#Jehree's mods (LeaveItThere, ImmersiveDaylightCycle, etc.)

1565 messages ยท Page 2 of 2 (latest)

atomic valve
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We apparently didn't. I'm going to add it now tho for the 3.11 update.

silent tiger
atomic valve
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I think we decided it wasn't important because you had the plugin anyway haha

ornate onyx
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Hard work

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threw it straight into my root folder and upon running SPT server it doesnt recognize it as a mod even

silent tiger
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So, you've most definitely installed it wrong.

ornate onyx
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so should i only have the server folder?

silent tiger
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So of course it's not going to recognise it as a mod because it shouldn't be there

ornate onyx
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im not trying to make you upset

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i am not that smart ok

silent tiger
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Delete the files and folders that shouldn't be there in your mods folder from previous installations.

ornate onyx
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alright done

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right now i have the server mod in my user/mods folder

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and i dont have the client mod installed anywhere

silent tiger
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Gewd

ornate onyx
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?

silent tiger
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Delete that entire folder too, the only server mod you should have in the user/mods folder is tyr-mikhailreznichenko-server

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There should be no appended version

ornate onyx
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the file i downloaded from github was called Tyr-MikhailReznichenko-Server-SPT-3.10.5

silent tiger
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Well it shouldn't have been

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The only file you should be downloading is from there

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On the releases

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1.0.1, tyr-mikhailreznichenko.zip

ornate onyx
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ok ty

neon mist
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You are downloading the master and not the release

ornate onyx
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yeah

silent tiger
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I barely know anything about github

neon mist
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Happens all the time in the game I mod for

tiny oar
silent tiger
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Hah

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Also wish I knew why 1.0.0 appears above 1.0.1, it's not like I deleted both releases at some point and re-released both (with 1.0.0 first and then 1.0.1 after) in an attempt to fix that.

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And set the tags and all that bullshit

ornate onyx
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sorry i usually do that when downloading github stuff

tiny oar
ornate onyx
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i didnt even stop to think

silent tiger
silent tiger
ornate onyx
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downloaded 1.01 release extracted and pasted into user/mods folder

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no client mod in my spt folder either

silent tiger
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I already told you before all you needed to do was open it and extract the folders into the root folder

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Though if you're using Jehree's latest versions and not the versions made for my mod, you'll need to delete my client mod and setup Jehree's mod in the bepinex config so that all items have physics regardless of size.

copper wadi
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So for yours just dont drop in the bepinex folder at all then? I know you're answering two different threads here. Sorry ๐Ÿ˜„

neon mist
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they drop into root folder as has been said now

atomic valve
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๐Ÿ‘€ PopcornThinking

atomic valve
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emphasis on you

copper wadi
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got it going

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Therapist has been up armored

atomic valve
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๐Ÿ’ช

copper wadi
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tired of goons spawning in at crackhouse and literally shooting at us before the deploy timer finishes... ๐Ÿ˜ฆ

atomic valve
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Yeah that sounds annoying haha

ornate onyx
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@copper wadi are you using path to tarkov or something?

copper wadi
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Yes

copper wadi
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@atomic valve I have thoughts on rotation and placement stuff. I have done a handful if building systems in the past. If youโ€™re not all settled on them I will write them up and shoot them your way.

atomic valve
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Sure go for it! I have some plans for that, will probably be my next adventure.

I want to make some custom UI that lets you lock different axes and replace the interaction menu with it.

I also plan on making use of the scroll wheel, and locking the player camera even when you are moving the object and let you hold left click to move the object, and right click to move your camera, kinda like how it works in modeling programs or game engines.

copper wadi
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yeah thats kinda where my head was at with it too

atomic valve
copper wadi
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just some inut stuff that may make it easier, I'll try to write it up today or tomorrow

atomic valve
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gotcha

ornate onyx
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Ever considered a grid system for snapping placed objects to?

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That way you could be precise with the incremental movements or rotations with keybinds etc

atomic valve
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Since the rest of the game isn't aligned to a grid, I think it'd be annoying more than anything

manic shell
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could always let people make it more granular on their own i suppose

ornate onyx
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jehree

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you could incorporate a part into each map that counts as the 0, 0 point

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even if the game doesnt have it itself

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think of it as the master object

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then movements are calculated based on distance between part 1 and master part vertically, horizontally etc

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purely conceptual

atomic valve
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I know, but a random desk in the game isn't going to align with the grid so it'll be hard for it to ever line up with anything

manic shell
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what if you could set your own reference point for the grid origin? something like, the grid originates from the previous object you placed.

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ofc just on a toggle as an option

atomic valve
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Yeah maybe. Would just be tough for it to always line up

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I'm hoping the ideas I have in mind for improving move mode will make it nice enough that a grid system isn't needed

neon mist
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We over here trying to make the Sims eft edition

ornate onyx
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yessir

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this is a gold mine for spt potential

atomic valve
copper wadi
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The building formerly known as Crackhouse, now under new management.

ornate onyx
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man cultists are not spawning for me

copper wadi
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Im not sure youre gonna find an answer for that in this channelโ€ฆ

copper wadi
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you guys just need to figure out how to let us place the emplaced 50 and GL. ๐Ÿ˜„

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It will be like block wars in Judge Dredd with Fortress.

ornate onyx
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If you need anything digital design work/JavaScript/audio design or 3d modelling reach out to me

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I'd love to try and help and it'd look good for my portfolio as well

copper wadi
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We desperately need some enclosures or frames. Getting air bursted by boss guards is no bueno.

