#SWAG + Donuts

1 messages · Page 3 of 1

runic briar
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same here - got pmc's and scav's just popping up right in front of us

restive flame
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Nothings changed since 3.8.0

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For now I’ll assume this is a fika issue as I haven’t been able to reproduce in spt

amber umbra
restive flame
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does that affect the host or other players, or both?

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I'm sorry I don't play fika at all so it's hard for me to troubleshoot

amber umbra
# restive flame does that affect the host or other players, or both?

My guess is both. I didn't test it yet with coop, but when you start it As solo, you can still see if everything is going accordingly. And It's not! No worries though, If you can manage having a bot spawn litteraly 10m from you (like behind a corner you are about to cross) it's fine. Otherwise, We gotta wait for a fix or some sort.

tardy bolt
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same issue here!

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even if solo or coop with homies the bots spawning literally in front of you

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multiple times

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seems something is broken with 3.8.3 - fika and swag+donuts

cold bear
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Also seeing this same behavior in 3.8.1 fwiw

amber umbra
chilly patio
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Spawning bots right on top of you is rofl
factory is turning into a horror movie

restive flame
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I’ll need to do fika testing then, idk when, it’s low on my priority list atm as I’m already working on a lot of stuff

civic crown
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Fika 3.8.0 is a good build that is stable at least.

restive flame
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Just so I’m clear on this issue, this is a problem on different fika versions with the same swag donuts build?

loud cove
restive flame
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seems it's either a fika issue or something changed in fika that breaks that donuts functionality

olive sapphire
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i searched but didnt seem to find this answer, has anyone had any issues with pmcs and scavs not spawning on streets?
i've got donuts + swag + sain + looting bots, with the recommended donuts / swag settings

tawny fractal
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what exactly does the "(Random)" mean in this context?

low dagger
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picks randomly from the selected group, so this would be any of the "starting-pmc-only" presets

tawny fractal
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ok and what is "live-like" mean?

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and the alt versions of it?

pearl narwhal
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like live game

tawny fractal
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as in the spawn rates?

low dagger
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to sum it up best

live like is closer to an experience to live tarkov,

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yes

tawny fractal
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ah ok

civic crown
olive sapphire
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Oh I should have mentioned 3.8.3 duh lol

heady tartan
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Have you guys enabled global min distance from bots?

pearl narwhal
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I mean, that's them spawning away from other bot groups

lament pendant
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off hand, what would be causing the bots to disrespect the min spawn distance from players at raid launch?

restive flame
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no clue, I’ll have to investigate. Its not an issue in SPT

lament pendant
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all good, it works like 90% of the time, thne every now and again a bot is like SURPRISE BITCH!!

tawny fractal
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If I have SWAG+ Donuts and SAIN installed, which one takes over the difficulty and how hard the bots are

white hearth
haughty cliff
white hearth
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I believe so, yes

gleaming nova
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My question is why does the default setup only spawn pmcs on labs?

upbeat berry
civic crown
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Swagnuts and sain have both server and bepinex files

gleaming nova
# restive flame Yes

ok just finished another test raid with a clean install of this mod. in 22 kills I had 2 raiders

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is there anything known to cause this? SVM isnt touching any spawn settings

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I dont even have questing bots anymore because I got fed up with it messing up other things

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I am open to sugestions because I am at my wits end here trying to figure out what is causing the issue

restive flame
gleaming nova
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default

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The issue is most raids almost no raiders spawn in labs.

restive flame
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Then there is no issue, that’s normal, it can happen though not likely

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then increase your swag chances for raiders

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Or add more raider spawns

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The pmc count is normal for anything other than starting pmcs only though on average you would see fewer I think

gleaming nova
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its hard to judge since botdebug calls raiders and pmcs pmc

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so in the config to spawn chance is percentage?

restive flame
gleaming nova
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ok

civic crown
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If you want it more live like I'd recommend using the starting pmc only preset that will allow for more room in the swag bot cap for raider spawns once the some pmcs are dead or extracted. (Assuming raiders use wave spawning)

amber blaze
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How can I improve FPS?

glossy sentinel
blazing fog
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question about donuts. with the spawn preset to starting pmcs only live like that means i will have a fixed number of pmcs and the game won't spawn more correct?

civic crown
civic crown
# amber blaze In SWAG?

Swag has overall bot cap, you can set specific numbers for pmcs and scavs in donuts scenario config. Make swag bot limit higher than sum of scavs + pmc in donuts to allow sniper scavs, bosses, goons, raiders ect

blazing fog
red oracle
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Can I limit spawn per map? Like labs be crazy but completely fine on other maps.

civic crown
red oracle
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Is that in f12 or in the file?

civic crown
civic crown
red oracle
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Copy. Ty

blazing fog
lilac basin
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download link?

glossy sentinel
gilded ridge
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This is a fun setup. 15 pmcs dontuts cap 0 scavs of course. Swag cap at 23. Included goons and raiders. It's bonkers but fun 😁

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On labs forgot to mention

amber blaze
polar epoch
restive flame
verbal nest
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Wait you guys have S/D working on 3.8.3? Or are you guys still using 3.8.0?

sonic remnant
verbal nest
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Oh I did not think it worked because the mod page specifically says 3.8.0 only 😂

pearl narwhal
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380 mods should function all the way up

verbal nest
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I’ll try a fresh reinstall then

sonic remnant
pearl narwhal
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but yes, I've been using Swagnuts all the way up to 383 without noticing any issues

verbal nest
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Awesome, thank you guys so much

pastel radish
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I thought some people were reporting issues with the min distance from player/bot was not working. So they had Ai spawn on top of them

pearl narwhal
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I've not even seen a spawn happen in all of my playing

lament pendant
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there is definitely something that causes the min distance to not be respected. Unsure which spawn system it is, at least for me.

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I have SEEN one, but I have my min distance from player pushed out to 125m because we are running Traveler. There are times that distance is definitely not respected, trying different things to figure out what causes it.

idle brook
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i have a question tho, is there a way to setup PMC spawns so after 40 or so minutes the matches dont seem dead? Like have them constantly spawning instead of initial or split starting?

feral tartan
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For example live-a-like will do the job

idle brook
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duh, that why i said split staring as well lol

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but im just talking about having them spawn, just as much as scavs and stuff, i like how they move around the map already but for maps like shoreline, after 30-40 minutes, i dont hear any gunfire anymore

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i even made a preset that i like where its PMCs only, but ofc that doesnt solve my issue lol

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well, it isnt an issue, its more of an enhancement that i wanna make

pearl narwhal
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I feel like I run into more pmcs than scavs on just live like settings

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especially on reserve
kill hordes of pmcs and raiders
see like no normal scavs

idle brook
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initially i do too, but ye after 30-40 min it just gets quiet

pearl narwhal
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might install bot debug and do some checking and see why that is

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are there less
are they just doing stupid stuff
etc

idle brook
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i know the mod description says it continuously does the spawning, but does it account for longer raids made possible by svm?

pearl narwhal
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I would assume it would work fine
are you using despawns

idle brook
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in the donuts F12 or FIKA menu?

pearl narwhal
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donuts

idle brook
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nope

pearl narwhal
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oh, if you're using starting pmcs only
then there's a good chance you've killed them off 30-40 mins in

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or scavs/raiders/bosses have, whatever

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or they've extracted

idle brook
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so no way of editing the scenario to keep them spawning in waves then?

pearl narwhal
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starting pmcs only is just that only the first ones

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anything without that will keep spawning pmcs

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I just use live like random

idle brook
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i was under the impression that PMCs spawned first then scavs a couple minutes later,

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and this particular setting has them spawn at the beginning then again later

pearl narwhal
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starting-pmcs-only-live-like

Only spawn PMCs at the start - no PMC respawns.



starting-pmcs-only-live-like-alt
Same as live-like but starting PMC points are a little different for added variety.



starting-pmcs-only-late-scavs

Same as live-like but 0 SCAVs spawn at the start. Generally, there is a ~2-5 minute window before SCAVs can start spawning with this preset (window is shorter on smaller maps such as Factory).```
idle brook
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ah then i am mistaken

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so live like truly has them spawning all the time then huh?

pearl narwhal
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yes

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especially with despawns

idle brook
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okay cool, ill try that, and maybe make another random preset, using live like and my PMCs only spawn scenario 😄

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the jsons are incredibly easy to edit, so i like making them

pearl narwhal
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but yeah, if your issue is running out of pmcs, it's almost certainly because of starting-only

idle brook
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yeye, i straight up misuderstood the scenario then, thanks!

