#SWAG + Donuts
1 messages · Page 3 of 1
Nothings changed since 3.8.0
For now I’ll assume this is a fika issue as I haven’t been able to reproduce in spt
to me, it seems that fika doesn't recognize the distance between the AI and the Players when the AI spawns for some unkown reason. Like you said, It is a fika Only problem, Never seen in Spt personally.
does that affect the host or other players, or both?
I'm sorry I don't play fika at all so it's hard for me to troubleshoot
My guess is both. I didn't test it yet with coop, but when you start it As solo, you can still see if everything is going accordingly. And It's not! No worries though, If you can manage having a bot spawn litteraly 10m from you (like behind a corner you are about to cross) it's fine. Otherwise, We gotta wait for a fix or some sort.
same issue here!
even if solo or coop with homies the bots spawning literally in front of you
multiple times
seems something is broken with 3.8.3 - fika and swag+donuts
Also seeing this same behavior in 3.8.1 fwiw
most likely just fika and swag, swag needs to update it to support fika, and lord knows when it's going to happen.
Spawning bots right on top of you is rofl
factory is turning into a horror movie
I’ll need to do fika testing then, idk when, it’s low on my priority list atm as I’m already working on a lot of stuff
Fika 3.8.0 is a good build that is stable at least.
Just so I’m clear on this issue, this is a problem on different fika versions with the same swag donuts build?
thats right. currently using 3.8.3.
3.8.2 was fine imo
seems it's either a fika issue or something changed in fika that breaks that donuts functionality
i searched but didnt seem to find this answer, has anyone had any issues with pmcs and scavs not spawning on streets?
i've got donuts + swag + sain + looting bots, with the recommended donuts / swag settings
what exactly does the "(Random)" mean in this context?
picks randomly from the selected group, so this would be any of the "starting-pmc-only" presets
like live game
as in the spawn rates?
ah ok
Streets spawns good for me 3.8.0 either swagnuts
Oh I should have mentioned 3.8.3 duh lol
Have you guys enabled global min distance from bots?
I mean, that's them spawning away from other bot groups
off hand, what would be causing the bots to disrespect the min spawn distance from players at raid launch?
no clue, I’ll have to investigate. Its not an issue in SPT
all good, it works like 90% of the time, thne every now and again a bot is like SURPRISE BITCH!!
If I have SWAG+ Donuts and SAIN installed, which one takes over the difficulty and how hard the bots are
swag+donuts chooses what difficulty to spawn bots at, and SAIN has different settings for each type of bot at each difficulty. tl;dr, they both have their settings respected
Ah so how would i be able to get a mix of the different dificulties that sain gives? is it the asonline settings in Swag and Donuts?
I believe so, yes
My question is why does the default setup only spawn pmcs on labs?
Those are SERVER Mods right?
Swagnuts and sain have both server and bepinex files
Yes
And raiders
ok just finished another test raid with a clean install of this mod. in 22 kills I had 2 raiders
is there anything known to cause this? SVM isnt touching any spawn settings
I dont even have questing bots anymore because I got fed up with it messing up other things
I am open to sugestions because I am at my wits end here trying to figure out what is causing the issue
What’s the issue? I need more context, what are your donuts settings?
Then there is no issue, that’s normal, it can happen though not likely
then increase your swag chances for raiders
Or add more raider spawns
The pmc count is normal for anything other than starting pmcs only though on average you would see fewer I think
its hard to judge since botdebug calls raiders and pmcs pmc
so in the config to spawn chance is percentage?
yes
It’s understood to be a percentage, however, it’s a value that feeds directly into BSG spawn code, swag just provides the value
ok
If you want it more live like I'd recommend using the starting pmc only preset that will allow for more room in the swag bot cap for raider spawns once the some pmcs are dead or extracted. (Assuming raiders use wave spawning)
How can I improve FPS?
limit ai spawn count | lower spawn and brain distance | buy better cpu
In SWAG?
question about donuts. with the spawn preset to starting pmcs only live like that means i will have a fixed number of pmcs and the game won't spawn more correct?
I think you want starting pmcs only for that
Swag has overall bot cap, you can set specific numbers for pmcs and scavs in donuts scenario config. Make swag bot limit higher than sum of scavs + pmc in donuts to allow sniper scavs, bosses, goons, raiders ect
yes i have it set to that
Can I limit spawn per map? Like labs be crazy but completely fine on other maps.
Yes scenario config in donuts and config in swag
Is that in f12 or in the file?
I thought live like and starting pmcs only were 2 different presets but not at my PC to check
Files
Copy. Ty
there's a bunch of different options for starting pmcs only
download link?
Yes
This is a fun setup. 15 pmcs dontuts cap 0 scavs of course. Swag cap at 23. Included goons and raiders. It's bonkers but fun 😁
On labs forgot to mention
Is it in the F12 menu?
F12 menu?
All this info is on the mod page fyi
Wait you guys have S/D working on 3.8.3? Or are you guys still using 3.8.0?
yes it works fine on 3.8.3 someone pin it
Oh I did not think it worked because the mod page specifically says 3.8.0 only 😂
380 mods should function all the way up
I’ll try a fresh reinstall then
Allmost all 99.99% of mods work on 3.8+. If it doesnt, it probably says so on modpage
but yes, I've been using Swagnuts all the way up to 383 without noticing any issues
Awesome, thank you guys so much
I thought some people were reporting issues with the min distance from player/bot was not working. So they had Ai spawn on top of them
I've not even seen a spawn happen in all of my playing
there is definitely something that causes the min distance to not be respected. Unsure which spawn system it is, at least for me.
I have SEEN one, but I have my min distance from player pushed out to 125m because we are running Traveler. There are times that distance is definitely not respected, trying different things to figure out what causes it.
same, me thinks those people are having load order issues.
i have a question tho, is there a way to setup PMC spawns so after 40 or so minutes the matches dont seem dead? Like have them constantly spawning instead of initial or split starting?
Just dont use 'starting-pmcs-only' type presets 😄
For example live-a-like will do the job
duh, that why i said split staring as well lol
but im just talking about having them spawn, just as much as scavs and stuff, i like how they move around the map already but for maps like shoreline, after 30-40 minutes, i dont hear any gunfire anymore
i even made a preset that i like where its PMCs only, but ofc that doesnt solve my issue lol
well, it isnt an issue, its more of an enhancement that i wanna make
I feel like I run into more pmcs than scavs on just live like settings
especially on reserve
kill hordes of pmcs and raiders
see like no normal scavs
initially i do too, but ye after 30-40 min it just gets quiet
might install bot debug and do some checking and see why that is
are there less
are they just doing stupid stuff
etc
i know the mod description says it continuously does the spawning, but does it account for longer raids made possible by svm?
I would assume it would work fine
are you using despawns
in the donuts F12 or FIKA menu?
donuts
oh, if you're using starting pmcs only
then there's a good chance you've killed them off 30-40 mins in
or scavs/raiders/bosses have, whatever
or they've extracted
so no way of editing the scenario to keep them spawning in waves then?
starting pmcs only is just that only the first ones
anything without that will keep spawning pmcs
I just use live like random
i was under the impression that PMCs spawned first then scavs a couple minutes later,
and this particular setting has them spawn at the beginning then again later
starting-pmcs-only-live-like
Only spawn PMCs at the start - no PMC respawns.
starting-pmcs-only-live-like-alt
Same as live-like but starting PMC points are a little different for added variety.
starting-pmcs-only-late-scavs
Same as live-like but 0 SCAVs spawn at the start. Generally, there is a ~2-5 minute window before SCAVs can start spawning with this preset (window is shorter on smaller maps such as Factory).```
okay cool, ill try that, and maybe make another random preset, using live like and my PMCs only spawn scenario 😄
the jsons are incredibly easy to edit, so i like making them
but yeah, if your issue is running out of pmcs, it's almost certainly because of starting-only
yeye, i straight up misuderstood the scenario then, thanks!

