#SWAG + Donuts
1 messages · Page 6 of 1
first try
Loading into raid as well now to check 
this is all i checked
is swag loading? i guess that might be worth checking? i don't think there are any other spawn mods working yet so doubt there's a conflict
might want to redact that a bit more, can see the IP in the screenshot
and you restarted the server after changing
you've installed the client mods in addition to the server mods?
and the client mods?
try installing fresh versions of donuts, SWAG, and SAIN (delete & re-download) - old preset files are incompatible with newer releases
might not be relevant but everything else seems fine at a glance so far
Yeah I'm having the same issue with the latest build, the goons spawn for me though

hmm i'm not
thx, i try again
I think it's an issue at the moment for swagnuts, I think the bot cap stops him from spawning at times if he's unlucky to not be spawning first
i want FPS in my raid ^^
well your'e saying you have fps problems
nooo
i don't get fps problems until there's like 30ish bots
well 12 and 12 isn't that
I have my bot limits in donuts config set to something like 99 and have the spawn limit enforced by fikacore
Works for me
Keeps the max bot count options in-game which I like
It's probably something that still needs fixing as it's either the client plugin doesn't adhere to what the server gives it at the moment in the rates of spawnchance or bosses aren't spawning early enough to avoid the cap
So what's your advice? In the configuration scenario, should I just put 20 everywhere, for example?
is it some weird race condition taht for some reason my pc isn't hitting
Maybe give the bosses a "permissioned" spawn tag so they bypass the regular bot limits?
Well my current advice is to wait until nooky gets to have a look at fixing it to be honest

It is pre-release at the moment so it's not like it's a big deal
yes its true ^^
just on basic benchmarks though my cpu is 30% faster. which if there's a weird timing thing might actually make a difference
It's 100% a cpu bottleneck with bots
plus i have an x3d which works better in tarkov on top of that
I'm envious
A lot of people have FPS drops with the number of scav,PMC. it's pretty well known. It's not a PC configuration problem.
When dedicated client? Lol
well it is, the number of bots is different based on the pc you have, where you hit the fps problem
The X3D is a beast in handling SPT with AI
sadly even mine on 3.8 struggles when hosting 
(If I dont cap that is)
my friends dont hosting, is good for him ^^
i struggle with fps when i turn off fika dynamic ai and uncap the spawns and turn the timers down, but the problem is just surviving at that point not fps lol
I can get around 25-30 bots on woods and still be playable, anymore and it starts to tank exponentially
And your hosting the serv ?
Yeah
I'm jealous because no matter how many bots I host my friend never goes under 80 😭
The headless client the Fika team is cooking up will be a game changer for those with a second pc
Yes, it's playable for me too but I hate being below 60fps
I always had a dream of making a 30v30 faction war in tarkov and watching the chaos
QB recommends setting bot_spawns.delay_game_start_until_bot_gen_finishes=false and bot_spawns.spawn_initial_bosses_first=true btw, if you use that
note from here: https://hub.sp-tarkov.com/files/file/1534-questing-bots/
might be related
try changing the values I mentioned in user\mods\DanW-SPTQuestingBots\config\config.json
oh nvm you don't use QB
might be relevant to archangel though
what is your recommandation for fika ?
Not running QB at the moment
yeah that makes sense actually since it's 3.8 only heh
where i found that ? i dont have SPTQuestingBtots
yeah sorry I realized after I sent that
Oh yes!
iam waiting for this mod ^^
thanks for your help guys, and iam sorry for my bad english ! 🇫🇷
qb is not out for 3.9 yet
which is terrible, it's the thing that brings it all together
running huge spans of shoreline or woods without running into anything because bots are just chilling in their little spawn location
There is build on github for 3.9
is it built? last i looked it was just source
https://github.com/dwesterwick/SPTQuestingBots/tree/390-DEV looks like just source
You press on the green button and download zip
in dist folder there will be QB for 3.9
ahh in dist folder, ok
kinda is better than not, gonna give it a shot
Was Ground Zero zero bot spawn fixed tho?
Just be aware that having it installed voids any support for any reason from here
Until you remove it ofc
How prevalent are profile issues? I've screwed around with my install many times but my profiles were never bricked. I even removed mods which added containers and guns while they were still in my stash and nothing happened
haven't had any issues but also don't want to take the chance and the profiles take up like 2MB so not a big deal to just keep a bunch of copies
SPT 3.9.0 ONLY
https://github.com/p-kossa/nookys-swag-presets-spt/releases/download/v3.5.0-SPT390-RC1/SWAG-Donuts-v3.5.0-SPT390-RC3.zip
Changes from previous build:
- fixed long hideout load times (thank you props)
- fixed offset raid load times for host/client in Fika (thank you Archangel from Fika discord)
- fixed "Random" group chance option
- fixed Ground Zero causing exceptions (for GZ High specifically)
- new waves added to all presets; all presets re-balanced
jeez today cant do a shit, but tomorrow is Friday so i can happily test
thanks nooky
what you mean with re-balanced 😮
Tweaked waves in the _waves.json
So depending on the preset, more or less spawn triggers to get more/less bots spawned etc.
seems good now every bot is walking noone is standing by preset is starting pmc only more scavs i got questing bots looting bots swag and sain all the latest
just cant tell if they shot eachother gotta test in on another map
can everyone download it or is it host only, i was having issues with the earlier version when my clients had it
is this map a separate mod or in some debug settings?
@kindred warren its a mod dynamic map its called
thanks, will be super useful for debugging
Clients have to redownload
I created Dev profile to test new version of SWAG, and with the new version i still get zero bots on GZ
Ok, it works with low lvl
ive noticed bots spawning on top of each other and not moving, ex. 6 scavs in one room in crackhouse. Kinda odd and was seeing more instances on DynamicMap
From my testing dynamic map might have a bug where if they despawn they dont get removed from the map
So it looks like multiple are standing on top of each other but they dont really exist

The same behaviour i saw with dynamic maps in 3.8.3
yeah same saw it as well
so how are things looking
as long as there aren't any more major bugs /mod breaking bugs this will be close to the final release
I'll post a final 383 test build just before
Haven't tested RC3 yet, but the build prior, I felt like were a bit on the quieter side even when set to Live-Like? I'm not an expert nor am I running any debugging.
But it's very possible that could be due to the issues I'm getting with the latest SAIN build causing PMCs and Scavs to not attack each other. I'll try to run more raids tonight
prior build had a lot of issues so im not surprised if things were wonky
Gotcha yeah I only ran two customs raids last night. I added in the latest builds, but getting my users to constantly download new mod updates is always a huge ask lol so I try to do it sparingly
I've pushed them an update so hopefully tonight we run some with the latest builds
Whatever was spawned however seemed really good. They were properly geared and had a lot of sensible loadouts/setups
Havent tested rc3 yet either but rc2 had no issues with mobs not spawning but it despawns seemed to happen quiet alot is that fixed in rc3
There was an issue earlier in the previous RC where I and a couple of others had Reshalas's spawn rate up to 100% but he wouldn't spawn
idk if that's still the case for RC3 though
i'll check bosses to be sure but nothings changed in that regard, boss spawns have never been very consistent unfortunately, mostly because Donuts is doing a lot of work client-side and server-side spawns are so slow
1 thing i need to check is if TotalBossesPerMap is working as intended
despawn should be working as intended
1 thing to note about despawn though, the cooldown applies to PMC and SCAV separately
so if a pmc has been despawned and the CD is active, SCAVs can still get despawned
they use different CD timers
its intended
Ah ok
but yea I checked with some additional debug logging to be sure, seems like despawn is working well
That’s for sure but there were 2 that threw me off, one being getting jumped by 6 scavs in crackhouse and they all respawned the same way 5 minutes later while i was in the room, and the 4 scavs that were on top of each other near RUAF standing still, once i got within 50-75 meters of them they all “activated” and started bum rushing me outta nowhere. Just some odd behavior.