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Also cargo containers. ::D

silent tiger
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I don't believe it's in Jehree's list of things to do to provide things outside of the basics, and I'm currently not working on my mod right now.

atomic valve
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Eventually โ„ข๏ธ

atomic valve
ornate onyx
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update is released?

open hornet
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yo how's GKS coming?

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not to rush you or anything, just curious if it's been started or how far

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wait

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i'm extremely stupid

atomic valve
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I don't know what that is ๐Ÿ‘€

tiny oar
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Bro already forgetting his own mods

atomic valve
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I've never seen it abbreviated kekw

ornate onyx
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ping me if tyrion updates the building mod

open hornet
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Me saying โ€œIโ€™m stupidโ€ came from me realizing drak is maintaining it lol

silent tiger
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Me and Jehree have something in common when it comes to mods

proud barn
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making it insurable by default was diabolical btw with propor ripping millions of rubles per run multiple times

new update works great, one of my fav "QoL that is lowkey kinda broken but it's single player so whatever"

atomic valve
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Yeah I don't personally use insurance so I didn't notice that immediately.

Glad you're enjoying :)

silent tiger
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Me neither ๐Ÿ˜‚ Using insurance on SPT just feels cheaty

copper wadi
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I just make insurance ridiculously expensive on my server and then let Realism give the value of the items back as opposed to the items. And since I run barter economy...

atomic valve
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๐Ÿ‘€

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Got it nice and compact. Something must be wrong, I'm doing UI stuff and kinda enjoying it

tiny oar
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Adds in-game
Everything breaks

atomic valve
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Future me's problem chad

atomic valve
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I think it's pretty much ready

atomic valve
manic shell
atomic valve
manic shell
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both

atomic valve
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Well to make it I started trying to just follow UI tutorials on Unity and that was abysmal

So instead I downloaded free a UI pack from the asset store called Quantum, and basically just took all the custom scripts off of the demo scene it came with and referenced the prefabs it came with to make more bits, and messed with it until it looked good.

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then used this bit of code to test that it worked

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I'll still have to manually find all the game objects to hook up all the buttons and yada yada

manic shell
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grateful for that, ty ^^

tiny oar
silent tiger
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UI is totally very fun ๐Ÿ˜ฉ Not

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It was a pain in the ass doing it for my Halo radar and shield mod, and just as painful when I recently set one up for my furniture mod

manic shell
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love u guys for this, good info sharing session

copper wadi
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UI programmers are like gold. I have been at a couple studios where we had people who, that was 100% their jam. Such a good experience working with them.

silent tiger
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Programming is hord

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But it has its moments where it's also... Weirdly therapeutic.

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Just depends if it's all going well or not ๐Ÿ˜ฉ

copper wadi
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Dock extract fortified for naval operations.

lament carbon
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Did the 3.10 version of leave it there work with FIKA?

atomic valve
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Yes

proud barn
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I still don't really know how I want to use thiis mod... but I wanna use it so bad now with all the ui dev hype it's coming out great

(leave it there for context (and the home addons))

atomic valve
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and they're getting closer together

proud barn
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on fika too oooh?

atomic valve
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bounds clamping go brr

atomic valve
lament carbon
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is that the home comforts one or is it something different?

copper wadi
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Its LEave it There, combined with Home Comforts and the placeables from Tyrians builder trader mod.

lament carbon
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Ah ok, gotcha

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thank you ๐Ÿ‘

copper wadi
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LIT and HC are requirements for the Trader so they all kinda play together.

lament carbon
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fika modders are something else man i swear

ornate onyx
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tyrian do you do suggested item additions?

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i was gonna say floodlights

silent tiger
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Lights and such were already a planned feature, though in the time being you can enable flashlights on weapons and then drop them to the floor and place them

atomic valve
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Well this was a lot for my brain to handle. Ow.

atomic valve
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Needs fixes in the bundle tho:

  • Change settings on all buttons so that pressing space doesn't activate them
  • Physics toggle has the X all the time, even when it is unchecked
atomic valve
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If you are just moving the item around by holding left click, it moves purely on the axis you are moving your mouse / scroll wheel in
Left / Right = mouse left and right movement
Up / Down = mouse up and down movement
Forward / Backward = scroll wheel

If you walk around while holding left click, the object moves with you and still responds the same to mouse movement as above

If you hold right click, you can look around as normal

If you hold left AND right click, the movment changes to instead be parented to your camera as if you are carrying it around (like the old Translation mode)
This ignores axis locking though

the result feels very nice in my opinion pepeWave

atomic valve
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@copper wadi any thoughts? :D

I still need to make some updates to the UI bundle to include a bit more information about what buttons to press and such

magic bolt
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I'm assuming this is all part of the 3.11 update your doing for leave it there?