also if its cool with the mod, dev, i'd be willing to share my edited jsons for others? Some edits i have made so far: the PMCs only scenario/ each boss has a chance to spawn on any map, anywhere/ plus 2 bosses can spawn on a map at once/ and now adding more scenarios to random, including all of them under one random setting
Yeah you can share custom presets many of us do it here
oh didnt know! will share when i am done with it 😄
I currently don’t have S/D but I am having an issue with scavs spawning directly on top of me, got a clip from factory where two spawned on my head in the span of 30 seconds while I was packing mags
I mean
if you're not using the mods to change spawns, that's on bsg
Oh okok
if anyone wants to use this, make sure to back up you current Swag mod stuff before overwriting it.
im sure this has been asked 1000 times but does this work ok on 3.8.3
or should i just hold off
it does
Hello, I have a problem, why do my raiders spawn even when the gate to the laboratory is closed?
do they spawn outside the gate?
Yes, but the gates are closed
iirc that has happened for a long time
either consistently or off and on
even on live servers
I didn’t understand a little what you wrote, my English is bad))
do raiders count as scavs when it comes to spawning?
this happened literally today after I went into bossconfig
After I set "useGlobalBossSpawnChance": false, set "useGlobalBossSpawnChance": true,
when running SWAG+Donuts do we need to turn off bot spawning in the tarkov menu prior to going into a raid? Or can we just leave that alone and the mod will take care of it?
the mod takes control i believe
What is it?
edited_scenarios.zip
We playing getting no rogues on light house what would that be???
protips, when trying to figure out why something isnt respecting the min spawn distance in Donuts, make sure your dumb ass has actually checked the box to enable said distances. fml
I'm also on 3.8.3 and we had bots spawn right on top of us on raid start
Donuts enabled, minimum distances enabled, hotspots disabled
They also seem to have a 2-3 second window of invulnerability where they will not die no matter how many times they've been shot upon spawning
Moat current fika 3.8.3 release? One just came out yesterday and was already updated today that might have addressed this.
3.8.0 version is still in use
oh it works for .3?
Yeah should be fine, possible bug with bots spawning too close though need to look into it
If I have SAIN installed, what difficulty setting should I use? as online? or can I switch to hard or impossible?
the difficulty settings in there will choose that difficulty flavor in sain
so just leave alone, gotcha
As is online is cool but the impossible difficulty can can be randomly generated can seem a little like a spin aimbot if you are on the "I like pain" or harder setting
just want donut to be comp with sain
Whats the latest version of this?
On the hub
3.3.5 right?
Sorry for the super late response but I personally haven't had any issues with spawns being too close. The only similar thing is that me and my buddy did a factory run and tagilla spawned right outside of our spawn.
Just some info i guess
I can confirm on some sort of global spawning issue. I've always played with the minimum distance requirement for spawning on and in 3 instances last night I had bots spawn either directly ontop of me (Literally watched a Scav spawn within 5 feet of me on Lighthouse and blast me in half with a shotgun) and two instances of groups of PMCs within 20 feet of my buddy and I's initial spawnpoints on Interchange and Woods. Woods ended with us snapping to the left at the noise of the bot cocking its weapon and mowing him down, but Interchange had a group of 4 50+ level PMCs with near meta guns insta killing both of us within literally the first 10 seconds of our screens not being black.
what other mods are you guys with this issue running?
Does your buddy have donuts on
Guys, how can I set the maximum value of bots per card? I put it in swag + donated 10 pieces, in the package, but there are more than 15 of them on the map
Does your buddy have donuts on
It’s in the scenarioconfig.json file in the mod folder
I play with two friends, but I also tried it alone.
I left a restriction in the upper configs, even in order to detect their visibility more.
Yes, I changed it here too
I and others in this thread had issues where bots were just spawning in front of us
I just shrugged it off and bought more ammo tho
In bossconfig, do i need to change totalbossespermap from -1? Or do i leave it? Am changing boss spawn to 100%
Leave it at -1 that means they spawn at raid start.
-1 is uncapped afaik as well
Thanks!
Always trying to learn, what does un capped mean @vague nexus ?
Yeah f.e if you set it to 1 then reshala and goons can't spawn at the same time on Customs* I've never tested this
Interesting that would be a good way to save frames for rare instances of both groups of bosses spawning
if i want bosses to spawn in labs, do i jsut copy the "laboratory" line into the bosses i want to spawn there in the bossconfig?
There should be lines for each map in the bossconfig for the spawn chance, but I am not sure if every boss is configured to have spawn zones on every map (the old boss-mania config would use "scav" spawnpoints to get around this I think)
I know Sanitar works on ground zero though 🙂
never happens unless I want it not to
Yeah I have my swag bot cap low enough where it's probably not an issue...but with enough bot cap it definitely could happen
Yep happens to me about 30% of the time ^^
I have hardcaps off and use fika .cfg to manage caps
You don't use swag bot cap for this?
I think hardcap off ignores swag limits, I'm not sure but I set my swag caps to 30 or so in case
With fika cap on that map to 26, I always have 26 bots alive and they respawn quickly if one is eliminated
Interesting I figured swag would over ride those settings. Will have to check it out.
Yep I am pretty happy with the fika implementation to manage it instead
As well as the despawns, haven't tried combining it with donuts despawn system
Donuts despwn works good in my experience I leave it off for PMCs because there are alot of PMCs around with it on. Perfect for scavs though.
Not trying to see more than 7 pmcs every raid lol
Yeah I had the same issue with too many PMC's, it feels like FIKA prioritises despawning scavs since I switched to it
But I also removed questing bots for the time being, so that could play a part of seeing less PMC's
Yeah that does spread them out and make encounters way more random
Lol yeah with it on we would elim PMC's in dorms, then have 4 more spawn closeby and run to dorms for quests, rinse and repeat 
I've got that sort of issue with scavs now lol I get into a small gunfight and if I don't loot and scoot fast enough, I'll just a constant trickle of 1 of 2 scavs wandering in to see what the ruckus was
does donuts' "spawn difficulty" setting do anything if I'm also using SAIN?
how do I disable bots wiggling? look strange, like ministry of silly walks
Yes, SAIN has configurations for each bot difficulty in its' settings which read what difficulty the bot spawned at (I think this is just for more granular control and tweaking)
0 pmcs on factory, had just tagilla spawn removed questing bots, raids are more alive, but bots still feel empty in spawns/lack killing eachother
got like 4 bots spawned on factory at one time, unsure whats cucking it
do these settings look fine? or am i ruining my raids with these above?
Yes
If u use my donuts preset turn off pmc spawn hard stop 5
Oh u have that disabled
mhm! not too sure why they feel a tad empty, only other mod was looting bots that is installed
Perhaps it was a slow spawn preset where pmcs don't come in right away.
That is an option, I notice some of my raids it takes several minutes to get pmcs to spawn. I think it's a way to randomize raids
i have also experienced that 7-10mins in or so
He has it set to "Live Like" so I dont think it should be doing that
Is your console throwing up any errors? Anything in the server saying anything funky?
I wouldnt think that would cause anything, either, hmm
dont think this would either
Ive never had the problem with "too few" bots besides the time that I installed something wrong
as it's nothing to do with bot spawns
Yeah, and that even states its realism
I'm using 3.3.5
will try that version off the hub now, assuming works on any 3.8.x
I think thats all Ive ever used and Im running 3.8.3, and it works for me
also on 3.3.5 and it seems to be working perfect for me
ah i was using alpha or some shit from git
Yeah, when you said 1.4.4 I was VERY confused lmao
thats the version it shows ingame with 3.3.5
same issue tbf
I just ran a factory raid and think I had the same issue. Huh. Very strange, considering literally every other map has just been absolutely lively
What mod is that that lets you track the bots like that?
DrakiaXYZ-Botdebug 1.3.0
same here factory seems to be a quiet one, got 21 on the map at once on customs, EXCESSIVE, i know, but just shows factory is somewhat scuffed
Weird, but interesting none the less
turn off both of the minimum distances and try
Funny enough, I did that and it seemed to make Factory back to the usual hellscape
Ye even on customs it seemed to do something similar to my bot count, I guess try with 0 distance for factory
Haven't tested that myself
inb4 spawning in the same room with a 5 man
The default 35 seems pretty good on factory for me
Well, I haven't had any issues with them both off but this is probably in my future 
I keep getting factory raids filled with scavs and no PMCs, pretty consistantly now
I'm gonna guess it might just be the distance from other bots one on factory
No starting PMC preset?