Yea ai isnt that good with this eft patch
For spawning on top of u turn on min distance if u want so that doesnt happen
first thing i did, much better 👍🏻
You will run into scav gangs at “hotspot” areas, it’s by design. Some presets more than others. RNG is also involved ofc
this is assuming donuts default settings
I think the hotspots are off by default.
The hotspot boosts are, there are hotspot waves for each map however
Meaning, there is a dedicated wave for each map that only uses hotspot points
that can be changed of course just like everything else
Tried cranking all to max, and still only ran into one scav in Sanitorium at Shoreline.
context matters - when did they spawn? Did they die at some point? Despawned? There are other hotspot points beside resort
could also possibly be affected by the spawn cooldown
I think i've messed Fika's own settings with the dynamic AI and such.
I'll try to reset all settings and try again.
the screenshots that have been posted here where you can see a map, what mod is that?
That is Raid Review specifically on that one.
But any ways Nooky, is that a normal amount of bots for default customs with Starting PMCs - More Scavs scenario and hotspot turned on with SCAV only Despawn?
Probably yeah, how many scavs is that? Morescavs presets have 100% to spawn scavs, you’re going to get a lot
I’m curious to see a larger sample size
I think I had a total of 59 bots spawn totally. But not sure how many despawned, need to count the current lost at the end of the raid when I died.
Ahh I think it might be a bug in the Raid Review
I don't think it is removing them from the review when they despawn.
Looks like only 11 bots were actually on the map at the time.
I think someone else mentioned this recently
It's the same issue with dynamic maps
Ahh good to know. Sorry for the false report.
Are bots supposed to spawn like really near us during raids, had alot near missed deaths because of bots spawning way too close for comfort
The spawn minimum distance from player is disabled by default in SWAG + DONUTS
For context
Nooky, does the despawn bot logic have a coresponding log in the BepInEx debug logs?
Np it’s good feedback regardless
Yup you’ll see despawn logs
Ok, I'll look for them. I am seeing hundreds of [Debug :DonutComponent] Skipping spawn due to battle cooldown. Time since last hit: 19.72191 logs
Ah I see, I've always thought the settings meant during the start of raid as I noticed they would spawn way further in the map before engaging with them
All for the same time, and then it repeats a second or so later.
Yeah new feature, donuts won’t spawn bots if you were just in combat
it’s for performance
Oh nice. I assume to prevent that small little blip in frames dropping during the spawning?
right things like that
And you’re likely seeing a lot of those because logs because I’m pretty sure that’s checked every frame
They apply to all PMCs/SCAVs for now
Aight roger that, will try to test up as more along the way
Hey Nooky, possible bug on the despawning logic? I have PMC despawn set to No but then I am seeing this in the logs:
[Info :ModulePatch] 09:37:16 Loading bot: Sanote profile from server. Role: pmcBEAR Side: Bear
...
[Debug :DonutComponent] Furthest bot found: Sanote at distance 493.3412
[Debug :DonutComponent] Despawning bot: Sanote (Bot7)
you can use debug t in the console
when running with FIKA
yeah, maybe, 1 sec
yeah good catch, fixing
can I send you a dll when im ready?
Does despawning scavs impact rogues on lighthouse? Or are they excluded?
excluded, only pmcs/scavs
Not sure if the spawn in time is off or not, because even after the recent RC3 update, as host, I came into the raid later before the rest
this will need more testing then to be sure
Playing for 4 hours right now with 3 more ppl. Our spawns are fine. But still had zero bot spawns on GZ with 15+ lvl
No worries boss, did check on the changelog its was been fixed, just manage to test just now with my crew and the bug manage to appear on the opposite end
I'll take a look at the code in Fika and see what can be done.
appreciate it boss
Down to help since me and my crew are from different timezones, just ping if need anything
I will fix it in Fika when I get home on Monday
Yeah, makes sense. The patch I applied stops it running on the clients so that clients dont sit there for the full 30 seconds waiting like they did before so now the host is the major factor in waiting
At least the load times should be a bit quicker, in my testing it should take only 8 seconds or so for the host to get into raid after the clients
which is still an improvement over the 30 or so it took for clients initially 
Yup noticed it was far better despite the different in most clients internet speed and loadup time on their drives
its just nerf wreaking when one has to defend others from premature raid hahah
Yeah lacy and me talked a bit already about how to fix it fully and he can implement it when he's back and it should fix it for QB as well (considering they both do the same thing)
I think it should be less of an issue for now though, I think the bots spawn in when the host is done loading
Or at least they did for me
Is it possible to create a pattern where waves are disabled?
I dont know if latest(test) Swag causes this but first time i've ran to this kind of issue
I think that has to do with despawning and should be fixed in the next release
Its another player, not AI.
sure, just remove the waves from the PMC and SCAV blocks in the configs
Thanks because i tried deleting the config file of waves and nothing where spawning
i got this once too while on the latest version of swag+donuts
it didnt affect our gameplay tho
fixing this
It's probably handled as a different map?
yeah
fresh install RC3 and last version of waypoint i had this on launch
is this new for 3.9.0?
Theres no SWAG + Donuts for 3.9.0, other than test builds.
yes, as listed in the changelogs and when the test builds are posted
i know they are test build. im trying to test them and report
like @teal moon said, you need to install UnityToolkit
wanting to test stuff is cool but you're just causing more work if you don't read the instructions
Its been working absolutely great for me based of the handful of raids last night. i did a fresh install of spt and all my mods and could instantly tell the difference. People were spawning everywhere and also near my spawn which was cool. and they continued spawning throughtout the raid. And Ground Zero was working just fine. Nothing bad to report. They also seemed less blinded by bushes but that might be a sain thing - which is a good thing
made me want to stay up playing
you know it's good if @severe niche is actually complimenting it, dayum
Wdym lol?
I have nothing but praise for these mods. But yeah, past version was cooked
nah I feel like I mostly see you exasperated over people doing dumb shit here haha
always good for a laugh
oh yeah lol. its just annoying seeing the same thing over and over when its so easy to find stuff is all. And I might sound like an asshole sometimes but its always joking. My sense of humor mostly only works in person when you can see me smiling lol
thanks for the feedback I appreciate it 
SPT 3.8.x ONLY
https://github.com/p-kossa/nookys-swag-presets-spt/releases/download/v3.5.0-SPT390-RC1/SWAG-Donuts-v3.4.0-SPT38x.zip
SPT 3.9.0 ONLY
https://github.com/p-kossa/nookys-swag-presets-spt/releases/download/v3.5.0-SPT390-RC1/SWAG-Donuts-v3.5.0-SPT390-RC4.zip
Changes from previous build:
- fixed bots getting despawned when not supposed to
- fixed GZ high issues
honestly, thank you for maintaining 3.8 for those of us that aren't ready to wipe yet - super super meaningful
its the least I can do, I know many have been waiting for an update still on 383
Players turning invisible ¨20 secs after raid starts.