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cause that new UI looks real nice

atomic valve
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Leave It There is already out for 3.11, but yeah it has been planned to make move mode suck less haha

magic bolt
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any chance of getting that UI backported to 3.10 joe_pray

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fine if not obviously, I'll just have to wait until I update

lament carbon
atomic valve
magic bolt
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and also yeah, this mod is like, really cool

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I'm surprised it's even something you've managed to do honestly, I never would've thought it'd be something possible

atomic valve
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What's crazy is the original idea was to just have place-able small caches that you could put stuff in, and it was supposed to come with a scav overhaul that would require you to use those caches to get items off your scav.

But then in dev there was an ah-ha moment where I realized I could place literally any item in the game haha

atomic valve
magic bolt
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Yeah I saw that on the comments of the mod

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Either way, it's good, I like it

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I use lockable doors so I fully intend to find a spot on one of the maps and just

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live there

atomic valve
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I'm glad! It's been my favorite project for a while

magic bolt
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I'm curious if the exfil/infil from home comforts could be set up to work with PTT

atomic valve
atomic valve
magic bolt
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ah right okay

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well either way, I suppose I could pick an already existing exfil and find a place close to it

atomic valve
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He's been on a bit of a hiatus but I'm sure it'll get updated to 3.11 at some point with that feature added

magic bolt
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that's fine, always good to have a break now and then

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would be nice though cause then I can literally just set my main stash at that exfil, and just go in and out there

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basically be my hideout of sorts

magic bolt
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Is that the streamer house on customs?

atomic valve
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yep haha

magic bolt
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yeah lol looks good

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makes me wanna hop on tarkov lol

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I'm watching TV right now but now I wanna play

atomic valve
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The number of raids we spent with bots totally off just building was kinda crazy haha

magic bolt
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yeah I mean I've always liked being able to build stuff in games that don't usually allow it

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stalker anomaly is one that I spent ages on

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there was a mod called hideout furniture and I always used to build a base inside of a train car

atomic valve
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Yeah I've seen people mention that mod a lot

magic bolt
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yeah, this mod reminds me alot of it

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only this one handles the physics much better

atomic valve
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It'd take a major redesign at this point and would be quite jank, but I wonder about how moving stuff around would be if it actually collided with the world while you moved it lol

magic bolt
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hideout furniture on anomaly had a habit of re enabling physics on items you had placed if you came back through a level transition

atomic valve
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Oh so your stuff would just explode or move? haha

magic bolt
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so you'd come back to your base sometimes and everything would just be flying around yeah

atomic valve
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In Leave It There physics is entirely disabled unless it's specifically enabled by something. Once it rests it becomes static.

In fact with this new update, it doesn't even have a RigidBody component unless you've moved it that raid haha

magic bolt
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that's good

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I'd rather not accidentally bump into a wall and see it gracefully fall over

atomic valve
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Yeah, could be a big perf problem too

magic bolt
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yeah

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having alot of stuff with physics calculations running is bound to be heavy on the CPU

atomic valve
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Funny enough, I learned that when you drop an item on the ground, it is technically physics enabled while sitting there. It's just that there isn't really anything you can throw at it that will collide with it, because loot items don't collide with themselves

magic bolt
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by the way, lockable doors is a mod you made right?

atomic valve
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yep yep

magic bolt
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is there anyway to stop NPCs from breaching the door after you've locked it? Or is that just not really possible

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cause I tried to lock myself in a room in dorms and they just blasted inside and shot me in the head lol

lament carbon
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i really hope at some point we can have placeable MGs and Heavy Grenade Launchers

atomic valve
magic bolt
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uh yeah I am

atomic valve
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Were you the host?

magic bolt
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Yep

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I use fika simply for visceral combat to be honest, that's the only reason I have it

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and the headless client is nice I suppose

atomic valve
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Hm yeah it shouldn't be possible as long as its on the host. It blocks their navmesh AND locks the door

magic bolt
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right hm

atomic valve
lament carbon
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To be fair, I also have the problem of being able to breach doors that are "locked"

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but im on a regular dedicated client

atomic valve
magic bolt
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the only difference is I just don't put any other plugins beside AI based ones on the headless client

atomic valve
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Yeah all my mods should be on all clients. It not being on the host would cause the AI to ignore the locked doors.