If not* so, then that is very weird
Guys, when using SWAG and Questing bots at the same time, Questing bots spawn system should be disabled right?
Why is the server still saying Questing Bots when generating bots?
Is this normal?
A modified version of Live Like with only more bot spawns for PMCs and Scavs
and I dont have that one ticked on, cause I dont care if PMCs spawn next to Scavs or vice versa, just that they dont spawn right next to me
it is, just still says QB, even though nuts handles it
Whats anecdotally even weirder, is that my scav raids are also set to the same preset, but seem to work fine
No check your load order you should get a message when u start the server saying swag detected QB spawns disabled
it does yeah
but it still sais QB spawns them in raid
Are you on the qb build from spt hub?
Yeah the latest qb version from the website
Try this one, alpha qb made for fika
https://github.com/dwesterwick/SPTQuestingBots/releases/tag/0.5.1-alpha2
Are those qb spawns are showing in your server feed?
Yeah the first ss I sent
Why is there no thread for this on here in mod releases?
After a few checks, it seems to be effected by the "PMC Hard Spawn Stop" time. Which is weird, cause I had it set for 10 minutes, which just means PMC's should only not spawn after half of a factory raid is over.
QB is still in known problem mods
until it gets an alpha 3 where it will have compatibility
if you use this version of it, you will get no bosses.
do you find this makes your raids quiet?
What's the difference between Donuts difficulty and SAIN difficulty settings?
should despawn furthest be enabled in fika, when using donuts?
Is that true?
I get this when launching my server with S/D, will it be ok?
no
donuts diffiiculty works with sain difficulty they work together
anychance i could see how you've got ur questing set up? like ur f12 ❤️
its standard never even tried to fiddle with it
all good dude, i'll reinstall alpha2 and delete the cfg
so they can stack?
idk if 'stack' is the right word
but it pulls the sain settings for each difficulty
is the version on the hub the most recent? or is there a new update floating around somewhere
for?
this. Swag+Donuts lol
oh, forgot which channel I was in
afaik it's just the one on the hub in use
Gotcha thanks
I've been using live-like performance, and for some maps it works fantastic, but for others not so much. I was playing shoreline and I noticed that there were only 4-6 bots across the entire map at any given time, and most of the time they were 400+ units away. The cap I have set for that map is 19, why is it spawning so few bots?
Is there a setting I might be missing somewhere?
Same, woods feels empty unless you are near fortress, there are noone on the map sometimes. Even with morescavs preset, fika limit to 30
Likely rng, if bots are far with that preset then spawn points aren’t triggering. Try increasing spawn chance for some points. I should mention this will be easier in the future to customize
I’ve been seeing reports of this in fika only as of 3.8.3 but I haven’t confirmed myself, doesn’t seem like it’s the mods fault though
That’s the simplest way, otherwise you’d need to edit spawn points in a preset
Lower your global cooldown helps
If you use global min distance, lowering that can also help
Got it, I'll try those out, thanks
yeah 3.8.3 version here, also used only scav settingss and got pmc spawning
What do you mean, you’re getting PMCs when you’re not supposed to?
time to get 3000 min distance and test why this happening xd
Yeah
Okay now i know that min dist from client is ignored (i mean in f12 menu if client set 1000 then it will be ignored and took host value anyways)
when host dies it no longer checks his position to spawn (scavs spawned within 70m global radius near his body)
but client was far a way so they spawned
I need more details then, what are your donuts and swag settings? What map/presets are you experiencing this? I’m assuming you’ve confirmed this with a bot monitor?
Idk seems fixed itself BUT HOW
bots spawning on you is rare "bug" can not replicate or really fixed itself...
when i go on other side in corner of factory then bots start to spawn
cause of 70m radius
Hmm, not a bug but Reserve has a unique issue with the spawns that I'm wondering how to resolve:
because the map is so tightly packed and multi level, almost all of the spawns are active at once. It's dropping my FPS to high 30's/low 40s, and dynamic AI won't help since all the bots are so close(unless I want to set it way too high and then disable like half the map at once lol)
Do you guys have any particular settings for reserve?
i just ran second tarkov that hosting raid killing him at the start and then he goes in alt tab for fps 🙂
And you ALMOST have fps as another client
but hey 60 fps is better than 30
Interesting workaround, huh
The eventual headless client should make that much simpler and more efficient but it's cool to see how you jury rigged it to work now lol
@restive flame sorry for ping but
is donuts REALLY checking every players before spawning ?
i cannot replicate spawn on face bug with client + host
but it is happening quite rare anyway and always in cases when there was dead host + 2-3 clients (and i remember correctly i was almost always when ONE of clients was away from others) and that ONE sometimes gets to spawn on face bug
bug is really rare but so frustrating cause of micro stutter on spawn + some kinda of invicibility of bots for like 1 sec when they spawn xd
Maybe it fixed itself idk
just tested it in factory fix 10s cooldown and 70 global min
maybe privilege of global min spawn transfer to one of clients when host dies no idea
i also saw one interesting thing once on host there was no bots
but on client it was 3 bots standing in each other
and after client walk close to them
they one by one activated with like 3 sec delay
saw on host they was not active (they did not showed up in debug)
but then they appeared on host like they spawned
funny
cause client saw they spawn point and their "activation"
saw this only once (died from it miserably on third bot xd )
will do some tests
I run a very low bot count on reserve and I still have awful performance. That map is a real struggle.
With 20 bots alive on woods I get 80 fps, with 16 on reserve i get 40...
Ah, I guess I should just lower the bots for now, fair point
it's likely because dynamic AI is blocking many of the bots on woods
on reserve all the bots are near you and on top of each other but in different levels of the map, so they dont get disabled
Makes sense
It should be but I don’t know for sure, you all are my testers, I do not play or test on Fika
you should! it's awesome lol
I can play with friends who normally think tarkov is too much hardcore for them
I’d rather play solo like a maniac 
I play other stuff too though plus I don’t have a ton of free time
Yeah fair, I need more time myself lol
well you should atleast for fps
(when you start 2 tarkovs host + client)
does the group chance weight distribution work on fika? trying to force pmc squads to be atleast 3-4 pmcs but dosent seem to do anything, high squad size setting with a weight of 0, 0, 0, 100, 0
It seems broken for me as well. I thought it might be the hot spot spawns that don't follow the weight spawn, been meaning to test the same way you did with 0 for all values but 1 group size
ye tried it on diffrent maps with diffrent hosts but cant get it to work well
pretty sure that's a bug and will be fixed in the next update
alright cool
Seems to be very sporadic, because I don't have that issue and I'm running all the usual stuff (sain/swag nuts/questing/looting) along with 3.8.3, the sekrit swag version, 2.2.2 sain etc
Minimum spawn distance works for me, but I am on 1.3.1.0
It definitely respects it because I set it to 5 for shits and giggles and scavs popped up in front of me on Factory
Friends were not amused 
To be fair... when I was seeing it, my dumb ass didnt have the min distances I set actually enabled. Also the Hot Spot stuff seems to disregard it completely for me, which I kinda expected.
Hey, come to think of it, what are the differences between the bot caps in SWAG's config.json and the caps in donut's Scenarioconfig.json?
Is this special for fika? Or just your personal presets
donuts is way lower in general and I'm not sure which is applying
Is this the last version?
technically yes but even that one is a little old
So is the alpha build working reasonably well or is it not recommended to use yet on 3.8.3
ah fuck it I'll just test myself
Does 3.8.3 work?
That is the point of an Alpha, we are the testers for fika here
Yes
Have you played with this? We just usually downloaded swag from spt hub
This is an optimized version, do I understand correctly?
I am not on that alpha yet I am testing SAIN stuff so trying to minimize variables
where is download link?
There is another one?
SWAG/DONUTS question regarding boss spawning. At one point we were able to set the maximum number of bosses that would appear with diminishing odds (e.g. 100% one boss will spawn, 50% a second boss will spawn, 50% a third boss will spawn if a second one has).
Am I recalling this correctly? (It would have been at least a few versions ago). Or was this another mod that I'm conflating with SWAG/DONUTS?
But yeah, loved that feature for it's slight RNG. Like limping towards extract after you've shot it out with Gluhar's squad, and then Reshala and his gang, knowing the odds of seeing another boss is low....but then as you round the corner, there's Killa about to live up to his namesake!
