#Streets of Tarkov

27 messages · Page 1 of 1 (latest)

ruby thunder
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So me and my friend are having an issue, all other maps works fine.
When hosting a match for Streets, it gets stuck on "Created Coop Game".
My friend cannot join on me (Host)

olive shard
ruby thunder
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I believe all of them xD let me check the list

olive shard
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Try without mods first.

ruby thunder
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AmandsGraphics
BorkelRNVG
DrakiaXYZ-BigBrain
DrakiaXYZ-Waypoints
MultiplayerTarkov
SAIN
ThatsLit-Release
dvize.Donuts
MoreCheckmarks

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wont that mess up my saves?

olive shard
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Don't think so.
Either way I can't provide much support until you can confirm it still happens without mods

ruby thunder
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Aight, imma do some testing, il make a copy just in case

brazen hedge
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if its not, then you try checking Server Console, it can say TIMEOUT, means you CANT enter raid itself, it happened to me cuz i was loading too long.

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try to ran streets and then close the game after map finish loading, it should load faster next time

lusty swift
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Server is appearing on the list but they are putting the local PC IP in the http.JSON instead of the external IP. However when they try to put the external IP in there the server will not run, thinks something else is using that IP and port. Have ensured that UPNP is enabled and 6969 is forwarded TCP & UDP

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Used the UDP tester and it works fine from my PC to his

olive shard
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coopConfig is WAN

lusty swift
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Oh

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my bad

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we've re-done his port forwards and will try again

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Fixed, will look at the streets issue with him

ruby thunder
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Seem to have fixed my main issue reguarding Streets.
After removing the "MoreCheckmarksBackend" from the server, Streets loads fine

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I also removed "MoreCheckmarks" from my client plugin folder, but it keeps generating the folder with files.

dreamy furnace
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Both the vps IP?

olive shard
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VPS IP on both

dreamy furnace
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Thanks

hybrid galleon
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hi, i'm getting this same issue on a vanilla/unmodded MPT install, when loading into streets as host my server shows:

COOP SESSION 65ebd94800016b27bcfe99f8 HAS BEEN ENDED: ping-timeout

and client sits at Created Coop Game (03:00) timer endlessly counting

EDIT: I edited http.json and increased "webSocketPingDelayMs": 240000, and this seemed to resolve the issue. i still got the timeout in the server window, but it continued to load into raid normally after. does this just need to be set to as long/longer than it takes to load streets (as the biggest map to load)?

olive shard