I may have to increase the size of the blocker a bit

magic bolt
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it was scary, got my blood pressure up definitely lol

atomic valve
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(and a headless client will always be the host)

magic bolt
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I was like "okay yeah I'm safe I can use a surgery kit" and then I just hear BANG and I have been shot in the head with a M4

atomic valve
magic bolt
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oh, that I didn't know

atomic valve
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That would explain it :P

magic bolt
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I thought the headless would only be running AI based mods, I mean that's what the installation said

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hmm

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I'll put make sure to pop the plugins onto my headless install later

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see if it fixes the problem

atomic valve
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I typically keep a Fika Compatibility page on the github wiki on my mods that has info about it (I try not to flood the hub page with Fika stuff)

That said it is def missing from lockable doors haha

magic bolt
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another question, are doors that you lock meant to unlock between raids, like is that the intended behaviour

atomic valve
magic bolt
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Ahh

atomic valve
magic bolt
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okay yeah I definitely have them installed incorrectly then lol

atomic valve
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what's funny about this is your Lockable Doors were essentially placebo LOL

magic bolt
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thanks for telling me that

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yes they were

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all the doors I locked were literally me thinking I was safe

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๐Ÿ˜ญ

atomic valve
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I should build info pop-ups or something into the mod so it's more obvious

magic bolt
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I would definitely recommend putting a disclaimer on the modpage maybe, just like "If you use Fika's Headless Client, make sure you install the plugin onto the server aswell" or something

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but that's up to you at the end of the day

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maybe put a notification popup in game if it detects the plugin isn't there? dunno if that's possible

atomic valve
atomic valve
magic bolt
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alright I'm gonna go install all the plugins onto my headless client

atomic valve
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but ye generally all my mods end up needing to be everywhere

magic bolt
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see if it fixes the issues I was seeing

magic bolt
atomic valve
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I'd make it clearer on the mod page but I find it tacky to talk extensively about Fika on it since it isn't on the hub.

magic bolt
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yeah no I get that

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I wonder if fika will ever get put up on the hub

magic bolt
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alright ive just reinstalled all the plugins to the headless client

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time to see if it works now lol

magic bolt
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@atomic valve Quick question, hope you dont mind me pinging you

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I noticed you put a link to a mod in the PTT thread, where you can build like, walls and stuff

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Ive been using it, only question ive got is, are they meant to have no collision?

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if you know, that'd be great if you could help if they are meant to cause none of them have collision right now

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Ah i think i just found the reason

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the minimum physical item size is set at 12, none of the building objects are big enough to be counted for collision

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hmm

atomic valve
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Yeah his client mod, which currently isn't up to date with Leave It There, handles that. For now you just have to set that number in the config to something small like 4.

It won't apply to pre-placed items until you reclaim and re-place them, or reload the raid.

magic bolt
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Right okay

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just checking is all cause ive set up something in the building the grenade machine gun is in on GZ and i was just like "why am i walking trhrough everything"

atomic valve
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just bare in mind that that config setting will also make objects on the floor block bot pathing, so if it's set to 4 a drill you place in a doorway may stop a bot from entering haha

magic bolt
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Ah right

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interesting

atomic valve
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not a massive deal, you just have to be mindful

magic bolt
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yeah ill keep that in mind

proud barn
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the videos have me hyped it looks so polished

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I still don't really know how I'd actually play a balanced profile around the idea of just leaving it there. As I'd be afraid to do some near extract 'backpack'o'loot and grab it next time

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rather than doing a more "in raid hideout stash" with containers n all. Tried it breifly with PTT in 3.10 but I just had more grief and issues with ptt and fika that I dropped it quickly

atomic valve
# proud barn I still don't really know how I'd actually play a balanced profile around the id...

Having played with it myself, it doesn't feel THAT unfair. If you think about it, an item that's placed in a raid still needs to be gotten to and brought to an exfil to do anything with it.

Just don't go placing every piece of loose loot that you see.

And also, the mod has balancing features. You could highly limit how many things you're allowed to have placed on the map, or even limit what items you're allowed to place to just a few. Totally up to you.

magic bolt
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I definitely need to turn the cost system back on

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should not have turned it off

proud barn
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it breaks my brain a bit thinking about it in theory

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have a few fika friends that have the weakness of "if there's a feature to abuse, it'll be exploited, even unintentionally" so I'll probably go thru the config and restrict it

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unrelated, do Looting bots mod end up looting the items from placed containers?

magic bolt
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This was addressed in a comment on the mod page iirc, but i believe the answer was they do not

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or it was on the modpage itself

atomic valve
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And ye no bots will loot anything

proud barn
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still a tad butthurt that I never saw 3.11 coming as I even went as deep as changing some of the trades and barters with certain traders to try to pad out the balance when having 25+ traders and some of them offer the "same" item and the power scaling is all wack (piscilu I'm yelling at you)

but whatever! Cheers for 3.11 being LTS and with age we'll have a good time again

magic bolt
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Im curious, how hard would it be to add interactable doors that you can place

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I in no way have the knowledge to do something like this but im just curious to see if its something that would even be possible

copper wadi
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Doors are already a fuckshow in BSG code apparently. I wouldnt hold my breath.

magic bolt
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Fair enough lol

lone mortar
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Thanks for the mod

atomic valve
magic bolt
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would it be possible to do the animated doors or is that a whole other can of worms?