Yes you can configure that in the swag config and boss config files. It works I tested it on 100% and got bosses 100%
I appreciate that part of it. What I'm describing is a little more nuanced though. Like the ability to set 1 boss to 100%, then the odds of spawning a second boss after the first one would be 50%, then the odds of spawning a third boss after the second one would be 25% - so I think the logic would work like (for example)
FACTORY raid:
1st Boss chance: 100%
2nd boss chance: 50%
3rd boss chance: 25%
So the raid starts, and since first boss is 100%, RNG goes like:
Tagilla - 100%
Killa - 70%
Reshala - 50%
Gluhar - 25%
Sanitar - 10%
and our boy Tagilla spawns (because he's set to 100%)
Then later in the raid, let's say the 50% chance comes up positive, it spawns a second boss based on the odds of them, so something like
Tagilla - 100%
Killa - 70%
Reshala - 50%
Gluhar - 25%
Sanitar - 10%
So the second boss, despite less likely odds, ends up being Gluhar.
Third roll comes up, it's only a 25% chance, and this time nobody spawns because RNG was negative.
I don't think I'm doing a great job explaining it, but am I communicating well enough what I mean?
live-like performance on the reserve map - 14 bots. And they keep appearing up to the limit of 14. Difficult
starting-pmc-only-only-late-scav is the most normal preset?
basically, configuring the odds of the number of bosses that will spawn, not just the odds of each boss individually
Anyone know what number to change to in the configuration to make bosses spawn through out raids rather than at start?
Ah I never tried any of that madness but it sounds cool, I could see that being fun on labs or something
It was! It added so much tension and unpredictability. I'm still not even sure if it was a SWAG feature (though it seems like it would be)....it may have been the old AllTheBosses mod I used to have
Guys, tell me your settings in swag))
default
Shit wrong thread
Starting pmcs only-late scavs
Latest Fika still have this Donuts Invisible Boss Spawn typpe Bug (SwagDonut3.3.6)
Disable pmc stop for factory. 21 bots every map in swag config 18 on reserve and labs with lower pmc count (5) on those maps in donuts scenario config
that's donuts
True
where is download link? .-. I cant scroll up all the way
hub
what does it mean
Spt mod hub. You can find most mods there
Anyone had issues getting cultists to spawn? Even tried 100% chance and still nothing. Everyone else is fine spawning. And yes I am doing it between the times they spawn at night. Can't get the quest HINT done due to it.
will the newest swag+donuts work for me if i'm stubbornly still on 3.8.1
why would you be on 3.8.1
How you install it on 3.8.3?
i got an error
this one?
ty
took me a while to get it working for myself and my friends on 3.8.1 and not really having any issues there, so didn't see a great need to update yet
3.8.3 is literally just drop in and good to go
and you can actually update fika
also stuff like this
okay so if my friends and I all just drag and drop STP 3.8.3 and then fika itself, we don't need to do anything to keep our profiles/etc?
I've been on 3.8.3 with none of those issues
profiles are in user/profiles
it's not touched by an update
back it up if you feel like it (would suggest anyway)
ok word, thank you
From my understanding the current reported issues are a mix of fika update and realism
And 3.8.3
If it's stabilized, I'm reinstalling, but having the PMC groups spawn outta the floor in front of me is not the experience I'm looking for
Is the load order between swag/donuts/svm/big brain/waypoints important?
I'm assuming it should be something like
- Big brain
- Waypoints
- Svm
- Sain
- Swagnuts
Not sure
Swap swag to 4 and sain to 5 last position.
Crucially, they should both load after SVM right?
I don't use svm but sain goes last for basically any mod list afik
Is it possible to set a limit on total bots spawned? E.g bot limit is 4 but total bot limit for map is 12, so it will respawns bots until 12 total is reached?
I don't think so. The extra bot spaces in swag are for, raiders, bosses, sniper scavs ect. I don't experience a flood of those AI types filling the swag cap in my raids once there are less pmcs and scavs alive
Should I put SWAG after realism?
I've got quite the problem...
Donuts + Swag literally make my games botless.
I tried to install it since it helps with the CPU ussage, but yeah... it literally helps by not spawning nothing.
then you've fucked something up
or it ain't donut+swag but actually something else
Well, it was working just fine, but then only PMCs started to spawn, then i took it out and just went with the Server Value Modifier... but then the CPU starts suffering.
It might be having troubles with SVM?
Any of the following options should be DISABLED and are NOT compatible with this mod:
- any options under 'Events' (spawn related stuff)
- any options in the 'Bots' tab```
So it's either having my CPU suffering with SVM, or using only Donnuts.
Mnh... i'll try.
also realism if that's in your list
On the Realism 'Bots' tab (from the GUI), be sure you leave the following options DISABLED:
- Spawn Wave Tweaks
- Boss Spawn Tweaks
- OpenZones Fix
- Increased Bot Cap
- PMC Type Changes (for SAIN compatibility)
IF YOU USE REALISM 'BOT CHANGES' (loadouts)
Be sure SWAG loads AFTER REALISM```
Can someone send me the link? I can't find it in the chat, there is too much text 
Is this in the F12 interface?
this is in the swag/donuts mod page
where it has a tab labeled 'mod compatibility'
reading is quite useful
Please
It's over 2500 messages idk how to get to the link 
I think Fontaine recently said that if Realism detects SWAG it actually shuts those off from running without you needing to manually uncheck them in that menu
Idk, just copying from the page
good chance that's true and has changed since it was written in
could someone help me out with these numbers? i want a bunch of raiders to spawn on level pull but all i get are 1-2 disjointed 1-2 men groups
i tried copy pasting the labs settings
to no avail
Yeah, was asking where these options were found. Realized there was an exe to the Realism mod that I had not interacted with before.
I think I remember reading that group weighting is bugged
The weighting options in donuts is, not swag
100 boss chance in the swag config for labs raiders and you can change escort amount to whatever you want
Example If it’s a single 5 then 6 bots spawn iirc
Spt hub
I have an issue where Knight is either spawn underground or fall through the map. It's always Knight and not the other 2. He is also in sleep state. Any ideas why ?
Also console log have error:
[Error] : Coroutine couldn't be started because the the game object 'Bot14' is inactive!
Bot14 being Knight.
In another raid, Reshala was also like that.
Thanks. I'll try messing around with settings to see if it's the case. I am only using limit ai from questing bot and not dynamic ai from fika actually.
Should I disable "bot changes"? I didn't understand that part sorry
there was
it's just the formatting from the site
Gud
is there a Zone list?
You can see the zones in a config, I think it's a json in swag.
No definitive list, sorry, my recommendation would be to look through the SPT/Fika source code as they pull them straight from live
im on SPT 3.8.3, is SWAG/Donuts 3.3.5 still the latest version I should use?
or is there a newer one
kk thanks for the answer
also, am i the only one getting Sanitar alone if i modify his follower count at all?
thats the latest, works with 3.8.3
I got bots spawn near me and my friends almost at every start of the raid amd betweem a raid ( spawn in front of us) , I've checked that we already enabled the global spawn distance for player and bots, any solution plz?
list of zones can be viewed using BotMonitor (cwx debug tool)
I'm having issues with bosses spawning without guards
happens on Shoreline with Sanitar and Customs with Rashala
Gluhar spawns guards just fine
all my maps are set up with -1 boss spawns so boss quantity shouldn't be a problem right?
thank you for this!
is this the most recent version of donuts? ingame when i open up the F12 menu it says 1.4.4
or is there another download somewhere else?
and this download IS swag AND donuts right?
possible bug with fika, haven't looked into it yet
known issue, being worked on
yes
yes
i notice that SWAG botzones have their own min spawn distance. If i set boss spawn for example at PTOR in reserve at 30sec. After join a raid, i rush to there, the boss won't spawn. But will spawn if im far away.
And 2 or more boss types cant spawn in the same bosszone?
Happens to us too every raid, probably the biggest isue with swagnuts + fika atm
(haven't seen this at all)
what fika version are you on? I think that matters
err, lemme see
Looks like I'm a couple out, intended to update my group today
0.9.8905.28577
On my end it just fixed itself (at least seems so) idk how
On 3.8.3?
yep
we played for 2 or 3 days for now and it is okay
really do not know how this fixed itself...
