive damage regardless of the armor you're in. Unarmored crit in two hits, three if they didn't bleed out enough. There's literally no chances to react to it besides anxiously watching yourself and sprinting when the demon shows up.

I'd advocate to make the lesser slaughter demon WEAKER than the 3 slaughter demons the wizard can summon on their own. It doesn't matter what you are, a lesser slaughter demon will murk you with ZERO room for mistakes if they have a brain.

#

My changes would probably be making the jaunt be slower to exit and enter, giving you a window of time to react more easily or run away, or if you're lucky with a gun, squeeze in some extra damage before it becomes invulnerable again. As well as a cooldown between uses. It doesn't have to be something absurd like 30 seconds, just 4-8 second CD between jaunts for a cooldown is fine.

Lesser demon obviously should get a weaker version of hell ripte. Instead of the current two hits to crit a poor crew, it should be three or four. Damage resistances should be more like the raidsuit over something like the dread, and the art itself should just be slightly weaker in general. Normal slaughter demons can relish in their unnerfed glory because only wiz summons them

white citrus
fresh python
steel matrix
#

Make demon heart giga contra so sec can't use it.

white citrus
mental mesa
steel matrix
twilit ridge
solid grove
#

jaunting clowns only

steel matrix
twilit ridge
#

Slaughter demons can very easily delete every janitor on the station given how difficult it is to remove every single footprint with 1u of blood on it, the likelyhood of being near blood puddles, and their fragility. And once that happens, there's little to stop them from rampaging further. Janitor becomes a high mortality profession that fears for their life any time they're near bloodstains.

silk ember
#

it's really not that difficult. the reason the demon is so strong is because of martial arts + full heal. In SS13 it took a good like 5 hits for him to kill someone, then you drag them onto a bloody pool and jaunt for an instant devour. It wasn't hard to kill it. This video shows a slaughter demon (mindswapped wizard, albeit) for an idea of the general balancing on the fucker. Without the fireballs, he kinda just punches you into crit and its pretty balanced

https://youtu.be/_-hBhJhsvVI?si=A4pQac7b7dEQXxS5&t=598

molten venture
#

Hopefully the nerfs put him in a good place.

Also, yeah the martial arts are fucking busted, I'm removing the decap move and keeping the rest moves.

twilit ridge
#

Notable is that they're an ambush antag that likely spawns on top of you. You get maybe 1-2 secs of being surprised and they get a few free hits, after which you're likely bleeding and slowed from the damage. A janitor can't even fight back with their mop (they just splash them with water, or ironically, blood).

white citrus
twilit ridge
#

Allow decap to already dead targets, so you can then throw the head at people to stun them and spread blood around (and an alternative to outright RR-ing). godo

molten venture
#

I could make the heads deal extra damage when thrown by slaughter demon.

Also recommend a good nerf for it and I'm keeping it. Ig dead targets could work

maiden skiff
#

why does the demon have martial arts wtf

white citrus
molten venture
#

Woundmed code gives me a headache, but that's a good idea

molten venture
white citrus
molten venture
#

maint requested it, knew it was gonna happen sooner or later. Especially with how ass footsteps function currently. If they get a rework we can remove this

white citrus
fresh python
#

people hate the antag that murderbones because they forgot ss13 parity isn't always a good thing

white citrus
fresh python
#

W-what!? What do you mean I can't shoot Le Antag that Fucking Kills You and kill it with a few bullets? What do you mean I have to be boring and clean up the blood?? That's stupid, I'm going to try and shoot Le Antag that Fucking Kills You instead of learning to work around its counters and dying horrifically in the process so I can mald in deadchat about Le Antag being overpowered

willow yew
short frost
white citrus
short frost
drifting rover
#

Yeah its been out for 2 days how about letting the newness of it wear off a bit first

fossil pike
#

It okay to me tbh. Just make his attack cause even more bleeding so that it somewhat offset the nerf.

zinc spire
#

the thing is I'm wondering, if it takes 2-3 seconds to devour a person, and under most cases, do-afters are interrupted by any damage, wouldn't this mean that if the demon won't be able to actually devour anyone in crowds, because people can do what they do a revenant if a demon tries it.