atomic valve
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Sure it's possible

magic bolt
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Hm, as i said i have no current knowledge, nor the intention to acquire such knowledge to do so, but its just something i was curious about

atomic valve
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If someone could make it work in a Unity project then it could be done in a mod. It's just a matter of how much work it'll be haha

copper wadi
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I mean technically anything is possible with code. Its just a matter of if its worth it. I once had a client ask if we could design a peripheral of a tool for working on aircraft that would interface with new maintenance training software that didnt exist. The tool was basically a wrench. They wanted a usb wrench. I think we told them given time and money sure anything is โ€œpossibleโ€.

magic bolt
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fair enough lol

tiny oar
atomic valve
tiny oar
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I guess if you don't want bots to be able to open them at all yeah

atomic valve
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Ye I see your point, would be hard if you did. But yeah I don't think I would personally, it'd be there for the purpose of not being usable by bots

magic bolt
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Figured id show what i managed to do with this

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took me a bit to find the immersive physics toggle lol

atomic valve
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And yeah sorry, the imsserive toggle is gone in the update I'll be releasing soon and instead it is a checkbox inside the custom UI

magic bolt
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is there any specific reason why Home Comfort's doesnt seem to be functioning properly?

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Are you aware of any incompatibilties or anything?

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I can get the items that come with the mod, but the space heater for example, i cant turn it on

atomic valve
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Are you on 3.10 or 3.11?

magic bolt
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3.10.5

atomic valve
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Is there a HomeComforts folder in BepInEx/plugins?

magic bolt
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let me have a look

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ive got it on the headless client yeah, you said LIT, lockable doors and this needed to be on every client so i popped it in there

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just checked my main install

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seems i uh, failed to install it to my main install ๐Ÿ˜ญ

atomic valve
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Haha that'd do it

magic bolt
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literally every single time i have an issue its always my fault ๐Ÿ’€

atomic valve
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It's aight it's all a learning process

magic bolt
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Looks like what i did was only put the bepinex folder on the headless client

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i put the user folder on both, but the bepinex was only on the headless

atomic valve
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Yeah should be other way around. user folder only needs to be installed on the install that's running the server, and BepInEx in every single client install

magic bolt
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see this is what has been confusing me for the past few days to be honest

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the installation guide for the dedicated client says that the only stuff that should be in the bepinex folder should be plugins that handle AI and such

atomic valve
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Typically that's the case, but some mods need to be on every single install. The gist is kinda this:

The headless client is still a client. It is basically a fake player that is hosting the game. So a UI mod wouldn't need to go on it, for example.

But.. the way that packet sending works is that any client that is not the host (so in the case of a headless, that's every single human controlled client, since the headless is always the host) can only send packets to the host.

So picture this: you and your friend are playing together and have a headless client, which means there is a total of 3 clients in use with the headless as the host. If your client wants to talk to your friend's, the packet has to go Your Client -> Host Client (headless) -> Your Friend

Since the host has to always be in the middle, any mod that does custom packet sending to sync things like whether or not the heater is on, or whether an item is placed, will probably have to be on all clients, including headless.

Sorry for the info dump lol

magic bolt
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right okay

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i get that now

atomic valve
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And also any mod that interacts with AI will have to be on the headless since that is where the AI is being ran, and Leave It There and Lockable Doors both have to tell the AI that X location can't be pathed to

magic bolt
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see i was just seeing the headless as a different server basically, but if it is literally a client then that makes sense

magic bolt
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with the whole

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lockable doors thing

atomic valve
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Ye if you use Raid Review, you can literally see it periodically teleporting to the player who started the raid haha

magic bolt
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literally had placebo

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oh huh

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so its literally just an invisible player?

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i figured it just wouldn't spawn them in, just have them handling everything in the background

atomic valve
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Yep, as far as I understand it yeah. I'm sure there's more to it but generally speaking mhm. Not just the AI is on it, but the loot, the exfils, etc

magic bolt
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huh well

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the more you know i guess

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im currently trying to look for a spot to set up with LIT in streets, kinda thinking of maybe an apartment or something, dunno yet though

atomic valve
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I imagine doing it that way was the most straight forward for the Fika devs because they just had to make a client headless rather than try and reinvent the whole way the raid is hosted

magic bolt
#

i mean yeah they did say that it wasn't exactly a "headless" client

atomic valve
#

It's the more user friendly version of having a second PC next to you that you host the raid with

magic bolt
#

i have been thinking of buying a dedicated machine to host servers off of

#

but the cost for a good one is just making me sad when i look at my bank account

#

bills are smacking me across the face ๐Ÿ˜ญ

atomic valve
magic bolt
#

to be honest i just need to get a good cpu and a good amount of ram in one

#

and then ill be fine

#

graphics card shouldn't be needed as all its doing is hosting the server, my main computer will run the graphics side of things

atomic valve
#

You could look for used laptops with broken screens too. If they have decent hardware otherwise, you can install something like Proxmox on it and bam you have a neat little home server.

