#SWAG + Donuts

1 messages · Page 6 of 1

full loom
#

of course i did

flat pier
#

first try

full loom
#

Send me your swag file

#

pls

limpid verge
#

Loading into raid as well now to check KEKW

flat pier
#

this is all i checked

#

is swag loading? i guess that might be worth checking? i don't think there are any other spawn mods working yet so doubt there's a conflict

vapid plank
#

might want to redact that a bit more, can see the IP in the screenshot

full loom
#

Oupsi !

#

not first try for me....

flat pier
#

and you restarted the server after changing

vapid plank
#

you've installed the client mods in addition to the server mods?

full loom
vapid plank
#

and the client mods?

full loom
#

I modify the patterns like-like for more Pmc

#

and scenarioConfig

vapid plank
#

try installing fresh versions of donuts, SWAG, and SAIN (delete & re-download) - old preset files are incompatible with newer releases

#

might not be relevant but everything else seems fine at a glance so far

full loom
#

ok

#

No reshalla ....

limpid verge
#

Yeah I'm having the same issue with the latest build, the goons spawn for me though

flat pier
#

hmm i'm not

full loom
#

i have no goons, no bos

#

boss

flat pier
#

goons count as a boss for swag

#

i'm on my 3rd in a row with reshala

full loom
#

Lucky boy haha!

#

Share me your swag file pelase

#

please

#

i want to test

flat pier
full loom
#

thx, i try again

limpid verge
#

I think it's an issue at the moment for swagnuts, I think the bot cap stops him from spawning at times if he's unlucky to not be spawning first

flat pier
#

i guess i raised the cap in donuts so maybe that's why

#

didn't think of that

full loom
#

no boss

#

my limit is ok

flat pier
#

mine are 12 each

#

but i thought the raid start spawning behavior was different

full loom
#

i want FPS in my raid ^^

flat pier
#

get a better pc 🙂

#

do you want reshala or fps haha

full loom
#

3080, 32gb of ram and i7 11700k is not a good pc ?

#

lol

flat pier
#

well your'e saying you have fps problems

full loom
#

nooo

flat pier
#

i don't get fps problems until there's like 30ish bots

full loom
#

if i have 15 scav and 15 pmc in same time, my FPS drop

#

45 50 fps

flat pier
#

well 12 and 12 isn't that

cyan zenith
#

I have my bot limits in donuts config set to something like 99 and have the spawn limit enforced by fikacore

#

Works for me

#

Keeps the max bot count options in-game which I like

limpid verge
#

It's probably something that still needs fixing as it's either the client plugin doesn't adhere to what the server gives it at the moment in the rates of spawnchance or bosses aren't spawning early enough to avoid the cap

full loom
#

So what's your advice? In the configuration scenario, should I just put 20 everywhere, for example?

flat pier
#

is it some weird race condition taht for some reason my pc isn't hitting

cyan zenith
#

Maybe give the bosses a "permissioned" spawn tag so they bypass the regular bot limits?

limpid verge
#

Well my current advice is to wait until nooky gets to have a look at fixing it to be honest

#

It is pre-release at the moment so it's not like it's a big deal

full loom
#

yes its true ^^

flat pier
cyan zenith
#

It's 100% a cpu bottleneck with bots

flat pier
#

plus i have an x3d which works better in tarkov on top of that

full loom
#

A lot of people have FPS drops with the number of scav,PMC. it's pretty well known. It's not a PC configuration problem.

cyan zenith
#

When dedicated client? Lol

flat pier
#

well it is, the number of bots is different based on the pc you have, where you hit the fps problem

limpid verge
#

The X3D is a beast in handling SPT with AI

#

sadly even mine on 3.8 struggles when hosting Sadge

#

(If I dont cap that is)

full loom
#

my friends dont hosting, is good for him ^^

flat pier
#

i struggle with fps when i turn off fika dynamic ai and uncap the spawns and turn the timers down, but the problem is just surviving at that point not fps lol

cyan zenith
#

I can get around 25-30 bots on woods and still be playable, anymore and it starts to tank exponentially

full loom
#

And your hosting the serv ?

cyan zenith
#

Yeah

#

I'm jealous because no matter how many bots I host my friend never goes under 80 😭

#

The headless client the Fika team is cooking up will be a game changer for those with a second pc

full loom
#

Yes, it's playable for me too but I hate being below 60fps

cyan zenith
#

I always had a dream of making a 30v30 faction war in tarkov and watching the chaos

vapid plank
#

might be related

full loom
#

my setting is good here ?

vapid plank
#

try changing the values I mentioned in user\mods\DanW-SPTQuestingBots\config\config.json

#

oh nvm you don't use QB

#

might be relevant to archangel though

full loom
#

what is your recommandation for fika ?

limpid verge
vapid plank
full loom
vapid plank
#

yeah sorry I realized after I sent that

full loom
#

Oh yes!

#

iam waiting for this mod ^^

#

thanks for your help guys, and iam sorry for my bad english ! 🇫🇷

flat pier
#

which is terrible, it's the thing that brings it all together

#

running huge spans of shoreline or woods without running into anything because bots are just chilling in their little spawn location

cloud sand
flat pier
#

is it built? last i looked it was just source

cloud sand
#

You press on the green button and download zip

#

in dist folder there will be QB for 3.9

flat pier
#

ahh in dist folder, ok

cloud sand
#

but it may contain bugs

#

Using it right now, kinda works

flat pier
#

kinda is better than not, gonna give it a shot

cloud sand
#

Was Ground Zero zero bot spawn fixed tho?

cyan zenith
#

Until you remove it ofc

flat pier
#

of course

#

just gonna backup profiles more often...

cyan zenith
# flat pier just gonna backup profiles more often...

How prevalent are profile issues? I've screwed around with my install many times but my profiles were never bricked. I even removed mods which added containers and guns while they were still in my stash and nothing happened

flat pier
#

haven't had any issues but also don't want to take the chance and the profiles take up like 2MB so not a big deal to just keep a bunch of copies

restive flame
drifting ledge
#

jeez today cant do a shit, but tomorrow is Friday so i can happily test

thanks nooky

drifting ledge
uneven prairie
#

So depending on the preset, more or less spawn triggers to get more/less bots spawned etc.

snow steeple
#

seems good now every bot is walking noone is standing by preset is starting pmc only more scavs i got questing bots looting bots swag and sain all the latest

#

just cant tell if they shot eachother gotta test in on another map

gleaming nimbus
kindred warren
snow steeple
#

@kindred warren its a mod dynamic map its called

kindred warren
#

thanks, will be super useful for debugging

cloud sand
#

I created Dev profile to test new version of SWAG, and with the new version i still get zero bots on GZ

#

Ok, it works with low lvl

maiden remnant
#

ive noticed bots spawning on top of each other and not moving, ex. 6 scavs in one room in crackhouse. Kinda odd and was seeing more instances on DynamicMap

unique shore
#

So it looks like multiple are standing on top of each other but they dont really exist

limpid verge
pulsar flint
flat pier
#

yeah same saw it as well

restive flame
#

so how are things looking

#

as long as there aren't any more major bugs /mod breaking bugs this will be close to the final release