Swag problem or?
So we do have a functioning version for 3.9? just want to verify.
Can confirm. Thought it was because of modded clothes. But seems like it caused by something else
So in group of 4 ppl (Im host) Im turning invisible for all my team. But for me one of teammates gets invisible
Yes, the 3.9.0 version is pretty much working. RC4 should be the one going to release unless someone reports a bug.
Legend! I'll check the despawning part as soon as I can
are these versions for 3.8.3?
https://i.imgur.com/CQitJVu.png
thanks
I think UnityToolkit doesn't have dependencies on either tarkov version
ah sweet thank you 🙂
So just grab the latest one 👍
Omg how lucky am I that I was just updating everything and came to see this! You're the best!!! (was not gonna play cuz I didn't have my swag+donuts ;P)
is the setting for "Maximum number of PMC respawns per raid" suppose to work like so?
lets say 12 PMCs spawn at the start of the raid and the setting described above is set to "1" does that mean only 13 PMCs will show up throughout the entire raid?
Yeah exactly
im not sure its working quite yet
ill provide info, one sec
every other setting was default. I think on Reserve "live-like" I saw at least 20 PMCs durring about a 25-30min time frame
actually I think i spent even less time in raid than that
I’ll look into it thanks
Can you get me debug BepInEx logs?
sure thing
is that the LogOutput.txt under BeInEx?
actually new plan. I saw you mention enabling debug logging in the BepInEx.cfg file. Gonna enable that, spin up a new raid and see if I can grab those log files
Yeah use “All” for console logging levels
Thanks
a 20ish minute sesh on reserve
if it matters, the mods I have installed are:
- SAIN
- Swagnuts
- Fika
- Bigbrain and Waypoints
- loot value
- dynamic maps
- UnityToolkit
- Boss Notifier
- Ram Cleaner Fix
- BotDebug
- Looting Bots
- Amand's Graphics
- More Checkmarks
- achievement percentage
Load Order:
{
"order": [
"SWAG",
"fika-server",
"zSolarint-SAIN-ServerMod",
"Skwizzy-LootingBots-ServerMod",
"MoreCheckmarksBackend",
"IhanaMies-LootValueBackend",
"goldenheartbell-achievementspercentagelive"
]
}
Thanks I’ll take a look when I get a chance later
thanks i know what's wrong, fixing it
Nice work, thank you!
I'll work on fixing this
Does anyone know where I get this? Donuts is failing to load because I don't have it
turns out I'm getting to old for google I found it thanks
ah installing that per the instructions I still get this
Should be 5-6 dll’s or so you get with that and they should go to bepinex plugins
and I just drag and drop the bepinex folder in my root folder yes?
a la these instructions?
Ye
should it matter if I install that before or after swag+donuts?
No
still didn't work. oh well.
for me or 3.9 all the pmcs kust spawn on one another and dont move until the game crashes
Lil question, the show random preset selection
Select a random preset and show as notification in the raid start or just show the selected preset?
show the selected, it's been changed
Ok
Today was another freaking busy day but my friend test a raid with the new build and he literally call me cuz
175 bots
Dorms literally a warzone
lol what settings
I check it cuz i come to his house
Live like both
No despawn
No global min spawn to the player
All sliders original
Difficulty default
damn thats a lot
Let me get home and throw one on my side
Jesus Christ lol
anyone got decent settings for 3.9
Man I wish I had your computer to handle that many bots...
You dont want he say those last 10mins his computer max speed all the fans
no new build tonight, I'll have something with more fixes tomorrow and start prepping a full release then
thank you for your hard work
Out of the box without tweaking configs you could do: Use preset impossibleraids, enable hotspot spawning, disable despawning, that kind of thing
was getting a lot of the following message on the latest RC, is this normal? Seemed like the map would be pretty empty on raid start (I was using a custom preset thats essentially starting-pmcs-only-scav-raids, but the maxnum is bumped up to 10 instead of 6)
[Warning:ModulePatch] Max raid delay time reached. Proceeding with raid start, some bots might spawn late!
[Warning:ModulePatch] Donuts bot preparation is complete...```
here's the full log
also tried just normal live-like to see if i'd get diff results but pretty much the same so i'm assuming i may have a conflict of some sort - i'll do some isolated testing later today
(that log may contain stuff with a dev version of QB, but i also tested without QB first and was having the same issue, just added QB to see if it would help the bots move around more)
You can set the AI limit in the donuts presets config file of your choice to something ridiculous like 99 lmao. I myself am waiting for the headless/dedicated client so I can have my tarkov warzone in high FPS
Is there a place where we can follow this headless development? Didn't know it was an ongoing project!
It's most likely your cpu, the limit only changes the max bots allowed but you might have something else controlling the amounts like fikacore. You can change the starting spawn behavior of donuts by finding the patterns folder and editing the start config for the map you want. There should be a PMC section in there that has specific number ranges for how many should spawn at the start of the raid, and the min and max squad size. I wanted specifically 15 PMC's to start the raid with me on customs so I edited both the min and max value to 15, if you really want to try setting it to 99 be my guest but you might just crash lol
It's just the #🖥fika-development channel, updates happen sporadically so don't try to rush them
It has a branch in the Fika plugin GitHub but if you don't know how to build it yourself I wouldn't try it
That's what SPT is currently, unfortunately. If you want to make tarkov truly yours you are going to have to tinker
I don't touch that, my personal way of doing it is setting the donuts max to 99 for all maps on life-like preset(the only one I use) then using the fikacore f12 menu's spawn control to set the limit to what I want
I think fikacores despawning works better than donuts too last time I checked, since on my dynamic map the player markers stay there after the bots despawn using the donuts one but not the Fikacore one
Does sawg+donuts work on 3.9.0 or should i just wait till ful realease ?
There’s test builds up a dozen posts
are they working ?
and also if i use them will i have to wipe my profile once the new test build gets update ?
no , you'll need to wipe once going from 3.8.3 -> 3.9.0
but that has nothing to do with swag+donuts
Yeah, RC4 mostly works
In my experience, minor bugs but it's working very well. I am playing with it since I switched to 3.9.0.
Regarding the progression, you indeed have to wipe. If losing your progress is a big deal, you can use SPT profile editor to give you again some items, skills, hideout, quests etc..
Fresh install yep
are they all supposed to be gathering around like this or is this a sign of the mod not working?
i have sain and swag+donuts
Might be despawned bots
ah okay
so would they spread out on their own or do i gotta adjust some settings?
im not really hearing gunshots from that area either
I think those are despawned as in SWAGNUTS despawned them and the map didn't update
ah okay
I put in a simple code change with the creator of dynamic maps to remove those markers
So maybe it'll be fixed in the next version
Out of question, but don't mind asking him if it's possible on the airdrop to fit onto Fika since doesn't work with it?