Here my swagnuts maybe this will help for others idk XD do not forget to change settings etc
donuts 1.4.4
swag 3.3.6
If problem will be still here then other mod cause issue ... that i deleted
if i remember correctly i deleted botmonitor (cause do not work in 2+ players) but how this can be issue xd
I have drakia's bot monitor installed
[Info :FikaModHandler] Loaded 74 mods!
XD
What problem did you have?
I dont know it just fixed itself...
I assume the problem that was had was the nearby spawning
I understand. But what was the problem? Or did the mod just not load?
Ah problem is spawn bots on your face
ahh, got it. I didn't have such a problem. I just think that the PMC reserves are raiders, they don’t have tokens. I'm trying to find the optimal settings for a normal Tarkov experience. Otherwise it’s either quiet or a whole battlefield
I just use live like ¯_(ツ)_/¯
default settings across the board basically
besides turning on a lot of the checkboxes in donuts
Don't you have a war? On the reserve map, for example, PMC and wild ones constantly spawn and their total number is always about 18 throughout the entire raid
It's fun, but difficult for me personally
I mean, constantly spawning is the point yes
if QB gets an update, I'm gonna start doing testing with starting-pmcs-only
What is your list of mods?
Will be adding a couple later today as it's mod update day but lemme grab a current list
You can adjust the cooldown timer for Donuts so they aren't spawning in as frequently
Egh, strange thing but Raiders aren't spawning in the D2 command area,
Realism, SWAG-DONUTS,SAIN, no questing bots.
I remember setting the raider spawn rate on reserve to 100, but nothing
Donuts isn't hitting your swag cap, right?
How do I check?
Swag has a file that has maxbotcaps
then your donuts scenarios file also have pmc and scav caps
you need room in between the two for raiders and bosses and stuff from what I've gleaned?
also make sure you didn't set fika max bots too low or anything too
Also, just wanna confirm, if I just rush to D2, will the raiders ignore the distance spawn limit set in donuts?
Okay yeah, this did it.
Thanks man : D
what change did you make for future questions?
does setting bot difficulty in donuts overwrite vanilla difficulty? Or do i have to set both vanilla and donuts difficulties higher if i want harder bots ?
Where are you setting vanilla difficulty?
Donuts will override the vanilla difficulty wherever you are setting it
in game settings before starting a raid
all raids in fika are offline
Actually nevermind, never knew those settings actually applied to the raid. Had that screen engrained as the practice raid screen.
But Donuts will override those settings
I've always just used the settings for the bot spawner which I am using (in this case Swag+Donuts)
thanks
so.... i managed to fix my Sanitar and i'm guessing ||rashala i'll do further testing with raiders and rogues as well||
in the Sanitar config he didn't have a "supports" subsection, all i did was copy-paste the Gluhar subsection and change the follower names to sanitar's.
with this setup it spawned about 11-12 sanitar guards that played arround him and had the correct loadouts
SWAG + Donuts 3.8.0 safe on Fika latest/ 3.8.3?
yes
Thank you Ekuland.
whats the version recomended of SWAG + Donuts fore fika latest release?
ok
okay so from time to time tons of NPCs spawn in the same location and they kill each other, it's either happens right infront of my eyes or somewhere in tha background but in any way I find like 6 bodies in 1 room
is that suppoosed to be a strange thing?
ehhh
I suppose?
There is literally 2 groups spaning in one room and they just kill each other
LIKE BRO
WHAT is THAT
Yea i encounter that situation alot in reserve
what were your donuts settings when this happened, do you remember?
No hotspawn, groups set to max
I'm only getting a max of 8 bots (PMC and Scavs) on Factory since latest Fika update? I don't have any spawn limits enabled and didn't mess with the configs :/
I feel like mine are low too, I'm doing some fiddling to see
Went to GZ and it only spawned 10, when the config is set at 24
well that reserve raid was definitely popping
does anyone know how to fix the error about missing dependancies?
Nvm, i think i got it
how do i get back up to the top lol
i scroled throguh 80000000 messages
and still didnt get there
Don't think you can, discord be like that
how do you get the debug view where you can see information above every AI's head?
ty
So, I basically had SWAG left at 25 max bots, and set fika's max bots to 25. Had raider spawn chance at 100% on reserve.
for boss spawning, does "UseGlobalSpawnChances" override the rest of the bossConfig.json? the chances are 35% but ive been binging woods and customs a lot recently and never saw reshala / shturman once
and if it does override, what are the values for "globalSpawnChances" by default and where can i change em?
zrachiy spawns cause hes 100%
i think if theres something off with boss spawns its that values less than 100% end up being less in practice than what their value would appear to be
What's the general consensus here in regards with respawn PMC/scav options in donuts and fika?
I leave the Fika one always enabled.
PMC in donuts enabled
Scav in donuts disabled
Is my understanding correct that with PMC enabled, ot will result in some more active raids beginning and mid time of the raid?
Scavs I guess stay where they are as they do not despawn?
Like i said you need to change configs in swag you did not do so
you can use default configs in swag does not really matter i guess
anyone feel like the live-like presets for labs is a lil too crazy?
other maps are fine if not even a little empty though
just endless waves of pmcs and raiders on labs though
I've had that feeling too Anri. My issue currently is doing any of the scav kill quests on lighthouse. around 15 rogues spawn in the water treatment plant and one or two spawns on rest of map shared between pmc and scav. Which is making doing my quests a lil troublesome 😄
just make rogue spawns 20% or so in swag
You know, you might be on to something there!
I got caught up in the weeds looking through the configs and all the different "Rogue" boss spawn chances.
Not played live in many wipes, is 15+ rogues at treatment standard nowadays?
I remember there being a few on the roofs and maybe a squad or two of 2-3 rogues in the buildings
You will definitely want to run starting pmcs only for labs unless you are trying to fight 16 pmcs
Hey so it seems that uninstalling this mod causes scavs to no longer spawn. Any idea how to fix this?
nvm I found the issue it was questing bots
i feel my donuts spawn say 15 bots and then waves never come, once they're dead thats it
should i be using the 336 super serket one?
i'll try that version, just feel bot counts are low/never spawn once the initial load dies
maybe an extra 4 spawn but that'll be it over a course of a full raid
You have something pretty fucked up then
because on basically default settings with just stuff checked on, mine work fine
0 console errors too in tarkov/cmd
not likely errors
but configuration
more than likely, i also deleted the cfg so the settings would default
what would you suggest setting wise for donuts?
the defaults work pretty well
i just kinda check most of the options too
global min from players and bots, I use despawning of scavs and pmcs
if ur using DS for scavs and pmc, im assuming, you turn off fika despawn
thanks, yeah it's defo scuffed, 4 mins left on raid 15+ spawned, whilst not being active during
honestly, fika having bot controls at all is strange and out of scope imo
another 8 spawned at 1minute left 👀 gonna revert a fika version
3.3.5 is a last build?
On 3.8.3?

thx
turn of the fika bot limit enforcer
it breaks swags because it dosnt purge the bot list when a bot dies
Can I somehow set the spawns to be slower towards the end of the raid?
Like, maybe adding more time between the spawns everytime some bots are spawned or smt
I know you can set a timer to spawns to stop
I think the cool down timer does this.
I mean, it does set a cool down, but it's always the same invervals I guess?
I was wondering if you could set to like, every time it spawns bots get +30 seconds on it or smt
So the game slows down towards the end
you actually stand a chance to extract and not find like too much stuff after some point
it is off
odd i am having some crazy raids
I’d like to do something like this, not sure how, I’ll think about it, ty
Would feel more organic I think, cause the normal flow of tarkov raids is them slowing down towards the end
Otherwise if feels like I'm playing some CS GO deathmatch or something like that until I extract lol
I have pmcs stop spawning about 18 minutes into the raid. Scavs stop 5 min from the end, not sure about raiders / rogues
How can I change the spacing between bot waves, but keep the quantity the same?
I got 27 scav kills all in this one place... they just wouldnt stop coming
Almost literally non-stop; no more than 20 seconds without more men coming to me
Second time this has happened in this particular spot: Crane on streets of tarkov is just 24/7 men
Cool down timer in donuts menu f12
I have it set at 300 seconds, so I figured it was controlled by something else
I most certainly did not have 300 seconds of cooldown for these guys
I recently had to drop sain bullet hearing range
I realized it wasn't so much that I was getting swarms spawned on me
it was them hearing me and targetting me from across the map
and just trekking to me
Interesting I have never verified if it worked...