#

I'll post a final 383 test build just before

shrewd tusk
#

Haven't tested RC3 yet, but the build prior, I felt like were a bit on the quieter side even when set to Live-Like? I'm not an expert nor am I running any debugging.
But it's very possible that could be due to the issues I'm getting with the latest SAIN build causing PMCs and Scavs to not attack each other. I'll try to run more raids tonight

restive flame
shrewd tusk
#

Gotcha yeah I only ran two customs raids last night. I added in the latest builds, but getting my users to constantly download new mod updates is always a huge ask lol so I try to do it sparingly

#

I've pushed them an update so hopefully tonight we run some with the latest builds

#

Whatever was spawned however seemed really good. They were properly geared and had a lot of sensible loadouts/setups

restive flame
#

i'm expecting RC3 to be the last unless there are major bugs found

unique shore
limpid verge
#

idk if that's still the case for RC3 though

restive flame
#

i'll check bosses to be sure but nothings changed in that regard, boss spawns have never been very consistent unfortunately, mostly because Donuts is doing a lot of work client-side and server-side spawns are so slow

#

1 thing i need to check is if TotalBossesPerMap is working as intended

restive flame
#

1 thing to note about despawn though, the cooldown applies to PMC and SCAV separately

#

so if a pmc has been despawned and the CD is active, SCAVs can still get despawned

#

they use different CD timers

#

its intended

unique shore
#

Ah ok

restive flame
#

but yea I checked with some additional debug logging to be sure, seems like despawn is working well

maiden remnant
unique shore
#

For spawning on top of u turn on min distance if u want so that doesnt happen

maiden remnant
restive flame
#

this is assuming donuts default settings

teal moon
#

I think the hotspots are off by default.

restive flame
#

Meaning, there is a dedicated wave for each map that only uses hotspot points

#

that can be changed of course just like everything else

teal moon
#

Tried cranking all to max, and still only ran into one scav in Sanitorium at Shoreline.

restive flame
#

could also possibly be affected by the spawn cooldown

teal moon
#

I think i've messed Fika's own settings with the dynamic AI and such.

#

I'll try to reset all settings and try again.

restive flame
#

Use a debug tool to track spawns that’s your best bet

#

Or a map mod

jagged jay
#

Using the latest, and have not modified the spawn/scenario configs

quasi eagle
#

the screenshots that have been posted here where you can see a map, what mod is that?

jagged jay
#

That is Raid Review specifically on that one.

#

But any ways Nooky, is that a normal amount of bots for default customs with Starting PMCs - More Scavs scenario and hotspot turned on with SCAV only Despawn?

restive flame
#

I’m curious to see a larger sample size

jagged jay
#

I think I had a total of 59 bots spawn totally. But not sure how many despawned, need to count the current lost at the end of the raid when I died.

#

Ahh I think it might be a bug in the Raid Review

#

I don't think it is removing them from the review when they despawn.

#

Looks like only 11 bots were actually on the map at the time.

restive flame
median cedar
#

It's the same issue with dynamic maps

jagged jay
grizzled coral
#

Are bots supposed to spawn like really near us during raids, had alot near missed deaths because of bots spawning way too close for comfort

jagged jay
jagged jay
#

Nooky, does the despawn bot logic have a coresponding log in the BepInEx debug logs?

restive flame
restive flame
jagged jay
#

Ok, I'll look for them. I am seeing hundreds of [Debug :DonutComponent] Skipping spawn due to battle cooldown. Time since last hit: 19.72191 logs

grizzled coral
#

Ah I see, I've always thought the settings meant during the start of raid as I noticed they would spawn way further in the map before engaging with them

jagged jay
#

All for the same time, and then it repeats a second or so later.

restive flame
#

it’s for performance

jagged jay
#

Oh nice. I assume to prevent that small little blip in frames dropping during the spawning?

restive flame
#

right things like that

#

And you’re likely seeing a lot of those because logs because I’m pretty sure that’s checked every frame

restive flame
grizzled coral
jagged jay
#

Hey Nooky, possible bug on the despawning logic? I have PMC despawn set to No but then I am seeing this in the logs:

[Info   :ModulePatch] 09:37:16 Loading bot: Sanote profile from server. Role: pmcBEAR Side: Bear
...
[Debug  :DonutComponent] Furthest bot found: Sanote at distance 493.3412
[Debug  :DonutComponent] Despawning bot: Sanote (Bot7)
limpid verge
#

when running with FIKA

restive flame
#

can I send you a dll when im ready?

uneven prairie
#

Does despawning scavs impact rogues on lighthouse? Or are they excluded?

restive flame
#

excluded, only pmcs/scavs

jagged jay
#

And sure Nooky

#

Not sure when I can test though. Might be in a couple of hours

grizzled coral
#

Not sure if the spawn in time is off or not, because even after the recent RC3 update, as host, I came into the raid later before the rest

restive flame
cloud sand
#

Playing for 4 hours right now with 3 more ppl. Our spawns are fine. But still had zero bot spawns on GZ with 15+ lvl

grizzled coral
still swan
#

I'll take a look at the code in Fika and see what can be done.

grizzled coral
#

Down to help since me and my crew are from different timezones, just ping if need anything

still swan
#

I will fix it in Fika when I get home on Monday

limpid verge
#

At least the load times should be a bit quicker, in my testing it should take only 8 seconds or so for the host to get into raid after the clients

#

which is still an improvement over the 30 or so it took for clients initially KEKW

grizzled coral
#

its just nerf wreaking when one has to defend others from premature raid hahah

limpid verge
#

Yeah lacy and me talked a bit already about how to fix it fully and he can implement it when he's back and it should fix it for QB as well (considering they both do the same thing)

limpid verge
#

Or at least they did for me

prisma spindle
#

Is it possible to create a pattern where waves are disabled?

teal moon
#

I dont know if latest(test) Swag causes this but first time i've ran to this kind of issue

spark marsh
#

I think that has to do with despawning and should be fixed in the next release

teal moon
#

Its another player, not AI.

spark marsh
#

Not sure then

#

Donuts shouldn't cause issues with other players...

restive flame
prisma spindle
#

Thanks because i tried deleting the config file of waves and nothing where spawning

gleaming nimbus
#

it didnt affect our gameplay tho

uneven prairie
#

It's probably handled as a different map?

restive flame
#

yeah

digital viper
#

fresh install RC3 and last version of waypoint i had this on launch

teal moon
digital viper
#

is this new for 3.9.0?

teal moon
#

Theres no SWAG + Donuts for 3.9.0, other than test builds.

pearl narwhal
#

yes, as listed in the changelogs and when the test builds are posted

digital viper
#

i know they are test build. im trying to test them and report

vapid plank
#

like @teal moon said, you need to install UnityToolkit

#

wanting to test stuff is cool but you're just causing more work if you don't read the instructions

severe niche
# restive flame yeah

Its been working absolutely great for me based of the handful of raids last night. i did a fresh install of spt and all my mods and could instantly tell the difference. People were spawning everywhere and also near my spawn which was cool. and they continued spawning throughtout the raid. And Ground Zero was working just fine. Nothing bad to report. They also seemed less blinded by bushes but that might be a sain thing - which is a good thing