#

And ye I don't even have a GPU in my server machine

magic bolt
#

i had an old laptop i was going to use for it

#

and then i spilt pepsi on it

#

if it was water i would've been fine cause i could've let it dry out as it wasn't powered on

#

but the sugar and stuff in the pepsi was just the end of it

cinder zodiac
#

Hi Jehree, I hope I'm not breaking any rules here, I am just curious if you plan on bringing immersive daylight cycle to 3.11?

atomic valve
cinder zodiac
#

Haha no worries lol youre making magic happen lol

magic bolt
#

only issue is once you put those guns on that rack, good luck getting them back lol

magic bolt
#

also, unrelated to the video, i got the space heater to work in special slots so now i get to carry one around everywhere lol

magic bolt
#

really looking forward to eventually updating to 3.11 seeing the new UI you've got though

atomic valve
#

I would like to add beds to Home Comforts that let you skip time, but it'd also be neat if you could claim one on the map

magic bolt
#

using the current one is fine but the new one just looks nicer

magic bolt
#

Being able to claim an already existing bed would be interesting aswell, would be cool to use with Raid Overhaul definitely

atomic valve
#

Idk how doable it'd be. It can be tricky to target props because they typically have arbitrary names and such.

Could always just say "clip the bedroll item into it so you can't see it" kekw

magic bolt
#

yeah lol

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just turn immersive physics off, slap the bedroll in

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bam

atomic valve
#

I did that with a space heater and a fire barrel

magic bolt
#

theres a firebarrel on the floor of the dorms i built that hideout in so i might do that aswell lol

magic bolt
#

@atomic valve hope you dont mind me pinging you, quick question. Ive just come back to Customs and im looking at the door i locked, its not giving me an option to unlock it, it just said breach.

Is there some way to like, wipe the mod so any doors i had locked, will be unlocked in the next raid?

#

Ah damn, i think i found it, sorry for pinging you

atomic valve
magic bolt
#

Raid Overhaul has a skeleton key, it wasn't working, managed to fix it. I thought it was lockable doors, my bad

copper wadi
atomic valve
#

lolol

manic shell
#

doors in tarkov are actual nightmares

#

you need PRAYERS to get any code that touches them working

magic bolt
#

lol sounds terrible

atomic valve
magic bolt
#

I mean the whole locked door state was there already I suppose you just had to figure out how to switch between the two using a context menu

#

and then apply it to every door in the game I guess

manic shell
#

if only there was consistency

magic bolt
#

from what I've heard bsg is not known for that ๐Ÿ˜ญ

atomic valve
#

ye it wasn't bad, just this and adding and sizing a NavMeshObstacle to the door

magic bolt
#

yeah, such a good mod though

copper wadi
#

Would love to see the door randomizer synced with Fika.

magic bolt
#

I think I came across some desync with lockable doors earlier lol, I locked a door after I closed it and then it just unlocked itself and opened again, and I actually got so scared I thought I was experiencing like the ghost of tarkov or something lol

silent tiger
#

It's how I was thinking of re-doing my de-clutterer mod (Whenever I get around to doing it)

#

Assuming of course every model has its own bundle

atomic valve
silent tiger
#

Another thing I was planning to do with de-clutterer was sort of keep a cached file of all the found props it needed to remove, but I never figured that out.

#

I imagine you'd have better luck with something like that

#

Make a cached file it could use to directly edit the entities it needs to and add this bed property to

atomic valve
#

yeah I guess instead of searching for them all every time instead it could just spit all their names to a json. But.. it'd suck if something in the map loading process could cause certain game objects to differ in name slightly

#

If it's fast to search, no need to cache ๐Ÿคทโ€โ™‚๏ธ

silent tiger
#

It probably won't be a problem for you if you only need to edit a few props and apply code to them

#

For me with de-clutterer, searching through every object and checking it over to be deleted/removed made it hang on loading

#

But I was doing a lot with every game object, so

atomic valve
#

All the mods be updated monkacomfy

atomic valve
magic bolt
atomic valve
#

yep yep

magic bolt
#

epic epic

magic bolt
atomic valve
#

Yeah that's what I figure I will do

magic bolt
#

and if people want it to work on a bed just tell them to stick it inside of a bed and turn off physics

#

it would be cool if it just worked but heah

atomic valve
#

Yeah it would probably be OP to have every bed in tarkov usable anyway

silent tiger
#

Ultimately just depends on exactly how you want to do it

#

You could even just make a 'bed designation' tool that lets the user just look at a bed and then it grabs the prop the user is looking at and bam now it's a bed

atomic valve
#

Ye I could but nah, I'll just stick to a custom item. I don't feel like hunting through all the game objects and figuring out how to target every single bed haha. Too much work.

copper wadi
#

Yeh just do the item and let people share their placement profile if they want tbh

silent tiger
#

There's no looking through game objects if it just grabs the one you're looking at. Up to the player then to decide if what they look at should be a bed or not

copper wadi
#

dont judge my pile of trash, thats my nest!!!

atomic valve
silent tiger
#

Of course there's a game object to look through if it's a bedroll placed on the ground

#

It still has to tweak a game object

#

Whether it's a placed item with leave it there, or an already existing game object

#

It's clear you don't want to do it that way, but it's an option that would work.

atomic valve
#

I'm sure it could but ye I'd prefer to just follow the pattern that the other items in Home Comforts do.