I think it's something FIKA would have to change to support it better
It's possible to do it in that mod as well, but it's also possible that more mods using that way of checking for airdrops are broken and it might have to be changed in FIKA itself
I'll have a look
Appreciate it boss
anyone else getting problems with PMCs spawning too close? enabled global min distance to player setting. RC4, SAIN 3.0.3, questing bots
right off spawn on ground zero I had 2-3 PMCs spawn around 20 meters away
The minimum spawn distance from player option is disabled in f9 by default so that spawns aren’t skipped, but you can enable it and tweak to how you like
Right I enabled it. But every so often it seems the spawns don’t follow those rules and I get PMCs and sometimes scavs spawning really close.
It doesn’t happen every time, however
Should be fixed in FIKA for the next release.
The airdrop not showing up in DynamicMaps? Nice one! 🐐
dragonhype god damn champion here
u better discord user
Hello ive noticed that when editing the GUI config that when I go to edit numbered values next to sliders I am not able to close the GUI until I click off of the GUI entirely
This is latest pre-release I believe
also for bugs would you prefer if we created a Github issue page on this repo? https://github.com/p-kossa/nookys-swag-presets-spt
i figured its more convienient to track issues there but I wanted to make sure I had the right repo
I've seen nooky just use https://github.com/dvize/Donuts/issues to be honest
But maybe I'm wrong
ill see what Nooky has to say but will def keep this in mind
Are you able to close the GUI with a click outside of it? I always just use ESC or the F button it's configured on 🤣
Yeah im able to close it fine, i think the main issue is that the UI is still focused on the text input field I select and so it doesnt allow me to close it until the focus is elsewhere
Hi! Has anyone found a way to get the bosses to spawn 100% of the time? I can't seem to get them, and also the scav snipers don't appear either, strangely (I am testing on Customs).
you'll need to edit the SWAG config json files if you arnt already. If that isnt working then the issue may be load order related, if thats not working then this is bug ticket worthy 😆
How to change the load order? Because I've already edited the files.
Go to user\mods\SWAG\config\bosses, tweak the specific boss.json you want to have spawned and put "Time": to -1 instead of 1.
Then in the bossConfig.json make sure you put the spawn chance on 100 for the boss you want to spawn for the map you want.
Same for scav_sniper: user\mods\SWAG\config\other\scav_snipers.json. Change "Time" to -1 for the specific map and zone you want them to spawn.
You don't need to tweak the bossChance or any other property in that json, bosschance is handled by the bossConfig.json if you have "useGlobalBossSpawnChance": true,
use this please https://github.com/dvize/Donuts/
Will do, thank you 🫡
The order.json file under <SPT>/user/mods fill out the array in the json file with the folder names of the mods that go in that folder
There isn't really a universal rule of thumb. You'll have to feel it out but something to know is that what comes first in the list has "higher priority" (it loads first). Just throw every mod in that directory (not all mods just the ones that appear there) in the list. I recommend putting SWAG ahead of Fika
There is also a "Load Order Editor" mod someone made that I may recommend but I have noticed it has some bugs with its latest release. It mostly works fine though
Im not at home otherwise I would link to it
If that doesn't work, try editing the files I mentioned
its done, i editing the files 😉
HeiZen You should do what they suggested regardless
Oh u edited them
My b
Yes, that's the first thing I did and I've been trying for several days, but the only thing I haven't done is the mod load order
Oh i try your last version @restive flame ❤️
Hmm, I'm forcefully despawning bots on RC4 and then waiting for them to respawn.. Are the newly spawned in bots not supposed to activate until you get close to them @restive flame?
Just running FIKA & your mod
Hey Nooky do you plan on adding back the bossmania option? What was the reasoning for getting rid of it? (Just curious)
From what I've seen they should be active when they spawn. Fika has an option for disabling so at certain distances. Maybe that's toggled on?
hold on don't use that RC5 yet, need to add something
Nah, I have that off in FIKA
Oh weird. But you're saying the bots are disabled when they spawn in initially?
Yeah, so I have a force despawn command in FIKA which basically deletes all of the bots from the map, I wait for a new wave to spawn back in however that new wave is disabled until I move my character closer
Maybe it's something in FIKA causing it, I haven't checked yet but I have dynamic AI off in the settings
With that new version you won't need to update the Time to -1 anymore 🙂
That's interesting. Not sure what would be happening then
I have to assume it's Fika related
you miss -1 for the boss ?
i changed the spawn times, not this
SPT 3.9.0 ONLY
Changes from previous build
- fixed bots not moving around normally sometimes (thank you DanW and props)
- fixed max respawn options not working as expected
- improved factory spawns for all presets
- changed all SWAG boss spawn times from 1 to -1 (they will ignore your SWAG bot caps, keep this in mind)
this should fix bots ignoring each other i think?
needs testing
installing and trying it out
thx, ok i touch nothing just reshalla 100% 😇
He will spawn 
Will load a raid into customs as well with both the goons and reshala at 100% since I'm doing some testing on this ai being disabled until I'm too close anyway 
i hope just really for that "should fix bots ignoring each other"
Reshala spawned, but the goons didn't 
You did change the amount of bosses to > 1 or -1?
I didn't change anything in that, I just copied the latest files from RC5
which should have that change
oh
"TotalBossesPerMap": {
"factory": -1,
"factory_night": -1,
"customs": -1,
"woods": -1,
"shoreline": -1,
"lighthouse": -1,
"reserve": -1,
"interchange": -1,
"laboratory": -1,
"streets": -1
}
These
I’ll probably change those too to avoid any confusion
Yeah, that's probably a good idea
You do have boss markers on right? 🤣
Yeah with them at -1 it works
Did you change these
Sorry was asking Heizen
is it normal that the first raid ther is never a pmc spawning? i mean is it because it is the first raid or is it just random live like only starting pmc setting
yes for custom, i put -1 for all map, the server restart now
Not normal, there is an edge case where if your starting bot count is low and spawns fail checks, then you could end up with little to no spawns. That’s a rare case though and can be avoided with settings
@restive flame could you tell me wich settings these are? my english not so good in any case its not so bad its just the first raid after that there are pmc spawning
Basically if you want more reliable spawns then you want to keep your global min distances very short or disable them, increase your bot count ranges in the spawn files, maybe increase your bot caps too.
There are a lot of donuts options that function as spawn skippers basically
@restive flame thx my man i will look after those settings
just changed the boss spawns to -1 and see whats happening now and if they are ignoring eachother still
What mods are you loading?

I dont know which of these affects bot spawning
so just set SWAG to load as last I guess
Why not try it with only DONUTS / SWAG? See if that works?
only questing bots would affect spawns and it disabled it automatically if it detects swag
this is known to have issues with bot generation mods
has a disclaimer on the mod page i believe
thats my load order now trying it with swag as latest
i dont have this one ^^
questing bot is not ready for 3.9
Swag ++ donuts need to be a first load or last ?
is a good mod ?
