#Server AND client

16 messages · Page 1 of 1 (latest)

quaint relicBOT
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caelum has submitted a ticket

Versions: Latest at 16\02\2025
Networking: Port Forwarding
Description: When i (server) host raids, clients sometimes don't see ME in "lobby_loading_screen" (i still see them)
If so - the game wouldn't start, we will stuck at waiting for server/other players.

I tested it with my friend who plays from far away and with my wife who is in my lan.

When we play as three, one client may connect properly and other may fail and i have to restart the game again to make another attempt, it is very time consuming and annoying.

We checked UDP, evertything is connecting

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Thread started by: @sharp cedar

quaint relicBOT
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@sharp cedar please attach any applicable log files and mod lists while waiting for help!

sharp cedar
quaint slate
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remove mods til it works. tons of mod related errors in your player.log

sharp cedar
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this line is spamming in client log as soon as they attempt to connect my raid

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ParseException: Undefined packet in NetDataReader
at LiteNetLib.Utils.NetPacketProcessor.GetCallbackFromData (LiteNetLib.Utils.NetDataReader reader) [0x00028] in <b5869515bf114c34b2476130dd8db733>:0
at LiteNetLib.Utils.NetPacketProcessor.ReadPacket (LiteNetLib.Utils.NetDataReader reader, System.Object userData) [0x00001] in <b5869515bf114c34b2476130dd8db733>:0
at LiteNetLib.Utils.NetPacketProcessor.ReadAllPackets (LiteNetLib.Utils.NetDataReader reader, System.Object userData) [0x00003] in <b5869515bf114c34b2476130dd8db733>:0
at Fika.Core.Networking.FikaClient.OnNetworkReceive (LiteNetLib.NetPeer peer, LiteNetLib.NetPacketReader reader, System.Byte channelNumber, LiteNetLib.DeliveryMethod deliveryMethod) [0x00001] in <b5869515bf114c34b2476130dd8db733>:0
at LiteNetLib.NetManager.ProcessEvent (LiteNetLib.NetEvent evt) [0x000ac] in <b5869515bf114c34b2476130dd8db733>:0
at LiteNetLib.NetManager.PollEvents (System.Int32 maxProcessedEvents) [0x000bb] in <b5869515bf114c34b2476130dd8db733>:0
at Fika.Core.Networking.FikaClient.Update () [0x0000b] in <b5869515bf114c34b2476130dd8db733>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class410:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

(Filename: <b5869515bf114c34b2476130dd8db733> Line: 0)

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once again: they can connect sometimes, and sometimes they are not.

quaint slate
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Create a new profile. Start fresh.

sharp cedar
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New profile, ZERO mods (only fika) - problem exists

quaint slate
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Need to provide new logs, details of your network settings (screenshots), etc