I can confirm I was playing a raid in donuts, it felt like everytime I killed any entity another one spawned right away.
Ah thank you, that might been it, I tried to follow the performance guide for Fika Despawn + Donut Config but it seems to conflict like this.
anyone else not getting raiders in labs all the sudden?? happened randomly, updated to the latest FIKA still no raiders
This is the issue Im running into. Its why the live-like presets feel like chaos. Soon as a bot dies, another spawn is triggered.
it would be cool if you could set a max spawn cap (different to bot cap) so pmcs respawn, but it will stop respawning them when it hits max spawn cap
best of both worlds that way compared to starting pmcs only, which can be performance heavy if you want more pmcs
Use hard stop?
same, i think the waves not triggering how they should
it seemed to work as intended in previous version, but now they spawn independently from each other instead of spawning in waves 🤔
everyone in the group agreed that something was off before i updated the server with 3.3.5
think it has to do with fika though, atleast from reading the AI changes on the new version
true, but it would be nice to be able to limit the pmc spawns to a live like number without the performance impact of starting pmcs only at live like numbers
i get this error when loading into a solo raid on factory with fika. when i have my "dedicated server" host the raid and i join it, it works fine, but when i host with 1 person no AI spawn and i get an error in the log:
i know the host and the client have the same mods beause i copied the BepInEx and users/mods folders over from the host to the clients. and when it works for 1 player its working on all players sides, even the fake dedicated server. im on SWAG-DONUTS 3.3.35 SPT 380
sounds like your donuts install is fucked
just redo it
if someone else is hosting, your donuts part wouldn't matter at all, so that makes sense
where do i find download link? cant see it in pinned
im having the same issue, reinstalling donuts rly didnt help
i just decided to ditch it altogether :^)
or no nvm it wasnt exactly the same but it was similar, filling the logs and in the end crashing
did you ever get this addressed?
i'm also trying and failing to get cultists to spawn
addressed how? its not a problem I can reproduce, I need more details
sry for the confusion i was talking to tiger if anyone ever answered him/if he fixed his problem
I can help I just need more info, if someone comes in and says “x y z isn’t spawning help” I can’t respond to every single issue with the same questions, it’s time consuming and tedious. I have a pinned post on the mod page with a breakdown of info I need to help troubleshoot problems for a reason
understood yeah
i did some more testing and got them to spawn actually
i was just running a bunch of raids and running around looking for them but only now did i install botdebug and find them spawning lol
and also reading cultists.json to see that only one spawn point was used per raid
i do have one question though: what does the "Time" field refer to? ingame time? or raid time
Raid time. Its seconds elapsed
There is some way to make bots spawn more close to your general area? I'm playing on the 3.80 version so I don't have the Live Performance preset
Can i change some values manually
you can use the global minimum spawn distance its in the donut menu (bottom)
and force low values
Strange, my values on minimum distance are quite tame, it's the normal ones I guess
I'm using a bot monitor to check spawns
most of them spawn really far and i never get to see them
do you have PMC and SCAV despawn enabled ?
it should despawn furthest AI and choose new closer points to spawn new bots (i believe)
I do acually, that + hardcap and ignore hotspots as recomended
I can guarantee they spawn they spawn on shoreline at night where the big rocks are in between the gas station and rich houses on the hill, seen them many times
could be anything at this point. you can try changing the presets see if they give you more luck
I was getting better results with the live-performance preset, but since I updated SAIN AI I feel like they don't spawn correctly or smt
maybe I can cannibalize the performance presets and use on this version
yeah could be anything, modding isnt necessarily guranteed to work 100% expecially when you mix in a bunch of other mods
Yea, i'll keep messing around
like Fika AI settings currently seem to mess with Sain and Swag so keep them off (if you playing fika)
yeah
like, dynamic range and all
Disabling dynamic range probably gonna destroy my fps tho 
there is other way to get the same effect or smt
a cost to take. you can also just limit the spawn cap in the swag config file, maybe somebody more knowledgeable knows 
I guess it's on of there things where you mess around until it works 
I took some days to setup SAIN too to my likings
Yeee pretty much, same
Alot of things started feeling different after I updated from 3.8.1 and updated all mods, had to fiddle again to get it back to the previous experience 
It's entirely possible I'm a stupid sandwich, but the link at the top of this channel is only to the "Donuts.dll" file (when I allowed the download to progress it only grabbed that dll file). However you told 123nick that the link is for both SWAG and Donuts together. Am I missing something, or do I just need to grab the "SWAG-Donuts-v3.3.4-SPT-380.7z" listed in the same release on github to get both?
Or actually... Should I be using the 3.3.5 zip now? Is THAT the most recent version to use? I'm sorry I'm so confused lol.
Still installing so haven't tried it yet but I decided to download the 3.3.5 SWAG + Donuts fwiw
just noticed that the 3.3.4 dll that was shared is bigger than the dll that's in 3.3.5 by default
Just use the hub version, it’s the latest
Yeah that confused me too. I downloaded 3.3.5 and will be giving that a whirl. Btw: I noticed on the SPT Hub that it says 3.8.0 ONLY, but I thought I read people using it on 3.8.1 and 3.8.3 if I'm not mistaken. Is it just not officially supported for 3.8.3?
Yeah it is for 3.8.3
I just haven’t released an update in a while because we’ve been working on a larger one
Thanks so much!! I really appreciate all the incredible work you and the other mod creators do!
I'm getting a lot of bots spawning right next to me and my buddy
Very consistently
This is my current modlist, it's been happening ever since 3.8.3
We have a lot more mods than we had when we started 3.8.3, the ones we've been using consistently are: Waypoints, backdoorbandit, donuts, amands' graphics, realism, SAIN
And with only those enabled we also get bots spawning right in our face consistently
Or behind us
Enabling global distance doesn't seem to change this
Happens mostly in the middle of the raid
And we're using Live like (random) preset
Everything else is set to vanilla
Happened in labs, ground zero, factory, customs
(The maps we're currently doing quests on)
Around 20/25 raids, with around 10/15 of them having bots spawning next or behind us
@loud flower earlier versions don’t have this problem afaik
fika, it may help, I’m not sure, I’m just going off of user reports
1st raid in Factory, trying 3.8.1 fika, we selected the presets with the most spawn rates
So far so good, will keep testing
SPT is still 3.8.3
@leaden elbow
anyone an idea why scav's are not despawning? I've got litterly scav's more than 400 m away from me and they're not despawning. (despawning, etc.. disabled in fika - only enabled in donuts)
update questing bots to 0.5.1 alpha3, and increase the spawn distance from there, you can also set min. global spawn distance for individual maps from donuts.
I installed the most recent version and Im using SPT and FIKA 3.8.1 we are having issues with massive lag and huge amounts of bots we are using default settings. We have SAIN installed also, but only SAIN was working fine before.
the problem is if you are having that lag its because there are to many bots
but on the latest fika the bot hard limits break any spawns after the limit has been reached due to it not purging the list of bots
oh i just read most recent
are you useing the fika enforce max bot limits setting?
yeah Im using most recent version of donuts
uh
where can I see that one
in fika core under f12
enforce spawn limits
enable that and see if your lag is reduced
I will test that
Im having big issues trying to get cultists to spawn on shoreline? anyone else had any similar issues and might have any tips?
Use a bot debug tool: https://hub.sp-tarkov.com/files/file/1242-botdebug/
I am currently using a different one and still no luck
Are you using any spawning mods?
I have swag+donuts, SAIN, QB and LB
Getting the tool above and will try again after work
Also you can put them to 100% to see if you are not just having bad RNG. The config for their spawn chance is here: user\mods\SWAG\config\other\cultists.json
Already done this and have no issues if i go on factory
May need to increase your SWAG Max Bot Cap as well.
The last raid I did i had 27 bots in and none cultists with all parameters met
allegedly you can go into cultists.json and set more spawn points
havent tested it myself tho
but i think by default only one group can spawn
and if that group is passed over because of bot limit or whatever reason then i dont think cultists show up by default
something like this is what i have
Anyone had a problem with bots not spawning in Ground Zero?