pearl narwhal
idle brook
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also if its cool with the mod, dev, i'd be willing to share my edited jsons for others? Some edits i have made so far: the PMCs only scenario/ each boss has a chance to spawn on any map, anywhere/ plus 2 bosses can spawn on a map at once/ and now adding more scenarios to random, including all of them under one random setting

pearl narwhal
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I think you can share scenarios fine

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the mod page tells how to edit them

civic crown
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Yeah you can share custom presets many of us do it here

idle brook
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oh didnt know! will share when i am done with it 😄

verbal nest
pearl narwhal
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I mean
if you're not using the mods to change spawns, that's on bsg

amber blaze
idle brook
wanton zephyr
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im sure this has been asked 1000 times but does this work ok on 3.8.3

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or should i just hold off

pearl narwhal
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it does

slender lagoon
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Hello, I have a problem, why do my raiders spawn even when the gate to the laboratory is closed?

prisma berry
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do they spawn outside the gate?

slender lagoon
prisma berry
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iirc that has happened for a long time

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either consistently or off and on

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even on live servers

slender lagoon
prisma berry
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thats normal

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it happens even on regular game

icy mesa
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do raiders count as scavs when it comes to spawning?

slender lagoon
slender lagoon
idle bridge
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when running SWAG+Donuts do we need to turn off bot spawning in the tarkov menu prior to going into a raid? Or can we just leave that alone and the mod will take care of it?

gilded ridge
pearl narwhal
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edited_scenarios.zip

noble shell
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We playing getting no rogues on light house what would that be???

lament pendant
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protips, when trying to figure out why something isnt respecting the min spawn distance in Donuts, make sure your dumb ass has actually checked the box to enable said distances. fml

earnest frigate
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I'm also on 3.8.3 and we had bots spawn right on top of us on raid start

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Donuts enabled, minimum distances enabled, hotspots disabled

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They also seem to have a 2-3 second window of invulnerability where they will not die no matter how many times they've been shot upon spawning

civic crown
earnest frigate
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Huh, didn't see there was a new fika drop

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Will try, thanks for heads up

night matrix
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wheres the 3.8.3 vers of this?

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was it updated

pearl narwhal
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3.8.0 version is still in use

night matrix
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oh it works for .3?

restive flame
gray pelican
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If I have SAIN installed, what difficulty setting should I use? as online? or can I switch to hard or impossible?

pearl narwhal
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the difficulty settings in there will choose that difficulty flavor in sain

gray pelican
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so just leave alone, gotcha

civic crown
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As is online is cool but the impossible difficulty can can be randomly generated can seem a little like a spin aimbot if you are on the "I like pain" or harder setting

gray pelican
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just want donut to be comp with sain

civic crown
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They work together

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Your difficulty is a mix of donuts and sain settings

severe niche
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Whats the latest version of this?

civic crown
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On the hub

red oracle
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3.3.5 right?

night matrix
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Just some info i guess

digital cape
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I can confirm on some sort of global spawning issue. I've always played with the minimum distance requirement for spawning on and in 3 instances last night I had bots spawn either directly ontop of me (Literally watched a Scav spawn within 5 feet of me on Lighthouse and blast me in half with a shotgun) and two instances of groups of PMCs within 20 feet of my buddy and I's initial spawnpoints on Interchange and Woods. Woods ended with us snapping to the left at the noise of the bot cocking its weapon and mowing him down, but Interchange had a group of 4 50+ level PMCs with near meta guns insta killing both of us within literally the first 10 seconds of our screens not being black.

civic crown
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what other mods are you guys with this issue running?

north sigil
hasty frigate
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Guys, how can I set the maximum value of bots per card? I put it in swag + donated 10 pieces, in the package, but there are more than 15 of them on the map

north sigil
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It’s in the scenarioconfig.json file in the mod folder

hasty frigate
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I play with two friends, but I also tried it alone.
I left a restriction in the upper configs, even in order to detect their visibility more.

hasty frigate
north sigil
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I and others in this thread had issues where bots were just spawning in front of us

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I just shrugged it off and bought more ammo tho

eager topaz
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In bossconfig, do i need to change totalbossespermap from -1? Or do i leave it? Am changing boss spawn to 100%

civic crown
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Leave it at -1 that means they spawn at raid start.

vague nexus
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-1 is uncapped afaik as well

eager topaz
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Thanks!

civic crown
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Always trying to learn, what does un capped mean @vague nexus ?

pearl narwhal
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no cap

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no limit

vague nexus
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Yeah f.e if you set it to 1 then reshala and goons can't spawn at the same time on Customs* I've never tested this

civic crown
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Interesting that would be a good way to save frames for rare instances of both groups of bosses spawning

eager topaz
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if i want bosses to spawn in labs, do i jsut copy the "laboratory" line into the bosses i want to spawn there in the bossconfig?

vague nexus
tulip vale
civic crown
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Yeah I have my swag bot cap low enough where it's probably not an issue...but with enough bot cap it definitely could happen

vague nexus
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Yep happens to me about 30% of the time ^^
I have hardcaps off and use fika .cfg to manage caps

civic crown
vague nexus
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I think hardcap off ignores swag limits, I'm not sure but I set my swag caps to 30 or so in case

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With fika cap on that map to 26, I always have 26 bots alive and they respawn quickly if one is eliminated

civic crown
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Interesting I figured swag would over ride those settings. Will have to check it out.

vague nexus
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Yep I am pretty happy with the fika implementation to manage it instead

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As well as the despawns, haven't tried combining it with donuts despawn system

civic crown
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Donuts despwn works good in my experience I leave it off for PMCs because there are alot of PMCs around with it on. Perfect for scavs though.

Not trying to see more than 7 pmcs every raid lol

vague nexus
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Yeah I had the same issue with too many PMC's, it feels like FIKA prioritises despawning scavs since I switched to it
But I also removed questing bots for the time being, so that could play a part of seeing less PMC's

civic crown
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Yeah that does spread them out and make encounters way more random

vague nexus
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Lol yeah with it on we would elim PMC's in dorms, then have 4 more spawn closeby and run to dorms for quests, rinse and repeat anime_notlikethis

digital cape
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I've got that sort of issue with scavs now lol I get into a small gunfight and if I don't loot and scoot fast enough, I'll just a constant trickle of 1 of 2 scavs wandering in to see what the ruckus was

silk cradle
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does donuts' "spawn difficulty" setting do anything if I'm also using SAIN?

azure cargo
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how do I disable bots wiggling? look strange, like ministry of silly walks

vague nexus
rose moon
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0 pmcs on factory, had just tagilla spawn removed questing bots, raids are more alive, but bots still feel empty in spawns/lack killing eachother

rose moon
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got like 4 bots spawned on factory at one time, unsure whats cucking it

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do these settings look fine? or am i ruining my raids with these above?

civic crown
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Oh u have that disabled

rose moon
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mhm! not too sure why they feel a tad empty, only other mod was looting bots that is installed

civic crown
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Perhaps it was a slow spawn preset where pmcs don't come in right away.

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That is an option, I notice some of my raids it takes several minutes to get pmcs to spawn. I think it's a way to randomize raids

rose moon
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i have also experienced that 7-10mins in or so

digital cape
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He has it set to "Live Like" so I dont think it should be doing that

rose moon
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legitly spawned fresh raid 2 bots

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used more pmcs

digital cape
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Tagilla 1v2

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Seems like fair odds

rose moon
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😂

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dead raid tho

digital cape
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Is your console throwing up any errors? Anything in the server saying anything funky?

rose moon
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mainly just weapon presets falling back to a preset

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caused by valens

digital cape
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I wouldnt think that would cause anything, either, hmm

rose moon
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dont think this would either

digital cape
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Ive never had the problem with "too few" bots besides the time that I installed something wrong

rose moon
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as it's nothing to do with bot spawns

digital cape
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Yeah, and that even states its realism

rose moon
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exactly, im sooo confused rn

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might just reinstall donuts maybe? 1.4.4 or alpha?

digital cape
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I'm using 3.3.5

rose moon
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will try that version off the hub now, assuming works on any 3.8.x

digital cape
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I think thats all Ive ever used and Im running 3.8.3, and it works for me

civic crown
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also on 3.3.5 and it seems to be working perfect for me

rose moon
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ah i was using alpha or some shit from git

digital cape
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Yeah, when you said 1.4.4 I was VERY confused lmao

rose moon
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same issue tbf

digital cape
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I just ran a factory raid and think I had the same issue. Huh. Very strange, considering literally every other map has just been absolutely lively

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What mod is that that lets you track the bots like that?

rose moon
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same here factory seems to be a quiet one, got 21 on the map at once on customs, EXCESSIVE, i know, but just shows factory is somewhat scuffed

digital cape
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Weird, but interesting none the less

vague nexus
digital cape
vague nexus
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Ye even on customs it seemed to do something similar to my bot count, I guess try with 0 distance for factory

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Haven't tested that myself

digital cape
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inb4 spawning in the same room with a 5 man

civic crown
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The default 35 seems pretty good on factory for me

vague nexus
digital cape
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I keep getting factory raids filled with scavs and no PMCs, pretty consistantly now

vague nexus
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I'm gonna guess it might just be the distance from other bots one on factory

vague nexus
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If not* so, then that is very weird

rancid verge
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Guys, when using SWAG and Questing bots at the same time, Questing bots spawn system should be disabled right?