#

made me want to stay up playing

vapid plank
#

you know it's good if @severe niche is actually complimenting it, dayum

severe niche
#

I have nothing but praise for these mods. But yeah, past version was cooked

vapid plank
#

nah I feel like I mostly see you exasperated over people doing dumb shit here haha

#

always good for a laugh

severe niche
#

oh yeah lol. its just annoying seeing the same thing over and over when its so easy to find stuff is all. And I might sound like an asshole sometimes but its always joking. My sense of humor mostly only works in person when you can see me smiling lol

restive flame
restive flame
vapid plank
restive flame
#

its the least I can do, I know many have been waiting for an update still on 383

teal moon
#

Players turning invisible ¨20 secs after raid starts.
Swag problem or?

late dagger
cloud sand
#

So in group of 4 ppl (Im host) Im turning invisible for all my team. But for me one of teammates gets invisible

jagged jay
jagged jay
arctic loom
limpid verge
#

I think UnityToolkit doesn't have dependencies on either tarkov version

arctic loom
#

ah sweet thank you 🙂

limpid verge
#

So just grab the latest one 👍

broken star
idle quest
#

is the setting for "Maximum number of PMC respawns per raid" suppose to work like so?

lets say 12 PMCs spawn at the start of the raid and the setting described above is set to "1" does that mean only 13 PMCs will show up throughout the entire raid?

idle quest
#

im not sure its working quite yet

#

ill provide info, one sec

#

every other setting was default. I think on Reserve "live-like" I saw at least 20 PMCs durring about a 25-30min time frame

#

actually I think i spent even less time in raid than that

restive flame
#

I’ll look into it thanks

idle quest
#

🫡

#

are there any more things I can grab? logs? etc

restive flame
#

Can you get me debug BepInEx logs?

idle quest
#

sure thing

#

is that the LogOutput.txt under BeInEx?

#

actually new plan. I saw you mention enabling debug logging in the BepInEx.cfg file. Gonna enable that, spin up a new raid and see if I can grab those log files

restive flame
#

Thanks

idle quest
#

a 20ish minute sesh on reserve

#

if it matters, the mods I have installed are:

  • SAIN
  • Swagnuts
  • Fika
  • Bigbrain and Waypoints
  • loot value
  • dynamic maps
  • UnityToolkit
  • Boss Notifier
  • Ram Cleaner Fix
  • BotDebug
  • Looting Bots
  • Amand's Graphics
  • More Checkmarks
  • achievement percentage
#

Load Order:

{
  "order": [
    "SWAG",
    "fika-server",
    "zSolarint-SAIN-ServerMod",
    "Skwizzy-LootingBots-ServerMod",
    "MoreCheckmarksBackend",
    "IhanaMies-LootValueBackend",
    "goldenheartbell-achievementspercentagelive"
  ]
}
restive flame
# idle quest

Thanks I’ll take a look when I get a chance later

restive flame
idle quest
marsh hull
calm sluice
pearl narwhal
calm sluice
#

turns out I'm getting to old for google I found it thanks

#

ah installing that per the instructions I still get this

limpid verge
#

Should be 5-6 dll’s or so you get with that and they should go to bepinex plugins

calm sluice
#

and I just drag and drop the bepinex folder in my root folder yes?

#

a la these instructions?

limpid verge
#

Ye

calm sluice
#

should it matter if I install that before or after swag+donuts?

limpid verge
#

No

calm sluice
#

still didn't work. oh well.

unreal lotus
#

for me or 3.9 all the pmcs kust spawn on one another and dont move until the game crashes

drifting ledge
#

Lil question, the show random preset selection

Select a random preset and show as notification in the raid start or just show the selected preset?

restive flame
drifting ledge
#

Ok

#

Today was another freaking busy day but my friend test a raid with the new build and he literally call me cuz

#

175 bots

Dorms literally a warzone

restive flame
#

lol what settings

drifting ledge
#

I check it cuz i come to his house

Live like both
No despawn
No global min spawn to the player
All sliders original
Difficulty default

restive flame
#

damn thats a lot

drifting ledge
#

Let me get home and throw one on my side

idle quest
unreal lotus
#

anyone got decent settings for 3.9

broken star
drifting ledge
restive flame
#

no new build tonight, I'll have something with more fixes tomorrow and start prepping a full release then

remote wharf
#

thank you for your hard work

uneven prairie
#

Out of the box without tweaking configs you could do: Use preset impossibleraids, enable hotspot spawning, disable despawning, that kind of thing

severe osprey
#

was getting a lot of the following message on the latest RC, is this normal? Seemed like the map would be pretty empty on raid start (I was using a custom preset thats essentially starting-pmcs-only-scav-raids, but the maxnum is bumped up to 10 instead of 6)

[Warning:ModulePatch] Max raid delay time reached. Proceeding with raid start, some bots might spawn late!
[Warning:ModulePatch] Donuts bot preparation is complete...```
#

here's the full log

#

also tried just normal live-like to see if i'd get diff results but pretty much the same so i'm assuming i may have a conflict of some sort - i'll do some isolated testing later today

#

(that log may contain stuff with a dev version of QB, but i also tested without QB first and was having the same issue, just added QB to see if it would help the bots move around more)

cyan zenith
#

You can set the AI limit in the donuts presets config file of your choice to something ridiculous like 99 lmao. I myself am waiting for the headless/dedicated client so I can have my tarkov warzone in high FPS

rain hornet
cyan zenith
#

It's most likely your cpu, the limit only changes the max bots allowed but you might have something else controlling the amounts like fikacore. You can change the starting spawn behavior of donuts by finding the patterns folder and editing the start config for the map you want. There should be a PMC section in there that has specific number ranges for how many should spawn at the start of the raid, and the min and max squad size. I wanted specifically 15 PMC's to start the raid with me on customs so I edited both the min and max value to 15, if you really want to try setting it to 99 be my guest but you might just crash lol

cyan zenith
#

It has a branch in the Fika plugin GitHub but if you don't know how to build it yourself I wouldn't try it

#

That's what SPT is currently, unfortunately. If you want to make tarkov truly yours you are going to have to tinker

#

I don't touch that, my personal way of doing it is setting the donuts max to 99 for all maps on life-like preset(the only one I use) then using the fikacore f12 menu's spawn control to set the limit to what I want

#

I think fikacores despawning works better than donuts too last time I checked, since on my dynamic map the player markers stay there after the bots despawn using the donuts one but not the Fikacore one

manic dust
#

Does sawg+donuts work on 3.9.0 or should i just wait till ful realease ?

shrewd tusk
#

There’s test builds up a dozen posts

manic dust
#

are they working ?

#

and also if i use them will i have to wipe my profile once the new test build gets update ?

honest vale
#

no , you'll need to wipe once going from 3.8.3 -> 3.9.0

#

but that has nothing to do with swag+donuts

limpid verge
#

Yeah, RC4 mostly works

rain hornet
manic dust
#

ahhh how do i wipe the profiles, or at least wipe the server ?

#

fresh reinstall

shrewd tusk
#

Fresh install yep

halcyon terrace
#

are they all supposed to be gathering around like this or is this a sign of the mod not working?