I use that yeah, at least used to in 3.8
if u need to edit load order then yes its a good tool
LOEDD allows for dragging
most cases u wont need to fuck w load order unless explicitly stated by the mod tho
Depends on if you have multiple mods fucking with spawns
that sounds like user error anyway lol
Eh, at least the load error thing is a quick way to make sure which mods do what
easy mod ^^ cool, i restart the serv 🤞
So basically what the mod load order for my server on 3.8 looks like is something like this
SWAG, SAIN and fika mostly last in the load order so they can override everything other mods have done
That's what your load order should look like too
No, it's descending
i always load fika first lol
whatever is first loads first, then second
has it always been descending? Ill probably need to update my 3.8.3 order as well
thanks 🫡
@full loom i use qb and its okay it works for me with 3.9
no reshalla again
https://hub.sp-tarkov.com/files/file/1534-questing-bots/ is 3.8.3 version
pog order

last option, lets go
🍻 good luck
Nah last option is reinstalling Windows ofc
wait ur right
build entirely new and different pc, reinstall windows, reinstall spt, reinstall mods
install linux.. its better ?
I would use linux if Valve built better drivers for SteamOS so I could use that as a full desktop environment
the community made version needs work still
this appears every raid i try to start and the bot count is super low it seems (on live-like)
assuming its some type of conflict so gonna confirm w just a swag+donuts run
Soooo .....
you clearly arnt asking reshala nicely to appear
lets go for new clean version of SPT
Try increasing your raid load delay in the options, what’s it set to now?
where is the delay ?
whatever the default is - haven't changed it
think its 60s by default
Yeah try increasing that
where ?
while in game open donuts config menu, click "Advanced Settings" its the first option I believe
haven't increased it yet, but removing all mods except SAIN, realism, SWAG+Donuts (and their respective dependencies) seemed to have solved it - gonna try slowly readding some to see if i can find whats causing the hanging
I removed all the mods, except Sain, waypoint, swag + donuts and that didn't solve anything -_-
we are also having very different issues
i réinstall AKI
Can you show a screenshot of your reshala.json and then specifically for the map customs?
i dont touch reshala.json
I know, I want to see the values in it currently 🙂
Looks good
lets go 😄
Lol
are you using realism? iirc, realism won't spawn bosses when you are early level
i dont have realism
gotcha
HeiZen has done quite a bit to figure this out
we're like on stage 9 or something idk
HeiZen when u get everything setup again you should enable Debug logs and see if anything spits out that might indicate what's going wrong
its okay, no worries. Im basically saying you have done a lot to try and fix the issue
where turn on the bepinex logs ?
one sec
bepinex > configs > bepinex.cfg
ok thx !
<SPT>/BepInEx/configs/bepinex.cfg where it says "LogLevels" set it to LogLevels = All
also turn the console on so u can see the shit in real time
wait how do i do that 👀 i usually just look at the log file
like the in game console? ~ ?
news installation, Reshalla is here 100% ... 
option right below what u told him lol
LETS GOOOOOOO
LOL thank u
In BepInEx's config you can enable the console too
is there a performance cost to enabling debug logs?
nice i might keep that on always
yeah, my buddy has a problem in our 3.8.3 playthrough where if he plays on his own he crashes but ONLY when he plays on his own. (He uses my server still, i have it running all da time)
so being able to see debug logs and get more info would be nice
Ive done one test, same way I reported the issue. I can say for now that the max respawn bug is fixed. Nice work 🫡 ill make a new bug ticket if I see it again
i cant find unity tool kit SPT
30 mods to 1 mod ^^
so it works when its only SWAG 😎
Im playing with 15 mods and bosses spawn fine, so now go find out which one messes it up xD
my raid start, i need to wait one minute ?
Oh no !
its good
fucking reshallaaaa
I'm going to redownload my mods.. and do some tests and try to tell you which one is screwing up
I don't need to reinstall windows 
you should do it anyway just because you can 😎
@restive flame oddly enough, the mod causing the hanging is fontaine's FOV fix (think it may be a RC, lemme double check)
how do i make bots spawn with me at start of raid or sooner than 15 min? any help is appreciated
https://hub.sp-tarkov.com/files/file/672-spt-installer/#versions i take the last version... sooo i can"t run fika i think 
they should by default?
i get full of loot before i see any bots. i tried a couple different presets and its the same each time. i got a 3.83 and 3.90 build and they are both same result
are you confirming there are no bots through some other means like dynamic maps or are u just basing this off gameplay?
latest fika works fine with latest SPT
tried both on 3.83 dynamic and a bot detect only dynamic on 3.9.0 no gunfire no visual
what mods are installed?
i retry my version with full mod
i have reshalla dude! but i delete FIKA
here is latest fika
oh ur saying that Fika might be the reason why reshala wasnt spawning?
thats unfortunate if so
Latest FIKA works fine on 3.9.1, dont worry about the warning in the server console
no looting bots or questing do have SVM but ive tried before and after Swag in load order
so you're saying all you have is SVM, SAIN, and SWAG + Donuts?
But guys, I'm going to keep my version with the mods, it's FIKA the problem and yet I have the latest version
thats unfortunate
an option to change in fika?
no other bot spawning mods
i dont think fika was the issue brother - unless someone else here who is a fika user can confirm they dont have bosses spawning
there could be a conflict between SVM and SWAG + Donuts. You can try disabling certain settings in SVM but otherwise not entirely sure what would be causing the issue you're seeing
it is ! i try so many time, i try with my mods and no fika.. first try
@idle quest server version : 2.2.0 par : Fika est chargé / good version for you ?
They spawn for me
ignore the server version, its not the build number. I use this one https://discord.com/channels/1202292159366037545/1259581265393352795
i have 3.9.0
wait when did spt 3.9.1 drop?
im also using 3.9.0 btw
About two hours ago
lol
it doesn't fix the bots unfortunately 😭
compatible with 3.9.0 mods and profiles lets fucking gooooooo
I have a feeling thats gonna need BSG, either that or a mod developer will need to figure it out haha
im kinda getting the feeling that the issue cant be modded away though so idk
anybody else still having the issue with invisibile players? we are running the latest donuts test version (RC 5) and sain 3.0.3 and still having this issue every time we go on woods
What's with the bots?
weirdness w pmcs/scavs not engaging
what do you use for update 3.9.1 ?
bots dont kill eachother sometimes. (specifically PMCs and SCAVs)
only happens sometimes
probably due to how the bots were coded around the mark of unheard
Ah, that's a BSG bug or so Dan from questing bots seems to think
it definitely is
its reported in live as well
you can manually drag the files on top of 3.9.0, just read the instructions here and also backup your files
seen it in loading sreen just belt or helmet standing there
i read at some point this only affected start of raid spawns, is that still true? (regarding bots not attacking each other)
Yes, but only for the host
about 8-10 seconds where as it was 30 for clients before
yes, sometimes times I can see the backpack and weapon from the other players
think 3.9.0 needed to cook alittle longer
Could be something not entirely getting deleted when despawning, is this happening with clients / host or also when solo-raiding?
Solo for me
somehow this is happening since donuts RC 3
how do you install this mod?