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Why is the server still saying Questing Bots when generating bots?

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Is this normal?

digital cape
digital cape
rose moon
digital cape
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Whats anecdotally even weirder, is that my scav raids are also set to the same preset, but seem to work fine

civic crown
rancid verge
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but it still sais QB spawns them in raid

civic crown
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Are you on the qb build from spt hub?

rancid verge
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Yeah the latest qb version from the website

civic crown
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Are those qb spawns are showing in your server feed?

rancid verge
rancid verge
digital cape
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After a few checks, it seems to be effected by the "PMC Hard Spawn Stop" time. Which is weird, cause I had it set for 10 minutes, which just means PMC's should only not spawn after half of a factory raid is over.

pearl narwhal
rose moon
idle bridge
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What's the difference between Donuts difficulty and SAIN difficulty settings?

runic briar
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should despawn furthest be enabled in fika, when using donuts?

pearl narwhal
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Donuts difficulties choose sain ones iirc

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like within personalities?

idle bridge
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Is that true?

verbal nest
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I get this when launching my server with S/D, will it be ok?

civic crown
civic crown
rose moon
# civic crown no

anychance i could see how you've got ur questing set up? like ur f12 ❤️

civic crown
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its standard never even tried to fiddle with it

rose moon
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all good dude, i'll reinstall alpha2 and delete the cfg

idle bridge
pearl narwhal
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idk if 'stack' is the right word

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but it pulls the sain settings for each difficulty

idle bridge
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oh I see

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does it matter what the load order is?

severe niche
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is the version on the hub the most recent? or is there a new update floating around somewhere

pearl narwhal
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for?

severe niche
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this. Swag+Donuts lol

pearl narwhal
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oh, forgot which channel I was in
afaik it's just the one on the hub in use

severe niche
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Gotcha thanks

quick hamlet
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I've been using live-like performance, and for some maps it works fantastic, but for others not so much. I was playing shoreline and I noticed that there were only 4-6 bots across the entire map at any given time, and most of the time they were 400+ units away. The cap I have set for that map is 19, why is it spawning so few bots?

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Is there a setting I might be missing somewhere?

vagrant snow
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Minimum spawn distance is Broken?

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Having a lot of npc spawning right Next to me

sonic remnant
restive flame
restive flame
quick hamlet
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Oh, how do we increase spawn chance?

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The hotspot boost?

restive flame
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Lower your global cooldown helps

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If you use global min distance, lowering that can also help

quick hamlet
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Got it, I'll try those out, thanks

vagrant snow
restive flame
cold nimbus
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time to get 3000 min distance and test why this happening xd

cold nimbus
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Okay now i know that min dist from client is ignored (i mean in f12 menu if client set 1000 then it will be ignored and took host value anyways)
when host dies it no longer checks his position to spawn (scavs spawned within 70m global radius near his body)
but client was far a way so they spawned

restive flame
# vagrant snow Yeah

I need more details then, what are your donuts and swag settings? What map/presets are you experiencing this? I’m assuming you’ve confirmed this with a bot monitor?

cold nimbus
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Idk seems fixed itself BUT HOW

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bots spawning on you is rare "bug" can not replicate or really fixed itself...

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when i go on other side in corner of factory then bots start to spawn

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cause of 70m radius

quick hamlet
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Hmm, not a bug but Reserve has a unique issue with the spawns that I'm wondering how to resolve:

because the map is so tightly packed and multi level, almost all of the spawns are active at once. It's dropping my FPS to high 30's/low 40s, and dynamic AI won't help since all the bots are so close(unless I want to set it way too high and then disable like half the map at once lol)

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Do you guys have any particular settings for reserve?

cold nimbus
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i just ran second tarkov that hosting raid killing him at the start and then he goes in alt tab for fps 🙂

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And you ALMOST have fps as another client

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but hey 60 fps is better than 30

quick hamlet
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Interesting workaround, huh

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The eventual headless client should make that much simpler and more efficient but it's cool to see how you jury rigged it to work now lol

cold nimbus
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@restive flame sorry for ping but
is donuts REALLY checking every players before spawning ?
i cannot replicate spawn on face bug with client + host
but it is happening quite rare anyway and always in cases when there was dead host + 2-3 clients (and i remember correctly i was almost always when ONE of clients was away from others) and that ONE sometimes gets to spawn on face bug

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bug is really rare but so frustrating cause of micro stutter on spawn + some kinda of invicibility of bots for like 1 sec when they spawn xd
Maybe it fixed itself idk
just tested it in factory fix 10s cooldown and 70 global min

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maybe privilege of global min spawn transfer to one of clients when host dies no idea

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i also saw one interesting thing once on host there was no bots
but on client it was 3 bots standing in each other
and after client walk close to them
they one by one activated with like 3 sec delay
saw on host they was not active (they did not showed up in debug)
but then they appeared on host like they spawned
funny
cause client saw they spawn point and their "activation"
saw this only once (died from it miserably on third bot xd )

vagrant snow
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will do some tests

civic crown
quick hamlet
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Ah, I guess I should just lower the bots for now, fair point

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it's likely because dynamic AI is blocking many of the bots on woods

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on reserve all the bots are near you and on top of each other but in different levels of the map, so they dont get disabled

civic crown
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Makes sense

restive flame
quick hamlet
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you should! it's awesome lol

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I can play with friends who normally think tarkov is too much hardcore for them

restive flame
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I’d rather play solo like a maniac sunglasso

#

I play other stuff too though plus I don’t have a ton of free time

quick hamlet
#

Yeah fair, I need more time myself lol

cold nimbus
#

well you should atleast for fps kekw (when you start 2 tarkovs host + client)

robust sigil
#

does the group chance weight distribution work on fika? trying to force pmc squads to be atleast 3-4 pmcs but dosent seem to do anything, high squad size setting with a weight of 0, 0, 0, 100, 0

civic crown
#

It seems broken for me as well. I thought it might be the hot spot spawns that don't follow the weight spawn, been meaning to test the same way you did with 0 for all values but 1 group size

robust sigil
#

ye tried it on diffrent maps with diffrent hosts but cant get it to work well

restive flame
robust sigil
#

alright cool

idle brook
still swan
#

Minimum spawn distance works for me, but I am on 1.3.1.0

#

It definitely respects it because I set it to 5 for shits and giggles and scavs popped up in front of me on Factory

#

Friends were not amused pepe_chad

lament pendant
#

To be fair... when I was seeing it, my dumb ass didnt have the min distances I set actually enabled. Also the Hot Spot stuff seems to disregard it completely for me, which I kinda expected.

quick hamlet
#

Hey, come to think of it, what are the differences between the bot caps in SWAG's config.json and the caps in donut's Scenarioconfig.json?

sharp shore
#

Is this special for fika? Or just your personal presets

quick hamlet
#

donuts is way lower in general and I'm not sure which is applying

amber blaze
#

Is this the last version?

restive flame
#

technically yes but even that one is a little old

long barn
#

So is the alpha build working reasonably well or is it not recommended to use yet on 3.8.3

#

ah fuck it I'll just test myself

sharp shore
#

Does 3.8.3 work?

civic crown
#

That is the point of an Alpha, we are the testers for fika here

civic crown
sharp shore
# civic crown Yes

Have you played with this? We just usually downloaded swag from spt hub

#

This is an optimized version, do I understand correctly?

civic crown
#

I am not on that alpha yet I am testing SAIN stuff so trying to minimize variables

primal carbon
#

where is download link?

amber blaze
remote sphinx
#

SWAG/DONUTS question regarding boss spawning. At one point we were able to set the maximum number of bosses that would appear with diminishing odds (e.g. 100% one boss will spawn, 50% a second boss will spawn, 50% a third boss will spawn if a second one has).

Am I recalling this correctly? (It would have been at least a few versions ago). Or was this another mod that I'm conflating with SWAG/DONUTS?