#

i have sain and swag+donuts

limpid verge
#

Might be despawned bots

halcyon terrace
#

ah okay

#

so would they spread out on their own or do i gotta adjust some settings?

#

im not really hearing gunshots from that area either

limpid verge
#

I think those are despawned as in SWAGNUTS despawned them and the map didn't update

halcyon terrace
#

ah okay

limpid verge
#

I put in a simple code change with the creator of dynamic maps to remove those markers

#

So maybe it'll be fixed in the next version

halcyon terrace
#

alright

#

thanks for the fast response

grizzled coral
limpid verge
#

I think it's something FIKA would have to change to support it better

#

It's possible to do it in that mod as well, but it's also possible that more mods using that way of checking for airdrops are broken and it might have to be changed in FIKA itself

#

I'll have a look

grizzled coral
glacial arch
#

anyone else getting problems with PMCs spawning too close? enabled global min distance to player setting. RC4, SAIN 3.0.3, questing bots

#

right off spawn on ground zero I had 2-3 PMCs spawn around 20 meters away

humble granite
glacial arch
#

It doesn’t happen every time, however

limpid verge
uneven prairie
unique shore
idle quest
#

Hello ive noticed that when editing the GUI config that when I go to edit numbered values next to sliders I am not able to close the GUI until I click off of the GUI entirely

#

This is latest pre-release I believe

#

i figured its more convienient to track issues there but I wanted to make sure I had the right repo

limpid verge
#

But maybe I'm wrong

idle quest
#

ill see what Nooky has to say but will def keep this in mind

uneven prairie
#

Are you able to close the GUI with a click outside of it? I always just use ESC or the F button it's configured on 🤣

idle quest
#

Yeah im able to close it fine, i think the main issue is that the UI is still focused on the text input field I select and so it doesnt allow me to close it until the focus is elsewhere

full loom
#

Hi! Has anyone found a way to get the bosses to spawn 100% of the time? I can't seem to get them, and also the scav snipers don't appear either, strangely (I am testing on Customs).

idle quest
full loom
#

How to change the load order? Because I've already edited the files.

uneven prairie
#

Go to user\mods\SWAG\config\bosses, tweak the specific boss.json you want to have spawned and put "Time": to -1 instead of 1.
Then in the bossConfig.json make sure you put the spawn chance on 100 for the boss you want to spawn for the map you want.

Same for scav_sniper: user\mods\SWAG\config\other\scav_snipers.json. Change "Time" to -1 for the specific map and zone you want them to spawn.
You don't need to tweak the bossChance or any other property in that json, bosschance is handled by the bossConfig.json if you have "useGlobalBossSpawnChance": true,

restive flame
idle quest
idle quest
full loom
#

what is the good order ? swag in first ?

#

my order is empty ^^

#

{
"order": []
}

idle quest
# full loom what is the good order ? swag in first ?

There isn't really a universal rule of thumb. You'll have to feel it out but something to know is that what comes first in the list has "higher priority" (it loads first). Just throw every mod in that directory (not all mods just the ones that appear there) in the list. I recommend putting SWAG ahead of Fika

#

There is also a "Load Order Editor" mod someone made that I may recommend but I have noticed it has some bugs with its latest release. It mostly works fine though

#

Im not at home otherwise I would link to it

full loom
#

hmm, i try the mod 🙂

#

thanks

uneven prairie
#

If that doesn't work, try editing the files I mentioned

full loom
idle quest
#

Oh u edited them

#

My b

full loom
#

Yes, that's the first thing I did and I've been trying for several days, but the only thing I haven't done is the mod load order

#

Oh i try your last version @restive flame ❤️

limpid verge
#

Hmm, I'm forcefully despawning bots on RC4 and then waiting for them to respawn.. Are the newly spawned in bots not supposed to activate until you get close to them @restive flame?

#

Just running FIKA & your mod

idle quest
#

Hey Nooky do you plan on adding back the bossmania option? What was the reasoning for getting rid of it? (Just curious)

idle quest
restive flame
#

hold on don't use that RC5 yet, need to add something

limpid verge
idle quest
#

Oh weird. But you're saying the bots are disabled when they spawn in initially?

limpid verge
#

Yeah, so I have a force despawn command in FIKA which basically deletes all of the bots from the map, I wait for a new wave to spawn back in however that new wave is disabled until I move my character closer

#

Maybe it's something in FIKA causing it, I haven't checked yet but I have dynamic AI off in the settings

uneven prairie
idle quest
#

That's interesting. Not sure what would be happening then

#

I have to assume it's Fika related

full loom
restive flame
#

this should fix bots ignoring each other i think?

#

needs testing

snow steeple
#

installing and trying it out

full loom
#

thx, ok i touch nothing just reshalla 100% 😇

uneven prairie
#

He will spawn sadge_pray

limpid verge
#

Will load a raid into customs as well with both the goons and reshala at 100% since I'm doing some testing on this ai being disabled until I'm too close anyway KEKW

snow steeple
#

i hope just really for that "should fix bots ignoring each other"

limpid verge
#

Reshala spawned, but the goons didn't pepeNoted

full loom
#

i dont have reshala

#

AAAArghhhhh

uneven prairie
limpid verge
#

I didn't change anything in that, I just copied the latest files from RC5

#

which should have that change

restive flame
#

I didn’t change total bosses, only the spawn times

#

Default is still 1

limpid verge
#

oh

uneven prairie
#
"TotalBossesPerMap": {
        "factory": -1,
        "factory_night": -1,
        "customs": -1,
        "woods": -1,
        "shoreline": -1,
        "lighthouse": -1,
        "reserve": -1,
        "interchange": -1,
        "laboratory": -1,
        "streets": -1
    }
#

These

restive flame
#

I’ll probably change those too to avoid any confusion

limpid verge
#

Yeah, that's probably a good idea

full loom
#

-1 and 100% reshalla

#

where are you fucking reshalla ? haha

uneven prairie
#

You do have boss markers on right? 🤣

full loom
#

yes

limpid verge
#

Yeah with them at -1 it works

full loom
#

WHY NOT ME ?

#

😢

restive flame
uneven prairie
#

I did myself yeah

#

Default is 1

restive flame
#

Sorry was asking Heizen

snow steeple
#

is it normal that the first raid ther is never a pmc spawning? i mean is it because it is the first raid or is it just random live like only starting pmc setting

full loom
restive flame
snow steeple
#

@restive flame could you tell me wich settings these are? my english not so good in any case its not so bad its just the first raid after that there are pmc spawning

restive flame
#

There are a lot of donuts options that function as spawn skippers basically

snow steeple
#

@restive flame thx my man i will look after those settings

#

just changed the boss spawns to -1 and see whats happening now and if they are ignoring eachother still

full loom
limpid verge
#

What mods are you loading?

full loom
limpid verge
full loom
#

if you see bad mod ^^^

#

390 temporaryfixes maybe ?

limpid verge
#

I dont know which of these affects bot spawning

#

so just set SWAG to load as last I guess

uneven prairie
#

Why not try it with only DONUTS / SWAG? See if that works?