@restive flame ok so i can 100% confirm fontaine's FOV fix was the issue, am able to reproduce it every time only loading S+D and dependencies and FOV fix. it is his RC1 for 3.9 so hopefully he can address whatever the issue is in future updates
hmm interesting, thanks for testing
Prob wouldnt have tried SPT but was at a friends house and seen how amazing the work is you did with this mod...... just wanted to say thanks
Thank you I appreciate it 
in my expierence this map is unreliable for testing
Why?
it doesnt show correct markers at times. Like bots that arent there and such
better to use free cam and an overlay
Yeah, because the current 'released' version doesn't have support for bot despawning
yeah think thats any map rn tbh
I have my own custom built based off of https://github.com/mpstark/SPT-DynamicMaps/pull/16 and I can see it fine when bots despawn
if ur using dynamic maps as ur sole debug tool lmao
is what im saying not to do.
fixed bots not moving around normally sometimes (thank you DanW and props)
using two mods that patch the same stuff is probably not good, right? I'm just curious, because I'm using a self-compiled QB with Dans fix and wanted to try S+D with it

just be mindful that we're using dev branch shit and we should remove qb first thing if we need to troubleshoot stuff
the version you downloaded from the dev branch isnt the one with Dans fix for AIvsAI
just asking cuz im curious, how is Qb working so far? Is it playing nice with your mod setup?
i havent read the rest of this conversation so im sorry if im missing context
its basically the same patch, that's why I'm asking
just... use one without the patch?
yea, works great so far
but it shouldn't conflict i'd think
yea, but I'm curious how it works out in the future too 😄
i mean if u wanna experiment go ahead brother send it, i'd probably just use QB without the patch and try the s+d RC5
unless the QB version with the patch adds other things as well
then yeah just send it
maybe I will give it a go later
nice 😎
Hey Nooky I noticed that when using the Live Like (Random) PMC Raid Spawn Preset Selection that one of the "starting pmcs" presets is in the pool
[Log] : Donuts Selected Spawn Preset: starting-pmcs-only-live-like-alt
Could someone recommend a configuration so that my FPS don't drop from 60 to 25 ? i have Ryzen 7 2300x
you will want less bots spawning.
- Use quite raids or starting pmc only presets
- keep despawn pmcs and despawn scavs enabled
- under "Spawn Frequency" up the cooldown timer (its in seconds)
- and finally configure the max number of respawns for scavs and pmcs according to your needs.
for streets, lighthouse, and reserve nothing is really going to improve performance unless you use AI limiters from some mod
Fika has one, and if you're on 3.8.X Questing Bots has a better one
Frankly the number of bots wont matter toooo much as long as you use an AI limiter of some kind
All work good now, thanks you very much guys for your help !
how can i disabled it that pmc spawns at 20min left doing a scav raid? those 4 pmc spawned after 10min doing scav raids preset svav raid besides that everything was fine pmc killing scavs i did a pmc raid before and they killed eachother too
justr one fke pmc ruinied it
different ways, use the pmc hard stop time and/or max pmc respawns
We are on RC4 on woods. Usually after the host (me) takes ages to spawn. I see a retry in the SPT log before I finally appear. My buddies are already in and watching my static character then I disappear and we can’t see each other. Then eventually will see a rig or a backpack.
IM new to modding and i dowloaded this moved it all over and its saying something about a unity tool kit any help?
well read the error then google 3 words to find it
append "spt" to the beginning of the google search for what you're trying to find
Exactly the same on our side. We only played Customs, GZ and Woods so far and this happens only on woods
The raid delay for Fika definitely will need improvement, it’s planned, will need more time/testing
So according to Wiki Ground Zero should have cultists at Lv21+ now... Looked into how to support this in SWAG at all? just curious :>
For anybody using questing bots dev build with swag + donuts for 3.9.0
In my experience questing bots auto disable of bot spawns doesn’t seem to work (yes the server says it is disabling, but doesn’t actually initiate it). I manually had to disabled bot spawn in the config files of QB in order to get swag + donuts to properly handle bots.
where did u acquire this dev build? 👀
~~Considering they haven't made any changes to their github since last week, which was to remove the false 3.9.0 compatability thingy that was shown... I don't know what you're playing with
blinks~~
oh wait they do have a dev branch, nvm
hi, any new build or i continue test with rc4?
Wouldn't use it until they give out a proper test release tho, since it seems they just have changed source files you'll have to add in yourself
when you install 3.9.0 Swag+Dounts do you need to install/change anything else?
#1231242473255469167 message
I have this problem when trying to enter as a PMC; when loading the map, an error occurs and it returns me to the menu. In the console, this appears ... but it only happens with the PMC[Client Request] /client/raid/configuration
Avg. Player Level = 69
Map Name = factory4_day
Map Type = cqb
Time 11:22:33
Time of Day = day
SWAG: PMC conversion is OFF (this is good - be sure this loads AFTER Realism/SVM)
SWAG: day Raid Max Bot Caps set
[Client Request] /client/items
SWAG: Vanilla spawn systems disabled
ah yeah I thought maybe they had acquired a test release or something
thanks
And yes, I already followed the recommendation given by the console, but it doesn't work
There does not appear to be one available that's setup for testing yet; still keeping my eye for that as well on their github :>
Questing Bots and then Algorithmic Level Progression and my life will be complete
SPT 3.9.X kinda 🔥
still not 100% sold on ALP... even after all my tests with it last version :/ they all seem weird to me; but that's not swag related so not gonna discuss that in here ^^
silly joke:
Nooky making new builds feels like is making the thesis and everytime have a new correction XP
SPT 3.9.0-3.9.1 ONLY
https://github.com/p-kossa/nookys-swag-presets-spt/releases/download/v3.5.0-SPT390-RC1/SWAG-Donuts-v3.5.0-SPT390-RC6.zip
Please use DanW's AI hostility fix: https://github.com/dwesterwick/SPTAIHostilityFix/releases/tag/1.0.0
Changes from previous build:
- scavs removed from labs (excpet morescavs presets)
- SWAG: TotalBossesPerMap changed from 1 > -1, this means any number bosses can spawn. if you want to limit your boss spawns then change this.
was literally about to mention this (hostility fix)
Yo can someone do a PSA for the hostility fix? thats huge
nice work from Dan
and Nooky great work as usual. Been testing Swagnuts a lot today and i gotta say the tweaks to the presets and some of the new config options for donuts are just amazing. Its genuinely almost perfect for me personally
Much more live like. Just the right amount of configurability
its great
Nooky does "TotalBossesPerMap" affect ex usecs on lighthouse?
some of the bot debugging stuff I use labels them as "boss" ai
in the waves .jsons, if i have a trigger timer of say 600 and a max triggers before cooldown set to 5, does that mean 1 group will spawn every 10 minutes for 50 minutes (5 triggers) before cooldown, or does it mean after 10 minutes, 5 groups have a chance to spawn, cooldown, and then after cooldown the 10 minute timer starts again?