But yeah, loved that feature for it's slight RNG. Like limping towards extract after you've shot it out with Gluhar's squad, and then Reshala and his gang, knowing the odds of seeing another boss is low....but then as you round the corner, there's Killa about to live up to his namesake!

civic crown
#

Yes you can configure that in the swag config and boss config files. It works I tested it on 100% and got bosses 100%

remote sphinx
# civic crown Yes you can configure that in the swag config and boss config files. It works I...

I appreciate that part of it. What I'm describing is a little more nuanced though. Like the ability to set 1 boss to 100%, then the odds of spawning a second boss after the first one would be 50%, then the odds of spawning a third boss after the second one would be 25% - so I think the logic would work like (for example)

FACTORY raid:
1st Boss chance: 100%
2nd boss chance: 50%
3rd boss chance: 25%

So the raid starts, and since first boss is 100%, RNG goes like:
Tagilla - 100%
Killa - 70%
Reshala - 50%
Gluhar - 25%
Sanitar - 10%

and our boy Tagilla spawns (because he's set to 100%)

Then later in the raid, let's say the 50% chance comes up positive, it spawns a second boss based on the odds of them, so something like
Tagilla - 100%
Killa - 70%
Reshala - 50%
Gluhar - 25%
Sanitar - 10%

So the second boss, despite less likely odds, ends up being Gluhar.

Third roll comes up, it's only a 25% chance, and this time nobody spawns because RNG was negative.

I don't think I'm doing a great job explaining it, but am I communicating well enough what I mean?

sharp shore
#

live-like performance on the reserve map - 14 bots. And they keep appearing up to the limit of 14. Difficult

#

starting-pmc-only-only-late-scav is the most normal preset?

remote sphinx
gilded ridge
#

Anyone know what number to change to in the configuration to make bosses spawn through out raids rather than at start?

civic crown
remote sphinx
sharp shore
#

Guys, tell me your settings in swag))

pearl narwhal
#

default

sonic remnant
#

Starting pmcs only-late scavs

heady elm
#

Latest Fika still have this Donuts Invisible Boss Spawn typpe Bug (SwagDonut3.3.6)

civic crown
pearl narwhal
#

that's donuts

civic crown
#

True

primal carbon
#

where is download link? .-. I cant scroll up all the way

severe niche
#

hub

primal carbon
left trout
gilded ridge
#

Anyone had issues getting cultists to spawn? Even tried 100% chance and still nothing. Everyone else is fine spawning. And yes I am doing it between the times they spawn at night. Can't get the quest HINT done due to it.

silk cradle
#

will the newest swag+donuts work for me if i'm stubbornly still on 3.8.1

pearl narwhal
#

why would you be on 3.8.1

past yarrow
pearl narwhal
#

you didn't install waypoints

#

as it says

past yarrow
pearl narwhal
#

yes

past yarrow
silk cradle
pearl narwhal
#

3.8.3 is literally just drop in and good to go
and you can actually update fika

silk cradle
#

also stuff like this

silk cradle
pearl narwhal
#

I've been on 3.8.3 with none of those issues
profiles are in user/profiles
it's not touched by an update
back it up if you feel like it (would suggest anyway)

silk cradle
#

ok word, thank you

tulip vale
#

From my understanding the current reported issues are a mix of fika update and realism

#

And 3.8.3

#

If it's stabilized, I'm reinstalling, but having the PMC groups spawn outta the floor in front of me is not the experience I'm looking for

remote sphinx
#

Is the load order between swag/donuts/svm/big brain/waypoints important?

I'm assuming it should be something like

  1. Big brain
  2. Waypoints
  3. Svm
  4. Sain
  5. Swagnuts
tulip vale
#

Not sure

civic crown
remote sphinx
#

Crucially, they should both load after SVM right?

civic crown
#

I don't use svm but sain goes last for basically any mod list afik

uncut goblet
#

Is it possible to set a limit on total bots spawned? E.g bot limit is 4 but total bot limit for map is 12, so it will respawns bots until 12 total is reached?

civic crown
#

I don't think so. The extra bot spaces in swag are for, raiders, bosses, sniper scavs ect. I don't experience a flood of those AI types filling the swag cap in my raids once there are less pmcs and scavs alive

sharp shore
#

Should I put SWAG after realism?

prisma spindle
#

I've got quite the problem...
Donuts + Swag literally make my games botless.

#

I tried to install it since it helps with the CPU ussage, but yeah... it literally helps by not spawning nothing.

pearl narwhal
#

then you've fucked something up
or it ain't donut+swag but actually something else

prisma spindle
#

Well, it was working just fine, but then only PMCs started to spawn, then i took it out and just went with the Server Value Modifier... but then the CPU starts suffering.

It might be having troubles with SVM?

pearl narwhal
#

Any of the following options should be DISABLED and are NOT compatible with this mod:



- any options under 'Events' (spawn related stuff)
- any options in the 'Bots' tab```
prisma spindle
#

So it's either having my CPU suffering with SVM, or using only Donnuts.

pearl narwhal
#

?

#

just... don't use the svm settings?

prisma spindle
#

Mnh... i'll try.

pearl narwhal
#

also realism if that's in your list

#

On the Realism 'Bots' tab (from the GUI), be sure you leave the following options DISABLED:

- Spawn Wave Tweaks

- Boss Spawn Tweaks

- OpenZones Fix

- Increased Bot Cap

- PMC Type Changes (for SAIN compatibility)





IF YOU USE REALISM 'BOT CHANGES' (loadouts)



Be sure SWAG loads AFTER REALISM```
gray pelican
#

Can someone send me the link? I can't find it in the chat, there is too much text despair

pearl narwhal
#

this is in the swag/donuts mod page
where it has a tab labeled 'mod compatibility'

#

reading is quite useful

gray pelican
#

It's over 2500 messages idk how to get to the link comfyPepe

digital cape
pearl narwhal
#

Idk, just copying from the page

#

good chance that's true and has changed since it was written in

fallen monolith
#

could someone help me out with these numbers? i want a bunch of raiders to spawn on level pull but all i get are 1-2 disjointed 1-2 men groups

#

i tried copy pasting the labs settings

#

to no avail

swift hinge
pearl narwhal
fallen monolith
#

💀

#

any way to go arround it?

restive flame
restive flame
#

Example If it’s a single 5 then 6 bots spawn iirc

severe niche
limber moon
#

I have an issue where Knight is either spawn underground or fall through the map. It's always Knight and not the other 2. He is also in sleep state. Any ideas why ?
Also console log have error:
[Error] : Coroutine couldn't be started because the the game object 'Bot14' is inactive!
Bot14 being Knight.
In another raid, Reshala was also like that.

pearl narwhal
#

sounds like dynamic ai

#

and questing bots trying to poke it

limber moon
#

Thanks. I'll try messing around with settings to see if it's the case. I am only using limit ai from questing bot and not dynamic ai from fika actually.

gray pelican
pearl narwhal
#
Be sure SWAG loads AFTER REALISM```
#

if first line
then do second line

gray pelican
#

Ah

#

Gotcha

#

Sorry, on my screen there is a big gap in between those lines -.-""

pearl narwhal
#

there was
it's just the formatting from the site

gray pelican
#

Gud

fallen monolith
#

is there a Zone list?

civic crown
#

You can see the zones in a config, I think it's a json in swag.

restive flame
cloud sapphire
#

im on SPT 3.8.3, is SWAG/Donuts 3.3.5 still the latest version I should use?

#

or is there a newer one

fallen monolith
#

kk thanks for the answer

#

also, am i the only one getting Sanitar alone if i modify his follower count at all?

mellow flume
dry harbor
#

I got bots spawn near me and my friends almost at every start of the raid amd betweem a raid ( spawn in front of us) , I've checked that we already enabled the global spawn distance for player and bots, any solution plz?

prisma berry
fallen monolith
#

I'm having issues with bosses spawning without guards

#

happens on Shoreline with Sanitar and Customs with Rashala

#

Gluhar spawns guards just fine

#

all my maps are set up with -1 boss spawns so boss quantity shouldn't be a problem right?

fallen monolith
dusty stream
#

is this the most recent version of donuts? ingame when i open up the F12 menu it says 1.4.4

#

or is there another download somewhere else?

#

and this download IS swag AND donuts right?

restive flame
restive flame
restive flame
heady elm
#

i notice that SWAG botzones have their own min spawn distance. If i set boss spawn for example at PTOR in reserve at 30sec. After join a raid, i rush to there, the boss won't spawn. But will spawn if im far away.