full loom
#

yes,i have looting bot

#

yep

snow steeple
#

only questing bots would affect spawns and it disabled it automatically if it detects swag

severe osprey
#

has a disclaimer on the mod page i believe

snow steeple
#

thats my load order now trying it with swag as latest

full loom
#

i dont have this one ^^

#

questing bot is not ready for 3.9

#

Swag ++ donuts need to be a first load or last ?

limpid verge
#

Put swag as last to load

#

Basically whatever comes before it overrrides

full loom
#

is a good mod ?

limpid verge
#

I use that yeah, at least used to in 3.8

severe osprey
#

if u need to edit load order then yes its a good tool

rose moon
severe osprey
#

most cases u wont need to fuck w load order unless explicitly stated by the mod tho

limpid verge
#

Depends on if you have multiple mods fucking with spawns

severe osprey
#

that sounds like user error anyway lol

limpid verge
#

Eh, at least the load error thing is a quick way to make sure which mods do what

full loom
#

easy mod ^^ cool, i restart the serv 🤞

limpid verge
#

So basically what the mod load order for my server on 3.8 looks like is something like this

#

SWAG, SAIN and fika mostly last in the load order so they can override everything other mods have done

#

That's what your load order should look like too

idle quest
#

I thought higher up the list had "higher priority" ?

#

its the opposite?

limpid verge
#

No, it's descending

idle quest
#

O o f

#

I gotta rethink my load order lol

severe osprey
#

i always load fika first lol

limpid verge
#

whatever is first loads first, then second

idle quest
#

has it always been descending? Ill probably need to update my 3.8.3 order as well

severe osprey
#

yes always been that way

#

for pretty much any load order on any game

idle quest
#

thanks 🫡

snow steeple
#

@full loom i use qb and its okay it works for me with 3.9

idle quest
#

questing bots?

#

is there a 3.9 pre-release or something?

full loom
#

no reshalla again

idle quest
#

ah i see

#

thanks

full loom
#

good order no ?

#

iam lost despair

idle quest
#

pog order

uneven prairie
#

Get rid of everything except SWAG and DONUTS

#

And test again 😄

limpid verge
idle quest
#

unironically good idea lol

#

uninstall everything

full loom
#

last option, lets go

idle quest
#

🍻 good luck

uneven prairie
#

Nah last option is reinstalling Windows ofc

idle quest
#

wait ur right

#

build entirely new and different pc, reinstall windows, reinstall spt, reinstall mods

full loom
idle quest
#

I would use linux if Valve built better drivers for SteamOS so I could use that as a full desktop environment

#

the community made version needs work still

severe osprey
#

this appears every raid i try to start and the bot count is super low it seems (on live-like)

#

assuming its some type of conflict so gonna confirm w just a swag+donuts run

full loom
#

Soooo .....

idle quest
#

you clearly arnt asking reshala nicely to appear

full loom
#

lets go for new clean version of SPT

restive flame
full loom
#

where is the delay ?

severe osprey
#

think its 60s by default

restive flame
#

Yeah try increasing that

full loom
#

where ?

idle quest
# full loom where ?

while in game open donuts config menu, click "Advanced Settings" its the first option I believe

full loom
#

i put 5 for the raid load time delay ?

severe osprey
# restive flame Yeah try increasing that

haven't increased it yet, but removing all mods except SAIN, realism, SWAG+Donuts (and their respective dependencies) seemed to have solved it - gonna try slowly readding some to see if i can find whats causing the hanging

full loom
severe osprey
#

we are also having very different issues

full loom
#

i réinstall AKI

uneven prairie
#

Can you show a screenshot of your reshala.json and then specifically for the map customs?

full loom
#

i dont touch reshala.json

uneven prairie
#

I know, I want to see the values in it currently 🙂

full loom
#

just bossConfig.json

uneven prairie
#

Looks good

full loom
#

lets go 😄

uneven prairie
#

Lol

severe osprey
#

are you using realism? iirc, realism won't spawn bosses when you are early level

full loom
#

i dont have realism

severe osprey
#

gotcha

idle quest
#

HeiZen has done quite a bit to figure this out

#

we're like on stage 9 or something idk

#

HeiZen when u get everything setup again you should enable Debug logs and see if anything spits out that might indicate what's going wrong

full loom
#

i dont uderstand kekw

#

iam fucking french and my english is bad

severe osprey
#

yeah definitely turn on the bepinex logs lol

#

console*

idle quest
full loom
#

where turn on the bepinex logs ?

idle quest
#

one sec

severe osprey
full loom
#

ok thx !

idle quest
#

<SPT>/BepInEx/configs/bepinex.cfg where it says "LogLevels" set it to LogLevels = All

severe osprey
#

also turn the console on so u can see the shit in real time

idle quest
#

wait how do i do that 👀 i usually just look at the log file

#

like the in game console? ~ ?

full loom
#

news installation, Reshalla is here 100% ... pepeKek

severe osprey
idle quest
limpid verge
idle quest
#

is there a performance cost to enabling debug logs?

severe osprey
#

no

#

well afaik no

idle quest
#

nice i might keep that on always

severe osprey
#

i do

#

good when u need to troubleshoot

full loom
#

i put fika or not ?

#

after maybe

severe osprey
#

find the issue

idle quest
#

yeah, my buddy has a problem in our 3.8.3 playthrough where if he plays on his own he crashes but ONLY when he plays on his own. (He uses my server still, i have it running all da time)

#

so being able to see debug logs and get more info would be nice

idle quest
full loom
#

i cant find unity tool kit SPT

limpid verge
full loom
#

30 mods to 1 mod ^^

idle quest
#

so it works when its only SWAG 😎

uneven prairie
#

Im playing with 15 mods and bosses spawn fine, so now go find out which one messes it up xD

full loom
#

my raid start, i need to wait one minute ?

#

Oh no !

#

its good

#

fucking reshallaaaa

#

I'm going to redownload my mods.. and do some tests and try to tell you which one is screwing up

idle quest
#

still no reshala 😭

#

I think Reshala just doesnt like you or something

full loom
#

reshala spawn !

#

in dorms ❤️

idle quest
#

its working?

limpid verge
#

Yeah he is, if you zoom in on dorms

#

it's just transparent

idle quest
#

nice nice nice

#

ez pz

full loom
#

I don't need to reinstall windows pepeLmao

idle quest
#

you should do it anyway just because you can 😎

severe osprey
#

@restive flame oddly enough, the mod causing the hanging is fontaine's FOV fix (think it may be a RC, lemme double check)

tranquil zinc
#

how do i make bots spawn with me at start of raid or sooner than 15 min? any help is appreciated

full loom
tranquil zinc
# severe osprey they should by default?

i get full of loot before i see any bots. i tried a couple different presets and its the same each time. i got a 3.83 and 3.90 build and they are both same result

severe osprey
#

are you confirming there are no bots through some other means like dynamic maps or are u just basing this off gameplay?

idle quest
tranquil zinc
full loom
#

i have reshalla dude! but i delete FIKA

idle quest
#

here is latest fika

#

oh ur saying that Fika might be the reason why reshala wasnt spawning?