brisk minnow
zinc spire
# brisk minnow Yes. It will be very easy to prevent them from taking bodies / healing

that's awful, like in the most pure sense of the word. A literal tank-like demon thats meant to embrace phasing int crowds, prevented by a mere punch.
Honestly, and this is just from my limited perspective of the matter, and subjective, a skill(chaplain) issue, because of some of the rounds I've seen with a demon, the chaplain has not DONE anything, no blessing of holy water(maybe to give to the CMO, or give bottles of it to people to splash on them), not even trying to combat the demon, they've been literally everything instead of combating the unholy. I'm sure some did try but got gutted, but hell, also maybe they were a syndie and wanted the demon to create a distraction for them)

white citrus
zinc spire
molten venture
molten venture
#

I will revert it to first commit + no hands + bombaster will not merge it

brisk minnow
molten venture
#

I actually have to close the pr because it has requested changes and I know bro is not gonna remove them. Therefore it can't be merged

Also devour doafter is only interrupted by you moving, not getting damaged

molten venture
#

Idk I'll give up atp.

I'll make the pr be only devour doafter, no hands and nerfed healing

If it doesn't get merged, not my problem then.

molten venture
#

The bombaster nerfs in question

brisk minnow
#

I do still recommend making the behead move a random delimb

molten venture
brisk minnow
#

no more funny light speed shove 💔

molten venture
#

If I remove ComplexInteraction component they can't pickup anything up or interact with anything, while able to do martial arts. But if u guys want hands removed then I remove them

white citrus
brisk minnow
molten venture
#

nerf got merged

#

-- nerfs since they're not mentioned in the changelog

  • You need to do a 2 second doafter to devour someone. Breaks only on move
  • Speed buff has been reduced from 3x speed to 2.5x speed when exiting blood jaunt
  • Blood jaunt cd increased by 1 second
  • Base health reduced heavily
    Wiz demon -> 200 from 240
    Midround -> 180 from 200
    Laughter -> 190 from 215
  • Healing on devour has been reduced to 100 per humanoid victim, instead of fully healing
  • They take 3x holy damage now
  • They actually cant pickup any item now
  • Head rip requires target to be dead

-- bugfixes

  • Fixed slaughter demons dealing extra 20 blunt damage. They now deal normal damage
drifting rover
#

whats their base health now?

wispy atlas
#

RIP slaughter demon the rosary will stomp it on 3x holy damage. AOE nullrod that will deal 75 holy damage.

drifting rover
#

inshallah once i figure out how to setup a test environment i will remove the rosarys activate-once-and-it-keeps-going thing

wispy atlas
#

Might not been what i thought it was but you basically cant breathe near the chap even with 75 holy damage.

silk ember
#

rosary already got so many nerfs. it's the only nullrod that isnt combat oriented. nerfing it isnt the way to go

white citrus
#

just make it not deal holy damage with its healing ability it’s too strong and it’s been a problem for a while

wispy atlas
#

it can still be used as a melee weapon while praying so aoe 75 damage attack and thirty holy damage each hit with 3x

twilit ridge
#

The aoe is interrupted by any form of damage, so praying + meleeing won't work unless the slaughter demon doesn't get a hit in at all

drifting rover
#

im getting a little off-topic but im mostly bothered by the rosary spam for chaplains valid-checking people way too easily by just leaving it on and walking around the station

white citrus
quartz silo
molten venture
# molten venture
poll_question_text

Nerf voting

victor_answer_votes

13

total_votes

14

victor_answer_id

2

victor_answer_text

Just add doafter devour, no hands and nerf healing

wind thistle
#

buff it

#

its called slaughter demon for a reason,,,,,

molten venture
#

no its cuddle demon now

solid grove
#

make cuddle demon and have it do 2 damage on hit (but it can still do the headrip thing if the person is already dead + can also do the ripte kick)

drifting rover
#

there is laughter demon but idk what it do

knotty cliff
#

i think if it had less movement it would be fine

mental mesa
#

Penalty for staying in jaunt for too long joel

brisk minnow
drifting rover
#

The only problem with it was being token-spawnable and the martial arts

molten venture
brisk minnow
molten venture
pure aurora
#

uhhhhhhh