#

And 2 or more boss types cant spawn in the same bosszone?

rancid verge
pearl narwhal
#

(haven't seen this at all)

restive flame
pearl narwhal
#

err, lemme see

#

Looks like I'm a couple out, intended to update my group today
0.9.8905.28577

cold nimbus
#

On my end it just fixed itself (at least seems so) idk how

cold nimbus
#

yep

#

we played for 2 or 3 days for now and it is okay
really do not know how this fixed itself...

#

Here my swagnuts maybe this will help for others idk XD do not forget to change settings etc
donuts 1.4.4
swag 3.3.6

#

If problem will be still here then other mod cause issue ... that i deleted
if i remember correctly i deleted botmonitor (cause do not work in 2+ players) but how this can be issue xd

pearl narwhal
#

I have drakia's bot monitor installed

cold nimbus
#

[Info :FikaModHandler] Loaded 74 mods!
XD

cold nimbus
#

I dont know it just fixed itself...

pearl narwhal
#

I assume the problem that was had was the nearby spawning

sharp shore
cold nimbus
#

Ah problem is spawn bots on your face

sharp shore
#

ahh, got it. I didn't have such a problem. I just think that the PMC reserves are raiders, they don’t have tokens. I'm trying to find the optimal settings for a normal Tarkov experience. Otherwise it’s either quiet or a whole battlefield

pearl narwhal
#

I just use live like ¯_(ツ)_/¯

#

default settings across the board basically

#

besides turning on a lot of the checkboxes in donuts

sharp shore
#

It's fun, but difficult for me personally

pearl narwhal
#

I mean, constantly spawning is the point yes

#

if QB gets an update, I'm gonna start doing testing with starting-pmcs-only

sharp shore
pearl narwhal
#

Will be adding a couple later today as it's mod update day but lemme grab a current list

spark marsh
worldly zinc
#

Egh, strange thing but Raiders aren't spawning in the D2 command area,
Realism, SWAG-DONUTS,SAIN, no questing bots.

I remember setting the raider spawn rate on reserve to 100, but nothing

pearl narwhal
#

Donuts isn't hitting your swag cap, right?

worldly zinc
#

How do I check?

pearl narwhal
#

Swag has a file that has maxbotcaps
then your donuts scenarios file also have pmc and scav caps
you need room in between the two for raiders and bosses and stuff from what I've gleaned?

also make sure you didn't set fika max bots too low or anything too

worldly zinc
#

Also, just wanna confirm, if I just rush to D2, will the raiders ignore the distance spawn limit set in donuts?

worldly zinc
pearl narwhal
mellow flume
#

does setting bot difficulty in donuts overwrite vanilla difficulty? Or do i have to set both vanilla and donuts difficulties higher if i want harder bots ?

spark marsh
#

Donuts will override the vanilla difficulty wherever you are setting it

mellow flume
#

in game settings before starting a raid

pearl narwhal
#

all raids in fika are offline

spark marsh
#

Actually nevermind, never knew those settings actually applied to the raid. Had that screen engrained as the practice raid screen.

#

But Donuts will override those settings

#

I've always just used the settings for the bot spawner which I am using (in this case Swag+Donuts)

fallen monolith
# restive flame known issue, being worked on

so.... i managed to fix my Sanitar and i'm guessing ||rashala i'll do further testing with raiders and rogues as well||
in the Sanitar config he didn't have a "supports" subsection, all i did was copy-paste the Gluhar subsection and change the follower names to sanitar's.
with this setup it spawned about 11-12 sanitar guards that played arround him and had the correct loadouts

fluid urchin
#

SWAG + Donuts 3.8.0 safe on Fika latest/ 3.8.3?

pearl narwhal
#

yes

fluid urchin
#

Thank you Ekuland.

delicate dawn
#

whats the version recomended of SWAG + Donuts fore fika latest release?

pearl narwhal
#

the one on the hub

#

335 I htink?

delicate dawn
#

ok

dense blaze
#

okay so from time to time tons of NPCs spawn in the same location and they kill each other, it's either happens right infront of my eyes or somewhere in tha background but in any way I find like 6 bodies in 1 room

pearl narwhal
#

is that suppoosed to be a strange thing?

dense blaze
#

ehhh

#

I suppose?

#

There is literally 2 groups spaning in one room and they just kill each other

#

LIKE BRO

#

WHAT is THAT

heady elm
#

Yea i encounter that situation alot in reserve

restive flame
dense blaze
#

No hotspawn, groups set to max

robust dune
#

I'm only getting a max of 8 bots (PMC and Scavs) on Factory since latest Fika update? I don't have any spawn limits enabled and didn't mess with the configs :/

pearl narwhal
#

I feel like mine are low too, I'm doing some fiddling to see

robust dune
#

Went to GZ and it only spawned 10, when the config is set at 24

pearl narwhal
#

well that reserve raid was definitely popping

faint pilot
#

does anyone know how to fix the error about missing dependancies?

#

Nvm, i think i got it

junior hill
#

how do i get back up to the top lol

#

i scroled throguh 80000000 messages

#

and still didnt get there

mellow flume
#

Don't think you can, discord be like that

dusty stream
#

how do you get the debug view where you can see information above every AI's head?

pearl narwhal
dusty stream
#

ty

worldly zinc
dusty stream
#

for boss spawning, does "UseGlobalSpawnChances" override the rest of the bossConfig.json? the chances are 35% but ive been binging woods and customs a lot recently and never saw reshala / shturman once

#

and if it does override, what are the values for "globalSpawnChances" by default and where can i change em?

#

zrachiy spawns cause hes 100%

#

i think if theres something off with boss spawns its that values less than 100% end up being less in practice than what their value would appear to be

runic briar
#

What's the general consensus here in regards with respawn PMC/scav options in donuts and fika?
I leave the Fika one always enabled.
PMC in donuts enabled
Scav in donuts disabled

Is my understanding correct that with PMC enabled, ot will result in some more active raids beginning and mid time of the raid?
Scavs I guess stay where they are as they do not despawn?

cold nimbus
#

Like i said you need to change configs in swag you did not do so

#

you can use default configs in swag does not really matter i guess

cloud sapphire
#

anyone feel like the live-like presets for labs is a lil too crazy?

#

other maps are fine if not even a little empty though

#

just endless waves of pmcs and raiders on labs though

brazen raptor
#

I've had that feeling too Anri. My issue currently is doing any of the scav kill quests on lighthouse. around 15 rogues spawn in the water treatment plant and one or two spawns on rest of map shared between pmc and scav. Which is making doing my quests a lil troublesome 😄

cold nimbus
#

just make rogue spawns 20% or so in swag

brazen raptor
#

You know, you might be on to something there!

I got caught up in the weeds looking through the configs and all the different "Rogue" boss spawn chances.
Not played live in many wipes, is 15+ rogues at treatment standard nowadays?
I remember there being a few on the roofs and maybe a squad or two of 2-3 rogues in the buildings

civic crown
idle bridge
#

Hey so it seems that uninstalling this mod causes scavs to no longer spawn. Any idea how to fix this?

#

nvm I found the issue it was questing bots

rose moon
#

i feel my donuts spawn say 15 bots and then waves never come, once they're dead thats it

#

should i be using the 336 super serket one?

pearl narwhal
#

no

#

I mean, you can

#

normal hub definitely works perfectly fine

rose moon
#

i'll try that version, just feel bot counts are low/never spawn once the initial load dies

#

maybe an extra 4 spawn but that'll be it over a course of a full raid

pearl narwhal
#

You have something pretty fucked up then
because on basically default settings with just stuff checked on, mine work fine

rose moon
#

some how, don't use QB neither, so not even sure

#

was working fine earlier in the week

rose moon
pearl narwhal
#

not likely errors
but configuration

rose moon
#

more than likely, i also deleted the cfg so the settings would default

#

what would you suggest setting wise for donuts?

pearl narwhal
#

the defaults work pretty well
i just kinda check most of the options too
global min from players and bots, I use despawning of scavs and pmcs

rose moon
#

if ur using DS for scavs and pmc, im assuming, you turn off fika despawn

pearl narwhal
#

I don't use anything else to control spawns at all

rose moon
#

thanks, yeah it's defo scuffed, 4 mins left on raid 15+ spawned, whilst not being active during

pearl narwhal
#

honestly, fika having bot controls at all is strange and out of scope imo

rose moon
#

another 8 spawned at 1minute left 👀 gonna revert a fika version

rose moon
#

well i think thats fixed on customs at least, factory still dead

terse swift
#

3.3.5 is a last build?

pearl narwhal
#

technically there's a 3.3.6 alpha

#

3.3.5 is last published and works fine

terse swift
pearl narwhal
terse swift
gleaming nova
#

it breaks swags because it dosnt purge the bot list when a bot dies

craggy bluff
#

Can I somehow set the spawns to be slower towards the end of the raid?