#

thats unfortunate if so

limpid verge
#

Latest FIKA works fine on 3.9.1, dont worry about the warning in the server console

tranquil zinc
idle quest
full loom
#

But guys, I'm going to keep my version with the mods, it's FIKA the problem and yet I have the latest version

idle quest
#

thats unfortunate

full loom
#

an option to change in fika?

tranquil zinc
severe osprey
idle quest
# tranquil zinc no other bot spawning mods

there could be a conflict between SVM and SWAG + Donuts. You can try disabling certain settings in SVM but otherwise not entirely sure what would be causing the issue you're seeing

full loom
#

@idle quest server version : 2.2.0 par : Fika est chargé / good version for you ?

limpid verge
full loom
#

i have 3.9.0

idle quest
#

wait when did spt 3.9.1 drop?

full loom
idle quest
#

im also using 3.9.0 btw

limpid verge
full loom
#

lol

idle quest
#

gonna browse the changelist

severe osprey
#

it doesn't fix the bots unfortunately 😭

idle quest
#

compatible with 3.9.0 mods and profiles lets fucking gooooooo

idle quest
#

im kinda getting the feeling that the issue cant be modded away though so idk

sharp hare
#

anybody else still having the issue with invisibile players? we are running the latest donuts test version (RC 5) and sain 3.0.3 and still having this issue every time we go on woods

limpid verge
severe osprey
full loom
#

what do you use for update 3.9.1 ?

idle quest
#

only happens sometimes

severe osprey
#

probably due to how the bots were coded around the mark of unheard

limpid verge
#

Ah, that's a BSG bug or so Dan from questing bots seems to think

severe osprey
#

it definitely is

idle quest
severe osprey
#

its reported in live as well

idle quest
#

you can manually drag the files on top of 3.9.0, just read the instructions here and also backup your files

tranquil zinc
hybrid shell
#

i read at some point this only affected start of raid spawns, is that still true? (regarding bots not attacking each other)

limpid verge
#

Yes, but only for the host

#

about 8-10 seconds where as it was 30 for clients before

sharp hare
tranquil zinc
limpid verge
#

Could be something not entirely getting deleted when despawning, is this happening with clients / host or also when solo-raiding?

sharp hare
lilac oyster
#

how do you install this mod?

severe osprey
#

@restive flame ok so i can 100% confirm fontaine's FOV fix was the issue, am able to reproduce it every time only loading S+D and dependencies and FOV fix. it is his RC1 for 3.9 so hopefully he can address whatever the issue is in future updates

restive flame
#

hmm interesting, thanks for testing

tranquil zinc
restive flame
#

Thank you I appreciate it sadge_pray

severe niche
limpid verge
#

Why?

severe niche
#

it doesnt show correct markers at times. Like bots that arent there and such

#

better to use free cam and an overlay

limpid verge
#

Yeah, because the current 'released' version doesn't have support for bot despawning

severe osprey
#

yeah think thats any map rn tbh

limpid verge
severe osprey
#

if ur using dynamic maps as ur sole debug tool lmao

severe niche
severe osprey
#

and we are telling u the reason its happening

#

its fine to use it as a debug tool

restive spoke
severe osprey
#

they work fine together

#

am currently using it

severe niche
severe osprey
#

just be mindful that we're using dev branch shit and we should remove qb first thing if we need to troubleshoot stuff

restive spoke
severe osprey
#

oooooo i gotcha

#

does it have a conflicting patch that qb doesn't with s+d?

idle quest
#

i havent read the rest of this conversation so im sorry if im missing context

restive spoke
severe osprey
#

just... use one without the patch?

severe osprey
#

but it shouldn't conflict i'd think

restive spoke
#

yea, but I'm curious how it works out in the future too 😄

severe osprey
#

i mean if u wanna experiment go ahead brother send it, i'd probably just use QB without the patch and try the s+d RC5

#

unless the QB version with the patch adds other things as well

#

then yeah just send it

restive spoke
#

maybe I will give it a go later

idle quest
#

Hey Nooky I noticed that when using the Live Like (Random) PMC Raid Spawn Preset Selection that one of the "starting pmcs" presets is in the pool

#

[Log] : Donuts Selected Spawn Preset: starting-pmcs-only-live-like-alt

lime fjord
#

Could someone recommend a configuration so that my FPS don't drop from 60 to 25 ? i have Ryzen 7 2300x

idle quest
#

for streets, lighthouse, and reserve nothing is really going to improve performance unless you use AI limiters from some mod

#

Fika has one, and if you're on 3.8.X Questing Bots has a better one

#

Frankly the number of bots wont matter toooo much as long as you use an AI limiter of some kind

full loom
#

All work good now, thanks you very much guys for your help !

idle quest
#

LETS GOOOOOOOOOOOOO

#

ez pz

#

🍻

snow steeple
#

how can i disabled it that pmc spawns at 20min left doing a scav raid? those 4 pmc spawned after 10min doing scav raids preset svav raid besides that everything was fine pmc killing scavs i did a pmc raid before and they killed eachother too

snow steeple
#

justr one fke pmc ruinied it

restive flame
chilly peak
lilac oyster
#

IM new to modding and i dowloaded this moved it all over and its saying something about a unity tool kit any help?

pearl narwhal
#

well read the error then google 3 words to find it
append "spt" to the beginning of the google search for what you're trying to find

sharp hare
restive flame
#

The raid delay for Fika definitely will need improvement, it’s planned, will need more time/testing

half oriole
#

So according to Wiki Ground Zero should have cultists at Lv21+ now... Looked into how to support this in SWAG at all? just curious :>

trail rapids
#

For anybody using questing bots dev build with swag + donuts for 3.9.0

In my experience questing bots auto disable of bot spawns doesn’t seem to work (yes the server says it is disabling, but doesn’t actually initiate it). I manually had to disabled bot spawn in the config files of QB in order to get swag + donuts to properly handle bots.

idle quest
half oriole
#

~~Considering they haven't made any changes to their github since last week, which was to remove the false 3.9.0 compatability thingy that was shown... I don't know what you're playing with

blinks~~

#

oh wait they do have a dev branch, nvm

drifting ledge
#

hi, any new build or i continue test with rc4?

half oriole
#

Wouldn't use it until they give out a proper test release tho, since it seems they just have changed source files you'll have to add in yourself

lilac oyster
#

when you install 3.9.0 Swag+Dounts do you need to install/change anything else?

idle quest
lime fjord
#

I have this problem when trying to enter as a PMC; when loading the map, an error occurs and it returns me to the menu. In the console, this appears ... but it only happens with the PMC[Client Request] /client/raid/configuration
Avg. Player Level = 69
Map Name = factory4_day
Map Type = cqb
Time 11:22:33
Time of Day = day
SWAG: PMC conversion is OFF (this is good - be sure this loads AFTER Realism/SVM)
SWAG: day Raid Max Bot Caps set
[Client Request] /client/items
SWAG: Vanilla spawn systems disabled

idle quest
lime fjord
#

And yes, I already followed the recommendation given by the console, but it doesn't work

half oriole
idle quest
#

SPT 3.9.X kinda 🔥

half oriole
#

still not 100% sold on ALP... even after all my tests with it last version :/ they all seem weird to me; but that's not swag related so not gonna discuss that in here ^^

drifting ledge
#

silly joke:

Nooky making new builds feels like is making the thesis and everytime have a new correction XP

restive flame
trail rapids
idle quest
#

Yo can someone do a PSA for the hostility fix? thats huge

#

nice work from Dan

#

and Nooky great work as usual. Been testing Swagnuts a lot today and i gotta say the tweaks to the presets and some of the new config options for donuts are just amazing. Its genuinely almost perfect for me personally

#

Much more live like. Just the right amount of configurability

#

its great

#

Nooky does "TotalBossesPerMap" affect ex usecs on lighthouse?