I believe the latter
yeah i would assume thats the case
so if i wanted a chance for a pmc to spawn every 10 minutes, i would set the wave .json like this and change the cooldown timer to 600 seconds im assuming?
the former, each trigger is an entire wave
each wave has its own cooldown timer
got it, so does the triggerTimer only affect start of raid? or does that stack with the cooldown?
or well i guess it wouldnt really matter if it never goes on cooldown lol, setting the maxTriggersBeforeCooldown to 5 or 6 should do the trick if im understanding correctly
love the new file layout for patterns btw, feels much more intuitive
can know what that fix?
btw any of you is having fps drops with the new 3.9.1?
im confused by your question 😅
i play one on woods and custom and my fps start to fall a lot, but the bot count was 50 o.o
what does the AI hostilit fix mod do?
oh, I believe its to address issues where PMCs and SCAVs dont actually fight eachother
something BSG managed to break
BSG broke a lot of stuff this patch
A classic move 😎👉👉
I was going to wait a day to make sure nobody finds issues with it and then post it to the SPT hub so everyone can get to it easily. For now, it's fine to use the build nooky linked in the new S+D release.
Makes sense, thanks for the mod 🫡
My raids are alive again, thank you ❤️
do i need to do anyting to the new swag and donuts?
[SPT.Singleplayer] 1 plugin failed to load due to errors:
Could not load [dvize.Donuts 1.6.0] because it has missing dependencies: com.Arys.UnityToolkit
Yeah it now needs Arys Unity Toolkit as a dependency mod.
so go back to the website and get that mod?
A framework library for client modders to make writing efficient, allocation-free code easier.
There you go 🙂
i dont need to do anything with this mod right?
Nah, I just added the mod and it works out of the box.
yup it worked thank you man!
No problem, good luck in your raids 🙂
you as well!
how can i up the pmc count on each map? i got 7 spawning on woods and 2 on gz, starting pmcs preset selected but theyre all dead within 2 minutes. also does sain overide the difficulty changes done in the gui of donuts?
any idea what's up with the crazy respawn of scavs? They spawn literally on me quite often, any settings that could help with it?
global min distance to player
think its under the advanced settings in f9 menu
alright, i shall try it, thanks!
Sorry if repeated questions but how do you install the DanW's AI Hostility Fix to the donut ?
tq
the gituhub file i dl din't have .dll
is it this or no ?
This #1231242473255469167 message
is UnityToolkit needed for 3.4 version?
@restive flame have you tested out the spawn chance at all by chance? just wanted to confirm it works as it should before going into full troubleshoot mode
i haven't removed any mods yet but i tried setting the spawnChance to low numbers to see if they wouldn't spawn on wave ticks but it seems they have a 100% spawn chance each time the timer goes off
yes
also @fathom shell hope you don't mind me tagging you here (since the AI fix has been discussed in this thread) but are the goons intended to be friendly towards USEC pmcs? I haven't done any thorough testing but I noticed in 1 of my raids the goons were hanging out with a USEC pmc in crack house
How to refresh Bloodhound
That's what BSG intended in their code, but now I'm wondering if that make sense. Probably not.
I do intend for USEC's to be friendly with Rogues though
(initially)
yup makes sense, appreciate the answer!
I don't see a bloodhound option in bossConfig
config.json
not the bossConfig
OK
It should work as intended, use latest RC build with “All” bepinex logging levels for debug logs if you want to do further testing
oh fuck think im still on rc5, lemme update
but yeah with a spawn chance of 10, the bots would spawn with each trigger 100% of the time - confirmed the spawns in logs and in game through botdebug/dynamic maps but this is with my full modlist
trying now with just S+D and dependencies
and the AIFix just bc its damn near mandatory
if the issue persists i'll try it without the AIFix though just to confirm it isn't some weird conflict
The spawn chance check in the code is pretty simple, if it is failing for whatever reason it should be an easy fix
the starting pmcs only preset is supposed to spawn scavs how long into raid?
noticed in the changes for RC6 it says you changed the TotalBossesPerMap from -1 to 1, but in the zip it still appears to be -1
don't know if that was an oversight or if im just slow
sorry for the tag still confuse on how to install it
so just copy paste to Bepinex\plugins ? the folder itself ?
yeah im definitely just slow lmao
im not dyslexic but im gonna pretend to be
ok so i am using RC6 🤣 must've grabbed it last night and forgot
Typo, its supposed to be -1 now
It’s the same as hub but this is a debug build with extra logs fyi
dawg i thought i was just going crazy lmao
with a spawn chance of 1, and 300 (scav) and 600 (pmc) second trigger timers, it seems as if they are spawning 100% of the time with only S+D and the AIFix (only tested 1 trigger for each, so waited 10 minutes in raid and both spawned at their respective timers)
gonna edit the trigger timers to be 30 (scav) and 60 (pmc) and test with just S+D
probably gonna add dynamic maps in the mix just so i can have a visual debug
just for stupid proofing, so u can see if there's something im doing wrong in testing lmao
yup, bots seem to be spawning every trigger
Thanks, can I get some logs too please
just realized i have my console showing all the info but not logs, can run another session if needed
There are a few things you could try but there is no simple solution. You could try switching to live-like presets instead of starting PMCs and then simply change the max number of respawns. This would basically be like starting pmcs with an extra wave or two of however many pmcs you specified.
If you want to really figure out a solution you gotta modify the presets which can be done under <SPT>/user/mods/SWAG/config just find the config files for the starting PMCs presets and start tinkering.
yeah i hate the respawns it just leads me to being shot in the back a lot, i did find the presets file and changed the limits for pmcs up by 3 hopefully it should work 🙂
move looting bots towards the bottom, and put fika at the very top
is there a newer version of swagnuts that fixes the players being invisible to eachother on woods?
that is a swag bug right?
No, probably a FIKA issue at the moment
oh ok cool. and its only woods?
Might have to do with the host spawning slightly later than clients
hey is version 3.5.0-stable the same as 3.5.0-RC6?
Wanted to double check before I swapped over to the stable release
yeah its the same
rc6 just has extra logs for debugging
thanks 🫡
ill probably keep the beta release then in case I encounter issues
is it still the case that we need the unity plugin ?
yes
i assume the unity plugin will be a permanent dependency moving forward
Yes, at least that's the way it's coded at the moment
Why were patterns in donuts simplified so much? You can't control spawn chance of each spawn point anymore. 
Is the hostility fix still needed? With the SPT 3.9.1 hotfix and SAIN update this morning I believe it's no longer needed (see #1233871315690328156 message for comment and here for SAIN update: #1233871315690328156 message) but wanted to confirm.