Works fine on other maps
A few times now, a random raid on any map seems to just have piles and piles of neverending spawns. Just last raid on Customs i killed 44 scavs moving from zb-1011 to old gas. I'm on default settings?
solved the gz problem
Check if you have hotspot boost on, this causes that to happen
that is absurd, there were f o u r t e e n scavs at old gas
eh it's possible just not likely with default settings
your best bet is to use both despawn and hard cap options
i have hotspot spawn disabled
Also nooky, I was curious about your thoughts on a particular issue, it's nothing gamebreaking but with Fika's dynamic AI paired up with your spawns, games run very smooth and it's fantastic, BUT there's one small problem
There are a number of spawn waves that happen at match start, and as they mimic default spawns, many of them are across the map, meaning their AI gets disabled by the dynamic AI feature and they all just sit there at spawn until you get close enough to activate them
Is there anything in the plans to add an option to avoid spawning things too far from the player?
I have a feeling that would make matches way more lively and require less bots to be spawned in total
As things stand, many bot spawn slots are taken up by bots at the edges of the maps who you'll either never see, or youre really unlikely to see, leaving the middle of the maps to only fare with whatever the hotspot spawners give them
no, it's a bit redundant since the only time bots spawn the farthest is at the very start of the raid, and that is fully configurable already
in your case it would be as simple as decreasing the trigger distances for those spawn points
Ah, I meant it in the terms of presets
But I guess I could technically just make my own that does that, correct?
yeah exactly
Is there a way to share presets with friends?
I'm trying to cut down on the number of default presets and provide more config options instead
sure just send them your configs
Ah, fair
If I can get this working, I might be able to make a "extra live-like performance" preset that only focuses on bots close to you
Might help with people getting hit with dead raids but not knowing why
I kinda like that the bots that spawn far away are freeze cause that mean they don't loot everything and extract before you could even get closer to them to be able to react. (I know that far places from your spawn point would probably be looted on a normal tarkov match but on a singleplayer/coop scenario I guess it's more fun to be able to traverse to far regions and still get action/loot from it
Also i'm using that live-like performance which have closer point spawns too
and the despawn feature also despawn them I guess? If the game need the slots to spawn something closer 
the problem is that on many maps, half or even almost all of the bots are doing that, meaning your raid is almost completely dead save for a few spawns that might come near you from hotspot spawns. They also dont get despawned because youre not hitting the limit, so the despawning tools wont affect them
Makes sense
that said I literally spend 3 days configuring Donuts to my likings
Eventually It hit the spot but yea, there are some frozen bots away from me still
Hey nooky, I'm looking through the configs and I see these in each group:
"BotTriggerDistance": 135,
Is this the spawn trigger distance? Cause if so, I'm a bit confused as most of the spawns I have an issue with are way farther away than they, usually 400/500 out or more
well where are you looking? you mentioned starting bots right
Yeah, I'm checking the configs in the patterns folder, they seem to be preset specific
I figured I can alter one to test, and if I do it right, I'll make a custom one
I might look into this as i was thinking about creating a spawn setup for possible event weekends where all bosses spawn on certain maps
Just about to try and force cultists to spawn with the new debug tools
so, I did all the performance suggestions from the FAQ and now Im getting only 2-3 PMCs per raid, what did I fuck up?
what version of fika?
any an idea why my bots ain't despawning?
Hey so i run aki server on a different machine to the one hosting the raid so my question is, am i correct to assume that if i want to change the number of bots per map i must edit SWAG config for max bots on the aki server machine and donuts number of bots on the raid host?
i was doing it all on the aki server machine and never felt that my changes had much impact.
SWAG config.json should dictate the hard cap, I don't think it actually does anything unless you have the DONUTS hard cap setting enabled. I'm not 100% sure on this, though.
I was trying to fix an issue where if I was hosting and died, all the AI would just shut off. I eventually fixed that, but then I had dead raids, it would actually just not spawn any more bots after the map start. Despite it being configured to respect the hard cap, and having the hotspot boost turned on, I had 7 bots on Interchange with no more spawns and the cap was set to the default 24. I never figured out what caused this, I ended up reverting DONUTS, QuestingBots and LootingBots to all default settings and now my raids have action again. I don't know if the AI-turns-off issue has returned or not; I haven't died since reverting settings.
i dont have such problems, hard cap is enabled in donuts. I just wanted to make sure that for changes to take effect i need to edit swag config on server side (where aki server is ran from) and donuts config on host side (where raids are hosted from)
Mine never despawn either
What is mod name for highlighting bots?
use sain profile pmc start only random
Found a fix ? Same issue here
I need more details - what are your donuts settings? what presets/caps? have you made any changes?
I'm removing everything and 'reinstalling' , let's see how that goes
is this message normal?
Yeah that’s fine to ignore
Only thing I’ll note is there are reports of bots spawning too close specifically on Fika 3.8.3
it’s my understanding that it’s not a problem on previous versions
Yep, can confirm that. Just got lazered 2s after spawning 😄
Yeah sorry, something must have changed on fika’s side, just haven’t had time to look into it yet
Man lol, I have PMC group spawns set to low, I get a lighthouse run and I'm instantly surrounded by two seperate groups of 3 PMCs right at spawn
I knew something stupid was going to happen when I took out good gear but I wish it wasnt that
again, it seems inconsistent, i have never had that issue tbh, but im on an older version of Fika, seeing as how i see no need to update, plus its a pain to make all the clients update as well. Im on FIKA 0.9.8890.36671
cringe all you want, but it works
it literally doesn't work
hence the updates
have fun if you ever get to light keeper
Hey guys should I get Donuts 3.5.5 or the sekrit alpha 3.3.6 ?
i borked something i think for my spawns. start spawns are ok. i think during raid no normal scavs spawn anymore other then the ones at the start. or rather it feels super empty sometimes. i mean i know ther arent supposed to be a million scavs everywhere but it feels like they are clumped up too much and that means they dont really do much other then sitting at a spot and moving not much. i also so 0 player scavs it feels like lately.
raid is super weird like at the start first 3 - 5 minutes you hear gunfire and all then most raids 0. or rather very very low amounts. like there arent any roadblock scavs as i call em around and also no player scavs hmm
I would personally stick with 3.3.5 until the next version gets officially released. I’ve seen some issues with 3.3.6.
where can one obtain or read about this secret alpha
Alright thanks a lot, makes sense to stay on a stable version
It was a very early preview version he posted on the SPT discord. You can search for it there.
cheers, just wanna see how its going
What issues have you observed?
I helped someone out the other day because the caps they were putting for their PMCs and SCAVs were not being respected. I went over all his configs and they were all good. We reverted back to 3.3.5 and it worked as it should.
He was having way less SCAVs and PMCs spawning in with 3.3.6
I would just give nooky the time to cook up the big update he has been working on
I think that is what I have been seeing as well...so a roll back to 3.3.5 on spt 3.8.3 fixed it?
Yup noticed immediately that it was working properly. Especially if you use a bot debug tool.
Cool thanks for the info!
I am having the issue with bots spawning in my face, is there any way to remove the "invulnerability" that they get a few seconds on spawn. (doesn't happen every raid but is quite annoying, looking for any work-around that isn't downgrading the overall FIKA version)
Any settings I need to adjust in the fika menu for this?
I installed sain/swag and am tagged and cursed.. 😐
nooky's test build for 3.8.1 was released on 05/07/2024 and is in this thread of the Project Fika discord if you want to download it and try it- #1231242473255469167 message
I am working in getting my bing bong right now, what's the issue with light keeper?
just flat out cannot be talked to successfully without updating
Hi guys I’m curious am I meant to disable bots in the raid settings menu before a raid for swagnuts to have full control? Or have I been fed misinformation 😂
leave it alone
Roger!
Ahhh...I'm on the latest 3.8.3 build....hopefully I'm good?
lightkeeper was broken somehow on older fika ?? 😭
Yes
Also I'm still using SWAG and they don't spawn near us.

Lightkeeper quests were broken.
i mean realistically how many people reach them
maybe its a bit more here actually, since in the end its a bit easier
Same
So enforced spawn limits should be disabled?
yes only on latest fika though
And only using donuts hard cap?
yep
Question, I'm seeing donuts + current version of Fika spawning bots on top of use quite consistently.