#

some of the bot debugging stuff I use labels them as "boss" ai

severe osprey
#

in the waves .jsons, if i have a trigger timer of say 600 and a max triggers before cooldown set to 5, does that mean 1 group will spawn every 10 minutes for 50 minutes (5 triggers) before cooldown, or does it mean after 10 minutes, 5 groups have a chance to spawn, cooldown, and then after cooldown the 10 minute timer starts again?

pearl narwhal
#

I believe the latter

severe osprey
#

yeah i would assume thats the case

#

so if i wanted a chance for a pmc to spawn every 10 minutes, i would set the wave .json like this and change the cooldown timer to 600 seconds im assuming?

restive flame
#

each wave has its own cooldown timer

severe osprey
#

or well i guess it wouldnt really matter if it never goes on cooldown lol, setting the maxTriggersBeforeCooldown to 5 or 6 should do the trick if im understanding correctly

#

love the new file layout for patterns btw, feels much more intuitive

drifting ledge
idle quest
#

im confused by your question 😅

drifting ledge
#

i play one on woods and custom and my fps start to fall a lot, but the bot count was 50 o.o

drifting ledge
idle quest
#

something BSG managed to break

flat pier
drifting ledge
idle quest
#

A classic move 😎👉👉

fathom shell
idle quest
humble granite
#

My raids are alive again, thank you ❤️

neat rain
#

do i need to do anyting to the new swag and donuts?

#

[SPT.Singleplayer] 1 plugin failed to load due to errors:
Could not load [dvize.Donuts 1.6.0] because it has missing dependencies: com.Arys.UnityToolkit

zenith sky
#

Yeah it now needs Arys Unity Toolkit as a dependency mod.

neat rain
#

so go back to the website and get that mod?

zenith sky
#

There you go 🙂

neat rain
#

i dont need to do anything with this mod right?

zenith sky
#

Nah, I just added the mod and it works out of the box.

neat rain
zenith sky
#

No problem, good luck in your raids 🙂

neat rain
#

you as well!

supple hare
#

how can i up the pmc count on each map? i got 7 spawning on woods and 2 on gz, starting pmcs preset selected but theyre all dead within 2 minutes. also does sain overide the difficulty changes done in the gui of donuts?

celest kelp
#

any idea what's up with the crazy respawn of scavs? They spawn literally on me quite often, any settings that could help with it?

severe osprey
#

think its under the advanced settings in f9 menu

celest kelp
#

alright, i shall try it, thanks!

frigid island
#

Sorry if repeated questions but how do you install the DanW's AI Hostility Fix to the donut ?

left ridge
#

Bepinex\plugins

#

Drop the dll in there

frigid island
#

tq

frigid island
left ridge
#

Ok

#

Should be on the GitHub

frigid island
#

is it this or no ?

left ridge
#

This #1231242473255469167 message

remote wharf
#

is UnityToolkit needed for 3.4 version?

severe osprey
#

@restive flame have you tested out the spawn chance at all by chance? just wanted to confirm it works as it should before going into full troubleshoot mode

#

i haven't removed any mods yet but i tried setting the spawnChance to low numbers to see if they wouldn't spawn on wave ticks but it seems they have a 100% spawn chance each time the timer goes off

ionic phoenix
severe osprey
#

also @fathom shell hope you don't mind me tagging you here (since the AI fix has been discussed in this thread) but are the goons intended to be friendly towards USEC pmcs? I haven't done any thorough testing but I noticed in 1 of my raids the goons were hanging out with a USEC pmc in crack house

coral lark
#

How to refresh Bloodhound

fathom shell
#

I do intend for USEC's to be friendly with Rogues though

#

(initially)

severe osprey
#

yup makes sense, appreciate the answer!

coral lark
#

I don't see a bloodhound option in bossConfig

severe osprey
#

not the bossConfig

coral lark
#

OK

restive flame
severe osprey
#

oh fuck think im still on rc5, lemme update

#

but yeah with a spawn chance of 10, the bots would spawn with each trigger 100% of the time - confirmed the spawns in logs and in game through botdebug/dynamic maps but this is with my full modlist

#

trying now with just S+D and dependencies

#

and the AIFix just bc its damn near mandatory

#

if the issue persists i'll try it without the AIFix though just to confirm it isn't some weird conflict

restive flame
#

The spawn chance check in the code is pretty simple, if it is failing for whatever reason it should be an easy fix

supple hare
#

the starting pmcs only preset is supposed to spawn scavs how long into raid?

severe osprey
#

noticed in the changes for RC6 it says you changed the TotalBossesPerMap from -1 to 1, but in the zip it still appears to be -1

#

don't know if that was an oversight or if im just slow

frigid island
#

so just copy paste to Bepinex\plugins ? the folder itself ?

severe osprey
#

im not dyslexic but im gonna pretend to be

#

ok so i am using RC6 🤣 must've grabbed it last night and forgot

restive flame
restive flame
severe osprey
#

dawg i thought i was just going crazy lmao

severe osprey
#

gonna edit the trigger timers to be 30 (scav) and 60 (pmc) and test with just S+D

#

probably gonna add dynamic maps in the mix just so i can have a visual debug

#

just for stupid proofing, so u can see if there's something im doing wrong in testing lmao

#

yup, bots seem to be spawning every trigger

restive flame
#

Thanks, can I get some logs too please

severe osprey
severe osprey
#

just realized i have my console showing all the info but not logs, can run another session if needed

idle quest
# supple hare how can i up the pmc count on each map? i got 7 spawning on woods and 2 on gz, s...

There are a few things you could try but there is no simple solution. You could try switching to live-like presets instead of starting PMCs and then simply change the max number of respawns. This would basically be like starting pmcs with an extra wave or two of however many pmcs you specified.

If you want to really figure out a solution you gotta modify the presets which can be done under <SPT>/user/mods/SWAG/config just find the config files for the starting PMCs presets and start tinkering.

supple hare
vapid plank
blissful spindle
#

is there a newer version of swagnuts that fixes the players being invisible to eachother on woods?

#

that is a swag bug right?

limpid verge
#

No, probably a FIKA issue at the moment

blissful spindle
#

oh ok cool. and its only woods?

limpid verge
#

Might have to do with the host spawning slightly later than clients

idle quest
#

hey is version 3.5.0-stable the same as 3.5.0-RC6?