#

Like, maybe adding more time between the spawns everytime some bots are spawned or smt

#

I know you can set a timer to spawns to stop

civic crown
craggy bluff
#

I was wondering if you could set to like, every time it spawns bots get +30 seconds on it or smt

#

So the game slows down towards the end

#

you actually stand a chance to extract and not find like too much stuff after some point

rose moon
gleaming nova
#

odd i am having some crazy raids

restive flame
craggy bluff
#

Would feel more organic I think, cause the normal flow of tarkov raids is them slowing down towards the end

#

Otherwise if feels like I'm playing some CS GO deathmatch or something like that until I extract lol

civic crown
white hearth
#

How can I change the spacing between bot waves, but keep the quantity the same?

#

I got 27 scav kills all in this one place... they just wouldnt stop coming

#

Almost literally non-stop; no more than 20 seconds without more men coming to me

#

Second time this has happened in this particular spot: Crane on streets of tarkov is just 24/7 men

civic crown
#

Cool down timer in donuts menu f12

white hearth
#

I have it set at 300 seconds, so I figured it was controlled by something else

#

I most certainly did not have 300 seconds of cooldown for these guys

pearl narwhal
#

I recently had to drop sain bullet hearing range

#

I realized it wasn't so much that I was getting swarms spawned on me
it was them hearing me and targetting me from across the map
and just trekking to me

civic crown
warm crow
#

I can confirm I was playing a raid in donuts, it felt like everytime I killed any entity another one spawned right away.

warm crow
civic crown
#

anyone else not getting raiders in labs all the sudden?? happened randomly, updated to the latest FIKA still no raiders

dawn tiger
uncut goblet
#

it would be cool if you could set a max spawn cap (different to bot cap) so pmcs respawn, but it will stop respawning them when it hits max spawn cap

#

best of both worlds that way compared to starting pmcs only, which can be performance heavy if you want more pmcs

fickle crag
uncut goblet
# restive flame Use hard stop?

true, but it would be nice to be able to limit the pmc spawns to a live like number without the performance impact of starting pmcs only at live like numbers

dusty stream
#

i get this error when loading into a solo raid on factory with fika. when i have my "dedicated server" host the raid and i join it, it works fine, but when i host with 1 person no AI spawn and i get an error in the log:

i know the host and the client have the same mods beause i copied the BepInEx and users/mods folders over from the host to the clients. and when it works for 1 player its working on all players sides, even the fake dedicated server. im on SWAG-DONUTS 3.3.35 SPT 380

pearl narwhal
#

sounds like your donuts install is fucked

#

just redo it

#

if someone else is hosting, your donuts part wouldn't matter at all, so that makes sense

sly carbon
#

where do i find download link? cant see it in pinned

lilac reef
#

i just decided to ditch it altogether :^)

#

or no nvm it wasnt exactly the same but it was similar, filling the logs and in the end crashing

cloud sapphire
#

i'm also trying and failing to get cultists to spawn

restive flame
#

addressed how? its not a problem I can reproduce, I need more details

cloud sapphire
restive flame
#

I can help I just need more info, if someone comes in and says “x y z isn’t spawning help” I can’t respond to every single issue with the same questions, it’s time consuming and tedious. I have a pinned post on the mod page with a breakdown of info I need to help troubleshoot problems for a reason

cloud sapphire
#

understood yeah

#

i did some more testing and got them to spawn actually

#

i was just running a bunch of raids and running around looking for them but only now did i install botdebug and find them spawning lol

#

and also reading cultists.json to see that only one spawn point was used per raid

#

i do have one question though: what does the "Time" field refer to? ingame time? or raid time

restive flame
craggy bluff
#

There is some way to make bots spawn more close to your general area? I'm playing on the 3.80 version so I don't have the Live Performance preset

#

Can i change some values manually

fickle crag
#

you can use the global minimum spawn distance its in the donut menu (bottom)

and force low values

craggy bluff
#

Strange, my values on minimum distance are quite tame, it's the normal ones I guess

#

I'm using a bot monitor to check spawns

#

most of them spawn really far and i never get to see them

fickle crag
#

do you have PMC and SCAV despawn enabled ?

#

it should despawn furthest AI and choose new closer points to spawn new bots (i believe)

craggy bluff
#

I do acually, that + hardcap and ignore hotspots as recomended

idle brook
#

I can guarantee they spawn they spawn on shoreline at night where the big rocks are in between the gas station and rich houses on the hill, seen them many times

fickle crag
#

could be anything at this point. you can try changing the presets see if they give you more luck

craggy bluff
#

I was getting better results with the live-performance preset, but since I updated SAIN AI I feel like they don't spawn correctly or smt

#

maybe I can cannibalize the performance presets and use on this version

fickle crag
#

yeah could be anything, modding isnt necessarily guranteed to work 100% expecially when you mix in a bunch of other mods

craggy bluff
#

Yea, i'll keep messing around

fickle crag
#

like Fika AI settings currently seem to mess with Sain and Swag so keep them off (if you playing fika)

craggy bluff
#

I disabled hardcaps on Fika

#

Should I disable everything?

fickle crag
#

yeah

craggy bluff
#

like, dynamic range and all

fickle crag
#

ye

#

also culling

#

from what i read even though its just to simplify animations

craggy bluff
#

Disabling dynamic range probably gonna destroy my fps tho despair

#

there is other way to get the same effect or smt

fickle crag
#

a cost to take. you can also just limit the spawn cap in the swag config file, maybe somebody more knowledgeable knows peepo_love

craggy bluff
#

I took some days to setup SAIN too to my likings

fickle crag
#

Yeee pretty much, same

Alot of things started feeling different after I updated from 3.8.1 and updated all mods, had to fiddle again to get it back to the previous experience pepe_yes

jolly canopy
# restive flame yes

It's entirely possible I'm a stupid sandwich, but the link at the top of this channel is only to the "Donuts.dll" file (when I allowed the download to progress it only grabbed that dll file). However you told 123nick that the link is for both SWAG and Donuts together. Am I missing something, or do I just need to grab the "SWAG-Donuts-v3.3.4-SPT-380.7z" listed in the same release on github to get both?

#

Or actually... Should I be using the 3.3.5 zip now? Is THAT the most recent version to use? I'm sorry I'm so confused lol.

terse sail
restive flame
#

Just use the hub version, it’s the latest

jolly canopy
restive flame
#

I just haven’t released an update in a while because we’ve been working on a larger one

jolly canopy
loud flower
#

I'm getting a lot of bots spawning right next to me and my buddy

#

Very consistently

#

This is my current modlist, it's been happening ever since 3.8.3

#

We have a lot more mods than we had when we started 3.8.3, the ones we've been using consistently are: Waypoints, backdoorbandit, donuts, amands' graphics, realism, SAIN

#

And with only those enabled we also get bots spawning right in our face consistently

#

Or behind us

#

Enabling global distance doesn't seem to change this

#

Happens mostly in the middle of the raid

#

And we're using Live like (random) preset

#

Everything else is set to vanilla

#

Happened in labs, ground zero, factory, customs

#

(The maps we're currently doing quests on)

#

Around 20/25 raids, with around 10/15 of them having bots spawning next or behind us

restive flame
#

@loud flower earlier versions don’t have this problem afaik

loud flower
#

So you suggest we downgrade?

#

Fika or donuts?

restive flame
#

fika, it may help, I’m not sure, I’m just going off of user reports

loud flower
#

Gotcha!

#

Thank you

loud flower
#

1st raid in Factory, trying 3.8.1 fika, we selected the presets with the most spawn rates

#

So far so good, will keep testing

#

SPT is still 3.8.3

fluid urchin
#

@leaden elbow

runic briar
#

anyone an idea why scav's are not despawning? I've got litterly scav's more than 400 m away from me and they're not despawning. (despawning, etc.. disabled in fika - only enabled in donuts)

remote wharf
# loud flower

update questing bots to 0.5.1 alpha3, and increase the spawn distance from there, you can also set min. global spawn distance for individual maps from donuts.

light silo
#

I installed the most recent version and Im using SPT and FIKA 3.8.1 we are having issues with massive lag and huge amounts of bots we are using default settings. We have SAIN installed also, but only SAIN was working fine before.

gleaming nova
#

but on the latest fika the bot hard limits break any spawns after the limit has been reached due to it not purging the list of bots

light silo
#

Im using FIKA 3.8.1 still

#

same as SPT

gleaming nova
#

oh i just read most recent

#

are you useing the fika enforce max bot limits setting?

light silo
#

yeah Im using most recent version of donuts

light silo
#

where can I see that one

gleaming nova
#

in fika core under f12

gleaming nova
#

enforce spawn limits

#

enable that and see if your lag is reduced

light silo
#

I will test that

nova vector
#

Im having big issues trying to get cultists to spawn on shoreline? anyone else had any similar issues and might have any tips?

spark marsh
nova vector
#

I am currently using a different one and still no luck

spark marsh
#

Are you using any spawning mods?

nova vector
#

I have swag+donuts, SAIN, QB and LB

#

Getting the tool above and will try again after work

spark marsh
nova vector
#

Already done this and have no issues if i go on factory

spark marsh
#

May need to increase your SWAG Max Bot Cap as well.

nova vector
#

The last raid I did i had 27 bots in and none cultists with all parameters met

cloud sapphire
#

havent tested it myself tho

#

but i think by default only one group can spawn

#

and if that group is passed over because of bot limit or whatever reason then i dont think cultists show up by default

#

something like this is what i have

craggy bluff
#

Anyone had a problem with bots not spawning in Ground Zero?