magic bolt
atomic valve
#

It might include some place-ables like some basic window barricades and maybe a shelf or something but I doubt it'll ever be a massive base building mod. I am learning how to do custom assets but I'm not interested in maintaining a fuckload of them haha.

magic bolt
#

yeah fair enough lol

atomic valve
#

I like keeping my mods as modular as possible too to try and keep the feature creep from becoming a problem kekw

#

hence why Home Comforts is separate from Leave It There

magic bolt
#

yeah i can understand that

proud barn
#

update is out HUUUUUUUUUUUUUU

#

I will now pretend to play PTT by setting up little hideouts on each map and exclusively use those for deploy and extracct with home comforts

copper wadi
#

Man. I cant waaaaiiittt for Trap to hook up ptt to allow specific stashes to be associated with the beacon.

atomic valve
#

The exfil name is homecomforts_safehouse if you wanna mess around and try to add it

copper wadi
#

Oohh

#

Iโ€™ll mess with it tomorrow.

shell falcon
#

seems that physics is only working and being applied to the first item you interact with using leave it there, no other items.
If you attempt to interact with physics or the "undo move" button, it will move that original item the physics is bound to.

atomic valve
shell falcon
# atomic valve Huh.. it sure is. Thank you I'll look into a fix.

Thank you

I'm not sure if this is known or if this is the best place to report bugs, but there is also another bug in which guns that are placed will be overheated with red hot glowing barrels & suppressors upon loading back into a raid.

This incurs the visual heat waves & I am unsure if it truly affects malfunction rates, the limited experience we have, it seems that it did.
Although it might be entirely visual.

This will persist when the player uses the weapon, the player can temporarily 'cool down' the suppressor by taking it off the weapon and placing it back on, the barrel will remain heated.

But it will not take long for it to start glowing red hot again.

In the case that it's not a purely visual bug, I assume it would be best interest to fix that.
If it's only visual, i kinda like having the SV-98 Lightsaber sitting around xD

#

(I placed my glowing sv-98 next to the space heater for effect)

atomic valve
#

Yeah, that's a known issue. I haven't looked into how to fix it, but if you just shoot one round through it it cools right down. Seems like it may be visual.

shell falcon
#

kinda just dealt with it haha

atomic valve
#

I'll put in an issue for it tho so I stop forgetting to look. Could be an easy fix.

shell falcon
#

ahh i see, will pay more attention to it cheers

atomic valve
#

And FYI yeah this is probably the best place to report stuff monkacomfy

shell falcon
#

Too easy cheers joeSalute

icy bone
# atomic valve The exfil name is `homecomforts_safehouse` if you wanna mess around and try to a...

Hi Jehree and Gorilla. I'm keen to see Home Comforts playing nicely with PTT; have a crazy idea for config with one exfil per map to (small) home stash and traders, and all other exfils transit-only. Small stash is to further incent use of Home Comforts as operating base. Anyway I tried adding homecomforts_safehouse to each map in the all-vanilla-exfils.js (note only js is in standard distribution, not ts) which was unsuccessful, so I also added homecomforts_safehouse to the PTT config file (infil and exfil) and same - you can select Exfil but nothing happens. Keen to hear any other ideas to test! Cheers.

copper wadi
#

YEah I couldnt get it to work either ๐Ÿ˜ฆ

icy bone
#

I'm guessing PTT pulls in extracts for map during raid load, and as homecomforts_safehouse doesn't exist yet it's locked out. Likely as Jehree says in mod comments page, it'll need a tweak from Trap. He's a busy man of course so for now I'll watch this space. But if anyone has ideas to test I'm down for sure.

copper wadi
#

Yep, I expected it wouldnt happen until Trap has more time. I want to do the same as you with the safehouse and a "home" per map.

atomic valve
#

I may be looking into updating PTT
edit: maybe not.. this is kinda above my head lol

copper wadi
#

I believe in you!!!

icy bone
#

I had this vague hope that by including homecomforts_safehouse in the infil and exfil config, it would be visible once the radio was placed, but I reckon that bit is not dynamic. All good, game is still fun, would just be an interesting little cherry on top.

atomic valve
#

I'll take another look tomorrow potentially. Path To Tarkov is set up a little different than most mods so I may need to bother Trap with some questions monkacomfy

copper wadi
#

Yeah Jehree, after some more placement and raids and such I am 100% still a believer in you needing a "build state" that is toggled with an F key to turn on the interactions with the placed objects. I died using sandbags as cover and my body wasnt searchable because it was prioritizing the placed sandbags. Buddy had to ful on move the sandbags to get at my corpse. Then he died while doing that...

atomic valve
#

Yeah sorry that kinda fell off the radar, but it's still on my list for when I get back to features

copper wadi
#

no worries, I havent upgraded yet anyhow, just had that happen earlier today an was like ahhh well shit, lol

atomic valve
copper wadi
#

Possibly, but like I said yu also have problems with the prompts being up when youre near a placed item. Like any mouse wheel scroll for LPVO zoom, incremental crouch etc... interacts with the context popup for place/reclaim etc.