#

Wanted to double check before I swapped over to the stable release

severe osprey
#

rc6 just has extra logs for debugging

idle quest
#

ill probably keep the beta release then in case I encounter issues

whole osprey
#

is it still the case that we need the unity plugin ?

idle quest
#

i assume the unity plugin will be a permanent dependency moving forward

limpid verge
#

Yes, at least that's the way it's coded at the moment

cerulean trout
#

Why were patterns in donuts simplified so much? You can't control spawn chance of each spawn point anymore. pepeDisgust

oblique sonnet
zenith sky
#

From what I read I think you're right. 3.9.1 hotfix plus latest SAIN should mean hostility fix is no longer needed.

idle quest
severe osprey
#

just requires you to put each zone and specify the chance in the waves.json

cerulean trout
#

I dont think you can. Its made different.

severe osprey
#

i suspect the spawn chance isn't working correctly atm but u most definitely can w the file format

snow steeple
#

just one question... how can i set it up that in scav raids no pmc are spawning? i dont mean the ones that are already in i mean the ones that spawns during the raid

idle quest
#

<spt>/users/mods/SWAG/config/... something like that

idle quest
severe osprey
idle quest
#

since "0" means infinite

severe osprey
#

thats how you get starting pmcs only

severe osprey
#

may be able to achieve it this way

idle quest
#

would be real cool tbh, i like the spawn behavior of live like but being able to say "only spawn x amount durring the raid" makes it feel a bit more live like

#

the pmc roaming ai just isnt good enough to rely on staring pmcs only

#

still waiting on Questing Bots 🙃

severe osprey
#

think i have a preset folder thats literally starting pmc only scav raids if u just wanna use that

#

i used the same in 3.8 but ive been fine tuning some shit for a path to tarkov playthrough on 3.9

idle quest
#

someone should make a thread for sharing swag + donuts custom presets

severe osprey
#

(on a seperate preset)

idle quest
#

that would be neat

severe osprey
#

would be nice, same for sain lol

idle quest
#

oh yes, custom sain presets for the few who have hyperfixed on testing every setting lol

snow steeple
#

nice guys i will look after this

humble granite
#

if anyone remakes the bossmania preset please lmk ❤️

zenith sky
#

boss mania was always broken in 3.8, I'm not sure it'll get remade but we can hope haha.

humble granite
#

I thought I saw something in the spt 3.9.0 changelog about a WIP feature to change scav spawns to bosses (“Added WIP ability to convert all scavs into bosses” I found it it was at the bottom of the added section), but all of this stuff is basically magic to me so I’ll take what I get and be grateful for it lol

zenith sky
#

Haven't seen that so no idea.

idle quest
#

Boss mania was extremely broken but boy was it fun lol

flat pier
#

still spawning like 20-30 seconds separate

lilac oyster
#

@restive flame how do i get the boss percentage to work ive changed santa and the cultist to 100 and they will not spawn

#

or to anyone else that may be able to help

jagged jay
cedar quartz
#

@restive flame Just started testing again and I'm getting PMCs spawning at the start over my limits and less scavs than my min limits. This is still on the 3.88.3 latest release*

cedar quartz
#

Changing the SWAG config for bosses and triggered waves to true caused tagilla to respawn after getting killed on factory then the goons spawned in about 5 min after the raid started of that same raid.

cedar quartz
#

Believe I found the issue, realism is not playing well with SWAG Donuts when attempting to use that mod's spawn wave tweaks and boss spawn tweaks. Turning that off seems to have fixed the spawning issue. Continuing to test...

lilac oyster
#

@cedar quartz are you able to get the bosses to spawn? i can only get killa to spawn at 100% on customs no other boss will spawn other than goons and reshala

cedar quartz
#

yeah I was getting them to spawn too much, which is why I had to make changes in realism because I am using a maxed out dev account

lilac oyster
#

would you happen to have any idea what i could do to fix it? ive tried reistalling and deleting all other mods with no success

cedar quartz
#

have you changed any of the boss configs files and have you changed your swag config?

lilac oyster
#

yessir

cedar quartz
#

those are the only two files that control boss spawn chances to my knowledge. Also, you could be using a mod that conflicts so I would recommend making back ups of your user mod/bepinx files and just loading a handful of mods until you rule out that they dont conflict.

The image I have included is an example of what I am talking about.

lilac oyster
#

ill keep trying then ig it was the only mod i had downloaded and still didnt work im not sure what the deal is

cedar quartz
#

which version are you running?

lilac oyster
#

3.9.0

#

tried removing everything once again and no change

cedar quartz
#

could be a 3.9 issue...im using 3.8.3 still

lilac oyster
#

ahhhh well i reckon ill wait a while until they revise it

#

thanks anyhow man

cedar quartz
#

I’m not getting PMCs to respawn as well and I see someone else had the same issue while using live like. Let me know what you need from me and I can get it for you. Other than that it’s been working well on my test on factory, customs and woods.

I’ll continue tomorrow testing the remains maps.

full loom
#

If you put spawn chance to 100% ?

cedar quartz
cursive escarp
#

how do I change boss spawn rates for swag donuts

#

also how do you activate boss mania?

restive flame
restive flame
cedar quartz
half oriole
#

Been trying to figure out the location of all the spawn points that Bloodhounds spawn at in the various maps using the Wiki but I have no idea what those zones are called in the actual game; A couple of them I have references from using other bosses that spawn in the same place (like in Customs; ZoneScavBase) but some I'm not really sure on... Got any info on how I could find all the spawn locations tarkov uses?

idle quest
cedar quartz
half oriole
cedar quartz
idle quest
restive flame
cedar quartz
restive flame
#

383 preload is much slower and happens later, thus you may get inconsistent spawns

cedar quartz
severe osprey
#

can see in ur logs that questing bots is still spawning bots, unless im misunderstanding them

#

(could just mean its spawning the logic for the bot? not 100%)

#

would recommend turning off the pmc respawn cap as well just for testing purposes

jagged jay
#

@restive flame Is it your mod which controls how early or late I get into scav raids? I seem to keep joining scav raids recently with only a few minutes remaining

#

Using the scav raids preset

restive flame
flat pier
severe osprey
severe osprey
cedar quartz
severe osprey
#

should work for 3.8 pretty well

#

just seen in ur logs that questing bots said it was spawning bots lol

cedar quartz
#

went ahead and filpped here too just to be sure.

severe osprey
#

but if what hortnon said was true, it may just be referring to bot logic instead of actually spawning bots? who knows (besides DanW prolly)

flat pier
#

is there a "real" test build of questingbots yet for 39? or just the one where the creator said no one should use it, heh

cerulean trout
#

oh we shouldnt use it? pepePog

severe osprey
#

still the latter lol

flat pier
#

someone posted this the last time i talked about it, like friday

severe osprey
#

but yeah. do not go and whine to other people ab shit when u have that installed

#

please

restive flame
severe osprey
restive flame
flat pier
#

just found it

#

oh mine is old

severe osprey
#

ooooo baby

flat pier
#

i still am not seeing any of the boss spawning issues everyone else seems to and i wish i knew why so i could say how to fix it, heh

#

just spawned within 50 feet of reshala and his guards haha

idle quest
restive flame
#

FYI the client/host raid delay has been improved, see the latest fika notes #announcements message

idle quest
#

oh i didnt even realize there was a new fika release

#

thanks Nooky

#

oh probably cuz it literally just came out lol

flat pier
#

just came out a few min ago

idle quest
#

oopsie 🙃

fathom shell
cerulean trout
#

could you please bring the old spawn patterns back? sadge

left ridge
#

any tips to make Donuts work better with all open zones?