#

Works fine on other maps

spring light
#

A few times now, a random raid on any map seems to just have piles and piles of neverending spawns. Just last raid on Customs i killed 44 scavs moving from zb-1011 to old gas. I'm on default settings?

craggy bluff
#

solved the gz problem

quick hamlet
spring light
#

that is absurd, there were f o u r t e e n scavs at old gas

restive flame
#

your best bet is to use both despawn and hard cap options

spring light
quick hamlet
#

Also nooky, I was curious about your thoughts on a particular issue, it's nothing gamebreaking but with Fika's dynamic AI paired up with your spawns, games run very smooth and it's fantastic, BUT there's one small problem

#

There are a number of spawn waves that happen at match start, and as they mimic default spawns, many of them are across the map, meaning their AI gets disabled by the dynamic AI feature and they all just sit there at spawn until you get close enough to activate them

#

Is there anything in the plans to add an option to avoid spawning things too far from the player?

#

I have a feeling that would make matches way more lively and require less bots to be spawned in total

#

As things stand, many bot spawn slots are taken up by bots at the edges of the maps who you'll either never see, or youre really unlikely to see, leaving the middle of the maps to only fare with whatever the hotspot spawners give them

restive flame
#

in your case it would be as simple as decreasing the trigger distances for those spawn points

quick hamlet
#

Ah, I meant it in the terms of presets

#

But I guess I could technically just make my own that does that, correct?

restive flame
#

yeah exactly

quick hamlet
#

Is there a way to share presets with friends?

restive flame
#

I'm trying to cut down on the number of default presets and provide more config options instead

restive flame
quick hamlet
#

Ah, fair

#

If I can get this working, I might be able to make a "extra live-like performance" preset that only focuses on bots close to you

#

Might help with people getting hit with dead raids but not knowing why

craggy bluff
#

I kinda like that the bots that spawn far away are freeze cause that mean they don't loot everything and extract before you could even get closer to them to be able to react. (I know that far places from your spawn point would probably be looted on a normal tarkov match but on a singleplayer/coop scenario I guess it's more fun to be able to traverse to far regions and still get action/loot from it

#

Also i'm using that live-like performance which have closer point spawns too

#

and the despawn feature also despawn them I guess? If the game need the slots to spawn something closer joe_thinking

quick hamlet
craggy bluff
#

Makes sense

#

that said I literally spend 3 days configuring Donuts to my likings

#

Eventually It hit the spot but yea, there are some frozen bots away from me still

quick hamlet
restive flame
#

well where are you looking? you mentioned starting bots right

quick hamlet
#

Yeah, I'm checking the configs in the patterns folder, they seem to be preset specific

#

I figured I can alter one to test, and if I do it right, I'll make a custom one

nova vector
#

Just about to try and force cultists to spawn with the new debug tools

lament pendant
#

so, I did all the performance suggestions from the FAQ and now Im getting only 2-3 PMCs per raid, what did I fuck up?

lament pendant
#

most recent

#

latest release up above

runic briar
#

any an idea why my bots ain't despawning?

mellow flume
#

Hey so i run aki server on a different machine to the one hosting the raid so my question is, am i correct to assume that if i want to change the number of bots per map i must edit SWAG config for max bots on the aki server machine and donuts number of bots on the raid host?

#

i was doing it all on the aki server machine and never felt that my changes had much impact.

grim shell
#

I was trying to fix an issue where if I was hosting and died, all the AI would just shut off. I eventually fixed that, but then I had dead raids, it would actually just not spawn any more bots after the map start. Despite it being configured to respect the hard cap, and having the hotspot boost turned on, I had 7 bots on Interchange with no more spawns and the cap was set to the default 24. I never figured out what caused this, I ended up reverting DONUTS, QuestingBots and LootingBots to all default settings and now my raids have action again. I don't know if the AI-turns-off issue has returned or not; I haven't died since reverting settings.

mellow flume
#

i dont have such problems, hard cap is enabled in donuts. I just wanted to make sure that for changes to take effect i need to edit swag config on server side (where aki server is ran from) and donuts config on host side (where raids are hosted from)

surreal anvil
pearl ravine
narrow forge
sly carbon
ionic glacier
restive flame
runic briar
#

I'm removing everything and 'reinstalling' , let's see how that goes

#

is this message normal?

restive flame
#

Yeah that’s fine to ignore

#

Only thing I’ll note is there are reports of bots spawning too close specifically on Fika 3.8.3

#

it’s my understanding that it’s not a problem on previous versions

narrow forge
restive flame
#

Yeah sorry, something must have changed on fika’s side, just haven’t had time to look into it yet

quick hamlet
#

Man lol, I have PMC group spawns set to low, I get a lighthouse run and I'm instantly surrounded by two seperate groups of 3 PMCs right at spawn

#

I knew something stupid was going to happen when I took out good gear but I wish it wasnt that

idle brook
#

again, it seems inconsistent, i have never had that issue tbh, but im on an older version of Fika, seeing as how i see no need to update, plus its a pain to make all the clients update as well. Im on FIKA 0.9.8890.36671

#

cringe all you want, but it works

pearl narwhal
#

it literally doesn't work
hence the updates
have fun if you ever get to light keeper

worthy raptor
#

Hey guys should I get Donuts 3.5.5 or the sekrit alpha 3.3.6 ?

tender iron
#

i borked something i think for my spawns. start spawns are ok. i think during raid no normal scavs spawn anymore other then the ones at the start. or rather it feels super empty sometimes. i mean i know ther arent supposed to be a million scavs everywhere but it feels like they are clumped up too much and that means they dont really do much other then sitting at a spot and moving not much. i also so 0 player scavs it feels like lately.

#

raid is super weird like at the start first 3 - 5 minutes you hear gunfire and all then most raids 0. or rather very very low amounts. like there arent any roadblock scavs as i call em around and also no player scavs hmm

spark marsh
spring light
#

where can one obtain or read about this secret alpha

worthy raptor
spark marsh
spring light
#

cheers, just wanna see how its going

cedar quartz
spark marsh
# cedar quartz What issues have you observed?

I helped someone out the other day because the caps they were putting for their PMCs and SCAVs were not being respected. I went over all his configs and they were all good. We reverted back to 3.3.5 and it worked as it should.

#

He was having way less SCAVs and PMCs spawning in with 3.3.6

#

I would just give nooky the time to cook up the big update he has been working on

cedar quartz
spark marsh
cedar quartz
#

Cool thanks for the info!

robust sigil
#

I am having the issue with bots spawning in my face, is there any way to remove the "invulnerability" that they get a few seconds on spawn. (doesn't happen every raid but is quite annoying, looking for any work-around that isn't downgrading the overall FIKA version)

kindred dagger
#

Any settings I need to adjust in the fika menu for this?
I installed sain/swag and am tagged and cursed.. 😐

livid hazel
civic crown
pearl narwhal
#

just flat out cannot be talked to successfully without updating

true pelican
#

Hi guys I’m curious am I meant to disable bots in the raid settings menu before a raid for swagnuts to have full control? Or have I been fed misinformation 😂

pearl narwhal
#

leave it alone

true pelican
#

Roger!

civic crown
lilac reef
still swan
#

Also I'm still using SWAG and they don't spawn near us.

lilac reef
#

they?

#

the lightkeeper boss or?

#

zhrachy or smth?

still swan
#

Lightkeeper quests were broken.

lilac reef
#

i mean realistically how many people reach them

#

maybe its a bit more here actually, since in the end its a bit easier

idle magnet
gleaming nova
idle magnet
gleaming nova
#

yep

kindred dagger
#

Question, I'm seeing donuts + current version of Fika spawning bots on top of use quite consistently.
Nooky mentioned in a comment that one could "roll back Fika versions" to fix this.