atomic valve
copper wadi
#

Word, you also may need to check for collision/visibility stuff on Tyrians stuff, or he will need to. I just got murdered through a concrete barrier by Kollanty and friends when they had no angle on me at all. So they could see me, and shoot through it. That may be a byproduct of the "fix" for 3.10.x for your updates though.

atomic valve
#

Hm weird. Definitely shouldn't have, it has a ballistic collider on it with a pen chance of 0.

copper wadi
#

I was surprised as well. I just ducked down behind it and went into freecam to look at what spawns were doing. I know nothing would spawn behind me as I Was in the emercom exfil. Unless theres some weird interaction with the freecam maybe. They were just sitting there idling til a PMC bot spawned, some engaged him and 3 just rantowards me shooting. I dont even know how they had ANY LoS. Super weird.

atomic valve
#

Maybe something desynced with your host?

#

I doubt that though unless the wall was just placed or moved or something

copper wadi
#

Maybe, looking ar raid review they didnt start keying on me until the dedicated host "player" popped over to be where I was. Maybe the SAIN logic is doing some weird shit with their detection.

#

I wish I had been recording.

atomic valve
copper wadi
#

fialed successfully!!!

#

er... failed

#

fuck

atomic valve
#

Fixed kekw

robust spire
copper wadi
#

you added and then removed a trader but didnt remove the trader all the way, if the trader or item profiel sticks in your user profile it will throw that error. I have only had it happen after REMOVING Tyrians trader, not when hes still installed.

#

I would say try following the instructions there and letting SPT clean it up.

robust spire
#

I enabled both of those options and the error still appeared. I even checked my profile for the trader id manually and it wasn't there (because the spt server removed it) but when I toggle those options off it is there Shrug

#

either way the trader still works fine lol

#

just to clarify: SPT is complaining about a missing trader for ideafurniture, which I do have installed so shouldn't be missing???

tiny oar
#

@atomic valve You're missing a line

copper wadi
#

copy the trader ID and do a find in your profile and see what it actually is. It may be something else, but yeah like I said I have only ever seen it when removing traders.

tiny oar
#
// Add trader to trader enum
Traders[this.traderBase._id] = this.traderBase._id;```
atomic valve
#

I noticed that too, wondered why that happened. Thanks

tiny oar
#

(Adjusted to match your data structure of course, that's from the mod example)

atomic valve
#

Being able to add to an enum like that is cursed

atomic valve
robust spire
proven rain
#

Hey, how would someone get immersive day and night cycles to work with a dedi and server

atomic valve
mint scroll
#

Hello, I'm sorry if this was asked but discord mobile is terrible with forums.

If one person extracts via safe room radio and the other via normal exfil then return to the same map, do the two spawn separate?( One in safe room one in normal spawn)

mint scroll
#

Oh damn. Thanks.
Also, things placed via LeaveItThere will persist even after shutting down the server then booting back up, right?

lavish lichen
#

yes. are you using the headless client?

mint scroll
#

Not yet, but I'm planning soon.

lavish lichen
#

ok theres a setting in the leave it there mod that keeps all data on the headless client which keeps it persistent for everyone

mint scroll
#

If we just play on one person's server regularly, that wouldn't be a problem, right? We don't hop between one another when it comes to hosting

#

Moot point when we eventually get to Headless but still

lavish lichen
#

no i believe the data will either be stored on your client for when you join them if they have that setting turned off or itll stay on their server if its turned on. i have two servers and two headless clients myself but they use different profiles so i havent tested that

mint scroll
#

If it was stored on the server, would that mean increased load times or less performance for the host?

mint scroll
#

What's the difference between storing on client and on server?

neon mist
#

It's not on a server. It's on the headless client.

copper wadi
#

I have previously placed a shit ton of stuff and not seen any meaningful load times or frame rate issues. Sample size of 1 and all that. ymmv.

mint scroll
#

So, without a headless for the time being, I'd have to store things clientside

mint scroll
#

i presume clientside refers to profiles

neon mist
#

correct

mint scroll
#

i have a couple of questions

  1. say i store it clientside and test it by placing some stuff in one map. i then join my friends' server. will my stuff appear on his game?
  2. if i were to uninstall the mod, would any items placed be removed by themselves or would that cause issues?
robust spire
mint scroll
#

aity, thank you

atomic valve
mint scroll
#

Ty very much

ornate onyx
#

Is this gonna get a 4.0 port

atomic valve
#

If not for 4.0 then for 4.1

ornate onyx
#

load bearing mod

#

this is the most fun mod imo

glossy sapphire
#

I've been having an issue with my BOOBS in that after the fika update I was having the infinite initialization problem that went away after i removed my BOOBS.

crimson estuary
#

Would it be possible for us to see a "% chance to spawn" for items? I like to hide weapons and valuables around the map for my friends to find and id love to make these more than just one time things

copper wadi
#

that would be cool

#

Being able to generate caches that may or may not always be there.

quasi pebble
#

Leave it there I miss you please come back.

#

It's been so long .

#

Come home

sonic kite
#

^^^^^^