Nooky mentioned in a comment that one could "roll back Fika versions" to fix this.
Anyone know which version of Fika plays nice with donuts?
Also I saw the "Super sekrit alpha" version on GitHub. Lol.. should I try that @restive flame ?
It's odd because 3.8.3 and donuts 3.3.5 don't spawn bots on my face. If you are going to roll back the last 3.8.0 fika release was really solid.
Might do that. are you on swag default settings for 3.8.3?
I am seeing us hit starting pmcs almost every raid on ground zero
Might be better on other maps
Like within 20 seconds
I think that is a feature. The pmcs are aggressive and the spawn distances are very low in gz (65m default with min enabled) I believe.
Make sure to enable min spawn distance in swag I think it's off by default
I might crank it up then.
Should I also enable min spawn distance from other bots?
Nah, old build
Next test build will be massive, that’s why it’s taking a while
I don't consider super aggressive level 1 bots as a feature. Lol
With ALP, it just seems silly
Amazing, good luck!!
This is the old build I'm using, but I guess it isn't fulling working so... Use with caution 😂 @kindred dagger
I have that enabled on default settings
hey guys, if Im bleeding frames the longer a raid goes on, how do I claw those back? I have limiting and such on, is it maybe a hard cap setting I didnt set right.
I am seeing this too
Usually after a few raids when I scope in (as host) I see significant lag
And get stuttering
I think I'll start restarting my client between raifs
Raids*
Bots are almost always the cause of lag. More bots = more lag
Is there a preset that spawns pmcs over the course of the raid with only a few at the start?
I don't think so but you could adjust settings in here to do that
#❓questions message
You could set it so that the total active pmcs is somewhat low
And then during the raid, donuts will spawn a few more, depending on the preset
The main part to follow would be the swag config part. he has the bot amounts quite high imo, i was getting about 40fps on streets so i dropped the bot amounts by ~20% across the board
Thank the main man himself shynd
Use pmc starting spawns only preset, or enable pmc spawn stop and enter a high value (I use 1350 for everything but factory) and you won't constantly have pmcs coming in to raid and eating frames
yes
Agreed on the bot count, ESPECIALLY if you turn on the hot spots allowing them to break the cap. I turn those off personally as they seem to ignore the min spawn distance and having ninja scavs spawn in the room next to you n crackhouse isnt fun.
So, I wanna get something cleared up, if the server owner (me) has swagnuts does the client also have to have it? Because I'm noticing that we both have random scenario turned on and we usually have different scenarios that are picked.
whoever selects host raid should have donuts enabled in the bepinex config, the others should not
But do they need it even installed at all? Like in bepinex and user?
if they want to be able to select host raid in-game rather than have you handle it every time, yes
otherwise, i don't believe so
I usually handle the hosting, so it sounds like they don't need it installed then. Cool.
in general though, its usually suggested to match modlists as much as possible, but the host is the only one who handles the bot spawning atm unless im mistaken, so it should work without
you could just disable it in the F12 menu for clients and not worry about it
I think if they host without it you would just get default Fika spawning.
or SPT, whatever one handles that
Best practice is for all clients and host to have identical bepinex folders and for clients to disable donuts
Everyone in my group has always had donuts on /shrug
yeah we try to turn it off for non hosts but invariably there is at LEAST one extra person with it on.
We also forget at times and don't seem to have problems but figured it's good to try and eliminate as many variables as possible
ive had success using hard cap in donuts
then set the cap per map in swag config
to what your pc can handle
reserve, interchange and streets are the main ones to lower
i also use donuts despawn
stopped using fika enforced limits because it seemed to mess with swag/donuts
whenever one of my clients forgets his donuts on when im hosting we are getting swarmed by bots. Like we went interchange and we had 20+ kills each in a 3 man group
i find it weird that it doesnt cause desyncs since everyone is spawning bots not just the host (dunno how that works tbh)
I have it like this when im using S+D right?
You shouldn't have to touch any of that since Donuts overwrites it.
Do I need to downgrad SPT to 3.8.0 for SWAG+Donuts to work or will it still work if I'm using most recent SPT?
works just fine on 3.8.3
nice !
Do you recomend using the version found on github or the one available one the SPT modes page ?
just go with the spt mod page
hey, quick question, where can I change the value of Donuts spawning new Scavs/PMCs after one is killed. Example of how it is now: Total Bots on Map 20, 3 get killed, ~10 seconds later 3 new bots get spawned. How I want to configure it: Total Bots on Map 20, 3 get killed, ~ X mins later new bots get spawned. question is, where do I need to change the value that controlls the X seconds until new spawn
It is not based on when you last killed a bot, it just rechecks on a regular interval based on your cooldown timer if it should spawn more bots. So if your cooldown timer is set to the default 300 seconds, it is checking every 300 seconds to see if it needs to spawn more bots to meet the bot cap.
Thats not how its functioning currently then. Because even with CD maxed out its still spawning more bots when bots are killed.
Increase your cooldown to max and see if you are seeing the same issue
I have
Are you using despawn PMCs and SCAVs?
my cd is 800 and it takes the system about 5 to 20 seconds max until it spawns new bots
Would that matter? If its despawning furthest bots and spawning them closer the bot # should be remain the same.
Whats happening is that if the bot cap isnt maxed the system will continually spawn new bots until it hits cap, regardless of CD
we talking F12 Menu CD Timer right?
Ya that is true because the cooldown is only linked to spawn points. So if there is another spawn point close by as well they will spawn there.
I'm just going off the notes in the config file.
I've heard people reporting recently that bots were being spawned close to them constantly so it could be a bug?
I mean its not ideal though since ideally if I just fought a pmc squad then I would not want the system spawning another PMC squad right on top of me. In any preset thats not starting pmcs only you run into the issue where its just a never ending fight
maybe
im dealing with the same issue
I've considered using a different spawn mod or just removing donuts altogether because its either chaos or dead raid
Ya I started using latest QB spawning system today and it seems to work nicely
I think the dynamic spawning is having a hard time with Fika
Or it just takes a lot of tweaking
SAIN's updates on top of that make AI hunt you down so.... lol
you guys know what the "BotTimerTrigger" in e.g. \patterns\live-like-alt\customs_pmc_start.json does?
nature of modding, i think its something with the recent Fika version that doenst make the spawns in Donuts work as intended, before updating to newer version donuts was working fine until i updated
my friends and me got constantly bombed rushed on interchange its nearly impossible to get into the mall without just constantly dogfighting im afraid, Live-like performance helps since it lowers the amound of bots
until nooky is ready with the new swag version i think its best to downgrade fika and see which version works.
im running 3.8.0
less SPT, im talking about fika
ah, alright.
Fika Release 0.9.8901.41347 was the one i used where it was still working fine
however there was another bug where AI just spawns right infront of you
although no idea whats causing that, since the reports seem really mixed
for me installing mods again cleaning up plugins and mods seemed to solve that issue
So... for me at least. Following the guidelines that Shynd posted in the Questions channel a few days ago has basically fixed all weirdness.
We get bosses as expected, PMC's when they are supposed to be there, caps work etc. I think people dont realize how much the bot caps in the config and scenario config files matter.
ive done bot caps, group sizes, boss chances, everything works fine but they just keep spawning once somebody died instantly
#❓questions message just went through trying to find it (if it is correct post you talking about)
yessir
on that not yeah i noticed disabling despawning PMCs helps
since it just avoids causing PMC to respawn near you
Also if you dont have something liky Dynamic Maps, I have used that a TON for sanity checking behavior, turning on PMC and Scavs on the map and just watching what happens, again, for ME is much more useful than the debug overlays. I've even run raids where I hide in a corner and let my friends play so I can see what spawns are doing in response to their behavior.
also disable the hotspot stuff, it seems to ignore the spawn distance and hard caps, so with those on bots will 100% spawn on top of you.
I have had success leaving the Hot Spot Ignore Hard Cap on, but it definitely eats frames. The Boost setting however was not a good time for us.
The setting doesnt eat frames, for clarification the extra bots do.
performance preset helped me, i also noticed the more players play the more performance heavy it gets for the host to run