From what I read I think you're right. 3.9.1 hotfix plus latest SAIN should mean hostility fix is no longer needed.
with latest SAIN the hotfix is no longer needed
yes you can lol
just requires you to put each zone and specify the chance in the waves.json
I dont think you can. Its made different.
i suspect the spawn chance isn't working correctly atm but u most definitely can w the file format
just one question... how can i set it up that in scav raids no pmc are spawning? i dont mean the ones that are already in i mean the ones that spawns during the raid
you would have to modify the "scav raids" preset itself. Im not super knowledgable on specifically how you would do that but I believe its possible in the SWAG configs
<spt>/users/mods/SWAG/config/... something like that
wait scratch that, you might actually be able to just set the maximum number of pmc respawns to like "1" in your donut config while in game
literally just delete everything in the brackets for PMCs in the scav-raids wave.jsons
since "0" means infinite
thats how you get starting pmcs only
ooo ya i forgot it had those options now
may be able to achieve it this way
would be real cool tbh, i like the spawn behavior of live like but being able to say "only spawn x amount durring the raid" makes it feel a bit more live like
the pmc roaming ai just isnt good enough to rely on staring pmcs only
still waiting on Questing Bots 🙃
think i have a preset folder thats literally starting pmc only scav raids if u just wanna use that
i used the same in 3.8 but ive been fine tuning some shit for a path to tarkov playthrough on 3.9
someone should make a thread for sharing swag + donuts custom presets
(on a seperate preset)
that would be neat
would be nice, same for sain lol
oh yes, custom sain presets for the few who have hyperfixed on testing every setting lol
nice guys i will look after this
if anyone remakes the bossmania preset please lmk ❤️
boss mania was always broken in 3.8, I'm not sure it'll get remade but we can hope haha.
I thought I saw something in the spt 3.9.0 changelog about a WIP feature to change scav spawns to bosses (“Added WIP ability to convert all scavs into bosses” I found it it was at the bottom of the added section), but all of this stuff is basically magic to me so I’ll take what I get and be grateful for it lol
Haven't seen that so no idea.
Boss mania was extremely broken but boy was it fun lol
still spawning like 20-30 seconds separate
@restive flame how do i get the boss percentage to work ive changed santa and the cultist to 100 and they will not spawn
or to anyone else that may be able to help
I appreciate it Ekky. Let me know if you want a guinea pig to test it.
@restive flame Just started testing again and I'm getting PMCs spawning at the start over my limits and less scavs than my min limits. This is still on the 3.88.3 latest release*
Changing the SWAG config for bosses and triggered waves to true caused tagilla to respawn after getting killed on factory then the goons spawned in about 5 min after the raid started of that same raid.
Believe I found the issue, realism is not playing well with SWAG Donuts when attempting to use that mod's spawn wave tweaks and boss spawn tweaks. Turning that off seems to have fixed the spawning issue. Continuing to test...
@cedar quartz are you able to get the bosses to spawn? i can only get killa to spawn at 100% on customs no other boss will spawn other than goons and reshala
yeah I was getting them to spawn too much, which is why I had to make changes in realism because I am using a maxed out dev account
would you happen to have any idea what i could do to fix it? ive tried reistalling and deleting all other mods with no success
have you changed any of the boss configs files and have you changed your swag config?
yessir
those are the only two files that control boss spawn chances to my knowledge. Also, you could be using a mod that conflicts so I would recommend making back ups of your user mod/bepinx files and just loading a handful of mods until you rule out that they dont conflict.
The image I have included is an example of what I am talking about.
ill keep trying then ig it was the only mod i had downloaded and still didnt work im not sure what the deal is
which version are you running?
could be a 3.9 issue...im using 3.8.3 still
I’m not getting PMCs to respawn as well and I see someone else had the same issue while using live like. Let me know what you need from me and I can get it for you. Other than that it’s been working well on my test on factory, customs and woods.
I’ll continue tomorrow testing the remains maps.
If you put spawn chance to 100% ?
Oh I didn’t realize the waves had an associated spawn chance. There are so many levers pull lol.
I will try that tomorrow, thanks for the suggestion!
how do I change boss spawn rates for swag donuts
also how do you activate boss mania?
thats been removed from the time being because its a little too buggy
read the mod page, this is done with the swag configs
adjusting the % didnt get PMCs to respawn
Been trying to figure out the location of all the spawn points that Bloodhounds spawn at in the various maps using the Wiki but I have no idea what those zones are called in the actual game; A couple of them I have references from using other bosses that spawn in the same place (like in Customs; ZoneScavBase) but some I'm not really sure on... Got any info on how I could find all the spawn locations tarkov uses?
I think the mod page has images of each map with the zones labeled
@nooky here are my log and config files for the three maps I tested today. I was getting inconsistent spawning and no PMC respawning.
I'm not looking for the color zones that Donuts added for spawn waves; I'm looking for specific location names used for spawning Bosses
here are my settings as well.
I thought those were the same thing 🤷♀️
You’re using a lot of options that affect respawns, in particular you have 3 max pmc respawns, so you’re saying you’re not getting those 3?
no I'm not, everything else mostly works besides the fact that sometimes I see that the starting limits are nor enforced (happens intermittently). If you believe its just a 3.8.3 issue just let me know and I will move to 3.9.0.
390 preraid bot loading is vastly superior to 383 and I believe lacy has further improvements planned for Fika in that regard. Since I’m assuming this is in the context of Fika then yes I highly recommend 390
383 preload is much slower and happens later, thus you may get inconsistent spawns
Yes, Im using FIKA for testing. I was leaning to believe it was a 3.8.3 issue because I didnt see people encountering the same things I was as often.
also try turning off the questing bots spawning system - its supposed to turn off by default w S+D installed but some people still report issues
can see in ur logs that questing bots is still spawning bots, unless im misunderstanding them
(could just mean its spawning the logic for the bot? not 100%)
would recommend turning off the pmc respawn cap as well just for testing purposes
@restive flame Is it your mod which controls how early or late I get into scav raids? I seem to keep joining scav raids recently with only a few minutes remaining
Using the scav raids preset
No, it’s a base SPT thing
maybe i had it set up wrong, but with the settings in the files to disable questingbots spawning in 383, the log would still show questingbots spawning them. but they spawned according to my swag/donuts configs, or seemed to
believe the custom raid times mod has an option for scav raid time
good to know, may just be the case then
seems to be done automatically as it always has.
that message doesn't really mean much - folks were seeing that and still had QB spawning bots (mind you, this was on an untested and unreleased dev branch version of QB for 3.9 lmao)
should work for 3.8 pretty well
just seen in ur logs that questing bots said it was spawning bots lol
went ahead and filpped here too just to be sure.
but if what hortnon said was true, it may just be referring to bot logic instead of actually spawning bots? who knows (besides DanW prolly)
is there a "real" test build of questingbots yet for 39? or just the one where the creator said no one should use it, heh
oh we shouldnt use it? 
still the latter lol
someone posted this the last time i talked about it, like friday
workin pretty damn good for somethin we shouldn't use 🤔
but yeah. do not go and whine to other people ab shit when u have that installed
please
I think Dan posted a test release since then
has he? i don't see any new releases on the git
#1143038758309085304 message
ooooo baby

i still am not seeing any of the boss spawning issues everyone else seems to and i wish i knew why so i could say how to fix it, heh
just spawned within 50 feet of reshala and his guards haha
there are two test releases on the github, im running the latest right now as I type this and it seems fine
FYI the client/host raid delay has been improved, see the latest fika notes #announcements message
oh i didnt even realize there was a new fika release
thanks Nooky
oh probably cuz it literally just came out lol
just came out a few min ago
oopsie 🙃
If youre talking about the endpoint for spawning bots, QB just reroutes the bot generation request to adjust the PScav conversion chance. Otherwise it doesnt do anything with it.
could you please bring the old spawn patterns back? 
any tips to make Donuts work better with all open zones?