Anyone know which version of Fika plays nice with donuts?

#

Also I saw the "Super sekrit alpha" version on GitHub. Lol.. should I try that @restive flame ?

civic crown
#

It's odd because 3.8.3 and donuts 3.3.5 don't spawn bots on my face. If you are going to roll back the last 3.8.0 fika release was really solid.

kindred dagger
#

I am seeing us hit starting pmcs almost every raid on ground zero

#

Might be better on other maps

#

Like within 20 seconds

civic crown
#

I think that is a feature. The pmcs are aggressive and the spawn distances are very low in gz (65m default with min enabled) I believe.

Make sure to enable min spawn distance in swag I think it's off by default

kindred dagger
#

I might crank it up then.
Should I also enable min spawn distance from other bots?

restive flame
#

Next test build will be massive, that’s why it’s taking a while

kindred dagger
#

With ALP, it just seems silly

kindred dagger
idle brook
civic crown
lament pendant
#

hey guys, if Im bleeding frames the longer a raid goes on, how do I claw those back? I have limiting and such on, is it maybe a hard cap setting I didnt set right.

kindred dagger
#

I am seeing this too

kindred dagger
#

Usually after a few raids when I scope in (as host) I see significant lag

#

And get stuttering

#

I think I'll start restarting my client between raifs

#

Raids*

old vapor
#

Bots are almost always the cause of lag. More bots = more lag

kindred dagger
#

Is there a preset that spawns pmcs over the course of the raid with only a few at the start?

old vapor
#

I don't think so but you could adjust settings in here to do that

#

#❓questions message

#

You could set it so that the total active pmcs is somewhat low

#

And then during the raid, donuts will spawn a few more, depending on the preset

#

The main part to follow would be the swag config part. he has the bot amounts quite high imo, i was getting about 40fps on streets so i dropped the bot amounts by ~20% across the board

kindred dagger
#

Hmm

#

Good link

#

Will tinker with that.

#

Cheers.

old vapor
#

Thank the main man himself shynd

civic crown
#

Use pmc starting spawns only preset, or enable pmc spawn stop and enter a high value (I use 1350 for everything but factory) and you won't constantly have pmcs coming in to raid and eating frames

kindred dagger
#

PMC spawn stop? Oh is that like raid time?

#

Interesting

old vapor
#

yes

lament pendant
#

Agreed on the bot count, ESPECIALLY if you turn on the hot spots allowing them to break the cap. I turn those off personally as they seem to ignore the min spawn distance and having ninja scavs spawn in the room next to you n crackhouse isnt fun.

idle brook
#

So, I wanna get something cleared up, if the server owner (me) has swagnuts does the client also have to have it? Because I'm noticing that we both have random scenario turned on and we usually have different scenarios that are picked.

spring light
#

whoever selects host raid should have donuts enabled in the bepinex config, the others should not

idle brook
#

But do they need it even installed at all? Like in bepinex and user?

spring light
#

if they want to be able to select host raid in-game rather than have you handle it every time, yes

#

otherwise, i don't believe so

idle brook
#

I usually handle the hosting, so it sounds like they don't need it installed then. Cool.

spring light
#

in general though, its usually suggested to match modlists as much as possible, but the host is the only one who handles the bot spawning atm unless im mistaken, so it should work without

#

you could just disable it in the F12 menu for clients and not worry about it

lament pendant
#

I think if they host without it you would just get default Fika spawning.

#

or SPT, whatever one handles that

civic crown
#

Best practice is for all clients and host to have identical bepinex folders and for clients to disable donuts

pearl narwhal
#

Everyone in my group has always had donuts on /shrug

lament pendant
#

yeah we try to turn it off for non hosts but invariably there is at LEAST one extra person with it on.

civic crown
#

We also forget at times and don't seem to have problems but figured it's good to try and eliminate as many variables as possible

hot ocean
#

ive had success using hard cap in donuts

#

then set the cap per map in swag config

#

to what your pc can handle

#

reserve, interchange and streets are the main ones to lower

#

i also use donuts despawn

#

stopped using fika enforced limits because it seemed to mess with swag/donuts

mellow flume
#

i find it weird that it doesnt cause desyncs since everyone is spawning bots not just the host (dunno how that works tbh)

flint night
#

I have it like this when im using S+D right?

spark marsh
gloomy island
#

Do I need to downgrad SPT to 3.8.0 for SWAG+Donuts to work or will it still work if I'm using most recent SPT?

lilac reef
#

works just fine on 3.8.3

gloomy island
#

nice !

gloomy island
uncut lantern
#

hey, quick question, where can I change the value of Donuts spawning new Scavs/PMCs after one is killed. Example of how it is now: Total Bots on Map 20, 3 get killed, ~10 seconds later 3 new bots get spawned. How I want to configure it: Total Bots on Map 20, 3 get killed, ~ X mins later new bots get spawned. question is, where do I need to change the value that controlls the X seconds until new spawn

spark marsh
dawn tiger
spark marsh
#

Increase your cooldown to max and see if you are seeing the same issue

dawn tiger
#

I have

spark marsh
#

Are you using despawn PMCs and SCAVs?

uncut lantern
#

my cd is 800 and it takes the system about 5 to 20 seconds max until it spawns new bots

dawn tiger
#

Whats happening is that if the bot cap isnt maxed the system will continually spawn new bots until it hits cap, regardless of CD

uncut lantern
#

we talking F12 Menu CD Timer right?

spark marsh
#

I'm just going off the notes in the config file.

#

I've heard people reporting recently that bots were being spawned close to them constantly so it could be a bug?

dawn tiger
#

I mean its not ideal though since ideally if I just fought a pmc squad then I would not want the system spawning another PMC squad right on top of me. In any preset thats not starting pmcs only you run into the issue where its just a never ending fight

#

maybe

uncut lantern
dawn tiger
#

I've considered using a different spawn mod or just removing donuts altogether because its either chaos or dead raid

spark marsh
#

Ya I started using latest QB spawning system today and it seems to work nicely

#

I think the dynamic spawning is having a hard time with Fika

#

Or it just takes a lot of tweaking

#

SAIN's updates on top of that make AI hunt you down so.... lol

uncut lantern
#

you guys know what the "BotTimerTrigger" in e.g. \patterns\live-like-alt\customs_pmc_start.json does?

fickle crag
#

nature of modding, i think its something with the recent Fika version that doenst make the spawns in Donuts work as intended, before updating to newer version donuts was working fine until i updated

my friends and me got constantly bombed rushed on interchange its nearly impossible to get into the mall without just constantly dogfighting im afraid, Live-like performance helps since it lowers the amound of bots

#

until nooky is ready with the new swag version i think its best to downgrade fika and see which version works.

uncut lantern
#

im running 3.8.0

fickle crag
#

less SPT, im talking about fika

uncut lantern
#

ah, alright.

fickle crag
#

Fika Release 0.9.8901.41347 was the one i used where it was still working fine

however there was another bug where AI just spawns right infront of you

#

although no idea whats causing that, since the reports seem really mixed

for me installing mods again cleaning up plugins and mods seemed to solve that issue

lament pendant
#

So... for me at least. Following the guidelines that Shynd posted in the Questions channel a few days ago has basically fixed all weirdness.

#

We get bosses as expected, PMC's when they are supposed to be there, caps work etc. I think people dont realize how much the bot caps in the config and scenario config files matter.

uncut lantern
#

ive done bot caps, group sizes, boss chances, everything works fine but they just keep spawning once somebody died instantly

fickle crag
#

#❓questions message just went through trying to find it (if it is correct post you talking about)

lament pendant
#

yessir

fickle crag
#

on that not yeah i noticed disabling despawning PMCs helps

#

since it just avoids causing PMC to respawn near you

lament pendant
#

Also if you dont have something liky Dynamic Maps, I have used that a TON for sanity checking behavior, turning on PMC and Scavs on the map and just watching what happens, again, for ME is much more useful than the debug overlays. I've even run raids where I hide in a corner and let my friends play so I can see what spawns are doing in response to their behavior.

#

also disable the hotspot stuff, it seems to ignore the spawn distance and hard caps, so with those on bots will 100% spawn on top of you.

#

I have had success leaving the Hot Spot Ignore Hard Cap on, but it definitely eats frames. The Boost setting however was not a good time for us.

#

The setting doesnt eat frames, for clarification the extra bots do.

fickle crag
#

performance preset helped me, i also noticed the more players play the more performance heavy it gets for the host to run